Strolling over to the Destiny wiki, the planets/moons listed as confirmed explorable locations are: http://destiny.wikia.com/wiki/Category:Planets_and_Moons
-Earth
-The Moon
-Mars
-Venus
-Europa
There could be more, but if they're already building five times the landmass of Reach, perhaps not.
Update:
-Earth
-The Moon
-Mars
-Venus
-Europa
There could be more, but if they're already building five times the landmass of Reach, perhaps not.
Source: http://www.gamerheadlines.com/2014/...ny-are-same-size-as-halo-reach/#ixzz2ys2P4hA5Portuguese site UOL Jogos has published an interview with Engineering Lead at Bungie, Christian Diefenbach, in which he states that each planet location in Destiny “…is more or less the same size as the entire game Halo: Reach.”
Update:
broony said:Dan Miller and Urk put some dampeners on this over at destiny.bungie.org
Dan Miller said:I would temper your expectations on this quote as it is nebulous in its definition. It's hard to compare our spaces to Reach because our game is an ever-expanding world where one day the world you are discovering may be one size but the next you realize that there are more areas that open up. Our worlds are far more fungable than what you see at first sight. what may be one size day one may be different day 100. Reach was very large in its perception due to levels like New Alexandria which mainly consisted of empty fly-able space, it's hard to compare the two. In short, comparing the two is tricky due to their unique attributes. My advice is to not worry about the size in any game, as size can be deceiving compared to how much enjoyment you get out of a space.
Dan Miller said:How big is Destiny? I don't know. I'm unsure if I've seen it all yet, let alone am able to compare. There are many places you won't be able to go to or see until further progression through activities. Also- this is the Internet, words spoken here tend to become promises and get blown out of proportion.
urk said:Miller jumped in below, but I know where this comes from and suppose it's worth clarifying. At some point one of the artists made the rough size comparison for a team meeting to show off just how much stuff we were making at our quality bar. It's exciting, but not really something I'd want to throw out their for public consumption (whoops!) because it's hard to grok. It's fuzzy math.
The spaces are big, and they're designed not just to give you room to roam, but to give you lots of interesting stuff to do. We have a lot of work to do to show them off in the right way this year. That said, I didn't really sink in for me until I just ran around and soaked it all in with my own virtual feets and eyeballs.