hooijdonk17
Member
I feel like it's been turning to shit since 2007 or so. I've been gaming since 1987 (Atari 800XL).
Granted, if I had purchased a xone or ps4 I would be incredibly disappointed with how this gen is going, but I didn't, and I'm not.
I consider myself an average gamer who just loves games and doesn't pay to much attention to the 'industry'. I think gaming is better than ever.
Nope. I never pay attention to anything but games I'm interested in. Give no fucks about politics of the industry. I never buy dlc anyway nor do I care if I'm missing out on some character outfit because I didn't preorder with a certain retailer.
Is there any other industry where the customers are so damn interested in the companies? Why don't we see people flipping their shit if Paramount pictures has different trailers depending on theater location? I'm expected to see the movie 3 times to see different trailers? FILMGATE!!
Has a movie ever been screened where it wasn't finished or had to be fixed before you could watch it properly? Comparing the two industries like that is ridiculous.
Director Cuts are a thing. Movie companies do limited screenings to test audience reactions.Has a movie ever been screened where it wasn't finished or had to be fixed before you could watch it properly? Comparing the two industries like that is ridiculous.
Director Cuts are a thing. Movie companies do limited screenings to test audience reactions.
By shit I mean trends that you don't like in the industry that you feel you have fuck all control over because it seems other people actually like them? Basically where the supposedly helpful tip of "vote with your wallet" does shit all.
So obvious ones for me is the rise of the pre-order incentives even though digital distribution has made pre-ordering completely irrelevant. This is only kept up because companies want the money as soon as possible which leads to some incredibly shitty developments like the whole Arkham Knight debacle and even more recently Deus Ex where they are straight up delaying the fucking game to punish those who are unwilling to blindly throw their money at them, and this is the crux of the issue I have, people who don't pre-order are punished for being sensible consumers. I have not pre-ordered a game since Colonial Marines came out and that has made zero difference in the grand scheme of things.
Micro transactions in full priced games. MGS V has Micro transactions that are expensive and due to this elements of the game have been made to be more of a grind to entice people to spend money. IN A FUCKING MGS GAME. I don't spend money on Micro transactions ever and I will most likely never will unless it's a F2P game but man does it feel shit to know that one of my favorite series is tarnished with so much negativity now because of Konami. That's just one example of them being in a full priced game, there's many more that is just infuriating to see get stuck onto games.
How the industry is becoming more and more corporate based where money is the main motivator above all else. Okay so making games is a business I get that but man is it shit to see the industry lose it soul bit by bit, where decisions like MS buying Tomb Raiders exclusivity can happen and they then have the audacity to tell us it was done with the fans in mind? Or Assassins Creed and CoD getting released to a point where I'm sick and tired of even talking about them because it makes more money to shit out a new game every year instead overhauling them to keep the franchise fresh and not to mention the shit ton of near exploitative conditions devs have to work to get games done, this is just the top of my head but I'm pretty sure I'm not the only one who sometimes thinks wtf happened to the industry to sink so low.
Lastly shit like Gamergate. Honestly this kind of thing was a problem before gamergate as well but yea, all the god damn hate and fighting and downright EVIL things that people do with gaming tying them all together is just depressing. We all have an awesome hobby in common and yet it's a total crapshoot going online for games as you may end up with someone calling you a fag and describing how they fucked your mom and that's the light stuff, Lizard squad, Gamergate and those sick fucks who Swat others for fun are all connected to the gaming industry now is just something we apparently we have to deal with, with no actual way of stopping it.
I seriously enjoy this hobby, there's nothing else like it but man does it feel frustrating watching it get driven to places you don't want it to.
If this isn't thread worthy lock it up
Micro transactions in full priced games. MGS V has Micro transactions that are expensive and due to this elements of the game have been made to be more of a grind to entice people to spend money. IN A FUCKING MGS GAME. I don't spend money on Micro transactions ever and I will most likely never will unless it's a F2P game but man does it feel shit to know that one of my favorite series is tarnished with so much negativity now because of Konami.[/SPOILER]
Hasn't money always been the only incentive? AFAIK in the 80s and 90s the world still ran on money? These threads feels like tirades romantizing the past like capitalism and companies fucking over people is some new thing. There are bigger gains and a bigger audience, and with that comes more bullshit, but there were a lot lesser games, and lesser high quality games in the past.
Yeah money always mattered. But that wasn't the only thing. There was lot's of small studios making games they wanted. Taking risks and experimenting. They gone now and all variety went with it. RTS, stealth, 3d platformers, turnbased games, simulators, twitch shooters, arcade games are gone now. Indie devs are filling this giant hole right now with varying degree of success but it's still there.
As a primary retro gamer right now it's hard to agree with that bolded statement. Plenty of HQ old games out there.
It'll self correct ...
The video game crash of 1983, known as Atari shock in Japan,[1] was a massive recession of the video game industry that occurred from 1983 to 1985. Revenues had peaked at around $3.2 billion in 1983,[2] then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash was a serious event that brought an abrupt end to what is considered the second generation of console video gaming in North America.
