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Total War: Warhammer |OT| WAAAGHcraft 4

Lord Phol

Member
Oh man that campaign map. I'm definately getting in the mood for some more total warhammer after seeing these teasers. Everything shown so far just looks outright improved over the first game IMO. Love all the new races, but I'm also interested in seeing how the old races are incorparated into the new campaign. Should be plenty of content to enjoy if you have both games.
 
Huh, I kinda assumed the Old World would be blocked off entirely, but I guess there's a corner of it in the TWWH2 scenario? Skavenblight is around there.

It'll be weird if Skavenblight is off by itself, isolated from the traditional conflicts happening in the Old World by virtue of map limitations. Though I guess it can't be any weirder than the Greenskins right now, essentially getting 1/4 of the map to themselves.


And yeah... it looks good. They've really stepped up their alternate starts. I'm excited to see the other factions.
 

karnage10

Banned
Ooooh, first I hear about Rogue armies. The fact that they are composed of various different races/unit types makes them super interesting little obstacles to take on.

CA has also said these rogue armies can have "themes" like a goblin leading "forest creatures" (lizardmen feral units + greenskin squig and spider units)

Huh, I kinda assumed the Old World would be blocked off entirely, but I guess there's a corner of it in the TWWH2 scenario? Skavenblight is around there.

It'll be weird if Skavenblight is off by itself, isolated from the traditional conflicts happening in the Old World by virtue of map limitations. Though I guess it can't be any weirder than the Greenskins right now, essentially getting 1/4 of the map to themselves.


And yeah... it looks good. They've really stepped up their alternate starts. I'm excited to see the other factions.

I don't think skavenblight will appear in warhammer 2 main campaign. It will probably be added for the combined grand campaign map and, hopefully, to the old world campaign map.
Since the new combined grand campaign map has no region bound factions i think it makes sense to make a subfaction of skaven starting in skavenblight that has mechanics that force it to conquer karak eight peaks.
 
Ooh, around the middle of the video I thought it showed the boat sailing to the Old World, but I was mistaken. It's around when they're talking about Old World factions taking root in the New World; I thought it was showing Skavenblight but it was something else.

Now I'm double curious how the Mega Grand Campaign will work. On one hand, I can't imagine it will have its own unique playable factions (like Skavenblight), but on the other how else will it fit in? Being non-playable would be a waste.
 
Ooh, around the middle of the video I thought it showed the boat sailing to the Old World, but I was mistaken. It's around when they're talking about Old World factions taking root in the New World; I thought it was showing Skavenblight but it was something else.

Now I'm double curious how the Mega Grand Campaign will work. On one hand, I can't imagine it will have its own unique playable factions (like Skavenblight), but on the other how else will it fit in? Being non-playable would be a waste.

What you saw is a Vampire faction. We haven't seen what the Dark Elves or Skaven cities look like.
 
No videos or screenshots yet, but speculation continues on Skaven


Let us not fool around. High elfs... lizard men.. It's all about the RAT MEN. RAT MEN RAT MEN.

I'm going to play as Skaven on my first playthrough, and then, I want to play the grand mega campaign.


I love the idea of Warhammer 1, 2 and 3 combining into one big super grand campaign. Imagine taking over 300+ provinces! Shits gonna be mad fire. (I hope!)
 
I don't know, campaigns where you have lots of provinces and armies aren't fun. This is basically the TWW 1 late game. Managing all of that every turn gets tiresome.
I like the early and mid game more, where single decisions matter, like adding a single strong unit to your army significantly increases your strength. In the late game it's sending multiple armies against each other and you win if you have more armies.

So I'm not exactly sure if the mega campaign will be as fun as many think.
 

karnage10

Banned
New trailer for warhammer 2. It shows dark elves.

It is much better then I expected.

I don't know, campaigns where you have lots of provinces and armies aren't fun. This is basically the TWW 1 late game. Managing all of that every turn gets tiresome.
I like the early and mid game more, where single decisions matter, like adding a single strong unit to your army significantly increases your strength. In the late game it's sending multiple armies against each other and you win if you have more armies.

So I'm not exactly sure if the mega campaign will be as fun as many think.

