[QUOTE="D";234519431]That's kinda wack, but I guess.
He should have knockback on at least his AOE moves or something, one of the things I loved about his wide beam on X-Men Legends...fools would go FLYING. After all his power is concussion blasts, some people and furniture and shit SHOULD go flying if hit[/QUOTE]
You probably wouldn't want that based on how they design ability rules in this game. All CC starts to get resisted so fast because they couldn't figure out how to make it balanced. Your ability damage is effected by the tags it has on it. Example, movement tag will limit how much damage it can do, knockback would most likely add the same including to the fact that it would start to not work after a few times because everyone in a fight with you are using abilities that have some sort of CC.
There are some CC abilities that have "unresistible" traits to them, but they have a long cooldown. At most Cyclopse having knockback on all of his beams would only be good for trash mobs which would probably die in one blast.
I had my fun of being able to solo boss waves in patrol zones just by making them fight each other as Scarlet Witch. Now the ability to confuse things is useless to me. Magik missed the boat with her passive confuse.