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Dark Souls II - Graphics Comparison - PC Preview

Durante

Member
tumblr_mdjtbmkjx61rp7g3w.gif

So it's a well optimized port, with better textures and shadows, it runs at 60hz even on relatively old machines, it has a fair amount of graphics options, and people are losing their shit because... ?
Well, the most convincing argument for the disproportionate outrage which I've seen so far is that they were showing off their vertical slice build too recently. Which honestly seems like a flimsy reason to lose your shit.
 
Guess i'll continue with my PS3 version and hope for a PS4 edition next year. 60fps and 1080p is nice, but not enough to justify the amount of hackers there'll be in the PC version (dedicated servers or not)

Shame they couldn't have at least included the original assets and textures, the tiling is whack.

Exactly

Gonna wait for PS4 to double dip and just continue to play the PS3 version
 

Grief.exe

Member
I'm surprised in your change of attitude Grief.
lol

Same here...

Expect the worst, while hoping for the best?

Sure, we lost the amazing lighting and details from reveal/TGS, but the reality is we aren't getting those. Seems like we got an excellent port otherwise.

I never agreed that From/Namco intentionally mislead consumers. As Durante said, those arguments are flimsy at best. Other than a few inconsistencies, both From and Namco have only been showing retail console footage starting in ~January.
 

Raide

Member
I kinda guessed the PC version would not match those early Alpha builds. That is reserved for Dark Souls 3 on PC, Xbox One and PS4 only. They they won't be held back by aging tech.

In the mean time the PC Dark Souls 2 looks perfectly good. Solid framerate and 1080p though I still hope Durante does some tweaks to it but I will now happily buy the PC version.

Bring on more souls!
 
Expect the worst, while hoping for the best?

Sure, we lost the amazing lighting and details from reveal/TGS, but the reality is we aren't getting those. Seems like we got an excellent port otherwise.

I just happy to move on at this point

Give them time to hit the Next Gen levels on the next game Bamco

PLZ
 

jpax

Member
DSFix simply allowed the unlocking of the framerate and increased resolution. By itself it did nothing to increase the quality of the textures or the environment (other than make them a tad sharper thanks to increased resolution).

You're entitled to your opinion but you are crazy if you honestly believe this looks "much worse" than DS1. DS2 has noticeable improvements on distance rending and texture quality.

Quick reactions, no perspective.

I'm sorry, but this is an absolutely ridiculous statement.

I stand by my statement. It looks worse. The animations, the ssao, the textures are worse. Even the art style, aesthetics is more Dragons Dogma than Dark Souls.
 

Havel

Member
Seems like a great port.

It is a damn shame about the lighting, though. Maybe it is still in the game's code somewhere and a modder can find it.
 

Conezays

Member
Expect the worst, while hoping for the best?

Sure, we lost the amazing lighting and details from reveal/TGS, but the reality is we aren't getting those. Seems like we got an excellent port otherwise.

This is the line of thinking I find bothersome; "that" game doesn't exist on consoles or PC...so either pick it up or don't. You are getting the best version on PC regardless, and undoubtedly there will be mods made in the weeks/months/years to come.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
The old team was working on the same engine for 5 years. This was a new engine and getting the exact same feel was probably not that easy.

I'm not convinced this really is a "new engine" in the strictest sense of the word. What they showed initially? Yes, that was a new engine with bells and whistles on. Then clearly something happened and they went back to some half step between the old engine and some new improvements. Things like the "moon glitch" occurring (but on an even more worryingly disastrous scale) are clear signals of that.
 

RudoIudo

Member
Disappointed.

I still have the Black armor edition preordered but this is the second time they screw up with the pc community .
 
It's just weird to me that people get so hung up about it. Yeah I was initially disappointed, but then I just moved on.



I'll agree that some of the animations aren't as polished (though honestly I don't really think it's that bad) but I've never felt the hitbox complaint. At all.

Look at this video:
https://www.youtube.com/watch?v=GvGaoLJCFU0

Hit boxes on DaS1 were not perfect either. The PVP for DaS1 was shit and the last half of the game dips in quality. Dark Souls 2 has more consistency on level design not being absolute garbage like some of the last areas in DaS and the last areas are actually great. They balance out with their pros and cons IMO

No they weren't they were a lot lot better than DS2's hitboxes.
 

Vazra

irresponsible vagina leak
Disappointed.

I still have the Black armor edition preordered but this is the second time they screw up with the pc community .

