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Valve announces DotA 2

Archie

Second-rate Anihawk
http://gameinformer.com/b/features/archive/2010/10/13/dota-2-announced-details.aspx

Editing in info ASAP:

DotA-Allstars' roster of 100+ heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player.

A few things will make significant differences to players making the transition. Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation. Dota 2's integrated voice chat is a huge step up from having to set up your own Ventrilo server, and the speed of voice communication is very nearly a requirement for a game as team-focused as DotA.

AI bots will take over for disconnected players, and will be available to play against in unranked training matches as well. However, don't get your hopes up for a full-fledged single-player game, though. Johnson says, "Our goal with the AI is just that their experience isn't destroyed just because one person couldn't finish the game."

The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company's backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve's tools when Dota 2 launches in 2011.

Valve believes that the solution to the huge barrier to entry is threefold. The first, obvious solution is to have excellent skill-based matchmaking for both individuals and teams. Valve believes that the work going into Steamworks for Dota 2's release meets that requirement. Second, interactive guides will allow players to do more than just read a guide for their favorite hero that has been deemed helpful by the community at large. Valve plans to allow guide-makers to tie their work back into the game by doing things like highlighting suggested item purchases or displaying useful information during a match.

Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn't entirely decided on the specifics of how newbies and coaches will be matched up, but once they're together a few things happen. The coach sees the pupil's screen, and gets private voice and chat channels to communicate with them. The coach probably won't be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.

tl;dr

*Everything from DotA is coming over
*AI bots take over disconnected players
*Uses Source engine, Steamworks
*Not being a dick will improve your standing in the community
*Interactive guides and coaching system to help newer players
*2011 release


Art:

dota2_onesheet_bloodse669i.jpg
dota2_onesheet_linagu9h.jpg
dota2_onesheet_morphli069l.jpg

dota2_onesheet_drowran9us6.jpg
 

Hugbot

Member
Still a little shocking even though we knew it was coming. The site is chugging for me, are there screenshots yet?
 

ultron87

Member
And the League of Legends and Heroes of Newerth guys are like "Fuuuuuuuuuuuuuuuuuuuck".

Though from that description it sounds more like Dota: Source than a true sequel.
 
A few things will make significant differences to players making the transition. Dota 2 uses Valve's Source engine, so the game is much prettier. Source itself is getting a few upgrades, including improved global lighting and true cloth simulation. Dota 2's integrated voice chat is a huge step up from having to set up your own Ventrilo server, and the speed of voice communication is very nearly a requirement for a game as team-focused as DotA.

Nice!

The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company's backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve's tools when Dota 2 launches in 2011.

:O
 
Short Details are like:
- Source Engine
- The game remains almost completly unchanged, despite the engine change
- all 100+ heroes are available from the beginning
- Voice Chat integrated
- Bots take disconnected players spot
- Single Player training mode with bots
 

ultron87

Member
Also, it is weird that they are calling it DOTA 2 and not Defense of the Ancients 2. I guess the acronym is more recognizable anyway.

Was there any legal matters with who has the rights to the name? Because the guy Valve hired, Icefrog, didn't create the original DotA. Unless I'm horribly mistaken.
 

duckroll

Member
Interesting:

The bulk of innovation in Dota 2, however, is ancillary to the gameplay itself. Valve is upgrading Steamworks (the company's backend technologies for matchmaking and other gameplay and community-related things) to allow them to create in-game rewards for participating in the Dota 2 community. The idea is to have everything a player does in or out of game tie back into their online identity. Like the improvements to Source, the Steamworks upgrades will be available to third-party developers who choose to use Valve's tools when Dota 2 launches in 2011.

At a basic level, posting useful feedback or participating in constructive discussions on the forums will contribute to your standing in the community in a visible way. Valve doesn't have the specifics on how this will work nailed down yet. Will you get points that contribute to a visible ranking, like a Gamerscore? Will your posts need to be recommended by other community members to count for anything? What counts as a constructive discussion? These questions are all being actively explored at the moment. Valve assures us that the designers have a slew of awesome ideas for how to implement rewards in a way that’s visible to the rest of the community, but there are no details to announce yet. "When we talk about this identity that exists inside and outside the game, we don't think we're anywhere near it with what exists on Steam right now," Johnson admits.

