Conversely you'd be flooding the market with used games so thered be no Incentive to not just wait a couple of weeks. Unlike bricks and mortar finding second hand stock wouldn't be an issue.
So people's going to buy all the big games for cheap during Steam sales, then resell them at slightly lower RPM price during non sales period?
So people's going to buy all the big games for cheap during Steam sales, then resell them at slightly lower RPM price during non sales period?
You made your bed, have fun laying in it.
If retail goes away, then the publishers have won. You'll be at their mercy.
PC gamers didn't make their bed in that regard. Retail and DRM was strangling out PC gaming and going digital was the only path to survival. There was no other choice. The method of delivery should not affect consumer rights in any way, shape or form.
Reselling games is what needs to end, and will greatly help the industry when it does. If you can't afford games without trading in your old ones, maybe reconsider your purchases.
Reselling digital makes zero sense, and is broken easily. There is an infinite supply, and no detrimental effect to being 'used', so resale will be inherently broken... why buy a new product for $30 when the used is, say, $20 when there is zero difference? With retail, the 'used' is actually used, in digital, 'used' is 'new'.
At that point, the price for used means the game will effectively be on permanent sale, since nobody would buy new if used were available. This breaks the ability for the publisher to set a price for their product.
Nah. Doesn't make sense for publishers. People just need to re-examine their purchase price points.
I transitioned to pc-only in 2012 and had no issue adjusting.
If you don't have a physical object in your hands it's not "yours" and you don't have any "rights" to it, especially if you accept a user agreement first. You paid for a license to use the data, not the data itself; name another industry that lets you do this with digital purchases. No one made you pay for the license, and you knew what you were getting with your purchase.
That is completely wrong, both logically and legally. The delivery method doesn't change the nature of the product or the transaction. If I bought a licence I am selling a licence, it doesn't matter if it was delivered to me through a disc or a download. It's exactly the same product and the same rules apply.
The federal judge in the case concluded that "the first-sale defense is limited to material items, like records, that the copyright owner put into the stream of commerce," further examining what happens when digital copies get transferred over the Internet, and deeming ReDigi's system not to be a transfer of the same "material object" but rather a "reproduction."
Because the law would enforce them and because people woyld be more willing to buy digital knowing they can sell later.So either Valve can sell Half-Life 3 for $40 where Valve gets $40 or you can "sell" Half-Life 3 for $40 and Valve gets $13? Why would Valve give up $27?
You work for GameStop?Reselling games is what needs to end, and will greatly help the industry when it does. If you can't afford games without trading in your old ones, maybe reconsider your purchases.
In order to flood the market with used games you'd have to sell a lot of copies in the first place. There can't be second hand stock without an initial sale. With a system that gives a cut of each sale to both the distribution service and the publisher/developer I think you'd have a pretty healthy market.
There should but there won't unless e.g. the EU strong-arms platform holders into it
The crux of the ECJ's ruling was this: once the copyright holder of the software (Oracle in this case) has sold the product, it doesn't get to stop the buyer from selling it on as she wishes. Its rights as the seller are "exhausted" in that first sale. In Europe, this is known as the "principle of exhaustion"; in the US, it's called the "first-sale doctrine."
As is the norm these days, Oracle claimed it sold not the software but the license to use it. The court was unimpressed by this argument, noting that there is no point downloading something if you cant use it, and calling the software-license bundle "an indivisible whole." It said the principle of exhaustion was not limited to copies of software sold on physical media, and vindicated UsedSoft's business modelup to a point.
http://kotaku.com/5923280/european-court-says-you-should-be-able-to-re-sell-your-digital-games
Sooner or later the matter will be settled by legislation. I am confident that it will be settled in favor of the consumer.
That is completely wrong, both logically and legally. The delivery method doesn't change the nature of the product or the transaction. If I bought a licence I am selling a licence, it doesn't matter if it was delivered to me through a disc or a download. It's exactly the same product and the same rules apply.
Ironically, this was Microsoft's initial Xbox One plan. A way to re-sell digital licenses of games.
The issue was nobody was ready for that yet.
The internet infrastructure in the U.S. is far too dogshit to support an all-digital gaming future. It won't be much improved in 3-4 years when next gen starts (PS5, Xbox Gemini or whatever). Then there is the issue of data caps.These policies the aren't going to change, much, if at all.]
I'm a fan of digital distribution. It's fast, it's convenient and I see no future for physical media beyond the next generation.
Because the law would enforce them and because people woyld be more willing to buy digital knowing they can sell later.
Though I dont expect a way to resell digital, only get rid of your license for a small fee like 30% of current price.
Reselling games is what needs to end, and will greatly help the industry when it does. If you can't afford games without trading in your old ones, maybe reconsider your purchases.
Sure, why not? Many digital games are listed for full price outside of sales periods, even if they are old. Having copies on sale for cheaper than that would give publishers and developers significant revenue outside of sales periods. Not to mention that the person who bought the game on sale and sold it for a profit now has more money to spend on other games.