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Titanfall Beta Players: Is "Revolutionary" and "Game Changer" accurate?

Cimeas

Banned
I think very few people described it as a totally new experience. It's very clearly an FPS. It's just a step forward in that genre. Evolutionary rather than revolutionary.

Kind of like The Last of Us. Nothing it did was revolutionary, but it still moved action adventures forward in a way and was a great game.
 
Really surprised at how many people are saying this is easier than CoD. I didn't even know such a thing was possible.

Is it because of the bots?

For me it's because you never really feel like you're getting beaten badly, even when you're doing badly you're picking up kills, helping take down titans and so on
 

Bombless

Member
Why did they include bots again and not just more players?

Because you already spend plenty of time with your titan stuck behind another titan since most passages do not allow 2 titans to stand next to each other (bottlenecks ahoooooy). Titan gameplay is the weakest in this game tbh, I just have it "follow" me around. Which works most of the time, unless he can't reach me because of the problem mentioned earlier.
 

daman824

Member
So even though it's on a current gen system, and looks NOTHING like a next gen game, it's actually a next gen game?
Yeah it's a next gen ip. Just because the first game in the series was ported to a last gen system for sales reasons doesn't mean it's not a next gen franchise.

And that's a better than what you're implying. Destiny is a true next gen game because it looks good even though its coming out on both the 360 and the ps3? Nah, graphics don't define which generation a franchise belongs to.
 

DryvBy

Member
Would DOTA be better if there were no creeps, just a ton of players?

This isn't a moba game last I checked. The bots are absolutely bad and need something done to them. The game would be more fun without them I think. It's the worst thing about the game imo. I like everything else.
 
Because you already spend plenty of time with your titan stuck behind another titan since most passages do not allow 2 titans to stand next to each other (bottlenecks ahoooooy). Titan gameplay is the weakest in this game tbh, I just have it "follow" me around. Which works most of the time, unless he can't reach me because of the problem mentioned earlier.

I've seen a six on six titan fight. framerate is non-existent and screen tearing up the ass but i've seen it

edit. sorry 3 v 3.
 

jax

Banned
Kind of dumb to base a question like this on a beta with 1/3 the amount of stuff in it?


Anyway, it's really fun. With a little more content it could easily be a game changer. Anyone who doesn't think so is playing in 800p or loves CoD too much.
 
Because you already spend plenty of time with your titan stuck behind another titan since most passages do not allow 2 titans to stand next to each other (bottlenecks ahoooooy). Titan gameplay is the weakest in this game tbh, I just have it "follow" me around. Which works most of the time, unless he can't reach me because of the problem mentioned earlier.

Yeah I definitely think the Titan gameplay is the games weak point.
 

Kade

Member
Would DOTA be better if there were no creeps, just a ton of players?

The creeps in Dota 2 serve a different purpose than the grunts do in Titanfall and have a different level of importance in the grand scheme of things. You can be effective in Titanfall by ignoring the grunts while doing so in Dota 2 will put at a HUGE disadvantage. Even support and resource independent heroes need to be denying and staying in exp range despite not directly interacting with them. What purpose do the grunts have if success is not dependent on your interaction with them?

The MOBA comparisons are very weird.
 

Jawmuncher

Member
Kind of dumb to base a question like this on a beta with 1/3 the amount of stuff in it?


Anyway, it's really fun. With a little more content it could easily be a game changer. Anyone who doesn't think so is playing in 800p or loves CoD too much.

To be fair to everyone else it's not like the core gameplay is going to radically change after beta.
 

Mikey Jr.

Member
Not for me. Have it on PC, and just played a match 2 minutes ago.

Honestly, it feels like another TDM shooter. Its smooth, and the parkour elements are intuitive.

But, at the end of the day, it feels like I played this game a million times already. The main gun has absolutely no recoil. And I fucking hate the grunts. They are annoying, and I keep trying to have to parse between whose real and who is ai when there is a group of them.

Maybe there is something I am not seeing.

But it hasn't hooked me. I feel "done" after 2 matches. The test for me is, is if I think about the game at work. I don't.

