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Fighting Games Weekly | March 3-9 | Edition Edition

I guess this another social test, or behavior thing (kimo, guide me here, haha).

When you see somebody else's list of something, their top 5 something, something, is your first instinct to:

1. Shit on it and dismiss it?
2. Have this urge to point out why it is all wrong and why yours is better?
3. Show genuine interest on their point of view and want to know why they feel that way?

4. Keep track of the results and make cryptic references to the standings that piss people off (for GotY).
 

Dahbomb

Member
I actually was insulted by that. That's why I came back with the UMVC3 remark. My apologies as well.

Respeck
I am sorry about that then, it definitely was not supposed to be all that serious either although with the internet you have to be more careful with your words.

I don't mind the UMVC3 remarks, people said similar stuff before we started, during the process and well afterwards. Although "masturbation" was a bit vulgar for forum discussion.



When you see somebody else's list of something, their top 5 something, something, is your first instinct to:

1. Shit on it and dismiss it?
2. Have this urge to point out why it is all wrong and why yours is better?
3. Show genuine interest on their point of view and want to know why they feel that way?
4) I don't really care but if something stands out as "WTF" I would probably ask why if I am up to it.

Definitely not 1 and 2 though.
 
A bit of a random question, but since I'm going to be doing my final paper on arcade cabinets and the FGC but I need a book on arcades or arcade cabinets, if anyone knows a good one.
 

Kimosabae

Banned
I guess this another social test, or behavior thing (kimo, guide me here, haha).

When you see somebody else's list of something, their top 5 something, something, is your first instinct to:

1. Shit on it and dismiss it?
2. Have this urge to point out why it is all wrong and why yours is better?
3. Show genuine interest on their point of view and want to know why they feel that way?

None of the above. I don't like the idea of hierarchical list in regards to general game discussions at all. It invites the petty antagonism for distinctions that I feel isn't even important. Games within a series? Sure. Tiering that makes sense. Having DMC1 over DMC 2 shows what you value in action game design.

Who cares if you liked Bioshock Infinite more than MGSR: Reveangance?
 

Dahbomb

Member
None of the above. I don't like the idea of hierarchical list in regards to general game discussions at all. It invites the petty antagonism for distinctions I that feel isn't even important. Games within a series? Sure. Tiering that makes sense. Having DMC1 over DMC 2 shows what you value in action game design.

Who cares if you liked Bioshock Infinite more than MGS: Reveangance?
What about games in the same genre?

Like if it was DmC vs MGR or a general list of fighting games?
 

Kimosabae

Banned
What about games in the same genre?

Like if it was DmC vs MGR or a general list of fighting games?

In genres works too. I just hate seeing the very general stuff. GAF "Game of the Year" threads and "Game of the Generation" threads are the kind of stuff that turn me off.

*edit*

I will say though, that I personally, generally stay away from list discussions that aren't under the pretext of being purely subjective. Like if I say; "Make a list of your top 5 favorite fighting game characters all-time",

http://www.neogaf.com/forum/showthread.php?t=419105

nobody's going to antagonize your list without looking like an asshole. The more general your list is, the more antagonism it seems to invite. Tiers just have a way with people - even without numbers.
 
None of the above. I don't like the idea of hierarchical list in regards to general game discussions at all. It invites the petty antagonism for distinctions that I feel isn't even important. Games within a series? Sure. Tiering that makes sense. Having DMC1 over DMC 2 shows what you value in action game design.

Who cares if you liked Bioshock Infinite more than MGSR: Reveangance?

What if it's not even hierarchical? Like these are my favorites of the year, no particular order.

I do agree to an extent listing things 1-5 or whatever leads to having to justify things and that can get petty.

Me personally, I like seeing people lists on what they like. It gives me a window into their tastes, even if I don't agree with them.

People still get petty though when discussing singular things, as everybody still brings in whatever baggage points (their bias, their other favorite games) into a discussion when discussing a game, which in alot of cases I wish was in a vacuum (I understand it it shouldn't be that way alot of times).

Like DmC, I like it as a singular experience, but it's own discussion merits get bogged down when bringing in the older games and the comparisons. Which I understand is going to happen, but it turns me off to some degree personally. Like others have said, it gets petty and unreasonable sometimes.
 

