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How to Earn an Entire Season worth of Characters in Street Fighter V

fernoca

Member
The guide is great and helpful.

But the issue some of us have is after doing all that, or at least the most some of us could.

The guide focus on characters, but there are also the arenas, costumes and veven the titles. Plus misc. stuff like themes and colors. Everything is tied to FM.

Is why I decided to buy the first season pass, but even by doing that and all the above, I currently have 100k and I'm missing costumes, arenas, colors and 2 of the season 2 characters.

Is why I've always said that they should give FM even bullshit amounts for local fights. Some say that may open the gates for exploits, but earning 20 FM for winning a local fight, would recquire a lot of grinding for days just to get 100,000 for one character. The people doing that would be too few and not people that would play at EVO or something. I'm not asking for 1k, just something for the hundreds of local matches I play every month. :p

I always defend SFV, but this shit infuriates me to no end. There are more than half a dozen characters that still only have 3 costumes (regular, story mode, and the 'launch' premium costume) while Chun is near (or at) the double digits.
That too.
My main is Rashid. And he hasn't gotten anything. Begging for a speedo/trunk. XD

Alternate between his casual outfit and the Aladdin one since he shows some skin in that one.
 

enzo_gt

tagged by Blackace
Wait.. there were people thinking you couldn't do this and not easily in SFV?

The hate for this game really is blinding. That was one of the earliest details we knew about the game and to significant positive reception.
 

Pompadour

Member
Wait.. there were people thinking you couldn't do this and not easily in SFV?

The hate for this game really is blinding. That was one of the earliest details we knew about the game and to significant positive reception.

My guess is that some people really just hate DLC. There are people, some are in this thread, who would be more comfortable if SFV was released and no DLC was ever created because the idea that they don't have "everything" irritates them. I've seen people be completely content with their purchase until they learned DLC is coming and suddenly they feel robbed.

I don't get it and I think this expectation that games must be "complete" at launch is fundamentally at odds with what's good for the fighting game community. The best part of DLC is that when a game gets something right they can expand on it instead of starting over with a sequel that may not capture what made the original fun.

I'd argue most first versions of fighting games aren't very good. It would have been depressing if vanilla SF4 was the only version we got because, unlike its revisions, it was a bad game. Throwing away a good foundation because the concept of DLC bothers some people would be really damaging to fighting games.
 
By this point, you should have an entire season worth of characters and 44,000 FM to spare there are still ways for you to earn some money, although at a considerably slower pace.

This is how most F2P economies work to make you spend real dollars. They start by giving you a huge supply of money to get you started and make you get used to spending that money. When you get your initial money, the supply slows down hard.

This is achieved by giving the player one-time tasks with big rewards, which is exactly what you listed.
 
This is an excellent guide OP. Thanks.

I did try some of these grinds and already unlocked 2 dlc characters, but it seems there is a lot of farming you can do I wasn't aware of. I might not be able to do normal Survival with all the characters, as I suck with a lot of them.
 

Mesoian

Member
I got 10000 FM last night in 30 minutes due to the weekly missions.

You don't have to spend a dime on this game besides the initial entry (which is currently 10 bucks) if you don't want to.

Wait.. there were people thinking you couldn't do this and not easily in SFV?

The hate for this game really is blinding. That was one of the earliest details we knew about the game and to significant positive reception.

The problem with the best way of grinding FM, survival mode, is that is actively not fun to do, especially once you start moving to the harder difficulties in order to get more FM. You still get too little FM for actually doing what the game is decent at, online fights. Missions are helping things now, but for almost a year, every method of getting FM regularly was either not fun, terrible, or a system floating in the wings waiting for release (story mode). The complaints were legit, especially considering the game is missing an arcade mode. It's starting to get better now though, though now that the season 1 and 2 season packs have been available on deep discount, I'd probably still go for those and use what FM I have now for season 3.
 

DR2K

Banned
Right. Just don't buy any stages, colors, or costumes or you'll be relegated to even less characters. From then on you'll be waiting for Capcom to release a new mode to earn FM and google searching vague easy to do weekly FM "challenges".
 
