2 weeks before submission? What the fuck, Square Enix?
Mail screwery has delayed my ability to play the game by an unreasonable amount. How spoilery is the video?
They really have no confidence in their products anymore if they're willing to shoehorn stuff two weeks into approval.
Oh hay, the game is apparently sending telemetry on everything you do in game.
I don't know if it's a lack of confidence. They could have the biggest hit in gaming on their hands with the highest preorders ever, and they still would probably want to add this shit. If there's money to be made, these companies will always take it.
Lol at anyone paying 60$ and then being okay with being nickel and dimed.
So much info. That is actually nice.
70 million CAD budget, 3 millions to break even.
Eidos was a shit show even before the Square took over.SE London. Why are you so disgusting?
5 and a half years to make, too.
The stuff about a sequel is also interesting.
They're publicly traded companies. That's kind of in the nature of a publicly traded company.
I think there's pressure on their western studios to make as much money as possible because Square Enix Japan keeps burning through money on stuff like Final Fantasy.
I don't know if it's a lack of confidence. They could have the biggest hit in gaming on their hands with the highest preorders ever, and they still would probably want to add this shit. If there's money to be made, these companies will always take it.
Didn't they do the same shit for Sleeping Dogs?paranoid SE that 5 million copies is not enough....so they thought this owuld be better...the sales according to steamspy are far worse than human revolution sales, at least on PC.
paranoid SE that 5 million copies is not enough....so they thought this owuld be better...the sales according to steamspy are far worse than human revolution sales, at least on PC.
True, but aside from the microtransactions, they felt the story would get too stale. That's why they added the breach mode. They might be trying to make money any way they can, but this just shows they don't feel the game is engaging enough to warrant the price and the time to play it from start to finish.
I would say they need to go through with their risks, but that's how they got to where they are now.
Eidos was a shit show even before the Square took over.
Didn't they do the same shit for Sleeping Dogs?
Unrealistic expectations, inane marketing where they get celebrities like Emma Stone that probably spent more man hours marketing the game than actually voice acting an insignificant side character.
Then despite Sleeping Dogs being a wicked game with pretty respectable sales and scores, and a clear cult following afterwards, Square Enix says it's a failure... and forces them to 'milk' the Sleeping Dogs engine with a smartphone esque Mafia Wars/Clash of Clans wannabe Triad Wars -- which then also basically bombs mid-development and loses them even more money. And probably destroys morale/loyalty at one of their best up and coming dev partners.
For a publisher that has surprisingly become more likely to produce a game about a crime shootout with Chinese gangsters (Kane & Lynch 2, Sleeping Dogs, Hitman AB, Deus Ex HR than actually black mages on chocobos seeking crystals.... and lucked out by a lot of these being sleeper or surprise hits, cult classics, and in general just solid IPs that have genuine potential going forward...
Square Enix sure seems to try awfully hard to squander their good will instead of just counting their blessings and using these are opportunities to develop genuine and loyal franchise fanbases.
This isn't surprising at all. This is the same company that torpedoed the viability of a rebooted multiplatform franchise by making the second installment timed exclusive.
This game is really not as impressive as I see people comment on. It feels like a carbon copy in terms of design and mechanics of Human Revolution. They may have updated the tech to improve some of the visuals, but it felt like an identical game with a different story (one I didn't like as much either).t The fact that it took over 5 years to make is even more boggling. Much larger and just as detailed games have been made in less time (and ones that perform better)