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Universal Windows applications running on the Xbox

ghst

thanks for the laugh
It was mouse + keyboard, the issue seemed to be that PC players didn't like the inability to get headshots 100% of the time with an SMG while spinning round constantly. If you moved fast, your accuracy got worse, settling down when you stopped or crouched, much like an actual weapon. It also had recoil. I really never understood the complaints.

i guess this is why there's never been a successful FPS on PC where movement comes with a big accuracy penalty.
 

level44

Member
Guy on the Plex forum is at BUILD and had this to say:

Bubble_pop_slow_motion-mir.gif


Well there goes, XBMC, VLC and emulators.
 

molnizzle

Member
It was obvious that we're only talking about trivial apps on the Xbox One.

Trivial or not, if they allow Spotify and/or a podcast client that would have a serious impact on which console I purchase my multiplats on. As it stands the Xbone only exists in my life for MS exclusives since 99% of multiplats will be better on PS4, but if I could background my podcast subscriptions and Spotify playlists while I game... that would be big. For racing games, fighting games and shooters (multiplayer games, basically) the Xbone would be my primary console. No question.
 
Guy on the Plex forum is at BUILD and had this to say:
But that's the idea even after the "Every Xbox is a SDK" launches?

Edit: Hopefully, the barrier is to block apps by quality, not capabilities.

Like for instance, a fart simulator would be blocked, a super awesome media player, even if it provides way more functionality than Ms' own solutions wouldn't)
 

molnizzle

Member
But that's the idea even after the "Every Xbox is a SDK" launches?

As far as I understand, devs still have to be approved for the ID@Xbox program to utilize that functionality. Even if that changes down the road, MS still has to greenlight every single app to be released on the Xbox.

MS has this shit on lockdown.

Like for instance, a fart simulator would be blocked, a super awesome media player, even if it provides way more functionality than Ms' own solutions wouldn't)

The only scenario that would cause MS to go that route is one where an App Store-enabled AppleTV takes off and starts cutting into Xbox sales.
 

Wereroku

Member
As far as I understand, devs still have to be approved for the ID@Xbox program to utilize that functionality. Even if that changes down the road, MS still has to greenlight every single app to be released on the Xbox.

MS has this shit on lockdown.

From the sound of it even if you are part of ID@Xbox you can't even run your code on an Xbox One until they evaluate it.
 

molnizzle

Member
Heavily curated might block emulators, don't see why it would block media players though.

MS wants you to buy/rent your media from the Xbone market. Its not in their best interest to allow users to stream their personal media files. Especially not MKV's. That container literally has no valid use case outside of piracy.

I'd love to be wrong on this one, though.
 

Lionheart

Member
Heavily curated might block emulators, don't see why it would block media players though.
Perhaps because it would compete with their own media player and perhaps piss off streaming video partners because it would become too easy to view pirated videos and such?

I'd guess they won't allow third party web browsers either, so there'll be some restrictions at least, even if the software itself is legal.
 

mrklaw

MrArseFace
Guy on the Plex forum is at BUILD and had this to say:

the piracy shouldn't make sense, assuming the code would be running under windows and there is a hypervisor separating it from any access to the xbox one native game OS

very curated doesn't suprise me but it is disappointing. Why open things up only to then close them again? Why have an open store on windows, but not on xbox? What is the fundamental difference to you MS - both are users interacting with a machine running your OS. Just leave it the fuck alone and let developers decide what to write, and consumers decide what to download.

if you curate heavily, what's the difference between that and what went before on the 360/PS3?


Perhaps because it would compete with their own media player and perhaps piss off streaming video partners because it would become too easy to view pirated videos and such?

I'd guess they won't allow third party web browsers either, so there'll be some restrictions at least, even if the software itself is legal.

stupid stupid stupid (not you). There are far more windows PCs out there than there will ever be xboxes. If people want to use competing streaming services or media players, they already can. Even in windows 8's new metro store, these exist and have passed whatever stricter criteria MS have applied
 

SparkTR

Member
the piracy shouldn't make sense, assuming the code would be running under windows and there is a hypervisor separating it from any access to the xbox one native game OS

very curated doesn't suprise me but it is disappointing. Why open things up only to then close them again? Why have an open store on windows, but not on xbox? What is the fundamental difference to you MS - both are users interacting with a machine running your OS. Just leave it the fuck alone and let developers decide what to write, and consumers decide what to download.

I'm guessing it's being cautious about software bricking consoles, or opening vulnerabilities that can lead to the console being hacked and cracked open.
 

