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DRIVECLUB INTERVIEW Q&A

maverick40

Junior Member
Pretty straightforward interview by PlayStationer.net at E3 but there is some interesting information that makes me excited for the game.

What is the slowest car in the game? Is the game solely focussed on super-fast cars?

We haven’t announced the slowest car in the game yet. The game will have everything from hot-hatches to Super and Hyper cars. Of all the cars we’ve announced so far, the slowest would be the Mercedes AMG A45, which goes from 0-60 in 4.5seconds…

Would you classify the game as arcade or simulator? Will it appeal more to car enthusiasts or will anyone have the ability to pick up and play?

Hopefully both. We’ve focussed on developing a handling model which will deliver an authentic racing experience. At the same time, we want people to just be able to pick up the game, jump in and have fun and because of this, the handling model will be accessable. The game however is deep enough to allow the more dedicated players the ability to shave off those miliseconds on lap times by getting the right breaking points, focussing on hitting the apexes, understanding their cars and following the right racing line.

Are there any real tracks in the game or are they all fictional? Any off roading?

No offroading. Tracks are based off real locations but tweaked to a point where we’ve used DEM data to get the correct geometry of the landscapes of the particular areas. We are aiming to capturing the heart on the soul of the location, the particular road types found in each type of location, the types of corners, the feel and the wear on the tarmack, the flora etc.

In relation to clubs themselves, are you tied to one club at a time? Can you drop in and out of clubs as you please?

You can only be in one club at any one time. The reason for this is that there are so many shared benefits of being within a club. If you are a member of one club and all your team mates are earning fame, they’re earning cash etc, this is essentially a shared pot so in essence, you get to revel in their rewards as well. Because of this, it is very important to pick the right club for you. Different clubs will have different focuses. It’s all about picking the club thats good for you.

Is there a limit to how many members per club?

There is a minimum of 2 and a maximum of 12.

How many tracks are there in the game?

We’re currently not talking numbers just yet. There are however various locations spread all over the planet, both southern and northern hemispheres. We’ll be announcing where and exactly how many later on but there are some definite surprises.

Graphics wise, can we expect 1080p and 60 frames per second?

The demo currently available here at E3 is running at 30fps but 60fps is something we are definitely targeting. Obviously we are a game in development and we are aiming towards the 60fps goal but we cannot make any promises right now. In terms of resolution, the game will run at 1080p native. You gotta love those pixels.

Will there be weather effects?

This is actually a question that comes up quite a bit. Obviously, what we’re currently focussed on is getting the game perfect and building a community around it first, but if there is a call for weather effects, nothing is currently off the cards at this point. The game that you play day 1 on PlayStation 4 is not going to be the same game you play a year down the line because it will have evolved a lot. We’re keeping the development architecture of the tracks etc very much open. We’re not closing off anything just yet. Time of day is something that will be implemented at launch.

Will DriveClub have dedicated servers?

Yes.

Is there a fixed structure in place for single player?

Yes there is, we have a championship mode that has a good deal of gameplay so if you do choose to play offline, you won’t be disappointed.

Is it necessary to complete the single player mode in order to unlock cars for multiplayer?

Not at all, you can play whatever way you want, whenever you want.

Will the solo player evolve in time?

Yes it will, as we add new locations etc into the game, these will be integrated into the single player experience.

PS Plus version aside, is it a full priced game?

Yes it is. It will be available day one at retail and on the PlayStation store as a digital download, as well as the PS Plus version, all available day one.

Can you describe the PS Plus version for us?

Yes, the PS Plus version will be the exact same as the full version, except that it may be missing a few assets such as cars or tracks, that will be found in the full version. However the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version. The PS Plus version gives us to the biggest open community, day one. This game is all about socialising.

If I have the PS Plus version, can I buy additional content?

Absolutely, you can buy any/all of the content that you want. You could download the PS Plus version and then decide that you want to convert this to the full digital version, then you can pay a sum of money and everything else will be delivered to you.

Can you describe the visual and performance customisation?

As a club its very important that you have your own identity. You can create a club badge, add that to your car, create club liveries and share these with your other club members. There is no performance customisation in the game. We have spent a lot of time developing the handling model for each of the cars so we’ve made sure the handling of each of the cars feels authentic. We want to make sure the experience is just like driving the real car. We’ve specifically picked the top of the range cars and the best versions of those cars.

Will there be damage?

