What makes people say that Nintendo will purchase Platinum and/or Sega?
Not gonna happen. Just people speculating.
What makes people say that Nintendo will purchase Platinum and/or Sega?
I was just talkin out of my ass.What makes people say that Nintendo will purchase Platinum and/or Sega?
small resource games is an awesome place for miyamoto to be. i think he wants to get back to the way teams were in the 80s. what's so wrong about that?
+ Miyamoto's Departure Inspiring New IPs for the EAD Kyoto Division
Source: Guardian UK. Nikkei. Wired.
Despite the low end assets, I don't think Wii Sports or Wii Music were really "low resource" games. I imagine there was endless prototyping and longer dev cycles on both than people realize.
Miyamoto's new group would probably be more along the lines of the SDD team, who did Brain-Age, Jam with the Band and Photo Dojo.
Anyway, your idea of what the 'small team' means is exactly why it wouldn't mean much to me.
Developers and publishers treat Nintendo platforms like they are a wasteland...They like to think they are above having to put out content for Nintendo systems. As people like to point out leaving money on the table with the Wii more recently.
Nintendo systems have a stigma attached to them where developers and publishers have taken it upon themselves to not touch the Nintendo systems because of a perceived/imagined lack of a market for their games.
Gamer's do the same thing. Bayonetta 2 for example is supposedly too good a franchise to go on the kiddie Nintendo system to the point that people needed to bust out with death threats.
Sh!t....
Iwata forgot to dissolve the cuarrent Zelda team which ever division they are in, bomb that thing into oblivion.
The series needs a relief team as fast as possible.
Wii Sports and Resorts budget were probably a good bit higher than what they seem due to the actual R&D of motion controls for Wii Sports and the creation of M+ that went along with Wii Sports Resort.
Wii Sports and Resorts budget were probably a good bit higher than what they seem due to the actual R&D of motion controls for Wii Sports and the creation of M+ that went along with Wii Sports Resort.
That's the beauty of a small team. They could make more casual games or they could do some crazy shit that wouldn't fly with for a normal game. Just get miyamoto together with about 10-20 people and let them do all kinds of crazy shit on a small budget.
why would we include the R&D for M+ in the budget of Wii Sports Resort? That is a peripheral being designed for a multitude of games so that the controller would finally do what it was advertised to do, seems a little unfair to include that in its price.
I'd say it'd be more accurate to include the balance board in the budget for Wii Fit then it would be to include M+ in Resort's.
because what that actually means to me is we'll get crap like Wii Music and Wii Sports, because those require significantly less resources to make than a modern title aimed at hardcore gamers.
I'd love to be wrong, but especially now that Wii U is a HD platform, budgets and teams required will be even higher. Only way I can imagine it being different is if he goes Wii U Ware, and even then... Miyamoto's inclination these days as it relates to 'new' stuff does not seem to trend toward games like Mario so much as more casual fare.
Wait does this mean Miyamoto will not be part of Nintendo in 2013?
Wait does this mean Miyamoto will not be part of Nintendo in 2013?
because what that actually means to me is we'll get crap like Wii Music and Wii Sports, because those require significantly less resources to make than a modern title aimed at hardcore gamers.
I'd love to be wrong, but especially now that Wii U is a HD platform, budgets and teams required will be even higher. Only way I can imagine it being different is if he goes Wii U Ware, and even then... Miyamoto's inclination these days as it relates to 'new' stuff does not seem to trend toward games like Mario so much as more casual fare.
No, it means you'll have to read OP again.Wait does this mean Miyamoto will not be part of Nintendo in 2013?
Wait does this mean Miyamoto will not be part of Nintendo in 2013?
+ New Division lead by Miyamoto with younger staff focused on smaller scale games
I feel like those games were designed by Miyamoto the Businessman (or maybe Miyamoto the Marketer) rather than Miyamoto the Inventor. They excited him because of their accessibility, not because of their actual content. It's definitely possible that he might end up making more games like that, but I've always gotten the sense that he's thinking in the other direction.
1200 Nintendo devs in one building? My god.
Hopefully it helps them solve the HD crisis other Japanese developers went through.
He's not going anywhere.
Actually, I think he was very excited to make Wii Music (not sure why wii sports is really being included here because Miyamoto had very little to do with either of them and Wii Sports was actually a fun minigame collection), but the concept didn't really turn out nearly as exciting as it sounded in his head.
Hopefully it helps them solve the HD crisis other Japanese developers went through.
because what that actually means to me is we'll get crap like Wii Music and Wii Sports, because those require significantly less resources to make than a modern title aimed at hardcore gamers.
I'd love to be wrong, but especially now that Wii U is a HD platform, budgets and teams required will be even higher. Only way I can imagine it being different is if he goes Wii U Ware, and even then... Miyamoto's inclination these days as it relates to 'new' stuff does not seem to trend toward games like Mario so much as more casual fare.
well miyamoto was the main guy to push for more difficulty in the level design in nsmbw (the veterans, in general, have a view of mario as less of a kids game). and i believe he contributed to the level design personally, although i forget the interview which that comes from. he's also the guy who told koizumi to cut that shit out with story in mario, and we got the immeasurably superior smg2 as a result.
i think experimentation is good. wii sports and wii music were good ideas but probably needed more time in the cooker. i mean, i'm not entirely convinced kinect is 100% awful 100% of the time. when you're a designer, you don't turn your mind off to any particular one idea. that's how you get people like david cage and jason rubin.
if he's working with a small team, i think it'll be for eshop stuff. maybe just a couple of people instead of upwards of 30 (which is still kind of small these days) or much more.