Now Planetside 2, that was a fucking game changer for me.
 
Would DOTA be better if there were no creeps, just a ton of players?

This isn't a MOBA.

On top of that, creeps run together down linear paths and can be significantly more dangerous to approach. Creeps play a much more central role to DOTA.

It just seems that this game could have managed the same scale of "involvedness" without the bots.

It seems though, that Respawn figured more players= more dying, which just stops the players from feeling like "action" stars who run around the map destroying fodder.

If everyone was a real player, they would all pose a more serious threat, and that would kill the momentum for those who weren't super great at mowing down their enemies.

At least, that's what I imagine one of the benefits to be
 
It's fun and a breath of fresh air. But, the beta gets stale quickly with so little availability. If they want to get people really excited about this game they should have included more unlocks or something.

I'm bored with the burn cards and I've already unlocked all the beta weapons. And I did that in less than an hour...

I'm sure the base game will be much better because it'll be more extensive, but where the beta stands right now..it's fun but won't hold people's excitement for the next month.
 

EL CUCO

Member
The creeps in Dota 2 serve a different purpose than the grunts do in Titanfall and have a different level of importance in the grand scheme of things. You can be effective in Titanfall by ignoring the grunts while doing so in Dota 2 will put at a HUGE disadvantage. Even support and resource independent heroes need to be denying and staying in exp range despite not directly interacting with them.

The MOBA comparisons are very weird.

Its just damage control for the bots. I never understood them either. Hopefully Respawn can put that cloud into work on those bots, similar to drivatars in Forza 5.
 

kinggroin

Banned
No. Not revolutionary or a game changer.


But it definitely feels like the Xbox One's Halo as it were. Just a fantastically fun game to sell you on the system.
 

Kareha

Member
Not really, played it for a while on PC today and it's just CoD with crappy Gundam knockoffs. Don't think it will do well on PC as there are much better competitive FPS available already.
 

Amir0x

Banned
It's going to sell millions of copies and be the first big next gen ip.

If it sells the vast majority of its units on the non-next gen system, what would that make it? I mean, if there's one thing we all need to be honest about, it's the intent here. Microsoft wants this to sell Xbox One's. They have done literally everything in their power to try to integrally connect the series to the platform. So, given that this limitation has potentially damaged the franchise's long term growth, I'd say the standard needs to be a bit more than "Sells a million units on 360 and PC, 700,000 on Xbox One" to start any trends.

That's why I think it's important to define the terms. So many people want to act like this is it, THE killer app, and I want to ensure they're on record so these individuals cannot try to act like there was actually a different standard of success they were aiming for. It's important to be very crystal clear here.
 

w00zey

Member
Played the game in 1080p, and it still looks like something out of a 2006 PC game.
I completely disagree. The screen shots floating around here has me prepared for something totally awful. I'm not saying they are the best but in motion the game is hardly an eyesore. That said to each their own nobody is going to like everything here.
 

kinggroin

Banned
If it sells the vast majority of its units on the non-next gen system, what would that make it? I mean, if there's one thing we all need to be honest about, it's the intent here. Microsoft wants this to sell Xbox One's. They have done literally everything in their power to try to integrally connect the series to the platform. So, given that this limitation has potentially damaged the franchise's long term growth, I'd say the standard needs to be a bit more than "Sells a million units on 360 and PC, 700,000 on Xbox One" to start any trends.

That's why I think it's important to define the terms. So many people want to act like this is it, THE killer app, and I want to ensure they're on record so these individuals cannot try to act like there was actually a different standard of success they were aiming for. It's important to be very crystal clear here.

It won't sell Xbox Ones if that's what you're asking.

MS should have locked it only to that platform however, yes, the game is THAT good.
 
Bigger (64 or 32 players isn't always better), player movement not confined to the ground, and mechs. I would hope the Transformers video game series takes a good look at Titanfall.

