As opposed to the 90s all over again. Take your pick ;plmao
It's like 2010 all over again.
That's a strange way to look at it. MS didn't seem the least bit interested in AR until after Google unveiled Google Glass. They won't be interested in VR until after Oculus Rift or Project Morpheus become consumer products.
lmao
It's like 2010 all over again.
I'm not saying that it will be definitively like that. Hell, I don't know. All I am saying is that it could be similar for certain things. Which would be incredibly neat if it even came close.
Obviously I never tested it, but I have the impression that the lag perception would actually improve as you are not seeing your actual hands/arms to point out the delay on screen.might just about be ok. Obviously not ideal due to lag, and way too slow for positional movement. Seeing your hands in front of you a bit laggy would be weird but might be ok.
I don't understand that. The kinect already handles motion tracking fine. Have you guys played kinect sports rivals preseason? The jet ski guy tracks really well. Project spark handles motion capture really good as well. Why are you saying it isn't possible when it's already doing it?
I'm not talking about positional head tracking. The Jet ski game in KSreseason tracks your entire body, even hand. Opening and closing your hand controls the throttle, while at the same time tilting while pivoting steers, and your leg activates speed boosts and leaning forward and back executes barrel rolls on jumps in an analog fashion. It does all of that at the same time.Positional head tracking requires lower latency than the 30hz Kinect can provide.
To me, VR and AR are not really two technologies aiming at the same end (and that is readily apparent in the name). I think you have to stretch to compare the two, and even then it seems a bit weak.
I also could be wrong on this, but VR seems way further along. I don't think we have anything even approaching the sci-fi magic of something like Minority Report, but Occulus Rift and Morpheus seem to indicate we're not too far from very commercialized VR that creates very believable presence.
Microsoft has that big MS Research team that has been working on many topics for years, and AR among them. I'm sure there are publications that predate the birth of Google and even of his founders.
http://research.microsoft.com/apps/...&sb=on&ps=25&t=publications&sf=&s=&r=&vr=&ra=
(the oldest go back to 1986, but I'm not quite sure they're internal work though... Or I didn't know Faugeras had worked for MS).
Sorry if that came off as dickish on my part, but I can remember reading 'Just like Minority Report' after the original Kinect was announced just about everywhere I was posting at the time.
I just got a bit of a nostalgia chuckle from your post, wasn't trying to take the piss or anything.
I'm not talking about positional head tracking. The Jet ski game in KSreseason tracks your entire body, even hand. Opening and closing your hand controls the throttle, while at the same time tilting while pivoting steers, and your leg activates speed boosts and leaning forward and back executes barrel rolls on jumps in an analog fashion. It does all of that at the same time.
That's interesting. Let's try comparing apples to apples. So when did Google file their first AR related patent?
Well maybe I should think about the question differently. We aren't pretending that most of the research that went on at Bell Labs or something directly resulted in a product or you could claim they invented everything.
So I guess the question is, Google has produced an actual product in Google Glass which works in the real world and is available today. When did MS decide they were interested in producing a similar product and bringing it to market? Was it before or after? This is assuming they have such plans at all, but they are unlikely to be buying up these patents if they weren't.
To me, VR and AR are not really two technologies aiming at the same end (and that is readily apparent in the name). I think you have to stretch to compare the two, and even then it seems a bit weak.
I also could be wrong on this, but VR seems way further along. I don't think we have anything even approaching the sci-fi magic of something like Minority Report, but Occulus Rift and Morpheus seem to indicate we're not too far from very commercialized VR that creates very believable presence.
Yup, MS can see past VR and known AR is the better bet. Far more excited for what they plan to do than the current VR stir.Augmented reality has a much farther way to go in being viable as a platform outside of tech demos (or tech demoes stretched out into full games) than VR.
But that's it, your saying the latency is a problem based on a lack of experience with the actual setting. Latency might exist but it's hardly noticeable with kinect 2.I understand that, and I'm saying VR require positional head tracking at a lower latency than Kinect can provide. What would be their solution to this problem?
Well maybe I should think about the question differently. We aren't pretending that most of the research that went on at Bell Labs or something directly resulted in a product or you could claim they invented everything.
So I guess the question is, Google has produced an actual product in Google Glass which works in the real world and is available today. When did MS decide they were interested in producing a similar product and bringing it to market? Was it before or after? This is assuming they have such plans at all, but they are unlikely to be buying up these patents if they weren't.
I read that as "Microsoft has purchased $100-150 million worth of Augmented Reality pants"
i am a bit disappointed but it's my own fault.
But that's it, your saying the latency is a problem based on a lack of experience with the actual setting. Latency might exist but it's hardly noticeable with kinect 2.
But that's it, your saying the latency is a problem based on a lack of experience with the actual setting. Latency might exist but it's hardly noticeable with kinect 2.
I'm not talking about positional head tracking. The Jet ski game in KSreseason tracks your entire body, even hand. Opening and closing your hand controls the throttle, while at the same time tilting while pivoting steers, and your leg activates speed boosts and leaning forward and back executes barrel rolls on jumps in an analog fashion. It does all of that at the same time.
Not to mention the game is also two player so it's doing all thy with two separate skeletons to track. Your assuming a lot based on paper. You need to play it to see that it's more than possible.
VR is not AR.
AR is Google Glass or 3D/Vita/Smartphone demos, only MS wants to provide real world object tracking and placing of computer generated objects in our view [in addition to static Bing-powered HUD stats].
But that's it, your saying the latency is a problem based on a lack of experience with the actual setting. Latency might exist but it's hardly noticeable with kinect 2.
Well maybe I should think about the question differently. We aren't pretending that most of the research that went on at Bell Labs or something directly resulted in a product or you could claim they invented everything.