1080p 60fps and graphics options are not enough comparing it to Dark Souls 1 PC port?
 
IMO - looks good. Yeah, it's not 'pre-release reveal quality', but still an improvement over consoles. 1080p/60fps and damn fast load times (is it time I finally get an SSD?) are worth the double dip for me. Also, being able to play at the same time as my BF instead of needing to take turns all the time ..... "You've already played 6 hours today, it's my turn!" "But..but...but, just one more invasion!"
 

_machine

Member
I'm not convinced this really is a "new engine" in the strictest sense of the word. What they showed initially? Yes, that was a new engine with bells and whistles on. Then clearly something happened and they went back to some half step between the old engine and some new improvements. Things like the "moon glitch" occurring (but on an even more worryingly disastrous scale) are clear signals of that.
Believe me it is, techincally it still holds the same dynamic lighting features showed in the early reveal, but when you take all the dynamic lights and shadowcasting and replace it with ambient lights and tick off shadows you end up with what the game looks today. The glitches just reinforce the fact that they scrambled to get the game done in time.
 
Wow. Guess I'm skipping this one. From finally got the taste of big success and it got to their head, phoning it in with the B team.
I just can't look at the animations and not laugh. They're such a step down from the original games that I can't help but designate them as such. The sliding, the poor matching to acceleration and velocity, and all the crap looking shortcuts (just a levitating boss of course I just saw there on the GB QL) and its clear the "replacement team" didn't have the same attention to detail the original and notably missing animation directors and producers did.

Yeah this thread is starting to kill my brain cells. There are legit criticisms to be made but how about playing the game first?

See y'all at the OT in 25th! Be wary of bleeding but hole.
 
I'd lose my humanity and go hollow if that happens.

Makes no sense if it did. A next gen port will be based of the PC version and would sell based on those improvements alone. If lighting could be added to one it could be added to both but that would drastically change the way the game is played and that means from would have to patch and tweak two versions that play very differently because of the lighting and torch mechanics.
 
So was the often-criticized "lazy" back half of Dark Souls 1 a result of it being the "A team" product? (Lost Izalith sucks, it must have been made by an intern! -- screw this way of thinking). I think Lordran is more impressively connected, but Drangleic is more consistently good. I don't know. I could nitpick both games for days, but I see them as games of the same high quality.

Lost Izalith sucks because it was meant to be a painful area unless you got the shorcut. Still the visual design and consistency in DkS is way better, at least dosn't have N64 fog and PS2 looking areas.
 
Expect the worst, while hoping for the best?

Sure, we lost the amazing lighting and details from reveal/TGS, but the reality is we aren't getting those. Seems like we got an excellent port otherwise.

I never agreed that From/Namco intentionally mislead consumers. As Durante said, those arguments are flimsy at best. Other than a few inconsistencies, both From and Namco have only been showing retail console footage starting in ~January.

The thing for me is people just latched on to that TGS footage and will not let go.

"Check out this footage"

"Oh, the game doesn't look like that anymore. It was an early vertical slice"

"But it SHOULD look like this if this is what they showed."

"You're right but it doesn't. It's a good port though"

"But it should"

"Ok, but it doesn't"

"But it should! *posts the same two .gifs yet again*"

Like guys, it was disappointing for me too but at some point you gotta accept that the game isn't going to look like that. Send some complains to FROM or Namco if you feel that strongly about it.
 

Zios

Banned
All I really notice is 60 fps and the blur is gone. Bet if you turn every setting to low you could hardly tell a difference.
 
The thing for me is people just latched on to that TGS footage and will not let go.

"Check out this footage"

"Oh, the game doesn't look like that anymore. It was an early vertical slice"

"But it SHOULD look like this if this is what they showed."

"You're right but it doesn't. It's a good port though"

"But it should"

"Ok, but it doesn't"

"*posts the same two .gifs yet again*"

Like guys, it was disappointing for me too but at some point you gotta accept that the game isn't going to look like that.

Exactly

Though I give these guys a bit more leeway....

We are totally burned out on last gen to a fault it seems. That reveal demo was like a crystal ball into a future that isn't yet achievable

I hold out hope for the future now though.
 

sueil

Member
So why was this game delayed for 8 weeks if its the same console version? The real answer is piracy right.
 

Vazra

irresponsible vagina leak
In 2014? No.

