My impression on the Too Human videos.
When I really stop and take a look at the combat and accept it for what it is, it suddenly seems like a much more appealing game.
I think of Too Human in the same way that I first forced myself to get into turn-based rpgs many many years ago. Sure battles would never take place in such a fashion if we were watching an anime or something and that is understood, but the player is expected to use their imagination and view it in the best possible of lights.
With Too Human, one has to use their imagination more so in this game than we would have to for a game like Metal Gear Solid, God of War or Resident Evil. Not comparing the games just saying that I feel in those games the developer really managed to express what they wanted to in the best looking way possible. With some games, using your imagination in hopes of making it easier for you to accept it is damn near impossible. Haze, Lair comes to mind.
Doing that isn't an impossible thing with Too Human, but at times it DOES seem harder than it should be. I wouldn't be surprised if even SK quietly believes that it's harder to do than it should be. Which means, as much as I want this game, there are things I'm clearly not comfortable about when I see it in action. The real test though is when I get it in my own hands. I feel I would like it a lot more when I'm actually hands on with it.
The mounting of bigger enemies comes off as trying too hard to look cool and this is without a doubt one of the areas that would've benefited from a nicely scripted animation, but it looks a bit stiff, but that doesn't mean I can't learn to accept it and have fun with the game.
These very opinions now are ones that I've always had even before I saw these newest videos, but even so, I still have high hopes for the game because I simply don't expect it to be a bad game or even an average game. I expect a very good game that could've done more to achieve greatness.
Now the rest is up to me getting my hands on it and playing and judging the quality of the story. Yea, I might seem like a person that defends this game a lot, which I definitely do, but it isn't like I can't also see where it needs improving.
The game clearly doesn't look as bad as Lair as some have said. Lair was a total disaster in every way imaginable. This game doesn't look as appealing as it should, but it looks like a very good game with some solid foundations to work from, but fine-tuning it's presentation needs to be a top priority for a sequel. That's what turns people away. It isn't so much a problem with what the game is doing, it's how looks while it's doing it.
Oh and the music is crazy epic. Love the music.