K.Sabot

Member
I love dragging old DMCs to the DmC discussion because it only makes it look worse.

But without comparisons, I still think that game is trash with little semblance of balance and good kinesthetics. And terrible, offensive writing, and a generally negative attitude towards the gaming audience.
 
Yea and it's not like MGR/TloU are the absolute same type of game where you can even make direct comparisons.

I didn't participate in the GAF GOTY awards BTW.

Alright alright alright... back to fighting games.


Eventhubs took a poll asking if people would want Edition select for tournament standard:

http://www.eventhubs.com/news/2014/...4s-edition-select-become-tournament-standard/


Most people are against it. I would put myself in the middle. I would be fine with either decision but I would rather that people first try out Ultra version and then go to Edition select.

Ultra needs to be tourney standard, otherwise it seems pointless that they went through the trouble of balancing it. Most people will pick SF4 or SSF4 characters. Though there are some serious advantages to picking Ultra characters.

....fuck I dunno.

The best idea would've been if they just released the Edition Select after about 6 months or something. Then this likely wouldn't even be an issue.

Oh and DmC was good. Yeah I said it, I liked it goddammit.
 
R

Retro_

Unconfirmed Member
I guess this another social test, or behavior thing (kimo, guide me here, haha).

When you see somebody else's list of something, their top 5 something, something, is your first instinct to:

1. Shit on it and dismiss it?
2. Have this urge to point out why it is all wrong and why yours is better?
3. Show genuine interest on their point of view and want to know why they feel that way?

4. Ask why we are all making top 10 lists like we're writing for ign or cracked

I'll do 3 if there's an actual discernable POV behind the logic of the list, but more often than not it's just people listing them last 10 games they played.
 

Dahbomb

Member
In genres works too. I just hate seeing the very general stuff. GAF "Game of the Year" threads and "Game of the Generation" threads are the kind of stuff that turn me off.

*edit*

I will say though, that I personally, generally stay away from list discussions that aren't under the pretext of being purely subjective. Like if I say; "Make a list of your top 5 favorite fighting game characters all-time",

http://www.neogaf.com/forum/showthread.php?t=419105

nobody's going to antagonize your list without looking like an asshole. The more general your list is, the more antagonism it seems to invite. Tiers just have a way with people - even without numbers.
I posted in this thread without elaborating my choices so I will use this opportunity to do so (this thread was made pre-MVC3 so some choices have changed):

Nightmare: He was my favorite character in the Soul Calibur series and still is. I was always attracted to him because he looked different from most of the cast. Not only did he look different from everyone but his sword did as well. At the time it looked like he was a final boss but was made playable as a normal character. I also enjoyed his moveset which involved swinging around his huge ass sword. I also liked using his giant disfigured hand to punch people and grab with. Just a bad ass character design.


Strider: While I always knew about Strider from the older games, I never thought he would make such a great fighting game character. I loved his playstyle in the MVC1/MVC2 games (and now in UMVC3 he is just as good if not better) where he had both zoning and rushdown capability along with teleports and all sorts of tools. The whole character design itself is pretty awesome but to see it translated so well into a fighting game was pretty sweet. Ouroborus is a classical move in general.


Raven: When he was first introduced in Tekken 5 I thought he was supposed to be a Wesley Snipes/Blade copy (like how Law is a copy of Bruce Lee). After playing around with him he didn't really play like Wesley Snipes/Blade but he had a really awesome moveset anyway. Lots of trickster like moves, phasing in and out as well as some cool looking combos. Was my main in Tekken 5 for the longest time. Some of his moves are just so satisfying to hit like f,f+3, d/f+3 on CH, 1+2, QCB+1+2.


Sub Zero: He was my first character in Mortal Kombat. I saw someone play that character as a kid in the arcades and I thought he was over powered "oh man he can freeze characters! That's cheap! I am going to use him!" The character has evolved greatly over the years in terms of visual design and moveset so its hard to pin point my favorite... I kinda liked Shredder Sub Zero too. Now he plays like a slower zoning type character which is fine. The ground freeze is hella funny too. His freeze into upper cut fatailty is a classic for me.


