|
|
Have a fun! Enjoy!
(10-30-2008,
04:03 PM)
|
#153
Originally Posted by Ploid 3.0:
It was. Eventually... http://it.youtube.com/watch?v=nGV7A6KKmRc |
|
(10-30-2008,
04:06 PM)
|
#155
Originally Posted by Rapping Granny:
But it will move LOLs and that is what this generation needs the most. |
|
(10-30-2008,
04:19 PM)
|
#161
Originally Posted by raYne:
The gift of . |
|
Member
(10-30-2008,
04:20 PM)
|
#162
Originally Posted by Threi:
No, PS3 is a splendid system. I will enjoy it to the fullest extent. If PS4 turns out to be some waggle shit I will just concentrate on my other interests (computers, movies etc). Not so bad actually, maybe then I can get that lens I want. ![]() |
|
notag
(10-30-2008,
04:22 PM)
|
#164
Well i guess thats win/win for everyone then. People who dislike it can do something else and those that do can explore creative new ideas without it being dismissed as "waggle shit" constantly until they are discouraged to do so and delve back into the "safe traditional" route of development. The industry can actually have a chance of regrowth
![]() |
|
Member
(10-30-2008,
04:25 PM)
|
#165
Originally Posted by Ploid 3.0:
If they don't actually "force" it as the standard controller it will end being a gimmick with little or no support, so if they want to do something with it, it should be included with the console. |
|
Member
(10-30-2008,
04:28 PM)
|
#166
Originally Posted by Threi:
let's hope so, I've always wanted the PC to dominate again. |
|
notag
(10-30-2008,
04:32 PM)
|
#167
Originally Posted by herod:
This gen has bugged me in that the elitist gamers refuse to put down money on top-of-the-line gaming experiences, but still claim to be top-of-the-line enthusiasts. If you are gunna act elitist have the $2000 rig to back it up. ![]() |
|
Member
(10-30-2008,
04:38 PM)
|
#169
I have used different ultrasound distance meters and they were all horribly inaccurate. They also don't work in noisy environments. I've since switched to laser distance meters and they work fantastically, but at about 10x the cost. I just don't see ultrasound working very well for gaming even if combined with other inputs.
|
|
(10-30-2008,
04:39 PM)
|
#170
Originally Posted by Aegus:
That is pretty funny, but not as funny as the people who promised to quit gaming if waggle won. |
|
shitonmychest57
(10-30-2008,
04:40 PM)
|
#171
Originally Posted by herod:
Yeah, It's a good job that the PC is immune to stupid game control methods. What's next Sony? A game controller with 100+ buttons that was originally designed to word process with? |
|
The savior is back
(10-30-2008,
04:42 PM)
|
#175
Quote:
yeah, this basically - if they release it and it doesn't do to expectation then they might not look at new control ideas/schemes. I don't want Three Wii's next gen, but i do want Sony to step up with some new ideas. they had something like the two part controller at the Sony Expo in Odaiba, it was a bit more basic than this (and was linked to Ps2's) but there were some interesting (if badly executed) demos on show. I'd prefer they just left it for now - it would also encourage better support to bundle it with a new machine. if EVERYONE has one packed in then -everyone- has access to one, no need to go out and buy one, etc. Your target audience is everyone with a machine rather than everyone who went out and bought another add on - that's a huge difference right there. |
|
"GAF's biggest wanker"
(10-30-2008,
04:43 PM)
|
#176
Originally Posted by gofreak:
This is also a post-Guitar Hero/Rock Band world where gamers have shown they're quite willing to buy expensive peripherals that ultimately work with only a very limited set of games, midstream in a platform life cycle. The introduction of the original DualShock is almost a classic example by now of a successful mid-generation launch of a new peripheral. Would you say the buzz around the PS2 was blunted by the fact that it only had an improved version of the DS packed in? Even Eyetoy did rather well for itself when it was first introduced. Mid-generation launch of a peripheral isn't really a source of concern by itself. It's always going to be about whether you've got a compelling use case that can be readily complemented with compelling content. That's what is going to dictate when you can launch, not whether you can pack it in with every console unit. |
