Burai said:Yeah, I bet Nintendo are fucking kicking themselves.
I guess we'll find out in about 15 years or so. If waggle has the legs to last that long.
Burai said:Yeah, I bet Nintendo are fucking kicking themselves.
Azelover said:A sound wave detection? That seems like it would be a battery drain
Dragona Akehi said:Uh guys? This actual product is not going to look anything like what is in the patents. They do this to be specifically obscure. Remember Nintendo's wiimote patents? Yeah.
Panajev2001a said:All the detection magic is performed by the PSEye (visual and audio-wave signals) which is connected to and powered by the PS3 .
People (including me) have been saying that since the first page. But reality is much more boring than LOLZ DILDO.Dragona Akehi said:Uh guys? This actual product is not going to look anything like what is in the patents. They do this to be specifically obscure. Remember Nintendo's wiimote patents? Yeah.
Dragona Akehi said:Uh guys? This actual product is not going to look anything like what is in the patents. They do this to be specifically obscure. Remember Nintendo's wiimote patents? Yeah.
Second one:
majortom1981 said:I think nintendos way of doing this is better. Have the camera on the controller and the leds on the tv .
Sonys way seems that a stationary camera will have a harder time keeping track of leds in motion then having the camera in motion and stationary leds.
Hellraizer said:
Somnid said:
This one speaks for itself.
Fuck, not that fucking disgusting gif again. Edit that out, someone was banned once from using that shit as an avatar.grenks said:
grenks said:
Somnid said:
This one speaks for itself.
Tsk tsk. Don't try to bring common sense to the anti-Sony fanboys. It's not compatible!Dragona Akehi said:Uh guys? This actual product is not going to look anything like what is in the patents. They do this to be specifically obscure. Remember Nintendo's wiimote patents? Yeah.
pcostabel said:How is that? The two are completely equivalent. If anything, moving the camera means the background is going to change constantly and it makes harder to isolate the leds. But since the camera is only sensitive to infrared, that is not a problem.
Who says they can't use it in conjunction with gyroscopic technology to use as a pointer. I'm using a gyroscopic mouse with my PC right now and it doesn't any LEDs or cameras. It doesn't even need to know where the monitor is.road2serfdom said:They are not at all equivalent. Nintendo's way, you move your wrist 0.1 of a degree and it appears as a signfificant shift in the dots of the sensor bar picked up by the camera. Ever used a video camera and not held your hand steady? Sony's way you move your hand 0.1 degree and even a 50 megapixal 200fps camera would not to pick it up consistently. Sonys way might work for waggle but it is useless as a pointer. So no Conduit or Metroid Prime 3 type control.
Camera in the hand is so much better. Imagine a video camera in your hand with a dot on a white wall. Twist your hand a tiny bit and the dot the camera 'sees' moves dramatically across its virtual screen. Now imagine a camera that can be 200fps and cheap because it is not a real color camera like the eyetoy but only needs to "see" two infared dots. So now the camera sees magnification of you tiny movements at 200fps and sends info over Bluetooth at 200-300 fps. That is the kind of precise control that I don't think a gyroscope could match, certainly not an affordable one.saunderez said:Who says they can't use it in conjunction with gyroscopic technology to use as a pointer. I'm using a gyroscopic mouse with my PC right now and it doesn't any LEDs or cameras. It doesn't even need to know where the monitor is.
I beg to differ. Gyroscopic mouses shit all over the Wiimote for accuracy as a pointer. I use the Logitech MX Air with my 42" LCD and I can consistently hit hyperlinks, window trimmings etc. The only issue they have is they lack orientation, which is something could be fixed with a complementary IR system.road2serfdom said:That is the kind of precise control that I don't think a gyroscope could match, certainly not an affordable one.
Wired said:
Doesn't look too comfortable
That's amazing.Somnid said:
This one speaks for itself.
Wired said:
Doesn't look too comfortable
herod said:I guess we'll find out in about 15 years or so. If waggle has the legs to last that long.
Who comes up with this shit? Yes I absolutely have enough space in the living room, and balls of steel to perform something like this. Also my floor is made of grass so I won't feel much pain if I fall on it.Somnid said:
This one speaks for itself.
Burai said:Do you really believe 15 years to be a fair period of time to judge how successful an idea is? That's three console generations. By your "logic", the NES was a flop and a fad because the PS2 wasn't doing 8-bit 2D sprite-based games 15 years later.
Rlan said:Damn that's ugly.
Reminds me of the Existenz controller for some reason.
Somnid said:
This one speaks for itself.
I didn't even notice that the first time I looked. Good job, Sony.Falagard said:Haha, OMG he has remotes attached to his feet!
Hellraizer said:Who comes up with this shit?
.
Just don't forget to take them off when you go out!Falagard said:Haha, OMG he has remotes attached to his feet!
"Players are urged to face the screen, either by themselves or with friends, as they grasp their wands firmly in one hand. With gentle or vigorous motions, players then wave their wands back and forth to elicit a response from the game. A camera is trained on the action, and records the movement of the balls and wands as they are waved back and forth in front of the screen. Occasionally, players will be urged to snap their wands and balls together, to create a pair, which then has greater functionality."