I hoping that the mega-campaign has "unique" events that "force" you to play "safe" like the chaos invasion. I also hope that the continents you aren't playing on become empires most of the time because invading the old world and have dozens of weak factions will be boring.
 
Great trailer.

I thought I'd be all over the Lizardmen before they announced TWH2, but man...
GIF4.jpg


Who can resist that?

And now they have dragons!
 
Roster reveal is tomorrow(or well today depending on timezone, in like 14hours or so) so that's nice. After that I guess a bit of nothing, maybe some quick fight to show dark elves, and then we're getting to the actual meat of the game, Skavens.
 
Now to await word on whether changing Norsca will affect Chaos as well. They can't just leave Chaos in their current sorry state, especially with TWWH2 on the horizon.
 
wait....


Is that a BRAND NEW race?

are they teasing a NORSCA human tribe for the table top game?

GIVE ME

Norsca have been in the game since launch, but only as AI factions; the term comprises a handful of different Chaos-aligned Northmen factions in game. This new DLC will make them (maybe all of them?) playable and seemingly expand them. (They didn't have frost giants or mammoths before. Or viking leaders.) They were a really aggressive Chaos support faction that badgered everyone all game, until they either won or were destroyed.

I hope it balances out their economy more. The wealth they get is absolutely absurd, making any attempts to stem their growth a fool's errand.
 
Oh, the Norsca store page is already up. USD$9.99. In regular CA fashion, there's a looot more info on the store page itself. They probably have the most descriptive store pages on Steam.
Total War: WARHAMMER – Norsca
  • Conquer the Old World as the marauding tribes of Norsca and Wintertooth
  • Two new Legendary Lords: Wulfrik the Wanderer and Throgg
  • Recruit Norscan Lords with deep-specialisation skill trees
  • Recruit three new Hero types with deep-specialisation skill trees
  • Entreat the dark gods for mighty rewards!
  • Hunt the mightiest monsters of the Old World and tame them to your cause
  • Massive new roster with unique monstrous units including War Mammoths and Frost-Wyrms
  • Slow your foes with the chilling Frostbite combat ability
  • Tear through your enemies with new Rage and Berserk abilities
It seems really inexpensive compared to the other DLCs. Those well.. forgettable mini campaigns really ramp up the price in CA's mind, I guess.

Also, it has a troll LL so I'm sold. Damn you CA, I'll buy your blasted expandalone.
 

Lord Phol

Member
Coming up against Elves, Lizardmen and Skaven I can't say I find Norsca all that interesting. I do admit that the monster hunter part sounds really neat though and their units definitely look more interesting than Chaos.
 
Coming up against Elves, Lizardmen and Skaven I can't say I find Norsca all that interesting. I do admit that the monster hunter part sounds really neat though and their units definitely look more interesting than Chaos.

Everything looks more interesting than Chaos. They're downright primitive compared to every other playable faction in the game.

They barely feel ahead of Middenheim and TEB.
 

karnage10

Banned
Oh, the Norsca store page is already up. USD$9.99. In regular CA fashion, there's a looot more info on the store page itself. They probably have the most descriptive store pages on Steam.

It seems really inexpensive compared to the other DLCs. Those well.. forgettable mini campaigns really ramp up the price in CA's mind, I guess.

Also, it has a troll LL so I'm sold. Damn you CA, I'll buy your blasted expandalone.
CA has said that the 1st DLC for warhammer 2 instead of a mini-campaign it will have
4 LL.

also they should announced the freeLC race soon

FLC race? i don't remember CA mention anything that big.


Any recommended mods for coming back to the game?

If you are going to play co-op/head to head i'd recommend you evade mods. My last 3 campaign all had issues with mods.
 
The final free DLC "old friend" is something small, they said. Not a faction. It's probably a new hero or unit, or if we're lucky, an LL a la Wurrzag--sort of a microfaction.

