Why was the reboot idea thread shutdown OP?
Anyway this is pretty exciting news, as this was my favorite PS series (even above RE). Whether it turns out well or not, it'll be good to see some Dinosaur action in the gaming space.
As for what to do with the reboot:
- Keep it more or less similar in setting and plot to the first game. Island with a facility, ops team goes in to apprehend Dr. Edwards and shit hits the fan when dinosaurs make their debut. Have Regina, Gail, and Rick return.
- Allow the greater maneuverability akin to RE6, but restrain some of the dodge mechanics by keeping it contextual to enemy attacks and environment rather than anywhere/anytime rolling of Rivia fest. For example, have the character hug a wall or drop to the floor in a hallway rather than performing a roll that is ridiculous in both observation and use.
- Retain the tactical nature of tranquilizers (sorry KojiKnight ) and limited ammunition. Encounters between the player and raptors should be cat and mouse throughout the wings of the facility. Have the vent traversal be real time as an option to the player if things go sour.
- Bleeding, only to be cured through Hemostats, can have the dinosaurs stalk the player and make it more difficult to move without tipping them off the player's presence.
- Flesh out the story a bit with the characters and situation. Do not make it too big though. No world domination, no crazy take over schemes. Just have it as an accident in alternative energy that can be taken further into conspiracy territory in a sequel if they wish to do so. In other words, drop the weapon project angle of the first game to allow for expansion in the next game. Also, return to split paths for replay value.
- No human enemies or cover system. Again, sequel territory. Keep things focused for now.
- Dinosaurs be feathered. Capcom does well with design and animation, and the brunt of it should be here. Keep the basics from the first game, with the focus on the raptors.
- Own mercenaries mode.
This sounds a lot like a retread of what the original was, which it is. It's a good, simple framework to keep Capcom focused and prevent them running away into their "signature Capcom action/gameplay/story" that they've been pushing post RE4. It's also been well more than long enough that pulling a REmake with Dino Crisis would be just as effective as wiping the slate clean.
As for if this is the game mentioned in OPM UK....I doubt it considering this was a Playstation first franchise (including GS4) until Dino Crisis 3 on Xbox. I really wish it would be PS4/PC only.