Here's my suggestions for the sequel:
- There's a bunch of things that need expanding. The
map should be larger and more varied, the
weapon types and
disposable weapons would be great (more on this later). More
zombie types with different or unexpected placements/altercations to encounters.
Puzzles and look finding expeditions were quite fun but I wish there was more variants than just 'find the invisible numbers'. Honestly I don't care for story which is why the first one did quite well for me, I loved it how I could relate to the 'lore' and atmosphere of the apocalypse. Keep it to a minimum, less is more.
- Inventory management, this is great so far! I love using the touch screen gamepad which disables your radar, removes your movement and weapons and leaves you vulnerable while shaking your bag trying to find what you want. I'd love to see the items get mixed up so every time you look in your bag things move around and get misplaced or in low light situations items should be less distinguishable. I really loved micromanaging items in the game with a limited slot of 6 on hand items and 24 (?) stowable ones. I'd really enjoy enviromental items or risk based loot like keeping unnecessary or puzzle related items that have a pay off if you know where to take them/what to do with them all the while ruining your precious inventory space.
- Disposable weapons, because this is the zombie apocalypse I'd really love some makeshift weapons that have durability. This would be great as it forces you to once again use the inventory management techniques the game so expertly threw aside once you figured out flare/grenade + decent gun for pickoffs. I'd love to have makeshift melee items and instances where you're forced to use only a selection of certain tools (aka: the carnival). The gameplay really shines in this circumstances especially when mines and other placeable hazards are involved. Essentially I want every reason possible to have to use my bag.
- Finally I'd love more creepy or haunting imagery. ZombiU didn't capitalize on it but there were some great moments where you saw homes, shopping centers and museums, places that really felt 'lived' in become these cursed roaming lurks for the undead with ever watchful ravens lingering everywhere you went. The concept that technology, science and intellect are not enough to fight what 'it' was. There were some religious tones to it but not so much later on, I assume it was too touchy a subject because 'lol vidagaem' but maybe the next installment can push envelopes.
- Music. Eh it works. Not as good as the stuff from Left4Dead but still quite nice.
https://www.youtube.com/watch?v=Y628cYesjNQ - Main theme
https://www.youtube.com/watch?v=dEWT6RSMpSU - Escape The Tower
https://www.youtube.com/watch?v=AsC7ILz7eIE - God Save The Queen
"Well may we say God save the queen- because nothing will save YOU" -
Apocolypse Gough Whitlam