I didn't make the threads. I am commenting on the topics presented within them. Just because you hold a different opinion than I do, that you yourself find to be sacrosanct, does not preclude other people such as myself from being able to express different viewpoints, no matter how rabidly you might decry us as blasphemers. My takeaway from the game, and attitude towards Capcom's business practices is vastly different than yours. Deal with it.

My guy came in a video game thread and earnestly told someone else "DEAL WITH IT" when someone called him out for being mad online. It's not even 8 am and I'm already dying of laughter at gaf
 
This is how most F2P economies work to make you spend real dollars. They start by giving you a huge supply of money to get you started and make you get used to spending that money. When you get your initial money, the supply slows down hard.

This is achieved by giving the player one-time tasks with big rewards, which is exactly what you listed.

But again, if we just disregard the notion that they're going to give all players the DLC characters for free as soon as they launch, which isn't going to happen, how is having the option to unlock a character by playing the game worse than buying the updated version of the game, apart from the fact that this is Street Fighter V?

Sure, it's a similar model to a F2P game, but considering that for the past 25 years, players have had to buy another version of the game if they want to update their roster, I don't see what's wrong with the option to play to unlock some content.
 

IntelliHeath

As in "Heathcliff"
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Good job, OP.

I usually bought Season Pass to save some fight money for stages but I think I might have enough fight money to buy completely season 3.
 

Neoxon

Junior Member
The OP also forgot to note that there's 2 sets of Trials & Character Demonstrations for the Season 1 characters as well as Akuma & Kolin.

Which reminds me, I still need to do some of those Vol. 2 Trials.
 

DR2K

Banned
Would those that are complaining about fight money prefer it not to be in at all and just make you pay money for the characters?

I think people keep forgetting that SFV released unfinished with the promise of "free" content to justify it being a $60 game.

I think more people would have been happier if it had a lot more time to cook before releasing.
 

Neoxon

Junior Member
You know how you earn an entire season worth of characters in Injustice?

You fucking pay 40 extra dollars for them.
You can pay $30 for a season's worth of SFV characters as well (or cheaper if there's a sale, which typically happens for the S1 Character Pass). Granted, you get 6 character per pass instead of 9, but you get a Battle Outfit for each of them.
 

myco666

Member
Exactly. Thank you.

Regarding the OP, I'd say completing the trials with each character might be easier than finishing Normal Survival with everyone. Especially if you're unfamiliar with the character.

Normal survival isn't that hard and can be done with very minimal knowledge of a character. Land a sweep and just keep jumping at the CPU with hardest hitting button.

Survival Normal does not take 10 minutes if you are a scrub.

It takes 20+ minutes even if you are good at it. Bunch of loading and waiting.
 
Wait.. there were people thinking you couldn't do this and not easily in SFV?

The hate for this game really is blinding. That was one of the earliest details we knew about the game and to significant positive reception.

People will shit on the game no matter what. They could make everything free and make the game free and also not require PlayStation plus and add 30 more classic characters and the best arcade mode the world has ever seen and people would be like:

The menus are ugly fuck this game and fuck capcom
 
I think people keep forgetting that SFV released unfinished with the promise of "free" content to justify it being a $60 game.

I think more people would have been happier if it had a lot more time to cook before releasing.
But that's not the only thing being complained about here

The fight money model is bad to some because they raised prices on other things to compensate

Personally I think it's cool that I've grabbed 3 DLC characters with minimal grinding but I guess costumes for characters I don't touch being expensive is literal thievery
 

Rymuth

Member
Right. Just don't buy any stages, colors, or costumes or you'll be relegated to even less characters. From then on you'll be waiting for Capcom to release a new mode to earn FM and google searching vague easy to do weekly FM "challenges".
It takes 6~8 weeks to reveal and release a new character, minimum. By then, you would've farmed a decent chunk from the weeklies.