That's nothing new though? UT introduced double jumps and dodging, vehicles (mech), and large map back then.
 

daman824

Member
If it sells the vast majority of its units on the non-next gen system, what would that make it? I mean, if there's one thing we all need to be honest about, it's the intent here. Microsoft wants this to sell Xbox One's. They have done literally everything in their power to try to integrally connect the series to the platform. So, given that this limitation has potentially damaged the franchise's long term growth, I'd say the standard needs to be a bit more than "Sells a million units on 360 and PC, 700,000 on Xbox One" to start any trends.

That's why I think it's important to define the terms. So many people want to act like this is it, THE killer app, and I want to ensure they're on record so these individuals cannot try to act like there was actually a different standard of success they were aiming for. It's important to be very crystal clear here.
The game doesn't have to do the best on the xbox one to influence other first person shooters.
 

Riky

$MSFT
Got to the level cap on Xbox and about level 6 on PC. I think it is just great fun and it always feels like you have a chance and you are having an impact. I think the map designs are good and just hope the rest are up to this standard. Basically its the most fun I've had for ages, I think it is going to be a huge franchise.
 
This isn't a MOBA.

On top of that, creeps run together down linear paths and can be significantly more dangerous to approach. Creeps play a much more central role to DOTA.

It just seems that this game could have managed the same scale of "involvedness" without the bots.

It seems though, that Respawn figured more players= more dying, which just stops the players from feeling like "action" stars who run around the map destroying fodder.

If everyone was a real player, they would all pose a more serious threat, and that would kill the momentum for those who weren't super great at mowing down their enemies.

At least, that's what I imagine one of the benefits to be

It's also my pet theory. Reduce the number of deaths per match.
 

DryvBy

Member
If it sells the vast majority of its units on the non-next gen system, what would that make it? I mean, if there's one thing we all need to be honest about, it's the intent here. Microsoft wants this to sell Xbox One's. They have done literally everything in their power to try to integrally connect the series to the platform. So, given that this limitation has potentially damaged the franchise's long term growth, I'd say the standard needs to be a bit more than "Sells a million units on 360 and PC, 700,000 on Xbox One" to start any trends.

That's why I think it's important to define the terms. So many people want to act like this is it, THE killer app, and I want to ensure they're on record so these individuals cannot try to act like there was actually a different standard of success they were aiming for. It's important to be very crystal clear here.

Kind of my thoughts at the end. People have been told what to believe and they want this to be the killer app. The revolution to a new FPS generation. But it's just not. It's just a fun COD/Brink game to me.

386cjlN.jpg
 

Hoo-doo

Banned
People on the fence, watch the 2.5 hour quicklook of this game on Giantbomb.

It just seems bland. It's CoD, mixed with Brink, in the robot future. I don't think this is the one game the COD crowd will migrate to.

Also the people comparing this game with Quake and Unreal Tournament should feel ashamed. Come on, son.
 

Amir0x

Banned
It won't sell Xbox Ones if that's what you're asking.

MS should have locked it only to that platform however, yes, the game is THAT good.

Haha, yeah, it's THAT good. Must be nice to think in those terms for a game so unremarkable in terms of what it's attempting.

But I am simply trying to qualify what will actually be defined as

1.) a game that sets future trends as daman824 is implying (in order to set trends, it must sell a considerable amount for most devs/pubs to consider copying feasible)
2.) a game that could be called a "killer app" (does it sell any systems beyond a bump in the first month? does it change any trajectories? how many units must it sell to meet this standard?)
3.) a numerical value to the number of sales that we can say 'ok, this was worth it for Microsoft' (or even for Respawn/EA and the future of their franchise's growth)

There's so much excess hype being thrown around about this title that I'd rather like people making these claims to actually define the boundaries of these statements, so we can take a look back in April and see precisely what the lay of the land is compared to those posts.

daman824 said:
The game doesn't have to do the best on the xbox one to influence other first person shooters.

No, it does not. But it's certainly going to be more difficult to define it as a definitive "first big next-gen IP", and it certainly will be more difficult to stand out if for example it sells the most on 360 but doesn't even break the top ten of best selling FPS on the platform. We're trying to set a goal here that you're comfortable with so that we can look back and say "ok, maybe it will start setting trends."