When we are talking about a company that isn't experienced with PC versions I think its fine. You guys are making a big fuss over it and then complain when some games are not brought over to PC when you guys behave like this. This behavior does not encourage developers at all to continue their PC efforts or port games over PC.

So PC ports in 2014 need to have what, exactly, to be worthy?

A whole different lighting system it seems.
 
I'll buy it anyway but yeah, I'm a bit disappointed. 1080p/60 is kind of the bare minimum for a PC port as far as I'm concerned. I would have liked some more substantial upgrades, even beyond the lighting.

edit: like the pics HyperBitHero posted. There's more than just lighting there.
 

Sullichin

Member
Lost Izalith sucks because it was meant to be a painful area unless you got the shorcut. Still the visual design and consistency in DkS is way better, at least dosn't have N64 fog and PS2 looking areas.

I like the last half of DS1 a lot, just playing devil's advocate. I think TotG is brilliantly designed. But people hate it. I haven't heard anyone say they think DS2 drops off in quality in the back half. And yeah, Shaded Ruins is pretty damn ugly
 

Grief.exe

Member
The thing for me is people just latched on to that TGS footage and will not let go.

"Check out this footage"

"Oh, the game doesn't look like that anymore. It was an early vertical slice"

"But it SHOULD look like this if this is what they showed."

"You're right but it doesn't. It's a good port though"

"But it should"

"Ok, but it doesn't"

"But it should! *posts the same two .gifs yet again*"

Like guys, it was disappointing for me too but at some point you gotta accept that the game isn't going to look like that. Send some complains to FROM or Namco if you feel that strongly about it.

More circular arguments?

Might just bow out from this thread now then, as much as I enjoy a bit of spoiler-free Dark Souls II discussion.

I like the last half of DS1 a lot, just playing devil's advocate. I think TotG is brilliantly designed. But people hate it. I haven't heard anyone say they think DS2 drops off in quality in the back half. And yeah, Shaded Ruins is pretty damn ugly

Tomb of the Giants was the most intense part of DS2. I was really looking forward to the darker areas, forcing you to switch up your playstyle in the face of adversity is a Souls staple. Listening to the complaints of the lowest common denominator is not.
 
The old team was working on the same engine for 5 years. This was a new engine and getting the exact same feel was probably not that easy.


Again new engine and a shift to PC development probably hurt the polish of this game. The other games were built on an engine they were used to for platforms they knew they had to aim low on.

They aimed high cause of PC and had to cutback a lot more then they wanted to to get the game out before these old consoles became irrelevant resulting in what people think is a lack polish compared to the first two.

But again, they had a bigger team and budget, so that dosn't really work. Neither the fact they aimed high, since is pretty clear that the vertical built they shown 2 years ago was meant for marketing purposes, this is probably the real game they've been working while that was just typical ubisoft schemes.

And they had the same time (and more ppl) to work in this than in DkS, so that dosn't work either. Is not like calling this the B-team is bad, since From Software has talented ppl all across the board.
 

bj00rn_

Banned
Fucking hell.. I'm not going support this shitty part of the gaming industry. What the fuck happened during the development??
 

Totobeni

An blind dancing ho
I fully understand the initial disappointment, but were people expecting the PC version to look like the top gif?

since From said the PC is lead version I think people were hoping for something more than just upper res+60 fps.

I never agreed that From/Namco intentionally mislead consumers. As Durante said, those arguments are flimsy at best. Other than a few inconsistencies, both From and Namco have only been showing retail console footage starting in ~January.

keep showing and hyping it as if it was going to be like the reveal demo, not showing what the game actually look like till late january and not showing the PC version till now( and just removing the bullshots from steam), putting one on the box and you really think they didn't do it on purpose?
 

Antiwhippy

the holder of the trombone
I like the last half of DS1 a lot, just playing devil's advocate. I think TotG is brilliantly designed. But people hate it. I haven't heard anyone say they think DS2 drops off in quality in the back half. And yeah, Shaded Ruins is pretty damn ugly

Then again shaded ruins lasts around 5 minutes.
 

JaseC

gave away the keys to the kingdom.
I fully understand the initial disappointment, but were people expecting the PC version to look like the top gif?

Initially, yes, but it gradually became clear that the PC version was just going to be the PS360 build with the usual improvements. The final nail in the coffin for anybody expecting the PC version to be akin to the virtual slice or even the TGS build should have been the updated screenshots on the game's Steam page a few weeks back.
 
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