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Nintendo Switch: Powered by Custom Nvidia Tegra Chip (Official)

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Even in the handheld space, the 3DS was underpowered compared to a PSP, so it's not like pulling this conversation into that space makes the precedent of Nintendo making underpowered systems too shocking. It's nice that they seem to be aiming for a really powerful handheld this time though, that's a favorable position, but the dedicated gaming handheld overall isn't a favorable position to begin with.
Care to elaborate?
 
Read the old Wii and Wii U tech threads. They are filled with rumors from "credible" sources about the power. How well did that turn out?

We didn't have credible, verified reports from a publication such as Eurogamer that the Wii or Wii U devkits were using a single SoC, the specs of which are available for anyone on the web to look up.

We know a lot more about what's in the Switch than we did about previous consoles.
 

Mokujin

Member
Read the old Wii and Wii U tech threads. They are filled with rumors from "credible" sources about the power. How well did that turn out?

There was some leaks that were on point, the problem is that people refused to believe them (me included, crow eaten, wall of shame), and truth to be told recently iirc a Factor 5 interview revealed that before final Wii hardware there was a much better spec system in the works.
 

Gamepad

Member
We didn't have credible, verified reports from a publication such as Eurogamer that the Wii or Wii U devkits were using a single SoC, the specs of which are available for anyone on the web to look up.

We know a lot more about what's in the Switch than we did about previous consoles.

We know nothing. It's just rumors from "credible" sources, just like with the Wii and Wii U.
 

KingSnake

The Birthday Skeleton
Read the old Wii and Wii U tech threads. They are filled with rumors from "credible" sources about the power. How well did that turn out?

The main difference now is that we know what kind of SoC they will use. Both the pessimistic and the optimistic versions are way above Wii U.

We know nothing. It's just rumors from "credible" sources, just like with the Wii and Wii U.

It's not rumours, don't you know in what thread you are? Read the article in the OP.
 

Buggy Loop

Member
Based on thinking with your brain. If you know anything about how this stuff works, it should be super obvious that the price/performance ratio of this device will suffer compared to if it had been designed as a pure home console like the PS4.

(That's not to say the PS4 isn't also designed with compromises, especially on the CPU side. But it would have been even more compromised had it been designed with portability in mind.)

Last thing we needed in this industry is a 3rd wannabe PC console. It didn't help Nintendo to compete with Gamecube anyway. Based on thinking with your "brain" it should be obvious why N didnt go with a pure home console.
 
We know nothing. It's just rumors from "credible" sources, just like with the Wii and Wii U.

It's very unlikely that Eurogamer got essentially everything else right about the NX but the actual devkit wasn't using the chip they reported. It's called Occam's Razor. What's more believable, that Eurogamer was right about all of the features, the shape, the entire concept, but was wrong about the devkit hardware, or that they were right about all of that?

Especially when Nvidia has officially confirmed they are developing a custom Tegra SoC based on "the world's top performing chips." There's pessimism and then there's ignoring reality.
 
It's very unlikely that Eurogamer got essentially everything else right about the NX but the actual devkit wasn't using the chip they reported. It's called Occam's Razor. What's more believable, that Eurogamer was right about all of the features, the shape, the entire concept, but was wrong about the devkit hardware, or that they were right about all of that?

Especially when Nvidia has officially confirmed they are developing a custom Tegra SoC based on "the world's top performing chips." There's pessimism and then there's ignoring reality.

The part that throws everyone is that "The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards"

Maxwell was top performing and now Pascal is also top performing... so this is what actually throws people when they are discussing which Tegra they are going to use. Rather annoying lol..

I still contend that Nvidia wouldnt have let Nintendo use old stuff to debut their hardware on consoles.. It will be something custom that is running on their newer chipset.
 
The part that throws everyone is that "The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards"

Maxwell was top performing and now Pascal is also top performing... so this is what actually throws people when they are discussing which Tegra they are going to use. Rather annoying lol.

