Go visit the I need a new PC! thread. The first post has specs for various budgets. Building for VR isn't really any different from building a general gaming PC.
Smart. Can't wait for the whole presentation to be uploaded.Crazy Carmack timewarp tech :O
Smart. Can't wait for the whole presentation to be uploaded.
AT-0149101
Feels good boys. Hope I can update my card details at some point, got a new one coming before it ships...
To me it sounds like even doing only rotation could be helpful. It's probably only for very small scale adjustments anyway, but if it only bridges a <10ms gap that could be sufficient.Translation still seems to be a challenge, though. It's not exactly clear to me how that would be solved, but maybe they have some ideas.
Well, the goal of VR is to simulate reality. So if you don't have stereoscopic depth perception in reality you also won't have it in VR. You'll still benefit from the wide FoV and positional/rotational head tracking. But your system will be wasting half its time rendering stuff you won't seeForgive me if this has been answered before. I only have vision in one eye. Would i be wasting my money on this hardware? Would I get the same effect. I dont have any depth perception obviously. Can anyone chime in on this?
That actually doesn't sound so bad if they can keep it under $300
Well, the goal of VR is to simulate reality. So if you don't have stereoscopic depth perception in reality you also won't have it in VR. You'll still benefit from the wide FoV and positional/rotational head tracking. But your system will be wasting half its time rendering stuff you won't see
To me it sounds like even doing only rotation could be helpful. It's probably only for very small scale adjustments anyway, but if it only bridges a <10ms gap that could be sufficient.
Well, the goal of VR is to simulate reality. So if you don't have stereoscopic depth perception in reality you also won't have it in VR. You'll still benefit from the wide FoV and positional/rotational head tracking. But your system will be wasting half its time rendering stuff you won't see
What have I done gaff!!!
I'm interested in this but what can I use it for in July? Is it just games designed for it or can I play it with existing games? If so, which ones? Titanfall?
I'm interested in this but what can I use it for in July? Is it just games designed for it or can I play it with existing games? If so, which ones? Titanfall?
What have I done gaff!!!
I'll probably re-replay it in DK2 after replaying it in DK1. Now with the ability to actually see enemies on motion!Replay half life 2 in VR man, that's what I intend to do. I feel that experience may be worth the price alone.
Please respond?
Replay half life 2 in VR man, that's what I intend to do. I feel that experience may be worth the price alone.
Replay half life 2 in VR man, that's what I intend to do. I feel that experience may be worth the price alone.
- consumer version unlikely in 2014
It sounds to me like the kind of thing you would have to do "across the board" to get consistent results and no artifacts. But that's just my intuition.
I wonder, though... since they already have the ability to divide the screen into two, why couldn't there be an option to toggle 2d mode for just one eye?
EDIT: Hmm, there's probably some overlap between the different eye views. I wonder how that would affect the FoV?
Lets talk about the USB port on the DK2, what will be possible with it?
Maybe they added it because they want to release a dev kit VR Controller in the future, which will maybe not be wireless at Devkit phase?
Lets talk about the USB port on the DK2, what will be possible with it?
Maybe they added it because they want to release a dev kit VR Controller in the future, which will maybe not be wireless at Devkit phase?
Already released full games with native support:What games can I play if I purchase this dev kit right from the get go?
The Oculus API is already designed for supporting multiple HW models from the start, so old software should be compatible with newer HW and the other way around. Stuff developed for DK1 will have to be updated for positional tracking though.As later games are released, will the dev kit continue to play/support them?
I think (think not know) that they include the neccesary taxes in your order. You have to specify your country and the put about 70 $ on that for me. That would be the VAT here. I hope nothing else comes on top
Lets talk about the USB port on the DK2, what will be possible with it?
nathan mentioned that they put it in to encourage invention and experimentation and make any modifications or extensions more convenient.
Consumer version will have higher resolution, lower latency and higher refresh rate, along with some likely ergonomic and aesthetic improvements.... -_-
Should I just get this? I'm not a dev and have no plans to be but I want this shit so fucking bad. Will the consumer version have dramatic upgrades? Will it be cheaper? What's the benefit of waiting for that?
I have my own ways of adapting to the lack of 3rd dimension. I wonder what it would look like for me?
Not before a couple of hours ago did I ever think I would buy a fucking OR devkit.
Just hope it's worth it GAF...
Used my PS4 money to buy this too
I'm gonna buy a PS4 anyway :lol
Are higher resolution and refresh rate really confirmed?Consumer version will have higher resolution, lower latency and higher refresh rate, along with some likely ergonomic and aesthetic improvements.
Are higher resolution and refresh rate really confirmed?
The 1080p OLED panel still isn't high enough a resolution to avoid jagged edges Oculus says the consumer version will have even higher resolution but combined with special techniques to reduce blurring and motion sickness, the difference was already night and day.
Consumer version will have higher resolution, lower latency and higher refresh rate, along with some likely ergonomic and aesthetic improvements.
It will also likely be introduced when there's some proper software ready. Right now, VR gaming is a bit of a wilderness and there aren't many official VR titles out there, so don't expect plug and play functionality.
I don't get why to buy this without games planned or available
Honestly I feel like it would be worth it just for Half Life and TF2 (my most played game). But I know if I spent 350 on this and a 300$ better version comes out next year I'll be upset, so I don't know =( Why is it taking so looooong.
I don't get why to buy this without games planned or available
Because it's stereoscopic, and I believe you need to run it at above 75fps for the full effect of low persistence.
You could probably still sell the DK2 for over $200 easily once pre orders for the consumer version start.
Where did the 90 fps figure come from, considering the devkit 2 only runs at up to 75 Hz refresh? Am I totally confused?It actually is not stereoscopic (i.e. 2 1080p rendered images as on 3DTV's of today), it's 1080p cut in half for each eye, effectively 2 960x1080 screens which has the same number of pixels as standard 1080p, but the key factor here is that you have to maintain (ideally) on the consumer version a constant unwavering 90FPS in order to have the optimum experience. To do that, yeah, you're going to need to either have a beefy single GPU (a 780ti or the like, as SLI introduces a lot of latency and just isn't as stable) or turn the graphical bells and whistles down a bit (on my 770 i'll likely have to revert to medium/high settings as opposed to all ultra though this depends on the game obviously).
Some interview quotes about the consumer version further improving refresh rate over DK2, combined with the Valve specs.Where did the 90 fps figure come from, considering the devkit 2 only runs at up to 75 Hz refresh? Am I totally confused?
Where did the 90 fps figure come from, considering the devkit 2 only runs at up to 75 Hz refresh? Am I totally confused?