miladesn said:Somebody tell these guys to bring DeathSmiles to EU too ;_;chandoog said:The Rising Star Games twitter is doing even more mad teases at the game right now
Come on official announcement !
NonexistentK said:i hope it's based on the Japanese version of the game.
that's up to cave though, right?Tain said:Good for Europe. Hope it has the original timing!
why can't they just fix the slowdown parts & make euro gamers happy. is it too hard technically?Chiaroscuro said:Do you really think they will throw away all the translation work already done for the US release? Sorry, you need the Japanese version itself.
that's up to cave though, right?
This.NonexistentK said:i hope it's based on the Japanese version of the game.
Thursday 28th October 2010: Rising Star Games today confirmed it is partnering with CAVE to bring Deathsmiles to Europe on the Xbox 360. The first opportunity for fans to try Deathsmiles will be at this months London MCM Expo.
Deathsmiles is a side-scrolling shoot-em-up that went into arcade operation on 19th October 2007. Unlike other shooting games, Deathsmiles is designed with a left/right shooting mechanic, surrounding you with enemy units and gunfire from both sides of the screen.
Featuring three different game modes: Arcade (original Arcade game), Xbox 360 (Arcade conversion) and Version 1.1 (conversion designed specifically for the Xbox 360), Deathsmiles also features a two-player co-op mode, where players can take up the challenge with a friend at home or via Xbox LIVE. With variable difficulty options on all modes catering for newcomers and veterans, the European version of the game also includes the Mega Black Label pack: an expanded version of the game with a range of special features, an additional stage and an extra playable character.
We are ecstatic to be able to team up with CAVE and bring Deathsmiles to market, enthused Martin Defries, managing director, Rising Star Games. It is an honour to work with a developer of such renown in the shoot-em-up genre and we are very excited that European gamers get a chance to experience their unique form of arcade action.
Makoto Asada, producer on Deathsmiles, added: CAVE is excited to be working with accomplished publisher Rising Star Games to bring the thrill of arcade shooters to a new audience. CAVEs particular brand of shooting games is slowly but surely making its way to the west and we are proud to be bringing one of our strongest titles, Deathsmiles, out across Europe with their help.
Deathsmiles will be released throughout Europe in early 2011, courtesy of Rising Star Games http://www.risingstargames.com.
Yea, faceplate is useless now but the soundtrack is worth it.Hypertrooper said:Wait a second. I'm not dreaming, right? RIGHT? Thats the news of the day. I hope the first press will get a limited edition like the US version(with a soundtrack would be nice).
Windia, an 18-year-old girl living in London, mysteriously vanishes after being drawn into a flash of light.
I respect the composers they hired for all the nice arrangements, but honestly I prefer the OST.LiK said:Yea, faceplate is useless now but the soundtrack is worth it.
Land of the free, America Fuck Yeahdanmaku said::lol
In the US the game came out with LOLIS written all over it but in Europe they have to adjust the age?
I'll remember when I see dirty Windia fanart from Europe, I guess we should be fine with it. :loldanmaku said::lol
In the US the game came out with LOLIS written all over it but in Europe they have to adjust the age?
I'm actually glad they did this. Not a big fan of the lolis.danmaku said::lol
In the US the game came out with LOLIS written all over it but in Europe they have to adjust the age?
danmaku said::lol
In the US the game came out with LOLIS written all over it but in Europe they have to adjust the age?
supernatural games are the bestLiK said:well, changing the number doesn't change their designs or original intent
Well, me neither, but they're not really getting rid of them by lying about their ages :lolhipgnosis said:I'm actually glad they did this. Not a big fan of the lolis.
I love those :lol_dementia said:supernatural games are the best
"she's like 600, i swear"
Well yeah, but I'm just glad their marketing isn't as aggressive as Aksys' when it comes to lolis. :lolTranced Shadow said:Well, me neither, but they're not really getting rid of them by lying about their ages :lol
In the japanese version Arcade Mode was pretty close to the PCB and the 360 Mode was faster. In the NA release they sped up both Arcade and 360 Mode so neither of those were close to the Arcade original.Llyranor said:Is it only 360 mode that changes the timing, or does Arcade mode as well (NA version)? I haven't noticed the difference much between them.
I enjoyed it. I'm far from a Cave shooter afficianado, but I did have fun with it. My only complaint is when playing the game 2-players only the first-player gains achievements. My biggest lure for getting my friends to play with me was quickly thrown out the window. :lolhipgnosis said:So what was US GAFs' general consensus with Deathsmiles? You guys enjoyed it? How is it compared to other Cave titles?
Uh, why don't you just let your friend be player 1?DJ Lushious said:I enjoyed it. I'm far from a Cave shooter afficianado, but I did have fun with it. My only complaint is when playing the game 2-players only the first-player gains achievements. My biggest lure for getting my friends to play with me was quickly thrown out the window. :lol
'Cause I need those sweet, delicious achievements, too!_dementia said:Uh, why don't you just let your friend be player 1?
I keep forgetting different things have different value to different peopleDJ Lushious said:'Cause I need those sweet, delicious achievements, too!
I'm not discounting the fun of playing with friends. My friends, however, just don't seem to value side/top-scrolling shooters._dementia said:I keep forgetting different things have different value to different people
playing a fun game with a friend is its own reward to me
*shrugs*