I still have no idea where Wurrzag came from. I guess a scrapped part of DLC that they decided to finish up and give to players anyways. They've been fighting those low content criticisms the entire game's lifespan.
 

prudislav

Member
FLC race? i don't remember CA mention anything that big.
from what i understood it some reskin or new LL ... but who knows

The final free DLC "old friend" is something small, they said. Not a faction. It's probably a new hero or unit, or if we're lucky, an LL a la Wurrzag--sort of a microfaction.
from what i understood the "old friend" is separate from Norscan DLC and accompnying freeLC , but know knows ... there has been so much interviews and comments by devs allover the place that i could have misunderstood something

Coming up against Elves, Lizardmen and Skaven I can't say I find Norsca all that interesting. I do admit that the monster hunter part sounds really neat though and their units definitely look more interesting than Chaos.
Its final payed DLC for first game .... i would say judging by the features Norsca will be cool for final playthrough before jumping in Game 2 month later
 

Lord Phol

Member
Everything looks more interesting than Chaos. They're downright primitive compared to every other playable faction in the game.

They barely feel ahead of Middenheim and TEB.

Yup, only race I haven't been able to complete a campaign with because their gameplay bore me to tears.

Its final payed DLC for first game .... i would say judging by the features Norsca will be cool for final playthrough before jumping in Game 2 month later

Yeah I worded that a bit weird. What I meant to say is that with the upcoming races and well TW2 in general I'm kind of having a hard time getting hyped for TW1 DLC. The race looks good and is probably fun to play but I'm just kind of ready to move on to TW2 atm. That said, I will most likely pre-order TW2 so I might actually give them a shot as my final playthrough just as you suggested.
 

karnage10

Banned
The final free DLC "old friend" is something small, they said. Not a faction. It's probably a new hero or unit, or if we're lucky, an LL a la Wurrzag--sort of a microfaction.

I still have no idea where Wurrzag came from. I guess a scrapped part of DLC that they decided to finish up and give to players anyways. They've been fighting those low content criticisms the entire game's lifespan.

Wurzzag was a FLC planned from the start, it dropped with skarskink and belagar lord pack (the king and the warlord)
CA before the game launched hinted at wurzzag, blood knights and bretonia as FLC.

They probably hinted at more stuff but i was still a bit pissed about rome 2 to actually care. I had bought attila at the time which i enjoyed a lot but rome 2 really soured me on total war.

from what i understood the "old friend" is separate from Norscan DLC and accompnying freeLC , but know knows ... there has been so much interviews and comments by devs allover the place that i could have misunderstood something

From the news i read:
- CA will have a FLC accompanying this norzca DLC. (and have no mention on what contents it entails)
- Old friend FLC which is something small like a new unit like the blood knights.

My speculation:
the norzca FLC updates WoC a bit and if we are lucky adds a new LL for the empire so that we have 2 subfactions for the empire.
 

karnage10

Banned
The FLC for game 1 is supposed to offer free content for every race.
At least that's what milkancookiesTW said: https://youtu.be/0L_vwd7b4aQ?t=10m56s

So it could be Regiments of Renown for factions that don't have them, the Bretonnian trait system for all factions, updated Warriors of chaos or lots of other things.

This is pretty cool!

Kinda bummed they're ditching mini campaigns, I'd rather they make the campaigns better than scrap them entirely.
me too. I think these mini-campaigns would be great for more "cinematic and linear" feel. Instead of the normal sandbox. CA could make cool events, cutscenes, staged battles ,etc. since they would have more control on the pacing of the campaign.

That said if the decision is the forgettable campaigns or 2 more LL, I'd probably prefer the LL.

Norsca seems pretty amazing. In fact it looks so good that now the chaos campaign is looking like crap.

I'm hoping WoC get an upgrade with this release, maybe WoC can command norca factions into creating safe havens for you to rest? it would heavily reduce the time you are stopped healing.
 

Bizazedo

Member
I'm kind of surprised / amazed we got a CG trailer for the last DLC of War 1. Sure, it's also a perk for pre-ordering War 2, but still.
 
I dunno, I like the idea of the minicampaigns, but the Wood Elf one (only one I actually played, now that I think of it!) just felt like a nerfed, gimmicky Grand Campaign map. It was OK, but I'd rather they either pour those resources into the Grand Campaign or just cut the price on it, a la Norsca.

I'm hoping the Vortex Campaign doesn't have a similar gimmicky feel, considering it will be the game until they get around to adding the megacampaign.