So I guess the question is, Google has produced an actual product in Google Glass which works in the real world and is available today. When did MS decide they were interested in producing a similar product and bringing it to market? Was it before or after? This is assuming they have such plans at all, but they are unlikely to be buying up these patents if they weren't.
Latency of Kinect 2 is "~60 ms with processing" according to MS stats. That's OK for hand waving in front TV, but its not nearly enough for head position tracking for VR.
I actually like Microsoft Illumiroom alot better than VR headsets.
Is it still coming out?
http://youtu.be/aoUGRGjG07E
Yup, MS can see past VR and known AR is the better bet. Far more excited for what they plan to do than the current VR stir.
No? Positional tracking is essential for AR. Just because the technology ATM can't sustain future developments doesn't mean it isn't worth investing in. That's why they're still pushing out Kinect models as they slowly shave the lag away between incarnations. They've opted to push it to the masses instead of cooking it for years upon years, which has worked out pretty well.Isn't kinect in it's current form kinda useless for VR purposes? So it makes sense they try something to enhance that experience with AR, rather then to abondon Kinect and hop in the VR train.
Yea, obviously they've been working on their Kinect plus glasses idea for a while. Time will tell what it ends up being, but really I can't think of a single situation where AR was cool.
why would you want to overlay stuff on the dirty real world, when you can escape to the imagisphere of VR?
I actually want both which is why I've always been glad that Sony and MS weren't chasing the same rabbit. I'm going to buy both and nobody can stop me!!!
Positional tracking wouldn't be done by camera anyway, Oculus Rift and Morpheus use inertial sensors with a much higher data rate for that, and the camera is only there to correct drifting. Some latency is acceptable for that.
No? Positional tracking is essential for AR. Just because the technology ATM can't sustain future developments doesn't mean it isn't worth investing in. That's why they're still pushing out Kinect models as they slowly shave the lag away between incarnations. They've opted to push it to the masses instead of cooking it for years upon years, which has worked out pretty well.
You have no idea that you are talking, both Rift DK2 and Morpheus are using external cameras, and they will continue to use them with consumer models.
With internal sensors you can only get accurate measurements for six axis of ROTATION, which is good if your head in the game space is fixed and cant be moved anywhere. Inertial sensors are widely inaccurate. They build up drift like mad, and for VR tracking needs to be PERFECT.
why would you want to overlay stuff on the dirty real world, when you can escape to the imagisphere of VR?
Right. Your AR experience will vary from room to room. With VR, you can be taking a shit while scaling Mt. Olympus.
You have no idea that you are talking, both Rift DK2 and Morpheus are using external cameras, and they will continue to use them with consumer models.
agreed. AR doesn't seem good for gaming imo, but for enhancing our ability and access to information as we go about our daily lives.
VR seems to me to be about placing yourself in a new world to titillate different experiences.
AR enhances your daily life, VR puts you in a different world.
Because I can play multiplayer with my buddies sitting next to me and actually see them while doing so, not compromising the best type of multiplayer in favour of more parasocial experiences that the industry has been leaning towards since online multiplayer debuted on consoles. Furthermore, this opens up far more than just gaming possibilities. I see far more uses for projecting manipulable environments that people can interact with than plugging away into the Matrix. Not every game is or should be about making it as much of an escape from reality as possible, which is VRs biggest sell, but again, AR promises concessions in case you want that too, just maybe not as immersive.why would you want to overlay stuff on the dirty real world, when you can escape to the imagisphere of VR?
You're misunderstanding, I'm saying 'eventually'. I know the difference. I do. But all you need is a webcam to make any VR into AR (simply speaking).
I'm not saying they are the same, I'm saying that the devices used to create either experience are very similar that eventually they will most likely coincide.
To me, VR and AR are not really two technologies aiming at the same end (and that is readily apparent in the name). I think you have to stretch to compare the two, and even then it seems a bit weak.
I also could be wrong on this, but VR seems way further along. I don't think we have anything even approaching the sci-fi magic of something like Minority Report, but Occulus Rift and Morpheus seem to indicate we're not too far from very commercialized VR that creates very believable presence.
You'd need screens that can turn from normal screens to fully transparent screens.
Because I can play multiplayer with my buddies sitting next to me and actually see them while doing so, not compromising the best type of multiplayer in favour of more parasocial experiences that the industry has been leaning towards since online multiplayer debuted on consoles. Furthermore, this opens up far more than just gaming possibilities. I see far more uses for projecting manipulable environments that people can interact with than plugging away into the Matrix. Not every game is or should be about making it as much of an escape from reality as possible, which is VRs biggest sell, but again, AR promises concessions in case you want that too, just maybe not as immersive.
At any rate, your original statement was clearly wrong. And since no one has actually brought a product to market yet, it's premature to be awarding points for innovation anyway. Lots of companies are working on this stuff, and have been for a while. Nobody's shipped anything yet, which makes me think it's probably hard to get right.
Because I can play multiplayer with my buddies sitting next to me and actually see them while doing so, not compromising the best type of multiplayer in favour of more parasocial experiences that the industry has been leaning towards since online multiplayer debuted on consoles. Furthermore, this opens up far more than just gaming possibilities. I see far more uses for projecting manipulable environments that people can interact with than plugging away into the Matrix. Not every game is or should be about making it as much of an escape from reality as possible, which is VRs biggest sell, but again, AR promises concessions in case you want that too, just maybe not as immersive.
That's a strange way to look at it. MS didn't seem the least bit interested in AR until after Google unveiled Google Glass. They won't be interested in VR until after Oculus Rift or Project Morpheus become consumer products.
Too bad they haven't bought any VR patents.If they've bought VR patents they don't need to do anything in the space, they can just apply a patent tax to anyone who does.