Recall how people lost their shit over Abigail? A sensible player would say, "eh, eff it, I'll just spend the fight money on stages rather than buy him."
 

I think their point is that aside from either:
Not having DLC characters
Giving them all away for free like Tekken Tag 2

This is the best way to deal with adding in characters after a fighting game is released. Most other games either charge you to unlock characters, or charge you to unlock alle characters (even ones you don't want) plus the latest balance patches.
 
I think people keep forgetting that SFV released unfinished with the promise of "free" content to justify it being a $60 game.

I think more people would have been happier if it had a lot more time to cook before releasing.
That doesn't answer my question. They promised a free story which was delivered (even though I thought it was shit) but what else?
 

Lulubop

Member
People will shit on the game no matter what. They could make everything free and make the game free and also not require PlayStation plus and add 30 more classic characters and the best arcade mode the world has ever seen and people would be like:

The menus are ugly fuck this game and fuck capcom

Fact, it's really insane how a positive thread like this still gets post like that. It's tiring.
 

DR2K

Banned
It takes 6~8 weeks to reveal and release a new character, minimum. By then, you would've farmed a decent chunk from the weeklies.

Recall how people lost their shit over Abigail? A sensible player would say, "eh, eff it, I'll just spend the fight money on stages rather than buy him."

I usually use that money to buy special colors and a stage or so.

That doesn't answer my question. They promised a free story which was delivered (even though I thought it was shit) but what else?

Modes that still haven't released yet. Like extra battle.
 
You can pay $30 for a season's worth of SFV characters as well (or cheaper if there's a sale, which typically happens for the S1 Character Pass). Granted, you get 6 character per pass instead of 9, but you get a Battle Outfit for each of them.

I know. The point is, OP created a thread to dispel a common complaint about the game and gave a guide to follow. Which apparently invited all the critics to dogpile (again) even to the point where a poster decided to prop up NRS as the example to follow.

Selective Outrage: The Thread
 
That doesn't answer my question. They promised a free story which was delivered (even though I thought it was shit) but what else?
On top of some basic functionality, missions, etc not being there at launch there was supposed to be a store with premium currency for the buying of DLC characters. They couldn't figure it out and ended up scrapping the plan

My suspicion is they were going to give out currency to people for attending/watching tournaments
 

Alucrid

Banned
Fighting games I've purchased this gen:

Injustice: Ultimate Edition
Mortal Kombat XL
Naruto Shippuden Ultimate Ninja Storm 4: Road to Boruto
Ultimate Marvel vs. Capcom 3

Noticing a trend? I did not have to do anything you're describing in your post for any of these games and I didn't have to spend anymore than $40 to get it.

What makes SFV's situation extra shitty is their repeated insistence that no complete edition of the game is ever coming. I'm hoping they'll eventually change their mind, but only time will tell, and I'm more than willing to wait.
You do know that there's a sfv bundle on PSN with season 1 and 2 passes. So you'll eventually get your "complete" edition
 

Spman2099

Member
TC, you must be incorrect, because several people on GAF have told me that this "system" is a giant scam and it is impossible to unlock multiple characters without grinding for hundreds of hours.

Telling them similar things as this never persuaded them, so they MUST know better. Why else would they be so certain?

The math must not check out, TC. Sorry, you just HAVE to be wrong.
 
Honestly that still sounds like a lot of work. The kind of work you'd need to put into a free mobile game, except it's for a game you bought. Hard pass for me.
 
It takes 20+ minutes even if you are good at it. Bunch of loading and waiting.

Yup, not to mention as long as the network is up and fine.

Its been ok for months but I literally just did easy survival with Dhalshim, Laura, Zangief, and Guile... unlocked costumes, got got the FM for one of them despite it being first use. -shrug- stuff like this is why I end up only playing this game for an hour every 4 months.
 

joe2187

Banned
Here I am, playing SFV casually and having all the Season 1 chars and new stages, and costumes for my characters without ever spending an extra dime besides buying the base game.

I do the missions ONCE a week. I play for maybe 2-3 hours a week.