But, re: free DLC, bringing the older heroes and factions in-line with the new ability trees would be great. The launch factions skill trees (including Chaos) are all really generic and same-y next to the newer ones, like Bretonnia.
 

karnage10

Banned
I'm hoping the Vortex Campaign doesn't have a similar gimmicky feel, considering it will be the game until they get around to adding the megacampaign.

I don't think we need to fear the vortex campaign. It will probably be like the old world campaign but with a different objective (instead of surviving chaos it is controlling the vortex). It will also turn the AI "more predictable" since they should focus on their objectives instead of DoW on you when they have nothing to do (even if they are on the other side of the map).

The megacampaign is the one that can be boring. I think we all know the felling when you are too big to have the AI beat you. If the megacampaign doesn't have some new events that either slow the player down or boost certain AIs then that campaign will be only interesting for the first few dozen or so turns because after that you can probably beat any faction on the map. Since those turns would probably be expanding near your starting position it will make an inferior experience when compared to the other campaigns. Due to its sheer size it also much more prone for AI to do stupid stuff and longer load/turn time.
I fear that the megacampaign becomes a just paint the map in slightly different ways.
 

Violet_0

Banned
okay, the Norsca leader sounds pretty damn cool, but that dude looks like Olgierd von Everec from Witcher 3

Throgg, king of trolls is awesome as well

Fimir Warriors are really neat, as are werewolves

is their unique campaign TW1-only (and they get unlocked on the grand campaign map in TW2)?
 

Airbar

Neo Member
Tbh from a lore standpoint Wulfrik as faction leader makes absolutely no fucking sense. I might have my lore wrong right now but wasn't he like punished by all Chaos Gods to wander the world and fight all kinds of monsters and enemies in the name of the Chaos Gods? Pretty strange to just have him lead all of Norsca now ...
 

Violet_0

Banned
Tbh from a lore standpoint Wulfrik as faction leader makes absolutely no fucking sense. I might have my lore wrong right now but wasn't he like punished by all Chaos Gods to wander the world and fight all kinds of monsters and enemies in the name of the Chaos Gods? Pretty strange to just have him lead all of Norsca now ...
I think they wanted someone who doesn't just go around burning cities and shouting "FOR CHAOS! FOR CHAOS!" all day long. I don't know anything about his lore, but he seems more unique, not necessarily chaotic evil (hehe). They'll want the Norsca tribes to feel different from Chaos proper
ah, that's fine. Gives me a reason to fire up game 1 one more time, since we're likely not getting Middenheim
 

Airbar

Neo Member
I think they wanted someone who doesn't just go around burning cities and shouting "FOR CHAOS! FOR CHAOS!" all day long. I don't know anything about his lore, but he seems more unique, not necessarily chaotic evil (hehe). They'll want the Norsca tribes to feel different from Chaos proper

This is directly from the 8th Edition Armybook:
One of the most devoted followers of Chaos to walk the earth, Wulfrik has made offerings of lords, kings, sea-serpents and dragons to his masters.
To Khorne he offers up their skulls, to Nurgle the contents of their slit bellies, to Slaanesh their still-beating hearts, and to Tzeentch their dying breath.

He is known in the Old World as the Executioner of the Dark Gods. He's way more in-your-face-CHAOS than Archaon.
Oh and that roster of Norsca ... looks pretty lackluster. Mostly reusing assets from previous Marauder units and monsters.
 

Giran

Member
I'm glad to see them ditching min-campaigns. I could see them being interesting with deeper quest lines and everything but even with that I'd prefer them being sold separately from the race pack for the grand campaign.

The final free DLC "old friend" is something small, they said. Not a faction. It's probably a new hero or unit, or if we're lucky, an LL a la Wurrzag--sort of a microfaction.

Pretty sure they confirmed it won't be a legendary lord.
 