What the game is doing is completely unremarkable, so it must be sales that drive the trend setting. It's important we establish what sales are appropriate for these comments.

Edit: FOR THE RECORD, I have said it will sell 3 million across 360, PC and Xbox One. So don't think I'm asking you to stick your neck out and I won't do the same. That's my prediction: 3 million. It'll fall short of what Microsoft wants it to do as a system driver.
 

DodgerSan

Member
Judging a game from a beta are we?

Plenty of people were judging it from a quick play at E3.

OP, yes it's basically COD+Mech's, which isn't necessarily a bad thing. It does what it's aiming to do well/ It's the kind of polished effort you'd expect from this developer. So long as servers hold up at launch it should be good fun, but it's not a revolution.
 

Daft_Cat

Member
You can't say whether or not it's revolutionary just by playing it. You'll have to wait a couple years until we can judge its impact.

It plays like a Mecha Call of Duty game with parkour. I mean, for some that single combination alone has gotta be a conceptual revelation.
 

RedSwirl

Junior Member
After a few matches, I think it's very different from what the mainstream COD console gamers are used to. Its pacing and movement is a bit more reminiscent of PC shooters and it has some fairly unique mechanics. I think it's possible the mainstream could see it as a new step forward.

Whether or not it sets the stage for 8th generation games depends on whether it sells more on Xbox 360 or actually sells Xbox Ones.
 

Nirolak

Mrgrgr
I think it will probably influence other multiplayer shooters in coming up with ways to make multiplayer shooters that are more appealing to people who don't like them and/or aren't very good at them without alienating their main target market.
 
maybe game changer in terms of exclusive at the moment but not a game changer for the genre

its fun but not revolutionary ,but worth the hype, titan on titan on titan is fun
 
I think this game will actually be influential in one small way, in that I think we'll see more and more shooters with "creeps" or week AI bots.

Call of Duty has always been popular because anyone can be a badass, it's easy and fun to win and get kills, but the one part of that that doesn't work in the positive feedback loop is that if one person gets a kill, another person must die and receive negative feedback.

With the creeps it gives every player the ability to go on huge killing sprees without having to actually kill any enemy players. I think that may be a primary reason this game could overtake CoD someday, since it's never ending positive feedback loop has more seratonin producing positive feedback and less of the frustrating negative feedback. It's basically like a new drug that feels better than heroin but also has fewer side effects. It's definitely gonna be more addictive.
 

Ovek

7Member7
awesome posts, would read again

Ok then... ahem..

The maps are too small to the point I think the Titans are a detriment to the overall game, yes you read right the game would be better if it didn't have its biggest gimmick.

It's also a visual sea of futuristic grey shades that looks bloody awful.
 
I'm curious to hear impressions from people who dislike CoD multiplayer and prefer Battlefield.

I got burned out on CoD during MW2, at which point I shelved the game. I've played BC2, BF3, and BF4 since then so coming into Titanfall was a new experience.

It's fresh in the sense that has a different feel than BF, but the more I played it the more it reminded me of why I left MW2. The fun comes in bursts as you unlock new things and complete challenges. I'm simply fueled by progression and the flashy messages that I'm awesome.

I'm simply a slave to the game, and once I separate myself from the need to progress, I realize there's not that much fun to be had or keep me going. Playstyles are little in variety and the classes aren't nearly disparate enough.
 

open_mouth_

insert_foot_
This game will be considered the next "Call of Duty" by more than half the COD population. The game will sell best on 360 in Year one but will sell best on XB1 overall after 3 years post-release. PC third.

MS/EA will bank hard on this with their marketing efforts, which will be on Halo/COD level of dudebro epicness. This game *will* sell XB1's. In fact, this game (along with other MS marketing efforts) will help XB1 sell better than PS4 in NA and UK for the remainder of 2014 (year in total from March 1st to December 31st).

If those are the predictions you're looking for Amir0x, then go ahead and bookmark this post because crow will be served to you on New Years, my friend ;) =)
 
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