The crash almost destroyed the then-booming industry and led to the bankruptcy of several companies producing home computers and video game consoles in the region, including the fastest-growing U.S. company in history at that point, Atari.
Are arcade games still being made?
Your complaint seems more like clinging to the past and not accepting change. The reason why RTS, stealth and 3d platformers are gone? Because player interest have changed, which means NO MONEY. It happens all the time, it happened with the car replace the horse. It happen when planes and cars replaced trains for long distance traveling in the U.S
Smaller studios have simply been replaced by indies. so I am not exactly sure why people like you love to make the non-existent distinction between indies and smaller studios of yesteryear.
Yes, there are a lot of HQ retro games out there and you know why? Because the 90s and early 2000s we had A LOT of difference consoles. And the cost of making a game was cheaper. There are a lot of game variations now, but they are on a different type of platform.
tl;dr
In a money based society the lack of interest in those genres means nobody is stupid enough to make those games. There is no real distinction between today's indies and smaller studios.
I think what he's trying to say is movies don't have technical problems. The screen doesn't become black for 5 minutes in theaters. Or movie doesn't hang and you have to start watching it again etc..
Yes, just like it did in 83'
The only problem this time around is mobile technology. If console/PC gaming crashes, it's going to face a steep climb out of the woods when so little effort, and so much profit can be brought in from mobile and casual games.
mobiles more like a modern version of arcades.
Mobile is not a problem. Different audience, mobiles more like a modern version of arcades.
With technology where it is at, it has literally never been cheaper to make quality games.
The problem is AAAAAAA has made sure to turn the market into suicide if you cant match their production values and advertising budget, forcing independents to mostly stick with small scale bite size projects.
With that obstacle removed, Independants can actually start making mid tier games again, and the industry will go back to the CONSUMERS choosing what franchises they think are great, and have those then go on to bigger and better sequels, as opposed to AAAAAAA publishers spending a half a billion dollars telling us that their new game no one has ever played before is actually a AAA franchise with iconic baseball hats and trench coats.
Every time someone says something like this, I vomit in my mouth a little bit.
No player interest have not changed. Plenty of kickstarter projects are being financed just because people are starving for this kind of experiences. That's why indie gaming became so popular. The difference between indies and small studios of old is the scope. Small studios had bigger teams of experienced artists and programmers. Indies often consist of 2-5 people trying to make their way into this business. It's the difference between big mall with thousand of workers (big studio), average shop that hires 20 people (small studio of old) and small store runned by one person (indie).
And these "niche" titles don't mean no money, but not enough money to bother for corporate giants. It's a damn shame that nobody wanted to finance Bayonetta 2. It's a damn shame that Shenmue 3 would not exist without kickstarter. It's a damn shame that gamers have to finance games because no one else is willing to take that risk. It says a lot about "state of this industry"... Meanwhile giant studios are releasing unfinished, over ambitious products with empty open worlds and ... eh why I bother
The number of gamers won't shrink. If you truly believe that mainstream entertainment will ever satisfy enthusiast you are much more positive about media than i am.
Unless gaming becomes a niche activity again AAA games made for enthusiasts first will remain a rarity. Just like it is for movies, books, music ect.
And just for the record. Most mid sized/smaller devs want to maximise profits as well.
I'm totally miffed by Bayonetta 2's inclusion here. It was financed by Nintendo. So nobody? Last I checked, Nintendo is part of the big 3 (or big 4 if we count Valve's Steam platform). Shenmue 3 using kick starter and Sony's backing is indeed really odd (there has to be other ways to gauge the size of the audience to be worth the investment, isn't thee?).
I can relate to what the opening post is saying.
I'm currently playing Elder Scrolls Online and A LOT of shitty things are turning up the more I play. You can clearly see the transition from subscription to their new shitty Fee-2-Play model. It is especially evident in the crafting of items. Before f2p you could find a rare book that would let you craft a certain style, post f2p you find a bunch of rare fragments that can then become the equivalent of the old rare book OR you can buy the whole book from their shitty overpriced Crown Store (Books before their stupid fragmenting idea $15, Books after their stupid fragmenting idea $35 fucking dollars!). Yeah, it is only cosmetic and you can get it in game, but they keep making the acquisition in game more and more ridiculous so they can just sell it to you instead.
Don't even get me started on the Pay 2 Win model they have going for XP potions. You can either find a rare FRAGMENTED recipe and engage in a mind numbing fishing mini game for hours on end to obtain the key ingredient (which I am sure they keep stealth nerfing) OR buy the XP potion from their Crown Store for about $10 (only comes in pack of 5, so it is actually $2 per potion).
Originally, I thought I would support the game since I liked what I was playing by buying expansions and so forth. But after seeing these ridiculous cash grab tactics first hand, I think I will wait for all expansions to be heavily discounted or just not buy any of them and move on to another title asap.
Your loss.
There's some incredible arcade-like experiences to be had on mobile.
Many land on my Top 10 GOTY lists of late.
Mobiles have nothing on arcades; they're limited by the control scheme and payment schemes inherent to mobile phones.
As long as that monetization and control barrier exists, they'll always be separate entities.