|
Member
(10-30-2008,
04:43 PM)
|
#177
Originally Posted by TAJ:
i'm not calling Sony copycats, i'm correctly pointing out that they have to work around other people's patents... and as i said, if this works well, GOOD. i like wii controls, i'd love to see them being used by the 360 or PS3 as an option. |
|
Member
(10-30-2008,
04:45 PM)
|
#179
Originally Posted by Burai:
yep, and waggle failed to topple that. one day these console manufacturers will learn that perfection has already been achieved. |
|
The savior is back
(10-30-2008,
05:15 PM)
|
#182
Quote:
and despite its success , how many titles supported it? 10? 20? i'm not denying you can sell an add on mid launch, but for something that you'd hope would move your platform potentially in a different direction, i'd have thought you'd needed a much wider catchment. And that catchment would/could/should ensure more ideas and software that support the new peripheral. I'm not sure the ps2 DS is a good example, it's fundamentally the same controller, it was supported by -every- game by default on the basic level. |
|
Member
(10-30-2008,
05:32 PM)
|
#187
realistically, I wouldn't mind a game controller that can do proper motion controls instead of the imprecise Wii (let's wait and see how Motion+ helps it), but this looks like crap. I think they should try to do more face tracking stuff using the PS eye, or even break out that other patent a while back of a controller than goes in the palm of your hand and fits like the underpart of a glove.
|
|
Have a fun! Enjoy!
(10-30-2008,
05:33 PM)
|
#188
Really curious to see the actual design of this. I notice the sticks are placed simmetrically in the faceplate used to link the two parts together.
But I have no idea how a faceplate that thin can host all the required innards. Unless they plan to use the PSP stick. Which would suck tremendously. |
|
GAF's Bob Woodward
(10-30-2008,
05:35 PM)
|
#189
Originally Posted by TTP:
SCEJ have a couple of patents from last year that have more...stylish..controller designs. Of course, they're not in any way related to this, but still interesting I guess. One looks like a ipod nano stick or something, the other is a circular controller to fit in the palm of your hand. |
|
(10-30-2008,
05:38 PM)
|
#190
Originally Posted by Count Dookkake:
If every console has waggle next generation...... goddamnit they probably will. |
|
Member
(10-30-2008,
05:41 PM)
|
#194
Originally Posted by herod:
If waggle is the only option in the next generation, I'm definitely going PC. I don't say that in a bitter baby temper tantram kind of way; I simply want to have a traditional option. A lot of the time, I'd rather just hit a button to make a character jump than wiggle a controller from side-to-side. Also, look at the size of the balls on that controller!! |
|
"GAF's biggest wanker"
(10-30-2008,
05:46 PM)
|
#195
Originally Posted by DCharlie:
Quote:
Quote:
|
|
Member
(10-30-2008,
05:49 PM)
|
#197
I'll buy it, if it works good and with enough games. Bring on more motion controls!
And the people making fun of this remind me of the people making fun of the Wiimote when it was first unveiled, "LOL. It looks like a remote control! That will never sell." Last edited by beef3483 : 10-30-2008 at 06:04 PM. |
|
GAF's Bob Woodward
(10-30-2008,
06:00 PM)
|
#200
For reference, here are some pics from two japanese SCE patents from last year. They're NOT related to this patent, but they are an insight into some of the stuff they work on, I guess.
First one (no idea what it's application is exactly): ![]() Second one: ![]() ![]() This one's kind of interesting..looks like it has 4 buttons on one side, and thumb tracker for analog motion on the other, and two triggers on the side. It has other functionality, but I can't read the patent text. This kind of design could be interesting as a design for the one-handed controller in the OP - could incorporate the LED array so that the whole controller glows as a sphere etc. - although it would trade some functionality for simplicity (chiefly that you can't have two thumb trackers and a set of buttons available all at once..it's either two thumb trackers or two sets of buttons or one of each at any one time) Last edited by gofreak : 10-30-2008 at 06:05 PM. |