Brazil: New Consoles Have It All To Play For
It may have the cheaper console, but Microsoft again fumbled its marketing message at the Brasil Game Show
You'd be forgiven for thinking that Brazil is purely a console market when well over half of the floor of this year's Brasil Game Show is dedicated to next and current generation hardware.
Despite the astonishingly high prices for the next generation consoles - the PS4 will be priced around $1,840 when it launches on November 29, the Xbox One $1,012 a week earlier - the hunger for new technology here is as palpable as it is in the European and US markets. Import tax may be assaulting the consumer's wallet, but even in this price-hostile environment surely we can finally bury the idea that consoles are in any way doomed because tablets and mobile hardware are more popular.
It's an understatement to say the Brasil Game Show is big. The numbers do the talking. Over 150,000 people are expected over four public days here. That's not close to Gamescom's whopping 340,000 attendees but it's closing on ChinaJoy's 200,000. It's already bigger than Eurogamer's EGX in the UK and Penny Arcade's PAX in the US. To refer to it as an emerging market is offensive.
When Sony first announced the price of the PlayStation 4 in the region it looked like the hardware could be dead on arrival. With crippling import taxes accounting for 61 per cent of the mark-up, commentators saw an open goal for Microsoft, with the Xbox One at a much less expensive, but still considerable price-tag. Surely the Brasil Games Show, with its huge audience, would cement that theory.
But when the show opened on day one for the press and business crowd, there were only a handful of Xbox One consoles playable. Microsoft's booth looked barren, with new technology in sparse supply. The space had been reserved, but the technology was missing in action - all green branding but no jet-black hardware. Forza 5, one of the system's most prominent launch titles, was only present with a trailer and a promotional Mustang. Having your photograph taken with a cool looking car is fine, but it's nothing compared to 20 minutes playing the latest build. Microsoft staff stood around twiddling their thumbs instead of Xbox One controllers. The single Xbox One game playable on the opening day was Killer Instinct. What on earth forced the decision to go with a rebooted fighter over the company's flagship racing game?
The situation wasn't any better for Microsoft's third-party exclusives either. I can't imagine Capcom or Crytek were happy with Dead Rising 3 and Ryse's screens showing common trailers with empty boxes underneath. The space wasn't even asking for a lot to fill it - just five units per game - but Microsoft just couldn't deliver. Fill that space with something, anything. Nothing looks worse than empty shelves.
Granted, this was on day one, where no public were allowed through the doors. But this was the day to get the message across through invited press, the media, bloggers, the YouTube broadcasters and the national TV, as well as the day to impress Microsoft's industry peers. Unfortunately for Microsoft the message was fumbled badly, a huge missed opportunity only weeks before launch.
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