Well, we probably just focus on different aspects of the graphics then
I focus on the lighting, color palette, reflections, and resolution. Maybe that's why Second Son looks so good to me.
Well, we probably just focus on different aspects of the graphics then
I focus on the lighting, color palette, reflections, and resolution. Maybe that's why Second Son looks so good to me.
Oh wow. Ok, I'm assuming insiders said it was 2gb for the OS...and that's why there was confusion. Another reason to trust experts and not "insiders"a whole slew of GAF insiders, their parrots, and mods owe Leadbetter an apology
a whole slew of GAF insiders, their parrots, and mods owe Leadbetter an apology
4.5 gb? I thought this thing had 5.5gb Available?
What the fuck is eating up 3.5gb of ram?
Another fantastic post. Are you serious?
The extra 1gb will unlocked further in the console cycle, to extend the hardware life. The same thing happened with the PSP and your clock speed.
What does this means in idiot's terms?
I know the game looks awesome but seeing how the cpu is defined as just "decent" dissapoints me quite a bit. The game lacks of a good physics engine and i don´t see any kind of focus to try to improve it. At least for now.
It really would've been better if you'd said 'yeah, joke post!' because the last sentence compounds your arrogance. Some of us have decent PCs and still think Infamous SS looks impressive.
'These poor heathens, they have never seen the like in their miserable lives!'
It's impressive what they've done, but I really hope they give more RAM to the developers. 3.5GB is excessive for an OS that really isn't doing much.
I know the game looks awesome but seeing how the cpu is defined as just "decent" dissapoints me quite a bit. The game lacks of a good physics engine and i don´t see any kind of focus to try to improve it. At least for now.
I can't even remotely understand why does the PS3 OS need a 3.5GB allocation of memory.
I can't even remotely understand why does the PS3 OS need a 3.5GB allocation of memory.
That's the most charitable way of describing the CPU. They're in a hard place where if they were honest about the CPU in the PS4, they'd piss off a lot of people (including their bosses).
It's impressive what they've done, but I really hope they give more RAM to the developers. 3.5GB is excessive for an OS that really isn't doing much.
Juniors going HAM on the first page.
How is a game using up all RAM a good thing in any way? It's not a fantastically beautiful game, it's not an incredibly big or detailed world, character models are good but not great and there is no AI to speak of so that would mean that it's just poorly optimized?
Why brag about yourself being bad at your job?
Reservation is the magic word.
It doesn't use all of the 3.5GB right now, that much is obvious.
I can't even remotely understand why does the PS3 OS need a 3.5GB allocation of memory.
I can't even remotely understand why does the PS3(4?) OS need a 3.5GB allocation of memory.
Reservation is the magic word.
It doesn't use all of the 3.5GB right now, that much is obvious.
Ryse uses a 900p buffer... 1080p buffer almost doubles the size of a 900p buffer... so it needs more than what you saw in Ryse but I agree they choose speed over size with inFAMOUS because they have fast memory to allocate any size of buffer.They are wasting tons of memory with those buffers. They do not need to be as big as they are. Check Ryse or Crysis 3 presentations.
3.5GB just seems like overkill to me.
Short answer - NoCould they have locked it at 60 fps if they had that insider-promised 6gb of gddr5 available?
I don't know if this is responsible for the way lighting played off spray paint in the game, changing as it dried, but that's the first that made me think of. The spray paint effects are really well done.Physically based materials and lighting were used. They’re less intuitive for artists, but better for lighting changes.
What is this?
It's a pretty game. Kind of surprised by the 4.5 limit since I remember a lot of people considering that to be an absurd OS reservation figure.
3.5GB just seems like overkill to me.
The OS doesn't use 3.5GB. This fallacy needs to disappear. There's 3.5GB (minus that which the OS actually uses) available outside of the game for other applications.OS bloating will decrease in due time, but I'm surprised it takes 3.5GB even this early; that is excessively high.
All that RAM, and yet navigating the playstation store is still really slow.
The OS footprint will shrink over time just like the PS3 OS going down from 120MB to 50MB while adding bunch of features. This is just future proofing as usual.
Yes. This was one of the problems I've found a little bit problematic with the otherwise amazing graphics.
other things I've noticed which were not so good:
+ disappearing cars in the distance (maybe common open world problem)
+ shadow detail level change
Maybe the big OS RAM reservation is due to the suspend/resume feature that should be hitting PS4 soon? I can see that taking up a lot of RAM for the OS.
Hopefully it will get smaller as time goes on.
I know a guy who's last name is Bentley and has the Bentley logo on his arm.The guy's name is Bentley?
Mark Cerny said:When we started this process it was the early days of the PlayStation 3, which is to say at a time of great transition in technology and how we use it. Every major console, all the way from the Atari 2600 which was a dominant console when I started in games some thirty-something years ago, all the way up through the PlayStation 2, had pretty much been a single-purpose device. Insert the cartridge, the CD, the DVD, power it on, play your game. That's all they did and that was fine, that was the world we lived in then. But at the time of the launch of the PlayStation 3 all of that was in flux, the world was becoming a connected place and a single device was now expected to provide a range of services and applications. Now, PS3 has done pretty well in these respects, it's the top platform for Netflix, but as a console designed before this revolution hit, there are limits to the functionality that it can provide in this new world.
Interesting would be to know the current memory footprint of the OS after you turn the console in and then compare that with the memory still available. What could be a big feature that needs a few hundred MB? Morpheus? DLNA (...)?
Better to be over than under when it comes to reserving OS memory. It'll come down with time (both the PS3 and 360 saw the OS footprint shrink over the course of the generation) but after having suffered some of the issues they had last gen (like no OS level background music or party chat) they're probably playing it real safe for now. Plus, really, unless your game is super unoptimized it shouldn't be maxing out the 4.5-5 gigs of ram anyhow.
What does this means in idiot's terms?
Plus, really, unless your game is super unoptimized it shouldn't be maxing out the 4.5-5 gigs of ram anyhow.
a whole slew of GAF insiders, their parrots, and mods owe Leadbetter an apology