Right, I agree that it seems intentionally vague. Some are speculating that Nintendo wants them to give as few details as possible, or that they are launching Volta chips next year which would make Pascal seem outdated.

But my main point was that a Tegra X1 should very well be our baseline for expectations, regardless of Maxwell or Pascal, while the poster I was responding to expected sub Wii U performance.
 

Donnie

Member
Read the old Wii and Wii U tech threads. They are filled with rumors from "credible" sources about the power. How well did that turn out?

Its not just rumours though (which all point to either Maxwell or Parker BTW, not one to anything below), its also common sense as well. Even a super low clocked Tegra Maxwell can't fail to be more powerful than WiiU (even at 500Mhz its well above WiiU performance). Parker even more so.

As far as the trailer goes. Do you think they ran games on real Switch hardware in both modes (docked and handheld) then overlayed the docked footage onto the TV's and the handheld footage onto the Switch itself?, course they wouldn't, its just a trailer. All of the footage will have been from the same hardware and they'll then have picked out parts they wanted to show on each mode because of the content of the footage itself not what the footage was rendered on. So looking at the handheld parts vs the TV parts for performance difference isn't going to tell you anything.

Plus didn't a guy on here analyze the footage and come to the conclusion that duplicate frames had been added to certain scenes in order to stretch the footage out during editing so that the footage lasted for the full trailer? Which is why those parts looked like they were performing more poorly.
 
Its not just rumours though, its basic common sense as well. Even a super low clocked Tegra X1 can't fail to be more powerful than WiiU (even at 500Mhz its well above WiiU performance). That's if they don't use the newest Tegra, which they most likely will.

As far as the trailer goes. Do you really think they ran games on real Switch hardware in both modes (docked and handheld) then overlayed the docked footage onto the TV's and the handheld footage onto the Switch itself?, why would they do that?, its just a trailer. All of the footage will have been from the same hardware and they'll then have picked out parts they wanted to show on each mode. So looking at the handheld parts vs the TV parts for performance difference isn't going to tell you anything.

Plus didn't a guy one here analyze the footage and come to the conclusion that duplicate frames had been added to certain scenes in order to stretch the footage out during editing so that the footage lasted for the full trailer?

Just my opinion, I wouldn't doubt if those games were on targeted dev kit hardware.. or even running on Wii U as it's probably going to be the minimum baseline.
 

Donnie

Member
Yeah I wouldn't be surprised if they were on WiiU or possibly even on some kind of Switch dev kit. What would surprise me though is if the TV footage was rendered on Switch in docked mode and the handheld footage was rendered on Switch in handheld mode. I mean that's some attention to detail for no benefit what so ever, considered they were overlaying the video anyway.
 

RoadHazard

Gold Member
Last thing we needed in this industry is a 3rd wannabe PC console. It didn't help Nintendo to compete with Gamecube anyway. Based on thinking with your "brain" it should be obvious why N didnt go with a pure home console.

I haven't said anything else. I understand why they did it. I was only talking about the fact (yes, fact) that the home console aspect of the Switch will be compromised and underpowered because it also has to function as a portable.
 

ozfunghi

Member
It all depends on which process node they are on and how much wattage they push in docked mode to go after higher clockspeeds.

If we take the Tegra X1 as a starting point, which was running hot in the devkits, let's assume it was pushing its full 512 GF, and that switching to Pascal would be used in portable with better power effeciency (60% according to Nvidia) to reach the same performance or aim a little lower and save even more power. They could in theory go for more performance (40% according to Nvidia) at the same power draw in docked mode, putting it at 700 GF or aim even higher and clock it higher still.

But let's take 700 hypothetical Gflops in fp32 for the Pascal successor to X1. According to an errr... source of mine here on gaf, improvements by going with fp16 where possible, might push performance anywhere between 20 and 50%. That means in a best case scenario, you could get over 1TF out of it (with clever use of fp16) or about 850 GF in other circumstances. I don't know how easy it would be to overclock the GPU and reach even better numbers maybe as a result of a further die shrink.
 
