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King's Field IGN's video.

oBa

Member
Any word from Agetec at E3 about the possibility of this coming out over here in the states?
 

John Harker

Definitely doesn't make things up as he goes along.
my god, i love King's Field.

Is this only for PSP? I can't watch the video right now, but is it a new game or a remake?

I want more King's Field, but I don't own a psp... :(
 

Mejilan

Running off of Custom Firmware
Bah, useless video (save for the music). No gameplay at all.

And not a real King's Field? Lame. :(
 

Mejilan

Running off of Custom Firmware
Most likely PSP exclusive. Kinda surprised that the two games are coming out a month and a half apart. Are two separate games really justified?
 
I'd be more excited if the FK games didn't get a little worse with each new installment. I haven't liked any as much as KF I US (KF II Jp).
 

Mejilan

Running off of Custom Firmware
I really liked Ancient City for the PS2.

G-ddamn it, we need new Wizardry games too. That 2nd PS2 game that never got here, the GBA game that Natsume vaporwared. :(
 

John Harker

Definitely doesn't make things up as he goes along.
jiji said:
Ancient City was great. Shadow Tower was the first KF-alike I played (and was fun), and then I played KF: TAC...I wasn't able to get into any of the Playstation KFs.

That's a shame, because KF 1 and KF 2 are fantastic for what they are... such unique and involving expereinces.

KF1 to me was something I've never seen before on a console, based on depth and gameplay, and I even got really into the story... it was challaneging and unique to be exploring this unknown island from a first person perspective and battling in real time, coming out of the turn based SNES RPG area.

KF2 was just so massive. It had all these huge, sprawling outdoor environs where it was just so easy to get lost or fall off a cliff. And the secrets - every damn tunnel had all these hidden doors and walls that contained cyrstals and magicspells and crazy swords, with no on-screen indication, you literaelly had to walk over each wall in every area and rummage around looking for trap doors or hidden areas.

Damn sweet, underrated games if you ask me.
 

Mejilan

Running off of Custom Firmware
Some of the KFs were quite rough, but to this day they remain very unique games, particularly on consoles.
 
I loved King's Field I and II back in the day. I remember being so immersed in those games, it was unreal. When Sony announced the whole PS1 games on PSP thing, the first thing I thought of was playing KF on my PSP. Sounds a lot better than Ridge Racer! :lol
 

MmmBeef

Member
Hey I loved KF I. Especially how you could find yourself in areas you had no right to be in (ie running into the Kraken way, way too early.)

How hard is it to track down the PS2 Wizardry that came out in the US? Worth playing? I kind of liked the presentation I saw in screenshots.
 
The limited appeal to KF games springs from the following:

Most people aren't into dungeon crawls
KF games are not graphically impressive games.

But they are well-made, if you like dungeon crawls and aren't a graphics whore. :)
 

Mejilan

Running off of Custom Firmware
MmmBeef said:
Hey I loved KF I. Especially how you could find yourself in areas you had no right to be in (ie running into the Kraken way, way too early.)

How hard is it to track down the PS2 Wizardry that came out in the US? Worth playing? I kind of liked the presentation I saw in screenshots.

Hyperbole aside, it is one of the PS2's greatest RPGs. Get it.
 
oBa said:
Any word from Agetec at E3 about the possibility of this coming out over here in the states?

From Agetec's Boards
A Post by Mark Johnson
(Vice President oF Marketing And Production at Agetec):

Hi all,

Just wanted to clear up a few things:

1. Agetec will not publish King's Field PSP and as far as I know, it has not been picked up by a different publisher.

2. As of right now there is ZERO plans for a new King's Field for any system.

3. There is nothing being devolved that resembles anything like King's Field, Shadow Tower, ect... i.e. First Person RPG.

Any other questions, please post here - will do my best to answer them.

Mark

Also This:

1. Was there any particular reason why Agetec decided to pass up the PSP KF’s?

Perhaps, in order to make this brief, let me rephrase your question. The only reason we reviewed this title for possible publishing rights was due to the King’s Field name.

2. Why did FS choose to go into this different direction with the PSP version of KF from that of the console versions? And how different are they? We have only seen a few in-game screens and heard some confusing and babbled information from Japanese web sites on the KF: Additional, and we do not have a clear view of what to expect from those games.

