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Member
(07-10-2012, 05:43 AM)
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Dyad (PSN) |OT| - Psychedelic Sensory Overload
#1
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![]() Metacritic | Gamerankings
![]() Shawn, when not showing the game off at Comic-Con, will be in the thread throughout the week answering questions. If he deems you worthy, you might get a copy of the game a whole week early. So think before posting "why no has demo now?"
Last edited by kassatsu; 08-26-2012 at 04:16 AM.
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(07-10-2012, 05:52 AM)
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#9
Love the vibe of this game.
It reminds me a lot of Rez. Is this game the result of synesthesia in anyway? Also, it's my birthday on 18th July, in case anyone feels like gifting me this <3
Last edited by Jonnyram; 07-10-2012 at 06:00 AM.
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Member
(07-10-2012, 05:58 AM)
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#18
Shawn, I was watching a vid/interview where you said that the game was inspired a lot by what you read. I was wondering if you could say the same for your life experiences and if so I think it would be interesting to see how you tied them in or used them for inspiration.
this too |
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Member
(07-10-2012, 06:01 AM)
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#21
I just watched the gameplay video and I have no idea what you should be doing.
What icons I should be going for? Are there any to avoid? Is the objective to gain "ludicrous-speed" into plaid in the shortest amount of time? And, while probably not, I'll ask anyway. Is there an option to import your own songs and make tracks of it? |
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Member
(07-10-2012, 06:02 AM)
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#23
This is probably what it looks like when you go past ludicrous speed. I can't wait.
Last edited by Poyunch; 07-10-2012 at 06:18 AM.
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Member
(07-10-2012, 06:06 AM)
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#27
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Dyad Developer
(07-10-2012, 06:12 AM)
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#31
Hey guys. I'll answer all (most?) of these questions tomorrow. I have to send out a million review codes tonight and I won't have time to respond and award codes tonight. Keep asking though, it won't hurt when the question was asked, and if a good question gets asked twice I'll take the first one =)
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Junior Member
(07-10-2012, 06:15 AM)
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#34
Questions: -The game has difficulty selection? or only the difficulty increases progressively when you advance through each stage? In a rank from 1 to 10, what rating would give to the difficulty of this game?
-There will be an option (or on the future) for use your own music (or to create it) to generate new levels?
Last edited by blackgandorf; 07-10-2012 at 07:05 AM.
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Junior Member
(07-10-2012, 06:21 AM)
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#38
Hey Shawn, I'm a fellow developer of synesthetic games and am really interested to check out Dyad. I'd love if you could explain a bit more about the technical process that goes into making a game like this.
Did you make your own engine or use an existing one? What kind of methods did you use for generating the graphics? How do you tackle the issue of quantizing game events to musical time, or is this a part of Dyad's aesthetic at all? Any other tidbits you could provide into the development would be much appreciated as well :) |
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(07-10-2012, 06:21 AM)
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#39
So good. PSN killing it with the games lately, and future ones.
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Member
(07-10-2012, 06:33 AM)
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#44
Question: It's quite clear, based on the reactions that I've seen thus far, that DYAD is a beautifully hypnotic title that appears to cause jaws to drop (just what I'm looking for). What lasting impressions do you hope to create? Or rather, what do you want the gamer to take away after playing the game? Are you aiming for the emotional highs that have typically come from developers like 'thatgamecompany', strictly multisensory stimulation that hits a player right in the amygdala, or are you looking to pave a unique path through a combination of the two? (I am aware that there's definitely a challenging arcade/puzzle-style game here, and that DYAD isn't just a nice coat of paint with a unique rhythmic style.)
And one quick side-question: Could you reveal to us any of your influences that weren't directly tied to level titles in the game, or that weren't immediately recognizable? I'm honestly quite interested. Looking forward to the game, and thank you so much for giving us the Q&A opportunity.
Last edited by NJShadow; 07-10-2012 at 07:25 AM.
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Member
(07-10-2012, 06:53 AM)
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#47
This looks like the best psychedelic feast since Space Giraffe!
My question is, was it difficult to get this through the approval process passing epilepsy tests? Did you have to make any alterations to the visual design of the game to get it through? I'll be buying this anyway... looks great! |
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(07-10-2012, 06:53 AM)
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#48
Yes, the demo is LEET MB.
1337 MB. Appropriate size is appropriate. |
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Member
(07-10-2012, 06:57 AM)
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#50
What was your main inspiration for creating this game?
The game looks really great and I seriously do wish you success with the game. It's easily one of the most original PSN titles I've seen for a while.
Last edited by Cisce; 07-10-2012 at 08:14 AM.
Reason: Added a little more
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