Dante: Disregarding my bias towards the series and the character... Dante is one of the best designed characters in fighting games period. So much fun to play, so many nuances, extremely versatile, all his moves look great. If I didn't know who Dante was, playing MVC3 I would wonder who the hell he was and which game he is from! As a DMC fan, his translation into a fighting game is near perfect with so many of his moves so well presented. You are always finding something new with the character even if you have played him for years.



Bonus:

MVC2 Sentinel: Taking out the inherent brokeness of the character (chip on normals, passive hyper armor), the game play design of Sentinel or at least how he ended up playing in MVC2 is excellent. He's like a flying tank and he plays aerial footsies with his extended limbs. He has short bursts of speeds and just stomps you all day. He is an air control character and until Skullgirls there was nothing quite like him in any fighting game. It's too bad they butchered the character in MVC3 and not just in how strong he is... they butchered his entire playstyle. He is a completely different character in the two games.
 

vocab

Member
Doubt I'll play xrd. It will probably come over really late like always. It's not that much different from r+ and the people who are good at guilty gear will stay good in xrd.
 

Kumubou

Member
Another thing that sort of got way too prevalent in this generation was planted shills or PR folk masquerading as normal gamers. Everyone knew these people always existed but this gen it reached critical mass. You always have to be extra careful about what you read and whether something is genuine.
You think it's bad with videogames? You should see the number of shills on any given political site. It's to the point where I wonder if we're going to hit some critical mass where the only people posting are paid shills for one company or another.
 
You think it's bad with videogames? You should see the number of shills on any given political site. It's to the point where I wonder if we're going to hit some critical mass where the only people posting are paid shills for one company or another.

20XX: Real Life Edition
 

Kimosabae

Banned
What if it's not even hierarchical? Like these are my favorites of the year, no particular order.

I do agree to an extent listing things 1-5 or whatever leads to having to justify things and that can get petty.

Me personally, I like seeing people lists on what they like. It gives me a window into their tastes, even if I don't agree with them.

People still get petty though when discussing singular things, as everybody still brings in whatever baggage points (their bias, their other favorite games) into a discussion when discussing a game, which in alot of cases I wish was in a vacuum (I understand it it shouldn't be that way alot of times).

Like DmC, I like it as a singular experience, but it's own discussion merits get bogged down when bringing in the older games and the comparisons. Which I understand is going to happen, but it turns me off to some degree personally. Like others have said, it gets petty and unreasonable sometimes.


It's easy to make a case both ways, though. Nature tells us there's no such thing as a true vacuum but how do we extrapolate that natural principle to the human experience? Not doing so implies we're not part of nature. But our understanding also has this infinitesimally reductive quality that has driven science - we feel like we truly don't understand something unless we can observe all facets of said thing in-and-of-itself. But there is no in-and-of-itself. It's a current paradox we're struggling to accept so we go with whichever proposition gives us a "good enough" understanding for the relevant circumstances.

In regards to DmC; I never really played the series much outside the first game even though I loved the character. I played through 1, ignored 2, and never finished 3 or 4. I loved what little I played of the reboot though - I only played the demo (I was waiting for a price drop and by the time it dropped, I wasn't interested anymore). I liked everything about it - aesthetics, writing, Dante, 30 FPS didn't bother me - I liked it all. I was a little closer to creating a vacuum tube capable of housing DmC.

But someone like DahBomb is gonna look at that game with a very different perspective since he was so emotionally invested in the other games. It's almost impossible to approximate a vacuum with him. And that's totally fine. Neither perspective is going to be more "objective" here. As a fan, the fact that you played DMC1, 3, & 4 and found them great is going to be very relevant to you when you evaluate DmC.

So I don't think it's possible to "bog down" a discussion about DmC with details regarding the older games. That's just the nature of that particular discussion.


It's similar to the Melee > Brawl transition. Of course newer Melee players or players that never played the game seriously were more open to accepting Brawl. Fling all the ad hominems you want at them (and I do!) but doesn't change the fact that Brawl both should and shouldn't be divorced from the traditional standards set by Melee depending on your perspective.


Sorry if this is a bit of a ramble post this is the most I've posted on a forum in a long-ass time ha
 

Omega

Banned
Bioshock Infinite was the game that taught me to stay away from media PR and forum discussion regarding certain experiences. I liked the story because I'm a wannabe physics nut but I couldn't stand anything else about that game, and impressions I read set my expectations very high.