Violet_0

Banned
This is directly from the 8th Edition Armybook:


He is known in the Old World as the Executioner of the Dark Gods. He's way more in-your-face-CHAOS than Archaon.
Oh and that roster of Norsca ... looks pretty lackluster. Mostly reusing assets from previous Marauder units and monsters.

huh
I got the impression that he's more like a swashbuckling jerk who goes around challenging the most powerful monsters and champions (and insulting them in their own language). Seems like he's still devoted to the Chaos Gods. I was thinking of someone who's less "excuse me sir, do you have a moment to talk about our lords and saviors the Chaos Gods?" and more "sweet, that's an awesome curse!"
 

karnage10

Banned
is their unique campaign TW1-only (and they get unlocked on the grand campaign map in TW2)?

Right now norsca is only for warhammer 1 and will be available in the mega campaign of warhammer 2.

However
norsca has a setlement in the new world. If CA has the budget they can "easily" create a new LL for norsca that starts in the new world, which would allow for norsca DLC to be for both warhammer 1 and warhammer 2.


Tbh from a lore standpoint Wulfrik as faction leader makes absolutely no fucking sense. I might have my lore wrong right now but wasn't he like punished by all Chaos Gods to wander the world and fight all kinds of monsters and enemies in the name of the Chaos Gods? Pretty strange to just have him lead all of Norsca now ...

First i want to say that i'm not a warhammer fan (take that as in i never experienced fantasy warhammer tabletop, apart from the video games and the wikis i know very little of warhammer)

He technically is one sub faction of norsca and not the "ruler" of norsca at the start of the campaign. the troll gets another subfactions and varg is still led by surtha ek.
his subfaction gets the name of "norsca" because CA has opted to always have a "main" faction. Think reikland being called empire, grimgor's waagh being called greenskins, etc.

All that said i think lore should "alwasy" be bended to allow for new fun units to shine. From my understanding these 2 new LL are from WoC armies which has a lot of LL to pull from, many of which support a chaos god. The 2 LL for norsca would probably be "useless" in the WoC army when you can pick kholek,archaon,etc. while in norsca they can be a good support for the WoC army.


YES!!! I hope krell is similar to clan angrund heroes and not like the green knight!
 
Reading the Warhammer wiki he sounds 100% like a VC LL. Dunno where they'd put him though--starting beside all the other VCs seems so boring.
I don't think we need to fear the vortex campaign. It will probably be like the old world campaign but with a different objective (instead of surviving chaos it is controlling the vortex). It will also turn the AI "more predictable" since they should focus on their objectives instead of DoW on you when they have nothing to do (even if they are on the other side of the map).

The megacampaign is the one that can be boring. I think we all know the felling when you are too big to have the AI beat you. If the megacampaign doesn't have some new events that either slow the player down or boost certain AIs then that campaign will be only interesting for the first few dozen or so turns because after that you can probably beat any faction on the map. Since those turns would probably be expanding near your starting position it will make an inferior experience when compared to the other campaigns. Due to its sheer size it also much more prone for AI to do stupid stuff and longer load/turn time.
I fear that the megacampaign becomes a just paint the map in slightly different ways.

I dunno, I like the giant conquest maps. As you lock down sections of the map, figuring out logistics and how to break the remaining factions is always fun. The final clean-up can be boring, but that's more on some flawed victory objectives than the gameplay itself.

Throwing another continent into the mix would be a huge change. If travelling over there is as difficult as it seems, establishing any sort of presence on the other continent will be difficult. The only thing I'm not clear on is how conquest of the other continent will work, when the one can only conquer specific cities, and the the other can conquer anything.
 

Violet_0

Banned
Krell is a dead Chaos Lord of Khorne that serves as Heinrich Kemmler's minion and bodyguard after he resurrected him. He isn't really a good choice for a LL, I think they might update Kemmler instead - with a new starting position, perhaps. He's from Bretonnia, after all
Right now norsca is only for warhammer 1 and will be available in the mega campaign of warhammer 2.

However
norsca has a setlement in the new world. If CA has the budget they can "easily" create a new LL for norsca that starts in the new world, which would allow for norsca DLC to be for both warhammer 1 and warhammer 2.
I was just wondering if the campaign was meant for game 1 or 2, since he has a magical ship. I'll be more than happy to play one more campaign in the old world and unlock the faction for the grand campaign. It's a cool pre-order bonus, and they've been way better at creating new campaigns since the WE and Brets
 
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