jiji said:King's Field Additional I & II are new games set ten years after King's Field III (KF II in the US).
jiji said:Ancient City was great. Shadow Tower was the first KF-alike I played (and was fun), and then I played KF: TAC...I wasn't able to get into any of the Playstation KFs.
Fishie flop oog said:WOW, people that actually like King's Field games.
Mejilan said:Now don't be hatin'...
Fishie flop oog said:Kinda cought me by surprise, I didnt expect this thats all.
Fishie flop oog said:Kinda cought me by surprise, I didnt expect this thats all.
MmmBeef said:Hey I loved KF I. Especially how you could find yourself in areas you had no right to be in (ie running into the Kraken way, way too early.)
How hard is it to track down the PS2 Wizardry that came out in the US? Worth playing? I kind of liked the presentation I saw in screenshots.
oBa said:Any word from Agetec at E3 about the possibility of this coming out over here in the states?
Hi all,
Just wanted to clear up a few things:
1. Agetec will not publish King's Field PSP and as far as I know, it has not been picked up by a different publisher.
2. As of right now there is ZERO plans for a new King's Field for any system.
3. There is nothing being devolved that resembles anything like King's Field, Shadow Tower, ect... i.e. First Person RPG.
Any other questions, please post here - will do my best to answer them.
Mark
1. Was there any particular reason why Agetec decided to pass up the PSP KFs?
Perhaps, in order to make this brief, let me rephrase your question. The only reason we reviewed this title for possible publishing rights was due to the Kings Field name.
2. Why did FS choose to go into this different direction with the PSP version of KF from that of the console versions? And how different are they? We have only seen a few in-game screens and heard some confusing and babbled information from Japanese web sites on the KF: Additional, and we do not have a clear view of what to expect from those games.
Honestly, I do not know why they choose to go in this direction with the PSP version. They are different in every way. Kings Field: Additional game-play is similar to those familiar with the old Wizardry series, Bards Tale, Dungeon Master ect.
oBa said:Thanks for the reply grenadeguru. Looks like I will have to import then.
I dont quite understand Mark's anti stance on this title. Yes its a departure from the console King's Fields, but geez a dungeon crawler is a dungeon crawler turn based or not. And "departure from the series" didnt stop Mark or Agetec from bringing over the PSP Armored Core so I dont quite get their stance on this issue but whatever.
Yeah. Then they turned around and released a version with the traditional scheme in Japan, after the US version came out.oBa said:I didnt realize the traditional control scheme was in there, wasnt it only "hands off" in the japanese release?
Troidal said:This King's Field on PSP is a phony. It's not a first person slasher. It's a command-based dungeon crawler... I was so disappointed when I learned of this news.
KF PSP FTL
I've played it for a few hours. It's a really hardcore first-person oldschool-style dungeon crawler. You proceed square by square on your map grid and you can only turn in 90-degree angles. Every view in the game is made of 2D graphics, which are stored as really compressed JPEGs so they can all fit in RAM. Enemies have one or two frames of animation each, and you only fight one enemy at a time. There's a single town and a single dungeon, just like the old Wizardry games. There's a fair amount of equipment, and the items and secrets are based directly on the KF style.BruceLeeRoy said:Did anybody ever import and play the new kings field games on PSP?
I've played it for a few hours. It's a really hardcore first-person oldschool-style dungeon crawler. You proceed square by square on your map grid and you can only turn in 90-degree angles. Every view in the game is made of 2D graphics, which are stored as really compressed JPEGs so they can all fit in RAM. Enemies have one or two frames of animation each, and you only fight one enemy at a time. There's a single town and a single dungeon, just like the old Wizardry games. There's a fair amount of equipment, and the items and secrets are based directly on the KF style.
The combat system works a little like KF and a little like FF, in that battles flow in real-time, but each attacker has to wait for a bar to fill up before attacking. When you attack when your bar is low, you don't do much damage, just like in the other games. You can put up a shield to defend, and if it's up you take zero or very little damage. Keeping up the shield drains your meter constantly, and attacking drains it completely. If you get hit without your shield up, you get hit pretty hard. Enemies can defend in the same way - if you hit them while they're defending, you do next to no damage.
It's kind of hard getting around without knowledge of the fairly difficult Japanese the game uses for its quests. Sometimes the game lets you solve a problem multiple ways, like: there's this soldier with a hurt leg who can't get out of the dungeon. If you bring him medicine, he'll give you a key that you need. But I couldn't figure out how to give him the medicine. I accidentally attacked him, so I decided to see the battle through, even though he wasn't doing any damage to me. I killed him, and I got the key. I'm not sure if there's some kind of alignment system in place for this.
In town there are shops and a bar with a casino that has a couple of card games and roulette. I was particularly hot on the roulette wheel one time and managed a fat pile of cash. There's some nice character art here and there, even though it's badly compressed, and the music in town is nice. I've recognized an arranged track from KFAC (the one that sounds like a Radiohead song).
The game's pretty damned hard, and the dungeons aren't that fun to walk around in. They're boring and ugly. The layouts feel kind of sloppy, the traps are frustrating, and the load times are irritating. The spirit of the game feels like a KF should, but it's just not as fun as the 3D realtime games, and it feels really cheap. I wish they'd just ported an updated KF1jp or KF1us instead.