The game that finally just made me give no fucks about the media was Mass Effect 3. The game itself was garbage, the ending was even worse. The way the media attacked gamers while praising that game just confirmed that these are nothing more than PR companies.

I've visited all those sites a combined total of once in two years. It was from that link someone posted earlier with the Justin Wong interview.

I wish people would stop giving those sites hits. just let them die out already. there's better coverage from people on YouTube so they serve no purpose anymore.
 

enzo_gt

tagged by Blackace
The game that finally just made me give no fucks about the media was Mass Effect 3. The game itself was garbage, the ending was even worse. The way the media attacked gamers while praising that game just confirmed that these are nothing more than PR companies.

I've visited all those sites a combined total of once in two years. It was from that link someone posted earlier with the Justin Wong interview.

I wish people would stop giving those sites hits. just let them die out already. there's better coverage from people on YouTube so they serve no purpose anymore.
The Mass Effect 3 situation was absolutely unreal in terms of media attacking gamers. The only thing I can think of that has come close to that level of ridiculousness was Arthur Gies' tirade.
 

Imm0rt4l

Member
Bioshock Infinite was the game that taught me to stay away from media PR and forum discussion regarding certain experiences. I liked the story because I'm a wannabe physics nut but I couldn't stand anything else about that game, and impressions I read set my expectations very high.
Good on you. I learned this by buying into the hype of the original BioShock. The hype behind infinite was stupid high and guess what...Despite gafs frothing at the mouth and extolling all the virtues of the games 'social commentary', environment and gameplay, no one is singing praises anymore. The honey moon is over and the consensus is we got burned. Not me though I had no expectations. I'm cynical by nature now I suppose. In turn I enjoyed it for what infinite for what it was truly worth, a weekend redbox
 
Good on you. I learned this by buying into the hype of the original BioShock. The hype behind infinite was stupid high and guess what...Despite gafs frothing at the mouth and extolling all the virtues of the games 'social commentary', environment and gameplay, no one is singing praises anymore. The honey moon is over and the consensus is we got burned. Not me though I had no expectations. I'm cynical by nature now I suppose. In turn I enjoyed it for what infinite for what it was truly worth, a weekend redbox

but Bioshock did get 2nd in the GotY thread behind TLoU....and it actually received a lot more votes than GTA V, 3D World, or ALBW (lol lower average points per vote)
 
3rd Strike dawg



.......I hate 3S so fucking much, yet put 1000's of hours into it.
how can someone put so much hours in a game like 3s and still hate it.
3s has one of the best fighting game engines of all time. and you will realize this/find the intricacies of why that is after playing it for so long.
...you must suck in 3s!

either that. or you haven't experienced competitive 3s on a versus cabinet.

looking at the last couple pages...slow news week in neogaf fgc sucks massive balls.

sf4 ultra. gg xrd. and final round can't come soon enough.

and the most fun i've ever had at playing videogames is at the arcades. playing various games. and just shooting the shit.
 

Clawww

Member
im swagged out now guys

mnuIKYq.jpg
 

I-hate-u

Member

Media attacking us over DMC rage was uncalled for. There are self entitled opinions like Dante's appearance/story setting , and then there are facts like how the game is mechanically limp compared to the previous outings. No offense to NT. Its a design choice I feel like, and I know they are capable devs.

I mean, there are people who think hack n slash games are button mashing games. The opinion of those people shouldn't merit a discussion at all when it comes DmC.
 

Imm0rt4l

Member
how can someone put so much hours in a game like 3s and still hate it.
3s has one of the best fighting game engines of all time. and you will realize this/find the intricacies of why that is after playing it for so long.
...you must suck in 3s!

either that. or you haven't experienced competitve 3s on a versus cabinet.

looking at the last couple pages...slow news week in neogaf fgc sucks massive balls.

sf4 ultra. gg xrd. and final round can't come soon enough.
You'd be surprised the amount of players that dont like 3s but play it anyways. Kuroda is the opposite in that he loves 3 and dislikes 4(yet he's really good anyways).
 

