Even powerful PCs lag during MPGood coding can't fix shit hardware...
Mine dipped slightly here and there on PC
Even powerful PCs lag during MPGood coding can't fix shit hardware...
Even powerful PCs lag during MP
Either there's something wrong with your Xbox or this is some hyperbole.
What does that even mean?PC's will get more powerful to compensate, Xbox won't.
They are there as video options. The highest they go matches X1, but they scale lower for lesser rigs.
it's a beta?
What does that even mean?
PC's will get more powerful to compensate, Xbox won't.
it's a beta?
Its a public demo, calling it a "beta" is a joke. If anything this is to stress test their server system.
The discs are likely being pressed very soon. It's very very late in the development cycle.
The discs are likely being pressed very soon. It's very very late in the development cycle
I agree, Does everyone else remember the comments about it being difficult to market the game? I think this is part of the marketing strategy.
Do people think theyll hit their hoped 900p 60fps target? Is that with beta graphics or better?
I dont understand why the PC beta is like it is - thats very unexpected - hopefully its just to reduce beta size...
ps3ud0 8)
The other area we'd expect the PC beta to show its strengths is in performance. Taken on by an Intel i7-3770K PC clocked at 4.3GHz, with 16GB RAM and a relatively modest Radeon HD 7850 GPU with just 1GB of GDDR5, we manage to max the game out almost entirely while holding 60fps at 2x MSAA. The snag is in the shadow quality settings, where holding on to the highest option causes hiccups down to 40fps - easily solved by dropping it a notch, with little if anything noticeable in the way of a quality hit. Given that the card is flexible enough to even handle 2x MSAA at this resolution, the beta build appears to not place too great a demand on the GPU side. Indeed, upping to 4x MSAA still produces a good experience, with frame-rates in the 55-60fps area with v-sync engaged (both double and triple-buffering are supported).
[...] further tests reveal that even a lowly AMD FX-6300 or Core i3 is capable of providing solid 60fps gameplay. In short, the Titanfall beta suggests a well-balanced game that should hold its own across a wide range of hardware - and once again we see £100 GPUs besting the console experience.
Well for a game aimed at solid 60fps above everything else "Framerate is king" then I'd say it's not just his Xbox but it's DF's Xbox as well, and I'd assume everyone else's Xbox as well.
The game has sustained drops to around 40fps with massive screen tearing.
Although this is a Beta and performance is likely to improve, I would hope that they do not try and use the resources saved by these optimizations by increasing the resolution, as it seems the framerate should be improved first.
Not being 60 frames 100% of the time and having "bad performance" are two different things.
There's also stuttering and tearing..
"Visually, PC gamers looking for an edge over the console release in terms of lighting, shadows, effects or model detail may be disappointed. Even at the "insane" texture quality setting on PC, the oil rig structures around the Fracture map still share precisely the same washed-out mapping as the Xbox One, while floor mapping is also like-for-like. Much of the game's assets and rendering tech are shared in this sense, right down to the distance of the shadow filtering cascade."
game patches
Yep. I've noticed all of it and still wouldn't consider the game to have bad performance. Bad performance suggests the game isn't enjoyable to play due to technical issues.
That's not the case. Not close.
Reading this almost make me feel like they purposely shafted the PC version just to sell you on the Xbox One version just because They probably knew more people would gravitate there since they probably don't want an Xbox. It's like why do that when they know PC is more capable of better output. Kind of crappy.
Either there's something wrong with your Xbox or this is some hyperbole.
Yep. I've noticed all of it and still wouldn't consider the game to have bad performance. Bad performance suggests the game isn't enjoyable to play due to technical issues.
That's not the case. Not close.
I suspect he is exaggerating.
Reading this almost make me feel like they purposely shafted the PC version just to sell you on the Xbox One version just because They probably knew more people would gravitate there since they probably don't want an Xbox. It's like why do that when they know PC is more capable of better output. Kind of crappy.
However, with recent suggestions of the internal resolution being pushed up higher to the 1600x900 mark, it's not clear where the GPU power can be found to maintain a large boost in pixel count while at the same time clearing up the frame-rate issues we find in the current 1408x792 version.
I suspect he is exaggerating.
The game is running at 60fps most of the time. The drops to 40-50 during heavy action are disappointing, but also rather short. People confuse the minimum fps with the average fps. The game's performance is above the "console standard".
The main issue is that the game looks like ass.
Tearing is the bigger issue IMO.
Drops to 35 fps and Respawn expects to up the resolution 900p before release? Not happening...
have both xb1 and pc beta. look the same, other than resolution.
..because the Xbox is an underpowered, multi media, set top box, rather than a true games console.
If you want smooth frame rates and 1080p....watch a Blu-Ray.
Performance wise my biggest problem with the game comes from some strange GPU utilization. At times my FPS goes down with gpu utilization also going down. Meaning... I am somehow getting CPU limited even though I have only 1 570 working (SLI is ocmpletely broken).
A Core i7 930 @ 4.2 Ghz is limiting a single GTX 570?!
Something is not right there.
Agreed. I have both as well. The PC version seems...cleaner but that's about it.
Drops to 35 fps and Respawn expects to up the resolution 900p before release? Not happening...
As ever, the "beta" version is actually a demo version and it's probably safe to assume that the graphics quality and performance will be reflective of the final product (or at least the final product that goes on the disc).