In almost all Nintendo hardware it was an improvement over the previous iteration. I have no doubt that the Switch is going to be a step above the Wii U easily (2 Wii Us duct tape together lol).

I mean it is obvious that while docked you will get better than Wii U graphics and while on the go you are going to get a step down.

I am sure in January they will talk about all the things the Switch can do better graphically. More foliage, more enemies on the screen, ice climbers, and so on.
 

Schnozberry

Member
If we take the Tegra X1 as a starting point, which was running hot in the devkits, let's assume it was pushing its full 512 GF, and that switching to Pascal would be used in portable with better power effeciency (60% according to Nvidia) to reach the same performance or aim a little lower and save even more power. They could in theory go for more performance (40% according to Nvidia) at the same power draw in docked mode, putting it at 700 GF or aim even higher and clock it higher still.

But let's take 700 hypothetical Gflops in fp32 for the Pascal successor to X1. According to an errr... source of mine here on gaf, improvements by going with fp16 where possible, might push performance anywhere between 20 and 50%. That means in a best case scenario, you could get over 1TF out of it (with clever use of fp16) or about 850 GF in other circumstances. I don't know how easy it would be to overclock the GPU and reach even better numbers maybe as a result of a further die shrink.

Nvidia's claims are generally a little bit "truthy" in regards to efficiency and power gains, but there is nothing implausible about it. We'll have to see if Nintendo uses the gains to really crank up the clock speed while docked.
 

lenovox1

Member
Just my opinion, I wouldn't doubt if those games were on targeted dev kit hardware.. or even running on Wii U as it's probably going to be the minimum baseline.

We can be sure that the new Splatoon, Mario Kart and Mario were development builds built on development hardware.

(I'm guessing the other games were other builds and weren't necessarily Switch footage, but I could just as easily be wrong.)
 

Zil33184

Member
In regards to FP16/FP32 : I did some digging and found a few posts on beyond3d forums about it:

Picked the most relevant quotes:

I think this sounds really good for potentially squeezing as much performance as possible via the use of FP16 as Nvidia have obviously made it a focus in their Maxwell and Pascal architectures. Not to mention the tools and support they will have for Nintendo and other developers.

Just as a minor aside, PS3 games that did pixel shading on the SPUs did so with fp32 precision.

Anyhow, fp16 is definitely a net win for performance. I'm surprised that Nvidia decided to gimp fp16 in the 1080 when all indications are AMD are looking to add double rate fp16 in their desktop cards.

Its not just rumours though (which all point to either Maxwell or Parker BTW, not one to anything below), its also common sense as well. Even a super low clocked Tegra Maxwell can't fail to be more powerful than WiiU (even at 500Mhz its well above WiiU performance). Parker even more so.

Well the full clocked version is still memory bandwidth limited compared to last gen consoles. It does have colour compression and other rendering optimizations that improve bandwidth efficiency, but even the PS3 had double the GPU bandwidth.

So depending on where you fall on the spectrum of how much emphasis you put on the leaked dev kit, it could be a worrying sign that dev kits were running on TX1 hardware. If you're one of those who thinks that Nvidia's custom SoC statement implies a Parker like SoC, then the good news is the memory bus is 128bit for the chips inside the Drive PX2. I still have my doubts that NS is going to resemble Parker in any meaningful way though.
 

z0m3le

Banned
If you're saying the Switch will focus on 4K, HDR, and VR, then obviously you're looking at it from the wrong crowd.

Tegra X1 has 4K streaming and HDR. The Switch could easily be adapted to a gear vr style headset and offer similar resolution to original oculus rift dev kits... It seems to have USB type C connector on the bottom of the tablet, so selling you an alternative dock for 4K @ $199 could be possible by the end of 2017/2018.