If this was just about getting points for posting comments, though, we wouldn't waste your time by telling you about it. Dota 2 goes much farther than that. Everything from unlocking new skins for your favorite hero to getting a unique title for writing a strategy guide is on the table. Valve has ambitious plans (for which, again, there are no specifics to share) to host everything themselves and provide the best framework for the community to interact with each other. The idea is to reduce the social friction inherent in having to dig around a bunch of different fansites and wikis to find what you're looking for.
 

eznark

Banned
Xater said:
The death of LoL and HoN?
LoL is free (and simplified) so it'll probably stay alive. I don't see any reason for people to stick with HoN over this though?

Can't wait!
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
I want to know more specifics about any anti-douche implements being put in place.
 

Cirruss

Member
Holy crap I just saw the pictures of the characters at that link.

Since it is running on the source engine, it wouldnt surprise me if the characters did look like that up close.
 
Surprising that they're just calling it DOTA 2, but it sounds like it will probably end up being the best version of the game. I never really got into DotA but then again I never really tried that hard to learn it.
 

DaBuddaDa

Member
Poor Heroes of Newerth is going to be completely redundant now :lol

Scythesurge said:
Surprising that they're just calling it DOTA 2, but it sounds like it will probably end up being the best version of the game. I never really got into DotA but then again I never really tried that hard to learn it.
I suspect this will be like what Valve did to Team Fortress -> TF2.
 

Concept17

Member
Tryckser said:
Short Details are like:
- Source Engine
- The game remains almost completly unchanged, despite the engine change
- all 100+ heroes are available from the beginning
- Voice Chat integrated
- Bots take disconnected players spot
- Single Player training mode with bots

Voice chat will make a big difference I think.
 
duckroll said:
Interesting:
Yeah, I think that sounds pretty interesting. Here's hoping it's not based off of some 'is this helpful' thing, or the DotA2 forums would just get spammed with threads requesting that people click the "this is helpful" button on their post.

Incentives for writing guides is pretty neat-o.

If Valve can actually use Steamworks incentives and matchmaking to turn the DotA community into something non-shitty, they'll have pulled off one of the biggest miracles in the history of gaming.
 

Darklord

Banned
Where the FUCK is Episode 3? Seriously, it's like they just want to release everything instead of that. "Quick! We're out of games! Make L4D2! And another portal! A full sized one! And...buy DOTA and make that too!"

I dunno, it's hard to image this working. DOTA is a mod for a blizzard game, will people really move over from Battle.net to steam and pay for it too? Well, I guess valve are the masters of turning mods into full games so I guess if they can't do it, no one can.
 

Ceebs

Member
Sounds like Valve is really going to be pushing community building with this game. The in game guides sound very cool. Sorta like real time user created hot-tips if I read that correctly. If they can solve the issue of DOTA having the worst online community in all of gaming that will be an accomplishment of the ages.
 
coaching mode sounds a very good idea to get new players into the game:
Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn't entirely decided on the specifics of how newbies and coaches will be matched up, but once they're together a few things happen. The coach sees the pupil's screen, and gets private voice and chat channels to communicate with them. The coach probably won't be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.
 

zoku88

Member
ultron87 said:
Also, it is weird that they are calling it DOTA 2 and not Defense of the Ancients 2. I guess the acronym is more recognizable anyway.

Was there any legal matters with who has the rights to the name? Because the guy Valve hired, Icefrog, didn't create the original DotA. Unless I'm horribly mistaken.
I'm pretty sure they don't have the rights "Defense of the Ancients" name.

They have the rights of the "DOTA" name though.
 

webrunner

Member
Single map? I understand why the original was only one map (that's how mods worked in Warcraft 3) but for a stand alone game to just have one map? That seems.. ill-advised.

Also: Cloth simulation? Think they'll backport that to TF2? Imagine the hats/misc items!
 
Darklord said:
Where the FUCK is Episode 3? Seriously, it's like they just want to release everything instead of that. "Quick! We're out of games! Make L4D2! And another portal! A full sized one! And...buy DOTA and make that too!"

I dunno, it's hard to image this working. DOTA is a mod for a blizzard game, will people really move over from Battle.net to steam and pay for it too? Well, I guess valve are the masters of turning mods into full games so I guess if they can't do it, no one can.

:lol
 
I'll try it because it's Valve but not sure this is for me.

SteamWorks as a third party tool set is seeming smarter and smarter as they improve it. Such foresight.
 

Shanadeus

Banned
Will it be free too?

ultron87 said:
Also, it is weird that they are calling it DOTA 2 and not Defense of the Ancients 2. I guess the acronym is more recognizable anyway.

Was there any legal matters with who has the rights to the name? Because the guy Valve hired, Icefrog, didn't create the original DotA. Unless I'm horribly mistaken.
Yeah, what happened with that?
I thought it was a big deal.
 
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