Because Wii Sports and M+ were basically joint developed together. The team that made was heavily involved in its development. And with how many games ended up using the Balance board, I could say M+ and the balance board were basically made for the same purpose. Hell Skyward Sword wasn't even going to use M+ originally.
Oblivion said:I do feel Wii Music/Sports/Fit were ideas that came about cause Miyamoto desperately wanted to some how utilize the motion control/Wii Fit peripheral in some way, even if it didn't make sense. With the Wii-U, it doesn't have any real gimmicky things to worry about, so it's quite possible that this could result in a more 80s/90s Miyamoto rather than the mini game Miyamoto during the Wii period.
I do feel Wii Music/Sports/Fit were ideas that came about cause Miyamoto desperately wanted to some how utilize the motion control/Wii Fit peripheral in some way, even if it didn't make sense. With the Wii-U, it doesn't have any real gimmicky things to worry about, so it's quite possible that this could result in a more 80s/90s Miyamoto rather than the mini game Miyamoto during the Wii period.
I'm talking specifically when he decides to design new games, and that tends to lean casual and simple these days.
1200 Nintendo devs in one building? My god.
How many of these "devs" are actually Ninjas lurking in the shadows?
Wait how in the world did Wii Sports and Fit not make sense for a motion control stick and a glorified scale? Wii Music was a disaster, but even the most basic of people would look at the Wiimote and say a sports game was perfect for it.
I do feel the need to point out that even Miyamoto's "designed" games like Steel Diver and Wii Music were not actually designed by him. And Wii Sports and Fit were not him besides his usual general manager roles. Miyamoto hasn't had an actual design role in a LONG time. I think maybe Pikmin.
Wait how in the world did Wii Sports and Fit not make sense for a motion control stick and a glorified scale? Wii Music was a disaster, but even the most basic of people would look at the Wiimote and say a sports game was perfect for it.
I do feel the need to point out that even Miyamoto's "designed" games like Steel Diver and Wii Music were not actually designed by him. And Wii Sports and Fit were not him besides his usual general manager roles. Miyamoto hasn't had an actual design role in a LONG time. I think maybe Pikmin.
Sh!t....
Iwata forgot to dissolve the cuarrent Zelda team which ever division they are in, bomb that thing into oblivion.
The series needs a relief team as fast as possible.
I hope by Miyamoto focusing on smaller indie games, they're talking more along the lines of Flower/Journey type games.
I always get mixed signals when people talk about his role in these things. I don't know what to believe anymore :
Now creating Wii Sports and Resorts....that's degrading.
No way in hell Miyamoto would degrade himself to creating those kinds of games lol. Yikes, would be an unprecedented disaster.
What is your opinion on the Wii U's increase power/HD perhaps inhibiting Miyamoto's ability to do make 80s/90s style titles without having a bigger team/budget? It's not that I don't think it may be in him, it's that I think the world is moving in a direction which makes it more complicated to do this on a 'small scale.'
Wait how in the world did Wii Sports and Fit not make sense for a motion control stick and a glorified scale? Wii Music was a disaster, but even the most basic of people would look at the Wiimote and say a sports game was perfect for it.
I dunno, I just feel that Wii-U is more of a traditional console in the way all Nintendo's systems were prior to the Wii. Indie games have been made for XBLA and PSN, so I don't think it would be much of a problem or a few talented recruits at Nintendo. A 15-20 person sized group should be more than adequate, I would think.
They're both amazing games. I just used those two as an example of games that are out of the norm. Hell, make 2D puzzle/platforming games or something.
Now creating Wii Sports and Resorts....that's degrading.
Actually, I think he was very excited to make Wii Music (not sure why wii sports is really being included here because Miyamoto had very little to do with either of them and Wii Sports was actually a fun minigame collection), but the concept didn't really turn out nearly as exciting as it sounded in his head.
Now creating Wii Sports and Resorts....that's degrading.
So some of these mothafuckas can get to work on the new Star Fox or F-Zero, right?
god how much easier would NSMBW have been without him then? The game was basically cakewalk prime until the last two worlds.
Anyway, if his role was just 'contributing ideas to already established stuff', then nothing would change. I'm talking specifically when he decides to design new games, and that tends to lean casual and simple these days.
Man, I do not even think Wii Music is a good idea. A bunch of horrifying open library music tunes "Happy Birthday to You" and "Twinkle Twinkle Little Star" and the best you can do is improvise awkwardly with the worst sounding midi sequencing known to man? This is a bad idea, Ani. A baaaaad idea! If you could compose your own midi tracks it'd start to be a different story though, but this is not a particularly new concept
And Wii Sports is just 'let's strip sports of every thing that makes them compelling but with motion gestural mimicking!' They should have dropped the rest and just made Wii Bowling and Golf, since at least that is one sport which faithfully followed what the sport did, and then they could have added modes, features and presentational depth to really flesh it out. Instead, baseball with no outfielding or baserunning, almost no golf courses, tennis without movement, etc... not sure these are good ideas either man
We'll see. I know he is still talented, I just think what is important to him these days is significantly different than what is important to me. So it's sort of like I hope he retires and enjoys his life, but his impact on gaming for me is diminished more every year. I think new blood might be good for Nintendo. Too much reliance on one person can lead to stagnation or echo chambers.
2013 Expected Iwata Changes
+ Major shift in Kyoto development sources involving 3 R&D buildings
+ Shigeru Miyamoto stepping down as EAD General Manager
+ Takash Tezuka becoming new EAD General Manager
+ New Groups / New Producers announced for EAD Kyoto / SPD Kyoto
+ EAD Tokyo Expansion / Masahiro Sakurai Possibly Joining EAD Tokyo
+ New Division lead by Miyamoto with younger staff focused on smaller scale games
+ Miyamoto's Departure Inspiring New IPs for the EAD Kyoto Division