Sixfortyfive
He who pursues two rabbits gets two rabbits.
Some cool tech in the works. Those of you eyeing the Analogue NT might want to hold off for a bit.
summary of features and current plans
Super Mario Bros. 2 demo footage
A few points of interest, many of which are analogous to the existing NESRGB mod:
- built-in upscaling to common resolutions (480p, 720p, 1080p)
- compatible with NTSC and PAL systems
- selectable color palettes (NES, Playchoice, etc.)
- low lag (8-scanline buffer out of a presumed 240; likely less than 1ms altogether)
- overclocking options
- Famicom expansion audio support
- fairly technical installation process, requiring removal and reinstallation of CPU and PPU chips
- uses data directly from the original CPU and PPU to generate video and sound; it does not "emulate" them
- price TBA; aiming for sub-$150 for the physical components
They're also aiming to make it reasonably easy to upgrade via firmware.
summary of features and current plans
Super Mario Bros. 2 demo footage
A few points of interest, many of which are analogous to the existing NESRGB mod:
- built-in upscaling to common resolutions (480p, 720p, 1080p)
- compatible with NTSC and PAL systems
- selectable color palettes (NES, Playchoice, etc.)
- low lag (8-scanline buffer out of a presumed 240; likely less than 1ms altogether)
- overclocking options
- Famicom expansion audio support
- fairly technical installation process, requiring removal and reinstallation of CPU and PPU chips
- uses data directly from the original CPU and PPU to generate video and sound; it does not "emulate" them
- price TBA; aiming for sub-$150 for the physical components
They're also aiming to make it reasonably easy to upgrade via firmware.