give the bots the ability to hit you every once in awhile.
YepI dunno about you guys, but I ignore the Grunts / Spectres (maybe toss a grenade at them) and go for human players.
Once you get used to the game, it's easy to distinguish between AI and PC.
Dat hype was indeed tremedous...I've never seen anything like it, someone paid up for sure, but it's kinda expected in U.S IMO. I don't think it would have been any different if it were on PS4/PS3 ony, U.S just loves fps games, so a new one that seems pretty fresh and new gets hyped. IMO bioshock was pretty overhyped as well.I mean if you're stuck on those precise phrases it might be harder to dig up, but this is type of over-the-top commentary we have had to read in Titanfall previews for months:
It's just over-the-top. We're going to pay $500 to play a game that is quite ugly to begin with that doesn't even do much of anything new when we have a 360 that can play it and doesn't require that investment, or a PC that does literally every aspect of the game in a superior fashion? And we SHOULD purchase the XBO for it over those alternatives? The fuck?
There's so many previews with paragraphs like this we'd go all day. It's always the tone, trying to sell the Xbox One hand in hand with the game. I don't know how anyone can play Titanfall and walk away with conclusions like this. The only conclusion I can see is "yeah it's a lot of fun", but previews across the board want to be like "YOU WILL DROP EVERYTHING AND SPEND $500 TRUST US IT'S THAT AMAZING."
whoa...quoting you, that's pretty bold predictions right there sir.This game will be considered the next "Call of Duty" by more than half the COD population. The game will sell best on 360 in Year one but will sell best on XB1 overall after 3 years post-release. PC third.
MS/EA will bank hard on this with their marketing efforts, which will be on Halo/COD level of dudebro epicness. This game *will* sell XB1's. In fact, this game (along with other MS marketing efforts) will help XB1 sell better than PS4 in NA and UK for the remainder of 2014 (year in total from March 1st to December 31st).
If those are the predictions you're looking for Amir0x, then go ahead and bookmark this post because crow will be served to you on New Years, my friend =)
Due to the fact that it's a beta, it makes it kinda hard to know what will come and whether things will improve. This game is neither ground breaking or revolutionary by any stretch of the imagination - but like I and many others have stated, it's fun. I think it's better than CoD, but not as good as BF4.
I think if you can only play this on Xbone, I feel sorry for you - because I don't think it even looks good on PC, it's OK. If I didn't know the dev's and their back-story, I would think this was an indie game, going purely off visuals. BUT the mechanics are tight, and I love the parkour, but I wish I could jump jet a little in the titans (even if it was only a short height).
I hate playing with a 130ms ping, but in saying that I was MVP'ing last night almost every match I played - but they were probably noobs that I was owning.
I don't know if it will pull me away from BF4, I'll wait until it comes out to make a educated assessment. I really hope they have HD textures and other things that were locked out of the beta, available for launch.
Lots of reasons. One thing is that they make camping a poor---poorer---strategy. Sure, you can sit back with your buddy pilots holding a chokepoint. Meantime the other team is out there killing all the grunts and getting their Titans before you do. This is an important layer on the gameplay. A needed layer. It didn't have to be implemented this way, it could have been power pills floating in the air or grass you cut for rupees, but something like that needs to be there.But if they're just going to be standing around to get shot (they provide absolutely zero challenge), why even have them?
Haha, yes. Titanfall certainly has some mobility, but it is not crazy merely like the standard back in the 90s. Now Team Fortress Classic, that game had some insane mobility, rocket jumps, bunny hopping and concussion grenades you could ride on... ah I miss the old days.Insane mobility is overselling it quite a bit.
Haha, yes. Titanfall certainly has some mobility, but it is not crazy merely like the standard back in the 90s. Now Team Fortress Classic, that game had some insane mobility, rocket jumps, bunny hopping and concussion grenades you could ride on... ah I miss the old days.
I dunno about you guys, but I ignore the Grunts / Spectres (maybe toss a grenade at them) and go for human players.
Once you get used to the game, it's easy to distinguish between AI and PC.
As to the question, though? Not revolutionary, but VERY fun.
Not to mention the number of people complaining about being killed by bots would dwarf the number of people that are complaining about the bots not being challenging enough.
open_mouth_This game will be considered the next "Call of Duty" by more than half the COD population. The game will sell best on 360 in Year one but will sell best on XB1 overall after 3 years post-release. PC third.