Honestly, I do not know why they choose to go in this direction with the PSP version. They are different in every way. King’s Field: Additional game-play is similar to those familiar with the old Wizardry series, Bard’s Tale, Dungeon Master… ect.
 

Tony HoTT

Banned
I really liked the two PS1 KF games but didn't really get into the one on PS2. Kind of weird that they are taking the game in the old wizardry direction but it could be fun and the presentation looks really good.

Oh well maybe that deep labyrinth game for DS will be kind of like King's Field.
 

oBa

Member
Thanks for the reply grenadeguru. Looks like I will have to import then.

I dont quite understand Mark's anti stance on this title. Yes its a departure from the console King's Fields, but geez a dungeon crawler is a dungeon crawler turn based or not. And "departure from the series" didnt stop Mark or Agetec from bringing over the PSP Armored Core so I dont quite get their stance on this issue but whatever.
 
oBa said:
Thanks for the reply grenadeguru. Looks like I will have to import then.

I dont quite understand Mark's anti stance on this title. Yes its a departure from the console King's Fields, but geez a dungeon crawler is a dungeon crawler turn based or not. And "departure from the series" didnt stop Mark or Agetec from bringing over the PSP Armored Core so I dont quite get their stance on this issue but whatever.

The version of AC: Formula Front that Agetec brought over had the traditional control scheme added in, in additional to the new hands-off mode, so the situation isn't quite comparable.

Mark Johnson has been responsible for Agetec bringing over King's Field games simply because he loves the series. If it deviates too much from what he enjoyed about the games (and it certainly looks to), I can understand his lack of enthusiasm.
 

oBa

Member
I didnt realize the traditional control scheme was in there, wasnt it only "hands off" in the japanese release?
 

John Harker

Definitely doesn't make things up as he goes along.
No King's Field on any system, even after the success of Oblivion?

Damn, I would have sword that sucess would have jump-started a whole range of KF titles.

FOOLS, c'mooooooooon
 

Troidal

Member
This King's Field on PSP is a phony. It's not a first person slasher. It's a command-based dungeon crawler... I was so disappointed when I learned of this news.

KF PSP FTL
 

John Harker

Definitely doesn't make things up as he goes along.
Troidal said:
This King's Field on PSP is a phony. It's not a first person slasher. It's a command-based dungeon crawler... I was so disappointed when I learned of this news.

KF PSP FTL


Well... at least now I don't have to buy a PSP
 

Joeholley

Member
We are indeed a loyal lot. I'm one of three really close friends who have been playing the series since the first stateside release (KFII - although I did try KFI for a bit while I lived in JP, and it's pretty much garbage, sadly). We all agree that KFI (US) was the best, with Ancient City being second-best. Despite the fact that the series has never been flashy, the PS2 installment definately had some really beautiful moments in it. Who remembers the forest?

Shame that the PSP ones aren't in the same vein. I'll also throw in my agreement in that I thought the popularity of Oblivion might open someone's eyes to the possibility of reviving the series. I briefly even fantisized that SCEJ would contact FROM and ask them to make one, PS3 exclusive, to compete with the 360 exclusive for Oblivion :). It was a nice dream...
 

BlueTsunami

there is joy in sucking dick
Just wanted to be listed as a Kings Field fan. I love part 1 and the PS2 version. One thing KF games seem to have is alot of atmosphere in their settings. I love it <3
 
Did anybody ever import and play the new kings field games on PSP?
I have looked everywhere and there still doesnt seem to be any plans for a Kings Field on PS3 right?
 

madara

Member
Hmm I call BS. I think I even seen mention of KF like game for Wii already in japanese magazine. They cant be dumb, its perfect time for some ER or KF action.
 
BruceLeeRoy said:
Did anybody ever import and play the new kings field games on PSP?
I've played it for a few hours. It's a really hardcore first-person oldschool-style dungeon crawler. You proceed square by square on your map grid and you can only turn in 90-degree angles. Every view in the game is made of 2D graphics, which are stored as really compressed JPEGs so they can all fit in RAM. Enemies have one or two frames of animation each, and you only fight one enemy at a time. There's a single town and a single dungeon, just like the old Wizardry games. There's a fair amount of equipment, and the items and secrets are based directly on the KF style.

