Easy_D said:
The most important aspect of the extra storage is. Would it be fast enough to bother?
Does anyone have real info on what USB type the Wii uses? Or what speed the SD slot transfers at? (Going by the time it took me 30+ minutes to transfer Sin and Punishment, it can't be very fast)
Sin & Punnishment took me:
-6 minutes to download
-3 minutes to copy to SD (a process you only have to do once, unless you erase it from the card)
-1 minute to move back
This is using the 2GB Wii branded SD card, if it's taking you 30 minutes to do it maybe your card is bad?
Cosmonaut X said:
The issue with the SD speeds seems to be - and I'm just relaying what I've read elsewhere, so don't shoot me down if I'm incorrect - that files aren't just copied, they're encrypted/decrypted as well and it's that process that slows the transfer down.
You're right, encrypting is why it must takes longer to copy to SD than to copy back. I think *this* is more the problem rather than Nintendo just being assholes on purpose...they basically want to prevent Channels from being run externally. This is why I question why Nintendo would use USB, when they're not even willing to use the already available SD?
HUELEN10 said:
Not only that, but with USB, they could release a proprietary HDD WITH a hardware key! That way, it would be secured! That and make infinite channels, seriously....
Explain a hardware key...if it's USB then it can plug into a PC right? Nintendo doesn't have a problem with moving or storing the files in external sources (wether SD or USB), but they (or the Wii itself) seems to have a problem with running Channels from an external source.
Explain this hardware key...is it something that would totally prevent this USB drive from being read by other USB devices? If so then yeah, maybe that's what they'll do rather than "openning up SD".
Cosmonaut X said:
I suspect that a Nintendo branded USB pendrive is the most likely of the options on hand.
SD cards are slow and potentially less secure, external hard drives are more expensive and power hungry and a new SKU with a larger flash memory runs counter to what Nintendo are aiming for with the system (and since transferring your VC games etc. off the system isn't possible, it doesn't solve anything for existing owners).
A Wii-themed, proprietary 8GB pendrive could probably retail for under £40 and would offer the kind of storage space to make regular VC/WiiWare purchases and DLC viable and convenient.
This makes the most sense, except i don't understand how running a Channel from this drive would be more secure...what is meant by hardware key?
Okay I looked up hardware keys and traditionally it's a dongle that proprietarily runs (or allows the hardware that it's connected to run) software in order to keep it protected. But if Nintendo opens USB for this device, aren't they just inviting other companies to do the same (thus making it easier for hackers). I mean, explain it to me, would it really be secure and by what means, a hardware password to access data on the dongle drive, a synch button or a wireless signal that authenticates that it's a Nintendo branded dongle???
FightyF said:
The Wii only supports up to 2Gb SD...according to Wikipedia (if you have contrary evidence please share). And Flash memory via USB is extremely fast.
Nintendo's firmware-wise it officially can only do 2GB SD at this point, but hackers have made it to where Wii can read up to 8GB SDHC cards as well as USB mass-storage devices. I would imagine Nintendo could do the same, but simply again don't want to "open up" SD or USB in such a way to allow Wii to run Channel's exteramlly.
The suggestion I'm hearing about a dongle flash drive makes the most sense and would be a good reason why Nintendo hasn't already "openned up" SD or USB already...but qould such a flash drive be secure enough for Nintendo's anal standerds?
If this is Nintendo's route I'm sure they're waiting for the proper time and software to release it with (Animal Crossing pre-installed maybe?) and it does make sense if SquareENIX & others (CAPCOM with Monster Hunter Tri) are looking into MMO's on Wii. This seems like Nintendo's route 'cos it'd be proprietary, maybe "safe" (this is the biggy I would think) and they'd have software that would require/support it (ie: WiiFit = more peripherals = more profit). It'd totally buy Animal Crossing + flash drive for $60 to $80 if it meant I could more easily store my WiiWare/VC titles as well as have MMO's possible. The only other issue is the UI filing system (which Nintendo has always expressed they want to keep simple), as far as I would guess the flash drive would have to be it's own Channel with a "sub menu" with unlimited Channel opennings (depending on the capacity) and would have to work that way though the Wii can't do sub menu's as it is.