MS/EA will bank hard on this with their marketing efforts, which will be on Halo/COD level of dudebro epicness. This game *will* sell XB1's. In fact, this game (along with other MS marketing efforts) will help XB1 sell better than PS4 in NA and UK for the remainder of 2014 (year in total from March 1st to December 31st).
If those are the predictions you're looking for Amir0x, then go ahead and bookmark this post because crow will be served to you on New Years, my friend =)
I hope that you can make custom servers on PC with no bots and 16v16 or 20v20. The bot are just braindead fodder.
Lots of reasons. One thing is that they make camping a poor---poorer---strategy. Sure, you can sit back with your buddy pilots holding a chokepoint. Meantime the other team is out there killing all the grunts and getting their Titans before you do. This is an important layer on the gameplay. A needed layer. It didn't have to be implemented this way, it could have been power pills floating in the air or grass you cut for rupees, but something like that needs to be there.
They also are important spotters for their team, highlighting activity on the minimap that otherwise you wouldn't no about, serving to draw players into battles instead of it just being one stealth kill after another.
I think people are hung up on the name "bot", expecting bots like in UT or other games where "bots" are player replacements. That isn't what these are. You shouldn't decide that they're worthless because of that. You might decide that you'd prefer a higher player count, but that is another argument, IMHO.
How do you hack them on xbox?I hack the specters because they attack titans.
How do you hack them on xbox?
Hold x on them. You stab them with a data knife and after a few seconds you take them over.
Lots of reasons. One thing is that they make camping a poor---poorer---strategy. Sure, you can sit back with your buddy pilots holding a chokepoint. Meantime the other team is out there killing all the grunts and getting their Titans before you do. This is an important layer on the gameplay. A needed layer. It didn't have to be implemented this way, it could have been power pills floating in the air or grass you cut for rupees, but something like that needs to be there.
They also are important spotters for their team, highlighting activity on the minimap that otherwise you wouldn't know about, serving to draw players into battles instead of it just being one stealth kill after another.
I think people are hung up on the name "bot", expecting bots like in UT or other games where "bots" are player replacements. That isn't what these are. You shouldn't decide that they're worthless because of that. You might decide that you'd prefer a higher player count, but that is another argument, IMHO.
I think it's fun, but not quite as amazing as some people who played it at events claimed it was. Personally I still have some issues with the game. I don't enjoy playing in Titans as much as I thought I would, the random burn cards can screw you over sometimes and the art style makes the game look like a busy mess which I'm not a fan of.
I still enjoy just capturing territories with my Titan following me around a lot in that domination gametype. Doubt I'll buy it at full price, though. Especially with Dark Souls 2 on the horizon.
Buffing grunts would defintely take away from the game. They are there to grind to Titans faster. Anything else shifts the attention away from Pilot v Pilot
Can you provide some screenshots of the textures being increased at the higher resolution?
Looks next gen at 1440? Not at all.
Post some 1440p screens?
No it doesn't. Looks like a HL2 mod.
Now that I've had a good bit of time with the game, trying out all the modes, I can safely say this is a load of fun for people that love shooters. But where I differ are the people claiming "revolutionary" and "game changer".
To me, it's fun and a blast to play but a lot different than what I thought it was going to be. Not revolutionary but a solid shooter with a few new and old things.
What's TitanGAF think?
Anyone who says TitanFall is "CoD with mechs" is smoking crack. The Parkour aspect alone disproves this.
I'm in the same boat. I was hyped and was going to get it, but playing the beta just solidified how much I'm over the competitive FPS genre. I skipped all the FPSes this past fall and felt that I haven't missed a thing.It's a fun game and I have enjoyed the limited tie I have had so far with the beta but I am most likely not purchasing the game.
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(Today, 01:17 PM)
So you think this game will sell over 13 million copies, propel Xbox One to be the best selling console every single month after March (in US+UK), and surpass Halo in name brand recognition.......? Oh man, definitely quoting this one.
no... let me clarify. XB1 will outsell the PS4 in NA and UK from March 1st 2014 to December 31st, 2014 when you add up all those months (not every individual month per se).
I think, lifetime, Titanfall will break 8Mil+ with most of those sales on XB1 when all is said and done. Quote that.
I was also the only one to predict the 360 to break 60 mil lifetime when it first came out. Almost everyone scoffed at anything over 40mil at the time.