Also can Jim ask his contact how working mirrors still didn't make it into the new game engine please
Also can Jim ask his contact how working mirrors still didn't make it into the new game engine please
Hearing this just keeps making me feel like it's odd a company like Square Enix would continue to publish a game franchise like Deus Ex, which is built primarily on singleplayer gameplay, in today's AAA market. That's despite how much energy SE still devotes to Final Fantasy which mainly remains a singleplayer game. I guess the existence of FFXIV and all the mobile FF games allows mainline SP FF to do its own thing. In the west though, Bethesda is the only company I see publishing anything similar to Deus Ex. The comparisons to Dishonored 2 are going to be interesting once that lands.
omg, yes. This was some bull shit I thought. Another aspect of the game that just makes it look not impressive when they can't even get working mirrors.
70 million canadian budget. Christ that's expensive.
omg, yes. This was some bull shit I thought. Another aspect of the game that just makes it look not impressive when they can't even get working mirrors.
5 1/2 years. How does that even happen ? Did they started from scratch at some point?
70 million canadian budget. Christ that's expensive.
Does Rise of the Tomb Raider contain microtransactions? I need to know if the PS4 version is another SE game I should hold off on buying until it's cheap.
I don't know, there are partial reflections in surfaces, at least for like lighting I think? Like I feel like I saw shiny surfaces that seemed to be doing that. No mirror was a running gag in DX: HR because it was an engine limitation, but I thought for sure it would make it into this game.
Especially funny since Unreal Engine 1, which Deus Ex 1 used, had reflective mirrors
As long as Eidos doesn't stick it's oar in and come up with anymore bright ideas....And that we'll be getting another Deus Ex sooner than we may have thought.
Does Rise of the Tomb Raider contain microtransactions? I need to know if the PS4 version is another SE game I should hold off on buying until it's cheap.
What's the source for the 2-week thing? Sounds like bullshit.
I wonder how much overlap there is with the other DX game, the supposed DX NG2....~50 mln US dollars, yeah that's very expensive. 5.5 years of development + marketing budget, seems roughly plausible.
$50m+ budget?? The hell is that normal?
Oh hay, the game is apparently sending telemetry on everything you do back to the publisher.
Well another bargain bin game !! Here we go
Watch the video ?
SE thinking they needed to add Breach mode thinking players would get bored of the campaign is stupid. Deus Ex is all about the campaign and should never need a free to play element added
Jesus Christ, I keep pausing the vid in disbelief.
The game sends everything back to Square for analysis
The company doesn't care about games? They're a fucking game developer!! O__O
SE thinking they needed to add Breach mode thinking players would get bored of the campaign is stupid. Deus Ex is all about the campaign and should never need a free to play element added
Oh hi Jim I didn't know it was you. You're my favorite pundit.
Great episode. I love hearing about inside dealings and behind the scenes scoops regarding the industry. The shit with Square Europe might be inherited from the remnants of Eidos.
Speaking of microtransactions: Thinking back, after one of your last episodes about microtransactions I defended DMC4 Special Edition because the microtransactions hadn't had an impact on the game's design. Which I stand by, as in-game currency is gained at a higher rate and feature unlocking worked the same as the original version, currency aside. The only shady thing is Trish's alt costume being DLC, as the model already existed in the original game and was easily moddable and indeed had been.
But premium content and microtransactions is definitely something Capcom is exploring, as Revelations 2 also had microtransactions, and SFV has the various premium cosmetic DLC. Different company, but I can't help but but be afraid that they will pull some fuckery with DMC5 that negatively impacts the game's design, features or overall quality in some way. If they do then I'm done with the AAA industry. From there on I'll stick with indies and Hidetaka Miyazaki games.
Yeah, the comment about the low pay of interns made me think it was probably a lower level staffer... of all the things to include as commentary I doubt a higher level guy would have made sure to include 'oh by the way Jim our interns are paid like shit.' It was so specific and even relative to the average city wage that it seemed like personal commentary. I point that out with zero disrespect, and I don't mean it discredits what he said at all. But it also could also hint at his position, and mean that though everything he said is true, there could be other things that were unsaid -- e.g. the aforementioned budget nuance, other reasons behind something like Breach mode, or did ALL of Eidos not know about the microtransactions until that point or is that just when the broader office memo went out.Keep in mind that just because somebody is involved in the development, that doesn't mean they are fully in the know about all things. Especially on multi-hundred person teams. There could have been a variety of reasons for the inclusion, and this is just what this person heard. I'd say it's more likely this was one of several motivating factors. I mean the most obvious one is that by adding this mode, you can have microtransactions in a mode that doesn't cost much to develop levels (on account of its very simplistic art style, lack of texture variation and so on). This would jive with the story about the late inclusion of micro-transactions into the base game.
Yeah, the comment about the low pay of interns made me think it was probably a lower level staffer... of all the things to include as commentary I doubt a higher level guy would have made sure to include 'oh by the way Jim our interns are paid like shit.' It was so specific and even relative to the average city wage that it seemed like personal commentary. I point that out with zero disrespect, and I don't mean it discredits what he said at all. But it also could also hint at his position, and mean that though everything he said is true, there could be other things that were unsaid -- e.g. the aforementioned budget nuance, other reasons behind something like Breach mode, or did ALL of Eidos not know about the microtransactions until that point or is that just when the broader office memo went out.
The thing about DMC4:SE is that you can farm for red orbs/proud souls in Legendary Dark Knight Mode ridiculously fast, so it makes the microtransactions really pointless since the mode is available from the get-go.
SF5's DLC prices are just an insultingly bad value all around, even compared to SF4
I'm sure pretty much all staffers would, even. I just meant, everyone may feel that why but perhaps not every would feel it was worth including in such a leak. Why single that out specifically and include it as such a specific and relative point and yet not any other area of HR. And I don't mean it confirms their position, but even just as a hint it highlights that such a leak could come from a lot of different levels in the company and not everyone is privy to every decision making process. He could be an accountant even and the budget number so specific that it's not even official but rather his own expert estimate, but that would also mean he may not know every nuance of the decision making behind breach mode.Why not? Many staffers have empathy and don't like seeing people getting treated like dogs who are working alongside them.
70 million canadian budget. Christ that's expensive.