Giant Panda
Member
Seems overkill to me. If they were lower they could improve some of the graphics elsewhere or make the levels bigger.
Nice vertical gameplay slice, should showcase the destruction/physics. So many aspects they haven't shown yet.
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Maybe instead of constantly drip feeding us irrelevant minutiae they could release an actual gameplay trailer that shows actual gameplay. I mean, everyone agrees it looks awesome; now we want to see how it plays.
Fuck. Is that real time?
That entire area will be open and explorable?
To be fair, we don't know how much of that is part of an explorable level. There are plenty of ways to "cheat" in scenes outside of the player's control. For all we know, moving the camera high enough to see down those alleys would reveal complete emptiness.
100k is what I estimated given the number of joints necessary for high quality facial animation and the separately modeled clothes. Really impressive stuff.
It could be made up of a billion polygons but it won't mean much if it's just another boring shooter. I hope RAD have some interesting stuff to show us at some point.
Ok to this, and the dozens other sentiments like it, here's a tip: wait till it launches, then pull up Live From PlayStation. There will be tons of The Order steams on launch day and you can spoil yourself all you like.
Dark Sorcerer was pushing about 4m polys/frame and ran between 30 and 90 fps unoptimized. So yeah.
But dem black bars doe!
I was actually thinking about complaints regarding, gameplay mechanics, linearity etc.
Dem black bars are fine with me if we get a wider point of view. Some games on consoles have way too narrow point of views. However I may have to get a bigger TV for this game.
So wanting more information about a game instead of just graphics is derailing now?Comments like this are really getting tiresome. The poly count and consequently this thread is about the capability of their engine and ramification for all future games pertaining to character detail and animation quality.
Why must people drag in a tangential point time and again to derail this thread?
WHOA! That's crazy.
How many polygons in KZ:SF charter models?
How many polygons in KZ:SF charter models?
Dem black bars are fine with me if we get a wider point of view. Some games on consoles have way too narrow point of views. However I may have to get a bigger TV for this game.
Snap Crackle FuckProbably like 40k- I think.
40-60kHow many polygons in KZ:SF charter models?
ND, Bioware, and CDProjekt are devs that I'm massively excited to see what they can do on PS4. Same with SSM. I expect big things out of those studios.Makes me wonder what ND will pull off for their linear titles, Bioware be able to do for their semi-open world ME franchise and Beta Shed for an open world franchise Fallout. Not the least of all, however, it would be very interesting to see what CDPR can pull off with their "then-evolved" RED engine for Cyberpunk 2077.
So wanting more information about a game instead of just graphics is derailing now?
Do I need to link to all the RYSE threads where neogaf had a field day shitting on every aspect including a fucking elbow texture?
Get real mate.
Some ND developer on LinkedIn was quoted that they target above 100k for their games. The Dark Sorcerer has between 70k - 150k and QD already said the real game will look more impressive, so above 100k too. Which is interesting, because their game is rumoured to be sci-fi and a little bit more open worldish this time around.Makes me wonder what ND will pull off for their linear titles, Bioware be able to do for their semi-open world ME franchise and Beta Shed for an open world franchise Fallout. Not the least of all, however, it would be very interesting to see what CDPR can pull off with their "then-evolved" RED engine for Cyberpunk 2077.
So wanting more information about a game instead of just graphics is derailing now?
Do I need to link to all the RYSE threads where neogaf had a field day shitting on every aspect including a fucking elbow texture?
Get real mate.
they answered a twitter question.they didn't "release" it.I imagine that a lot of this budget will go into making the clothing and character props more detailed, we'll see. I'd rather they just release some actual gameplay instead of giving us these fairly pointless technical details.
It doesn't matter if they wait, people saying that have already made their minds up and a lot of them probably had zero intention to ever buy it regardless of what it turned out like. Even if the game is ND quality, they'll continue saying the same things. Even if it wasn't some "Boring regular TPS" (whatever the hell that means), they'd just find something else to complain about like the aspect ratio.
They are simulating cinemascope, which means wider focal length than normal; i.e. slightly more warped (fisheye being the extreme).Giant Panda said:You can have wider views without black bars. They really add nothing to the experience other than letting you see less vertically.
You can have wider views without black bars. They really add nothing to the experience other than letting you see less vertically.
40-60k
ND, Bioware, and CDProjekt are devs that I'm massively excited to see what they can do on PS4. Same with SSM. I expect big things out of those studios.
All in-house tech.The in-game shots of the characters, especially the faces, do look very impressive. Whether the gameplay will breathe life into the characters is a different story, and I will say that in the footage released recently, there was a bit of an uncanny valley not in the quality of the anatomy but in the facial movements. But I'm impressed that their engine is pushing those poly counts. Is this their own engine or licensed?
Yep I don't mind the black bars at all...I barely notice them in games during gameplay
I don't understand how all of a sudden TPS is so hated and yet everyone is loving Titanfall, which is a FPS, which was the most hated genre last gen. This gen has been strange so far.
That scene on the roof also features the monocular, which appears to be player controlled, so there has to be a certain amount of non-trickery going on there.
I wonder if it'll be possible for a game on the PS4 to have 250k polycount characters one day?...
The attention to detail and creativity in the weapons is also impressive
It was an artistic choice at first but they realized later it came with a bonus of 4X MSAA. I'll deal with the bars for that trade off thank you. I played all of Beyond Two Souls and didn't even notice the bars. Those bars will not be noticeable after a few minutes of playing but aliasing will be in your face the whole time you play.
TPS's are not hated. You are just witnessing a vocal minority, bathed in salt. Just ignore the noise, because this will go on well into the generation for an assortment of reasons.
TLOU was gaf game of of the year, and for many a game of the generation. Uncharted is extremely popular as well.
Also, if people want to make snap judgement on seconds of game play, then it shows more about the worth of their cognitive abilities, than the game in question. I do not see how someone could make an educated conclusion with so little evidence. I am not sure if people realize how it makes them look to pretend to do so.
Our resident bro tim dog has something to say about this:
This guy is the next voltaire. I swear.
Well I'm the opposite. I don't notice aliasing very much but I find huge black bars to be very noticeable.