Chev

Member
Then why was there big applause from devs in the room when it was announced? I know they've been hinting at it but they've never announced it.

Because it was one thing to have them go "it's completely possible right now except we've locked you out of the functionality, haaa haaa" and it's another to have them announce they aren't gonna sit on it like they did with the same functionality on the 360.

Also do keep in mind big applause at events like that is just somethign that happens when people pause during their talk, it's not always pertinent to what is said.
 

jond76

Banned
MS wants you to buy/rent your media from the Xbone market. Its not in their best interest to allow users to stream their personal media files. Especially not MKV's. That container literally has no valid use case outside of piracy.

I'd love to be wrong on this one, though.

If that was the case, Hulu, vudu, amazon and Netflix, crackle, etc would not be on the system. Plus, you can already use "play to".

It'll be interesting to how this all shakes out.
 

MaulerX

Member
MS wants you to buy/rent your media from the Xbone market. Its not in their best interest to allow users to stream their personal media files. Especially not MKV's. That container literally has no valid use case outside of piracy.

I'd love to be wrong on this one, though.



It really can't be that since you can already use Playto to stream.
 

SparkTR

Member
Thanks. I remember there were talks about X360 emulator so I only quickly googled this thing. Didn't know this is fake.

There's only one real one in development that I know of. It's called Xenia and it's extremely early (only runs Frogger from XBLA).
 

JaggedSac

Member
But that's the idea even after the "Every Xbox is a SDK" launches?

Edit: Hopefully, the barrier is to block apps by quality, not capabilities.

Like for instance, a fart simulator would be blocked, a super awesome media player, even if it provides way more functionality than Ms' own solutions wouldn't)

Yeah, hopefully they would not block media players. I don't really see a reason for them to since they support PlayTo.
 

molnizzle

Member
It really can't be that since you can already use Playto to stream.

That's way more of a hassle than something like Plex though. I currently use a Mac mini home server to stream my iTunes library to multiple AppleTV's around the house. It's fast and easy to just turn on the TV, grab the remote and navigate my library. Having to manually send a file over from a computer is a roundabout solution that doesn't necessarily mean that MS fully supports personal media streaming.

Again, hopefully I'm wrong though. Being able to run Plex on legitimate hardware connected to the TV would be amazing.
 

mattp

Member
i think it's kind of adorable than anyone even thought for a second microsoft was just going to allow people to throw apps up on a store for the xbox without any approval or curation

you guys are never going to have emulators or plex or anything like that on your xbox. come on, now
 

mrklaw

MrArseFace
That's way more of a hassle than something like Plex though. I currently use a Mac mini home server to stream my iTunes library to multiple AppleTV's around the house. It's fast and easy to just turn on the TV, grab the remote and navigate my library. Having to manually send a file over from a computer is a roundabout solution that doesn't necessarily mean that MS fully supports personal media streaming.

Again, hopefully I'm wrong though. Being able to run Plex on legitimate hardware connected to the TV would be amazing.

Chromecast is there if MS. Don't allow it on Xbox. Or amazon fire will support it, but that is 3x the price. And I still have my fingers crossed that plex will support DIAL fully, in which case I could send it direct to my TV

All options if MS don't do the right thing and open things up at least a little bit
 

StudioTan

Hold on, friend! I'd love to share with you some swell news about the Windows 8 Metro UI! Wait, where are you going?
Because it was one thing to have them go "it's completely possible right now except we've locked you out of the functionality, haaa haaa" and it's another to have them announce they aren't gonna sit on it like they did with the same functionality on the 360.

Also do keep in mind big applause at events like that is just somethign that happens when people pause during their talk, it's not always pertinent to what is said.

Wut? I watched the entire 3 hour stream, that's not what happened here.
 

arhra

Member
i think it's kind of adorable than anyone even thought for a second microsoft was just going to allow people to throw apps up on a store for the xbox without any approval or curation

you guys are never going to have emulators or plex or anything like that on your xbox. come on, now

I don't think anyone ever thought there'd be no curation. The Windows App Store is curated, after all (just fairly loosely).

The question mark was how curated it was going to be. Given that it's a console rather than some generic set-top box, it being fairly tightly curated is no real surprise.

Still a huge step up from the way it worked on 360, though (and the barriers to entry are far, far lower).

The rules for game devs and app devs could very likely be different.

Well, the way it works right now is quite simple, really - you can't deploy to xbox without having a devkit. You can't get a devkit without being approved for ID@Xbox (or being a traditional game developer with a publisher with an approved project).