We have no idea what the plans are for this device beyond what was shown in a 3 minute teaser.
 

z0m3le

Banned
Let's put the speculation aside for a second and pretend that the device is out, it does 720p when docked of XB1 games at same frame rates and slight downgrade in graphics on the go, but only has a 3 hour max battery life. How do you feel about the device? I feel like that is a $299 device and that it will sell very fast.

Nvidia posting official news on their webpage does not constitute a rumor.

Are we sure it is Nvidia and not a janitor? smh
 
I'm not talking about the manufacturer. I'm talking about the graphical capabilities.

"The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards" is straight from the OP.

Is that broad? Yes, I guess. But it corresponds quite closely to the highly credible rumor of TX1s in the devkits.

I guess you're technically right that that is just a rumor, but it's by far the best we have to work with.
 

nikatapi

Member
Let's put the speculation aside for a second and pretend that the device is out, it does 720p when docked of XB1 games at same frame rates and slight downgrade in graphics on the go, but only has a 3 hour max battery life. How do you feel about the device? I feel like that is a $299 device and that it will sell very fast.

Even if it does 720p while docked it's fine for be to be honest. I was playing some MK8 with a friend recently on a 42'' full hd tv and it looked fine, same for COD:BO2. Being able to play all the games on the go sounds like a fantasy, i played so much on the WiiU gamepad which had a kind of shitty resolution, and still enjoyed games like Mass Effect and the Batman games. Having that available everywhere sounds freaking great, and of course there will be sacrifices, it cannot compete with PS4 and Xbone. Indeed if it has a good lineup of games $300 sounds good considering all the possibilities.
 

KingSnake

The Birthday Skeleton
I'm not talking about the manufacturer. I'm talking about the graphical capabilities.

The manufacturer and the product gives you a very good idea about the range of graphical capabilities. According to Nvidia:

Nintendo Switch is powered by the performance of the custom Tegra processor. The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards.

Depending on how you want to interpret the "top-performing" part, there are only 2 Tegra products that fit into the description: Tegra X1 and Tegra Parker. So Switch is powered by a custom SoC built on one of these. GPU on X1 is approximately 3 times more powerful than Wii U's and Parker's GPU is 4.25 times x Wii U GPU, only considering FP32. CPU on both is also more capable than the Wii U's. The architecture is more modern.

This based on the official information from Nvidia.

On top of that you have all the rumours and additional educated guesses that corroborate into a pretty clear picture about the range of graphical capabilities of Switch.

So this is where we stand.
 

TunaLover

Member
http://www.gamespodcast.de/2016/10/23/runde-81-ft-teut-weidemann-nintendo-switch/

The following information comes from Teut Weidemann, one of the first German professional game developers. He worked at Rainbow Arts, Microsoft USA, cdv Software Entertainment, Ubisoft and more. It does not seem that Mr. Weidemann is working on the Switch himself, but he is in contact with devs that have dev kits.
- Switch screen is a touchscreen that supports up to 10 points of interaction
- current dev kits are running on older hardware specs
- Switch may be based on the new Tegra X2, which is quite a jump from the X1
 

Vena

Member
The following information comes from Teut Weidemann, one of the first German professional game developers. He worked at Rainbow Arts, Microsoft USA, cdv Software Entertainment, Ubisoft and more. It does not seem that Mr. Weidemann is working on the Switch himself, but he is in contact with devs that have dev kits.
- Switch screen is a touchscreen that supports up to 10 points of interaction
- current dev kits are running on older hardware specs
- Switch may be based on the new Tegra X2, which is quite a jump from the X1

Toot toot.
 

Schnozberry

Member
Now that the other thread is open that states Nintendo Switch prototypes have USB C, I think it adds credibility to the rumor that we're dealing with a more modern SOC than a Tegra X1, since that chip had no onboard support for USB 3.1.
 

