Knights in the Nightmare is a strategy RPG from Sting Entertainment, the fourth episode of the Dept. Heaven saga (other titles in the saga include Yggdra Union: We'll Never Fight Alone and Riviera: The Promised Land, both released for PSP and GBA).
Website: Official Knights in the Nightmare Website
Genre: Strategy RPG
Rating: T for Teen
The Island of St. Celestina is said to have once been a paradise for the angels..
Atop the cliffs facing the northern shores of St. Celestina, a beautiful old castle still stands.
This castle's name is Aventheim.
Named the "Palace of Profound Knowledge" in an ancient tongue, this massive fortress was constructed by a sage a milennia ago. Even now, as the age of glory and prosperity slowly fades, Wilmgard, the Lion Hard King, rules the castle with the twelve knight orders that serve him.
However, St. Celestina will fall into a nightmare, and the only light upon the old castle comes from the eerie luminance of an evil moon...
* Incorporating strategy RPG, real-time strategy, and shooter elements, you've never experienced a game like this. Control a Wisp with your stylus and activate the souls of deceased knights to aid you in destroying foes on the map. Enemies fire bullets in multiple directions, making it vital for players to master the unique touch controls
* Find and recruit the ghosts of seven different classes of knights from your kingdom, and learn of their pasts, hopes, dreams, and untimely deaths. Sacrifice their souls to one another to balance their skills and create your ultimate party
* This twice-told legend entangles you in a dark and brooding tale that is simultaneously examined through events both past and present. Complete the adventure to unlock the ability to play through the game with a new narrative twist, placing the antagonist in the starring role
Japan: September 25th, 2008
North America: June 2nd, 2009
Europe: -
Trailer
Tutorial Video (Part 1)
Tutorial Video (Part 2)
Tutorial Video (Part 3)
GameTrailers Preview
IGN Videos (Some may contain spoilers)
Game Informer: 7/10
GamePro: 7/10
EDGE: 6/10
Nintendo Life: 8/10
Destructoid: 8.2/10
RPGamer: 4.5/5.0
RPGFan: 82/100
IGN: 8.8/10
Nintendo Power: 8/10
EVERY PREMIUM BOXED LAUNCH COPY WILL INCLUDE THE CD, AND THE ART BOOK IS A PRE-ORDER BONUS AT PARTICIPATING RETAILERS
-To hear sample tracks from the CD, please visit the official website linked in the Basic Info.
-Art Book Samples: 1 | 2 | 3 | 4
I have no idea what's going on in this game! I've seen videos and images, and I still don't get it! What's the deal?
Take it from good ole NichM: "It's simple, though. Knights really isn't too different from the other stylus-driven bullet hell strategy RPGs out there."
No, seriously. Can you help me understand the game anymore?
Going into all the aspects of the system would make this OP much longer than any other OP out there, and I don't think you want that (AKA partial laziness on the part of myself, but it seriously has a lot of stuff to go into). Your choices are to visit the website and/or watch the tutorial videos listed above. If you have a Wii, though, Atlus has a demo on the Nintendo Channel that goes through a tutorial of some of the basic mechanics. It's a limited time demo, so get to it ASAP! For GAF impressions, please visit the Japanese version thread. It doesn't have too many people posting about their experiences (mostly just sprsk and kiryogi), but any information is better than zero.
Do I get to play the role of any of these cool looking characters?
Nah, you control the mighty powerful WISP! But it's ok, you can still control all the characters, plus dodge bullets shot from enemies with ease!
Anything else I should know about?
Yes! Being that this game was developed by Sting, it includes a tiny easter egg. If you have Yggdra Union: We'll Never Fight Alone for GBA, and plug it into your GBA slot (this only works for original DS models and the DS Lite), you'll have Yggdra giving you the tutorial.
*Credit for banner and other non-official images to my friend Idun, who is hoping to be approved for GAF one day. Please PM me for anything you feel should be included in the FAQ.