We'll see how that changes when they roll out the your-retail-xbox-is-a-devkit feature. Given that they gave all the attendees a retail xbox (and dev event give-aways like that are always for the primary purpose of spurring adoption of the platform), I suspect it'll be fairly easy to get entry to whatever dev program they launch (probably something similar to the iOS dev program, or the old XNA model, with a $99/year sub; albeit with much steeper requirements for final store approval than either of those).
 

Skyzard

Banned
Curious to see what they are thinking with this as I don't think people want to use their couch and tv setup for excel :S
 
Curious to see what they are thinking with this as I don't think people want to use their couch and tv setup for excel :S

companies

Or for instance get email.. read and edit attachments if necessary. With keyboard, why wouldn't U want this as a option?
 
The question is, why would I want a replacement computer/tablet/smartphone as console? Sure, granted, that it could be a nice feature for a few, but this still is a video game console, and shouldn't drown in useless features.
 
what? I wasn't even considering to ever own a Xbox One but if emulators / plex are (possibly) working, I'll buy one asap.

(does the X1 supports external HD?)

Can't you just get an android-powered USB stick or something like that? There's gotta be better ways to have an emulator on TV than spending $500 on an Xbone.
 
I want this to be a game changer but I fear it will ultimately just another store front for MS to sell us things like mobile games.
 

Bluenova

Neo Member
This is pretty cool.

But lol not megaton material either, because they said they were targeting this capability for their ecosystem. It also doesn't make games better, but has good implications for their livingroom.

Like for sure things like sky/onedrive photos, syncing, a weather app . And finally, it has been my long time opinion since hacking Kinect, that it was a terrible commercialization for game use, but really cool for applications and HCI. ie like leap motion and the windows SDK. I hope devs think of something ingenious.
 
does VLC have a WinRT app? Because unless the program is explicitly written for that frame work it will not just magically work on xbox. I don't know of a single RT emulator.

Yes, there's a metro VLC, still alpha and very buggy. But there are other media players with mkv support.

There are metro emulators too. Snes, Genesis, GBA...
 
I'd be very surprised if they don't allow media player apps to be brought over to the xbone. The argument about them wanting money for their media content is invalid as they support Amazon etc (they just don't allow in app purchasing of content). I think if MS sees they will get enough money and accolades from allowing an app to be sold they will do so.

Even if they do block emulators, etc. from the store, if those apps can *work* on the system then that is all that matters. The fact that they are going to open up the unit to be used as a dev kit means that anyone who pays to unlock their box will be able to compile source code and deploy that app at will for testing on their machine. I don't see how they can get around that without making the development process unnecessarily tedious.

EDIT: I see that they are making it tedious by requiring ID@Xbox. I imagine that will go away sooner than later as backlash builds. Why would you eliminate the ability to use the Xbox as an easy turnkey solution for corporate app dev for Kinect? Seems like a great plug & play conferance box that could enable interesting applications leveraging the input functionality of the system without worrying about maintaining a desktop.
 

PG2G

Member
http://wmpoweruser.com/doodle-god-2...xclusive-to-windows-phone-windows-8-and-xbox/

As a user of all three of these platforms, this sounds freaking amazing and I can't wait.

At BUILD 2014 today, Steve Guggenheimer, Corporate Vice President of Developer Platform & Evangelism showed off a new Universal app coming to Windows Phone 8.1, Windows 8.1 Update 1 and also Xbox One.

JoyBits built the new game in native C++ and Direct X code and used 100% of the same code across Windows 8.1 Update, Windows Phone 8.1 and Xbox One, enabling players to pause the game on one device and resume where they left off on another (powered by Windows Azure).
 
The rules for game devs and app devs could very likely be different.

So the same rules would not apply to app developers and ID@Xbox developers, which was precisely my point. Maybe I misunderstood the poster, but the suggestion that code would need to be submitted for evaluation every time you wanted to compile and deploy for testing and debugging purposes is ridiculous. Of course the game would need to be inspected before it's made publically available, that's another thing entirely.
 

vazel

Banned
I really like this shared ecosystem trend that's starting. I remember reading something here on GAF that Nintendo is considering a shared ecosystem for their next console and handheld. I guess we have the success of iOS and Android to thank for that.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
So, Windows App Store now has to support:
KB\M
Touch
Kinect
Gamepad
... ugh.
 

Vintage

Member
So, Windows App Store now has to support:
KB\M
Touch
Kinect
Gamepad
... ugh.

"Can support", not "has to support". Pretty sure your app has to support only devices you want to release on. Ability to develop on all platforms simultaneously != requirement to do it. Adding controller/kinect controls for XBox One app is not a requirement, it's common sense.
 
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