Clawww

Member
my 2014 GAF new year's resolution is to never make a post about DmC

there's nothing more to be said, all camps and opinions are so well defined and every single argument has been exhausted
 
how can someone put so much hours in a game like 3s and still hate it.
3s has one of the best fighting game engines of all time. and you will realize this/find the intricacies of why that is after playing it for so long.
...you must suck in 3s!

either that. or you haven't experienced competitive 3s on a versus cabinet.

looking at the last couple pages...slow news week in neogaf fgc sucks massive balls.

sf4 ultra. gg xrd. and final round can't come soon enough.

and the most fun i've ever had at playing videogames is at the arcades. playing various games. and just shooting the shit.
Haha, yeah I know, it's crazy. I've put in so much time to a game I can't stand 80% of the time. But yeah, I'm from Socal so I've had plenty of 3s experience.
 

Kimosabae

Banned
Nightmare: He was my favorite character in the Soul Calibur series and still is. I was always attracted to him because he looked different from most of the cast. Not only did he look different from everyone but his sword did as well. At the time it looked like he was a final boss but was made playable as a normal character. I also enjoyed his moveset which involved swinging around his huge ass sword. I also liked using his giant disfigured hand to punch people and grab with. Just a bad ass character design.


I put hours into SC2 Nightmare due his 2P half-breed design.

Then again, I put an insane amount of hours into every character in that game.


Except Voldo. Fuck him.

Strider: While I always knew about Strider from the older games, I never thought he would make such a great fighting game character. I loved his playstyle in the MVC1/MVC2 games (and now in UMVC3 he is just as good if not better) where he had both zoning and rushdown capability along with teleports and all sorts of tools. The whole character design itself is pretty awesome but to see it translated so well into a fighting game was pretty sweet. Ouroborus is a classical move in general.


Never played a Strider game but I always thought he was the coolest MvC character.

I don't like him in 3 though, due to the high-damage and MorriDoom. I'd only want to play him on point.

Raven: When he was first introduced in Tekken 5 I thought he was supposed to be a Wesley Snipes/Blade copy (like how Law is a copy of Bruce Lee). After playing around with him he didn't really play like Wesley Snipes/Blade but he had a really awesome moveset anyway. Lots of trickster like moves, phasing in and out as well as some cool looking combos. Was my main in Tekken 5 for the longest time. Some of his moves are just so satisfying to hit like f,f+3, d/f+3 on CH, 1+2, QCB+1+2.


Man, when Raven was revealed I thought he was the coolest looking character I'd ever seen. "Hey! He's a black guy! I'm a black guy! He's got blonde hair! I've got blonde hair (at this time I did)! This guy was made for meeeee!"

He came out and I hated him. I find his move set so lame. Plus, I feel his design is missing something. The scarf isn't enough to make his movements look dynamic.



Sub Zero: He was my first character in Mortal Kombat. I saw someone play that character as a kid in the arcades and I thought he was over powered "oh man he can freeze characters! That's cheap! I am going to use him!" The character has evolved greatly over the years in terms of visual design and moveset so its hard to pin point my favorite... I kinda liked Shredder Sub Zero too. Now he plays like a slower zoning type character which is fine. The ground freeze is hella funny too. His freeze into upper cut fatailty is a classic for me.


I'm pretty sure everyone loved Sub-Zero with the exception of Genesis owners that prided themselves in having the "real" Scorpion spear attack audio sample.

Dante: Disregarding my bias towards the series and the character... Dante is one of the best designed characters in fighting games period. So much fun to play, so many nuances, extremely versatile, all his moves look great. If I didn't know who Dante was, playing MVC3 I would wonder who the hell he was and which game he is from! As a DMC fan, his translation into a fighting game is near perfect with so many of his moves so well presented. You are always finding something new with the character even if you have played him for years.


Yeah, my list needs to be updated. Dante and SSF4 Viper would be on there today. I still haven't seen a Dante that's impressed me. I think his neutral game is potentially broken - it just requires a lot of precise execution.


Speaking of MvC3 Dante I might as well ask here since it'll probably take month to get a response on SRK - I found a glitch(?) with Dante the other da that allows him to cancel his Multi Lock [Hold] into Reverb Shock directly. No style change, without releasing the energy blast. Is this known?
 

Omega

Banned

Good Guy Forbes

they were the only one that defended the Mass Effect fanbase.
 
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