There will be yes. Obviously our focus is on the driving model, I mean, we’re not making Burnout, but the cars do damage, they deform and all that kind of stuff, so you are effectively scuffing up million pound supercars!

Besides your club progress, is there any personal progress, a ranking system or something like that?

Well everything that you do in the game is personal but then that all feeds into the club. If for example, you decide that you did not like the people in the club and wanted to move to another club, you would carry your points across to your new club.

In relation to challenging clubs, are you able to, say, set up an event where 3 of your club mates will race against 3 members of another club?

Absolutely, you can customise your own events and challenges, you can set wagers, or timelimits or a number of attempts a player can have to attempt your challenge, or you can also set up a schedule for an event to take place, ie. 2pm on a Saturday, and then if you were midgame, you would get a notification saying your event was about to start. (Similar to the notifications in Motorstorm RC). You can also completely customise these races. For example setting it in the middle of the night with the weather being overcast, restrict the camera view to cockpit only, and set it on one of the Scottish tracks that has no street lights, meaning you’ve got to drive with just your headlights on which can get quite hairy! I mean, driving along in something that can do 230-240mph with nothing but headlights and brick walls, it will be tense.

If I change my club, do I take my progress with me, and does my old club lose this progress?

Yes. Its all about good people, you have to trust people. When you recruit people into your club, you want to make sure they’re the right sort of people you want to play with. It’s going to be you know challenging to get into the best clubs. You’ll see the best clubs at the top of the league and wonder, how do I get into this club, how do I make my name in Driveclub and get in to that club? It’s all about social dynamics isn’t it.

Can you play against people that are in your club or organise events solely for your club?

Yes absolutely, there are no restrictions just because you’re in a club. Effectively you can look at everyone as individuals and everyone can send challenges and set up events for anyone.

Final question for the enthusiasts out there, will you support wheels and if so, which ones?

Yes, we’re trying to get as many wheels supported as possible. Obviously there’s going to be some potential issues with compatibility etc. Ultimately it’s up to the manufacturers; they have to make their wheel support the PlayStation 4 first. As long as that wheel supports the PlayStation 4, then we see no reason why we can’t.
 
Only 12 people in a club?

Expected a lot more.

Sticking to the PS+ version for now. My money is going to Forza 5 and Gran Turismo 6 this fall.
 

darkside31337

Tomodachi wa Mahou
12 people in a club is great. I was worried that it'd be an incredibly large amount to the point where each individual member doesn't really matter. I think the concept of losing progress when people leave is pretty fascinating.
 

Acnologia

Banned
I liked all what i read i am really excited to play this game on PS4 gonna upgrade to full version immediately, oh and 12 members is perfect for better management and efficient results,
 

quickwhips

Member
Ps+ version makes me wonder about future of ps+ games for ps4. Should be same as retail since if you stop paying for plus you cant play it....
 
Only 12 people in a club?

Expected a lot more.

Sticking to the PS+ version for now. My money is going to Forza 5 and Gran Turismo 6 this fall.

I think 12 ppl per club is great, rather than have 1 big Gaf club, we can have multiple gaf club each compete with each other, some gaf drama as well when we get member switch club etc.
 
The PS Plus version is a smart move. It sounds like the social aspect will make or break this game, and making it free to play increases its chances of success there. I won't be buying the full game at launch (GT6 is my racing game this year), but I'll definitely try out the Plus version.

They're not exactly selling the full priced game to us.

Seems like they'll be relying on DLC for profit.
 

stryke

Member
Isn't your target framerate something you should be working around fairly early in game development? To say "targeting" 60fps but only managing 30 four months out from launch instills no confidence in me whatsoever.
 

Acnologia

Banned
12 people in a club is great. I was worried that it'd be an incredibly large amount to the point where each individual member doesn't really matter. I think the concept of losing progress when people leave is pretty fascinating.
Exactly, i used to run a club in TDU 2 and it was painful to manage it beyond 20 members not to mention we had a lot of complains for not having a chance to race for the club and the inactivity tracking was difficult as we increased in numbers so i think 12 is perfect.
 
Only 12 people in a club?

Expected a lot more.

Sticking to the PS+ version for now. My money is going to Forza 5 and Gran Turismo 6 this fall.

if you have a "lot" more (like, hundreds) then individual impact on a team matters a lot less.

12 is a pretty good number, imho.
 
Isn't your target framerate something you should be working around fairly early in game development? To say "targeting" 60fps but only managing 30 four months out from launch instills no confidence in me whatsoever.