Ibuki - 100000
Cammy Story costume - 40000
R Mika Story costume - 40000
R Mika color 12 - 2000
R Mika color 15 - 20000
Cammy Colors - 10000, 2000, 5000, 10000
R Mika Colors - 10000, 2000, 3000, 10000
Ibuki Colors - 10000, 5000, 2000
Air Force Base Stage - 70000
Kanzuki Beach - 70000
High Roller Casino - 70000
Skies of Honor - 70000
Titles - 5000, 5000
Profiles - 5000

= 621,000 FM spent

781K + FM since launch playing very casually once every few weeks.

I am still at 200K + FM for stages and abigail.
 

ironmang

Member
I'd rather unlock characters by playing online instead of this tedious grinding though. At least then it feels like I'm getting them naturally instead of doing busy work.
 

Neoxon

Junior Member
I'd rather unlock characters by playing online instead of this tedious grinding though. At least then it feels like I'm getting them naturally instead of doing busy work.
You can still do that, plus there's Missions that give you extra FM for doing certain things either online or offline.
 

CD'S BAR

Member
Lol as if completing Survival Normal even once is feasible for a lot of people, never mind over and over. That mode is trash.
 

fernoca

Member
Here I am, playing SFV casually and having all the Season 1 chars and new stages, and costumes for my characters without ever spending an extra dime besides buying the base game.

I do the missions ONCE a week. I play for maybe 2-3 hours a week.

Ibuki - 100000
Cammy Story costume - 40000
R Mika Story costume - 40000
R Mika color 12 - 2000
R Mika color 15 - 20000
Cammy Colors - 10000, 2000, 5000, 10000
R Mika Colors - 10000, 2000, 3000, 10000
Ibuki Colors - 10000, 5000, 2000
Air Force Base Stage - 70000
Kanzuki Beach - 70000
High Roller Casino - 70000
Skies of Honor - 70000
Titles - 5000, 5000
Profiles - 5000

= 621,000 FM spent

781K + FM since launch playing very casually once every few weeks.

I am still at 200K + FM for stages and abigail.
Though that doesn't add.
The six season 1 characters alone are 600k, but you only listed Ibuki and the rest were costumes, colors, titles and arenas.

Balrog, Urien, Guile, Juri and Alex add an extra 500k to the 621k you spent, for a 1,121k total spent if that was the case.
 

ironmang

Member
You can still do that, plus there's Missions that give you extra FM for doing certain things either online or offline.

50 per win is not enough for online. That's 2,000 wins just to unlock 1 character. Only 2 modes I want to enter are training and ranked. Anything else is just tedious.
 

kunonabi

Member
Personally, I'd rather not have the FM system if that meant the actual real money prices werent so unreasonably high.
 

wamberz1

Member
I think a big problem is that ranked and online play - the modes people spend by far the most time in and focus on - are the least efficient method of making FM. Instead you have to go out of your way to play the content most people find boring and a hassle.

The missions have helped a ton, but even then they gate the HUGE money maker mission behind a stupid secret mission that usually requires going out of your way to google what to do and do it in single player.

Also, I'm totally fucked because I used a cheat mod a long long time ago to clear everyone + S1 characters survival modes on every difficulty. Got to buy every character in S1 but still had a shit ton of cash. Capcops cracked down on me and took it all, so I'm totally screwed since I'm locked out of the main way to make cash. But that's completely on me, I understand that.
 

JusDoIt

Member
I play SFV for like 20 minutes a day. Not every day, but most days. I come home from work and play like three sets online to unwind. I've earned close to 1.5 million Fight Money since launch. Enough for 14 DLC characters. Only 9 have been released.
 

fernoca

Member
Did anybody say that playing arcade mode on hard 24 times to unlock Seth in SFIV was hard work?
Well, it didn't needed to be on hard and you could make it faster by putting 1 round fights. Plus because you also had to beat it with other characters to unlock others, it was a bit less, since you needed to have everyone unlocked already to get Seth.
 
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