The combat system works a little like KF and a little like FF, in that battles flow in real-time, but each attacker has to wait for a bar to fill up before attacking. When you attack when your bar is low, you don't do much damage, just like in the other games. You can put up a shield to defend, and if it's up you take zero or very little damage. Keeping up the shield drains your meter constantly, and attacking drains it completely. If you get hit without your shield up, you get hit pretty hard. Enemies can defend in the same way - if you hit them while they're defending, you do next to no damage.

It's kind of hard getting around without knowledge of the fairly difficult Japanese the game uses for its quests. Sometimes the game lets you solve a problem multiple ways, like: there's this soldier with a hurt leg who can't get out of the dungeon. If you bring him medicine, he'll give you a key that you need. But I couldn't figure out how to give him the medicine. I accidentally attacked him, so I decided to see the battle through, even though he wasn't doing any damage to me. I killed him, and I got the key. I'm not sure if there's some kind of alignment system in place for this.

In town there are shops and a bar with a casino that has a couple of card games and roulette. I was particularly hot on the roulette wheel one time and managed a fat pile of cash. :) There's some nice character art here and there, even though it's badly compressed, and the music in town is nice. I've recognized an arranged track from KFAC (the one that sounds like a Radiohead song).

The game's pretty damned hard, and the dungeons aren't that fun to walk around in. They're boring and ugly. The layouts feel kind of sloppy, the traps are frustrating, and the load times are irritating. The spirit of the game feels like a KF should, but it's just not as fun as the 3D realtime games, and it feels really cheap. I wish they'd just ported an updated KF1jp or KF1us instead.
 
I've played it for a few hours. It's a really hardcore first-person oldschool-style dungeon crawler. You proceed square by square on your map grid and you can only turn in 90-degree angles. Every view in the game is made of 2D graphics, which are stored as really compressed JPEGs so they can all fit in RAM. Enemies have one or two frames of animation each, and you only fight one enemy at a time. There's a single town and a single dungeon, just like the old Wizardry games. There's a fair amount of equipment, and the items and secrets are based directly on the KF style.

The combat system works a little like KF and a little like FF, in that battles flow in real-time, but each attacker has to wait for a bar to fill up before attacking. When you attack when your bar is low, you don't do much damage, just like in the other games. You can put up a shield to defend, and if it's up you take zero or very little damage. Keeping up the shield drains your meter constantly, and attacking drains it completely. If you get hit without your shield up, you get hit pretty hard. Enemies can defend in the same way - if you hit them while they're defending, you do next to no damage.

It's kind of hard getting around without knowledge of the fairly difficult Japanese the game uses for its quests. Sometimes the game lets you solve a problem multiple ways, like: there's this soldier with a hurt leg who can't get out of the dungeon. If you bring him medicine, he'll give you a key that you need. But I couldn't figure out how to give him the medicine. I accidentally attacked him, so I decided to see the battle through, even though he wasn't doing any damage to me. I killed him, and I got the key. I'm not sure if there's some kind of alignment system in place for this.

In town there are shops and a bar with a casino that has a couple of card games and roulette. I was particularly hot on the roulette wheel one time and managed a fat pile of cash. There's some nice character art here and there, even though it's badly compressed, and the music in town is nice. I've recognized an arranged track from KFAC (the one that sounds like a Radiohead song).

The game's pretty damned hard, and the dungeons aren't that fun to walk around in. They're boring and ugly. The layouts feel kind of sloppy, the traps are frustrating, and the load times are irritating. The spirit of the game feels like a KF should, but it's just not as fun as the 3D realtime games, and it feels really cheap. I wish they'd just ported an updated KF1jp or KF1us instead.

Wow awesome thanks for taking the time to write a preview for the thing.
Looks like the only way im going to get my KF fix is if sony every releases Kings Field 1 or 2 or ancient city for the Sony Store.
Thanks so much for the heads up.
 

Mejilan

Running off of Custom Firmware
Hell, I'd even take shitty Wizardry clones if it meant a new KF came to the US... or Wizardry.
 
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