Maybe they got a lot of user feedback from gamers wanting 60fps during development and decided to aim at it.
 

Arukado

Member
I don't understand why the Plus version doesn't include all the content.
Because they want to sell the game. If they offered the whole game with psn+ the same day it launches, no one would buy it (especially now that psn+ is required to play online).
 

Vashetti

Banned
Just leaves a sour taste in my mouth.

"Oh yeah, the full Driveclub game will be free on Plus"

"But really not the full game"
 

gogogow

Member
Were they only targeting 60fps after it was known that Forza 5 was gonna be 1080p/60fps? Or was it always the case?
 

ruttyboy

Member
"Would you classify the game as arcade or simulator?"

This question should be banned. I don't think I've ever seen that question answered with anything other than a variation of, "Both." :)

If I can get hold of a PS4, it's going to be hard to split my time between this and GT6...
 
Just leaves a sour taste in my mouth.

"Oh yeah, the full Driveclub game will be free on Plus"

"But really not the full game"

They never said "full DriveClub game". They said DriveClub PS Plus Edition which, to anyone with common sense, is obviously a different thing.

PS Plus is not a charity. Sony has never given away games the day they launched.
 

DBT85

Member
Does it have 3D support or are they really abandoning that?

Not seen it mentioned. Sony isn't pushing 3D any more, because while TV sets have been selling, people aren't buying/watching the content.

The BBC dropped 3D a few days ago too IIRC.

I don't understand why the Plus version doesn't include all the content.

By putting it on PS+ with a cut down version every person that buys a PS4 who will also buy PS+ (got to be a high percentage of early adopters) get access to a game that is full of the features but lacking in tracks and cars. You can still play with mates and set times and shit, just not with every car and not with every track.

Doing that means that they'll probably sell more copies than they would have retail only, they'll get more direct money as they aren't paying retail, shipping, storage, printing etc.

I wonder how long they'll leave it on PS+. I'm guessing it'll be one of the PS4s long term games like Uncharted:GA and Gravity Rush on Vita, and LBP and Infamous 2 on PS3.

I don't expect it to be appearing on any sales charts.
 

darkside31337

Tomodachi wa Mahou
They never said "full DriveClub game". They said DriveClub PS Plus Edition, which to anyone with common sense is obviously a different thing.

PS Plus is not a charity. They've never given away games the day they launched.

They've given away games for free on the day they launched. VF5:FS was one that was aimed to be pretty similar to Driveclub, base game for free and they're trying to sell you on DLC.
 

iMax

Member
So the racer on the 'lesser powered' platform has better graphics and runs at 1080p/60? Hilarious.
 

Drek

Member
Isn't your target framerate something you should be working around fairly early in game development? To say "targeting" 60fps but only managing 30 four months out from launch instills no confidence in me whatsoever.

The demo they showed at E3 only managed 30 fps, that isn't a great watermark for where they're really at in development.

Evolution generally hasn't done the "vertical slice" approach with their titles where they'd have built one track and a handful of cars up to a fully realized version like most studios do. They generally build the entire title layer on layer and this is why the Motorstorm series has always seen huge jumps in visual quality between it's first public demo and release. I'd imagine Driveclub is taking a similar road.

Also, they didn't have about 4GB of extra RAM when they first started making the game, that will likely be a meaningful bit of help.
 

Drek

Member
So the racer on the 'lesser powered' platform has better graphics and runs at 1080p/60? Hilarious.

When did everyone universally decided that pre-baked lighting and cars that look like they're made from freshly molded plastic constituted "better graphics"?

Why not wait and see what their game looks like at launch, Evolution's history suggests that anything we see before then isn't a good indicator of what we'll be actually be getting.
 
Yes, the PS Plus version will be the exact same as the full version, except that it may be missing a few assets such as cars or tracks, that will be found in the full version.

And with that, the PS4 version of Plus loses the the one feature I hoped it would retain. I get the feeling every retail PS4 game on PS+ is going to be these demo with save points where you have to microtransaction and DLC your way to actually having the retail quality version.

PS Plus is not a charity. Sony has never given away games the day they launched.
Yeah, but they did give you $60 retail games for what would equal to about like a buck or two per game. Now they're giving you demos and essentially F2P games for about a buck or two per game.
 

iMax

Member
When did everyone universally decided that pre-baked lighting and cars that look like they're made from freshly molded plastic constituted "better graphics"?