Roo

Member
http://www.gamespodcast.de/2016/10/23/runde-81-ft-teut-weidemann-nintendo-switch/

The following information comes from Teut Weidemann, one of the first German professional game developers. He worked at Rainbow Arts, Microsoft USA, cdv Software Entertainment, Ubisoft and more. It does not seem that Mr. Weidemann is working on the Switch himself, but he is in contact with devs that have dev kits.
- Switch screen is a touchscreen that supports up to 10 points of interaction
- current dev kits are running on older hardware specs
- Switch may be based on the new Tegra X2, which is quite a jump from the X1

Sometimes I have to remind myself when I see "X1" people actually mean Tegra X1 and not the Xbox One lol
 
http://www.gamespodcast.de/2016/10/23/runde-81-ft-teut-weidemann-nintendo-switch/

The following information comes from Teut Weidemann, one of the first German professional game developers. He worked at Rainbow Arts, Microsoft USA, cdv Software Entertainment, Ubisoft and more. It does not seem that Mr. Weidemann is working on the Switch himself, but he is in contact with devs that have dev kits.
- Switch screen is a touchscreen that supports up to 10 points of interaction
- current dev kits are running on older hardware specs
- Switch may be based on the new Tegra X2, which is quite a jump from the X1

Cool, another source suggesting Pascal. And I'm gonna assume when he says Tegra X2 he means Parker. Going from a base Parker chip, what are the likeliest modifications we're going to see? I've read before that Denver cores have no business being on a console, so I imagine they'd go.
 

tkscz

Member
http://www.gamespodcast.de/2016/10/23/runde-81-ft-teut-weidemann-nintendo-switch/

The following information comes from Teut Weidemann, one of the first German professional game developers. He worked at Rainbow Arts, Microsoft USA, cdv Software Entertainment, Ubisoft and more. It does not seem that Mr. Weidemann is working on the Switch himself, but he is in contact with devs that have dev kits.
- Switch screen is a touchscreen that supports up to 10 points of interaction
- current dev kits are running on older hardware specs
- Switch may be based on the new Tegra X2, which is quite a jump from the X1

Another source calling it X2, however, I can understand why they would. The Tegra Parker was made for auto-driving cars, ergo it's name
(IT'S A CAR PUN!)
. So calling it X2 makes more sense, but it's probably the exact same thing as the Parker, albeit with custom assets for the Switch (more focus on GPU than CPU functions maybe?).
 

KingSnake

The Birthday Skeleton
Another source calling it X2, however, I can understand why they would. The Tegra Parker was made for auto-driving cars, ergo it's name
(IT'S A CAR PUN!)
. So calling it X2 makes more sense, but it's probably the exact same thing as the Parker, albeit with custom assets for the Switch (more focus on GPU than CPU functions maybe?).

I think it's like with NX, once you used a (code)name for some time it's difficult to switch to the official name.
 

Baltic

Banned
In almost all Nintendo hardware it was an improvement over the previous iteration. I have no doubt that the Switch is going to be a step above the Wii U easily (2 Wii Us duct tape together lol).

I mean it is obvious that while docked you will get better than Wii U graphics and while on the go you are going to get a step down.

I am sure in January they will talk about all the things the Switch can do better graphically. More foliage, more enemies on the screen, ice climbers, and so on.

Nicely slipped in... ;)
 

MDave

Member
Just as a minor aside, PS3 games that did pixel shading on the SPUs did so with fp32 precision.

Anyhow, fp16 is definitely a net win for performance. I'm surprised that Nvidia decided to gimp fp16 in the 1080 when all indications are AMD are looking to add double rate fp16 in their desktop cards.

Interesting, as that conflicts with what the developers that worked on the PS3 in that forum thread were saying about pixel shaders on PS3? Or you mean that they could use FP32 if they used the SPU's for it and that is separate from the GPU doing pixel shaders in FP16?

Oh and I can tell you why Nvidia gimped FP16 in the 1080, as they want to sell those Titan cards as it was eating into those cards sales with the Maxwell 9XX series strong FP16 performance :p funny that it will be AMD that force their hand to include strong FP16 performance again in their 11XX cards.
 

