You may remember that a month ago Irrational's Art Director, Design Manager, Senior System Designer, Director of Product Development, and a Writer left Irrational.
Well, it seems that now their Combat Design Director and A.I. Lead have left and went to Microsoft.
Their resumes imply that their new project is something secretive.
Update:
A level design and senior software engine have also left at about the same time.
One of them listed what they did more specifically:
Well, it seems that now their Combat Design Director and A.I. Lead have left and went to Microsoft.
Their resumes imply that their new project is something secretive.
Update:
A level design and senior software engine have also left at about the same time.
Source: https://twitter.com/supererogatory/status/259416292161888256Superannuation said:Two more Irrational departures: http://j.mp/R8TW4M and http://j.mp/Rb9Zgf . (thanks Manuel)
One of them listed what they did more specifically:
Senior Software Engineer
Irrational Games
Privately Held; 51-200 employees; Computer Games industry
January 2010 – August 2012 (2 years 8 months) Quincy, MA
Bioshock Infinite (PS3, Xbox360, PC)
Spearheaded Floating World technology. Achieved city-in-the-sky design goal by updating engine to support dynamically moving city blocks. Areas affected include: collision, physics, culling, volume light maps, AI path finding, AI behaviors, player mechanics, weapons, effects, cameras, flexible bridges, audio, and sound propagation. The technology was further leveraged for flying vehicles and elevators.
PS Move controller integration and development of effective first person controls.