Why not wait and see what their game looks like at launch, Evolution's history suggests that anything we see before then isn't a good indicator of what we'll be actually be getting.

Dude, come on. Watch the videos from E3. There's no contest here.

edit: Here, check this out. Just managed to find an off-camera clip showing Forza 5 running at 1080p/60.
 

stryke

Member
And with that, the PS4 version of Plus loses the the one feature I hoped it would retain. I get the feeling every retail PS4 game on PS+ is going to be these demo with save points where you have to microtransaction and DLC your way to actually having the retail quality version.

You're incredibly naive to think that you'd be getting full PS4 retail games under PS+ from day one.
 

Vashetti

Banned
And with that, the PS4 version of Plus loses the the one feature I hoped it would retain. I get the feeling every retail PS4 game on PS+ is going to be these demo with save points where you have to microtransaction and DLC your way to actually having the retail quality version.

Thank you for wording my concern better than I could.

This is my problem right here.
 

DBT85

Member
And with that, the PS4 version of Plus loses the the one feature I hoped it would retain. I get the feeling every retail PS4 game on PS+ is going to be these demo with save points where you have to microtransaction and DLC your way to actually having the retail quality version.

I'll wait to see it happen again before I get upset. Still one free game every month, and you can upgrade the PS+ version to the full game for a discounted price apparently, though no word yet on how much.
 

Drek

Member
And with that, the PS4 version of Plus loses the the one feature I hoped it would retain. I get the feeling every retail PS4 game on PS+ is going to be these demo with save points where you have to microtransaction and DLC your way to actually having the retail quality version.

Kind of early to be jumping to that conclusion isn't it? They're offering a good chunk of a major first party release day one with PS+. Lets wait an see what the offerings look like when a back catalog of titles actually exists. Most PS3 and PSV PS+ titles are nearly a year old by the time they're added to the service. If Sony gets to Fall 2014 and still isn't giving out full titles on PS+ then we'll actually have reason to be disappointed.

Personally, I'm expecting PSN titles throughout the rest of the 12 months for year one, but come the 1 year anniversary for them to include Killzone: Shadowfall and Knack in PS+ in full retail form. The former would get a shot in the arm for it's online community while the later is family friendly enough to advertise as a selling point in the first holiday where they really need to work for sales (since launch will likely be a sell out no matter what, same for XB1).
 
And with that, the PS4 version of Plus loses the the one feature I hoped it would retain. I get the feeling every retail PS4 game on PS+ is going to be these demo with save points where you have to microtransaction and DLC your way to actually having the retail quality version.

It the PS+ version launches on the same day as the retail release then probably. Otherwise I doubt it.
 

Drek

Member
Dude, come on. Watch the videos from E3. There's no contest here.

edit: Here, check this out. Just managed to find an off-camera clip showing Forza 5 running at 1080p/60.

I didn't realize no further work can be done on these titles post-E3.

What I see is what basically amounts to an up-port of Forza 4 minus a few features to quickly deliver a polished "been there, done that" Forza 5, while Driveclub is actually looking like a next generation racer using next generation graphics techniques. Maybe Forza 5's layup was the right play, maybe not, we'll see come launch when Evolution is actually done with their game.
 

iMax

Member
I didn't realize no further work can be done on these titles post-E3.

What I see is what basically amounts to an up-port of Forza 4 minus a few features to quickly deliver a polished "been there, done that" Forza 5, while Driveclub is actually looking like a next generation racer using next generation graphics techniques. Maybe Forza 5's layup was the right play, maybe not, we'll see come launch when Evolution is actually done with their game.

No, they've got plenty of time until launch, so both studios should be able to improve aspects of their titles. Might be more challenging for Evolution though; I'd imagine getting to 60 would be a significant undertaking for them, at this stage.

As far as which one is the true 'next-gen' racer, I think objectively, anyone would agree that Driveclub has a cooler feature set right now with all the social features, but lacks some important things that Forza 5 has, like its 'Drivatar' AI system.
 
Isn't your target framerate something you should be working around fairly early in game development? To say "targeting" 60fps but only managing 30 four months out from launch instills no confidence in me whatsoever.
Yes, Evo probably never considered 60 fps and, as Sony was caught off guard by the bunch 60 fps xb1 games, they had this stupid statement "we may have 60 fps eventually". They won't make it, it's not just a flag you set from 30 to 60 in the source code. They should try to make it a post release patch they'll take the time they need to pull out...
 
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