Jaagen

Member
Another source calling it X2, however, I can understand why they would. The Tegra Parker was made for auto-driving cars, ergo it's name
(IT'S A CAR PUN!)
. So calling it X2 makes more sense, but it's probably the exact same thing as the Parker, albeit with custom assets for the Switch (more focus on GPU than CPU functions maybe?).

It's actually named Parker after Peter Parker. The X1 was Erista (Wolverine) and the next one will be called Xavier.

Nvidia have been using superhero codenames since Tegra 3/Kal-El.
 

TunaLover

Member
Another source calling it X2, however, I can understand why they would. The Tegra Parker was made for auto-driving cars, ergo it's name
(IT'S A CAR PUN!)
. So calling it X2 makes more sense, but it's probably the exact same thing as the Parker, albeit with custom assets for the Switch (more focus on GPU than CPU functions maybe?).
"Worst" case scenario is it X1 as base with heavy customization, maybe that's why some devs are saying it's probably closer to X2, which wouldn't be a surprise since Nintendo went all out including active cooling, something I never thought they'd include.
 

KingSnake

The Birthday Skeleton
"Worst" case scenario is it X1 as base with heavy customization, maybe that's why some devs are saying it's probably closer to X2, which wouldn't be a surprise since Nintendo went all out including active cooling, something I never thought they'd include.

The main issue with X1 is that it uses the 20nm fab process which is pretty much obsolete with everybody skipping it and go for 16nm.
 

Zil33184

Member
Interesting, as that conflicts with what the developers that worked on the PS3 in that forum thread were saying about pixel shaders on PS3? Or you mean that they could use FP32 if they used the SPU's for it and that is separate from the GPU doing pixel shaders in FP16?

Oh and I can tell you why Nvidia gimped FP16 in the 1080, as they want to sell those Titan cards as it was eating into those cards sales with the Maxwell 9XX series strong FP16 performance :p funny that it will be AMD that force their hand to include strong FP16 performance again in their 11XX cards.

That's correct, SPUs don't have native fp16 support.
 
Okay so if it using the X2 or something close to it and 16fp. What kind of performance are we looking at here in terms of TF?

Parker itself (the current official name for X2) gets 750GFlops in FP32, 1.5TFlops in FP16. It's unknown exactly how much game code can be FP16 (and it would vary wildly game to game), but speculation puts us at somewhere between 20%-50% being possible in FP16. I don't think that translates exactly to up to 1.12TFlops, but it should perform a decent amount better than the 750 number indicates.
 

wwm0nkey

Member
Parker itself (the current official name for X2) gets 750GFlops in FP32, 1.5TFlops in FP16. It's unknown exactly how much game code can be FP16 (and it would vary wildly game to game), but speculation puts us at somewhere between 20%-50% being possible in FP16. I don't think that translates exactly to up to 1.12TFlops, but it should perform a decent amount better than the 750 number indicates.

Nice so we could be looking at something quite close to XB1 which is 1.3TF right?
 
Nice so we could be looking at something quite close to XB1 which is 1.3TF right?

In pure flops? No, that would be unlikely. It's possible in this type of form factor but it's likely too expensive for what Nintendo wants to charge.

But Nvidia typically has better tools and software that end up getting better performance out of their hardware, at least on PC (which is apparently where we get the whole "Nvidia flops are better than AMD flops). We don't know if that will be the case on a console though.

So we really don't know what the real world performance will be, but it's likely much closer to XB1 than Wii U.
 

Latimer

Banned
In pure flops? No, that would be unlikely. It's possible in this type of form factor but it's likely too expensive for what Nintendo wants to charge.

But Nvidia typically has better tools and software that end up getting better performance out of their hardware, at least on PC (which is apparently where we get the whole "Nvidia flops are better than AMD flops). We don't know if that will be the case on a console though.

So we really don't know what the real world performance will be, but it's likely much closer to XB1 than Wii U.
I couldn't ask for much more from a handheld.
 
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