Fair enough. I have no idea how these things work, but it always seems strange when I download a game, and then download a patch for said game
How is it that Wolfenstein can run at 1080p60fps on Xbox, but super physics Excitebike can't? What is going on? Save us DX12!!
Yep, it was at 900p out of the box and then 1080p after the patch.Didn't they also upgrade AC4s resolution post launch on the PS4?
I fully expect games to be unplayable without the day 1 patch in the near future.
60fps is kingSo they even struggled to get it to 900p?
So they even struggled to get it to 900p?
60fps is king
How is it that Wolfenstein can run at 1080p60fps on Xbox, but super physics Excitebike can't? What is going on? Save us DX12!!
Why does anyone care it was 800p prepatch? it isnt when you actually play it
I want to know what the framerate is like if they improve it on ps4 but increased rez on xb1...
Transparency is always a good thing.I think I would have kept this under the radar. Nobody looks good.
How is it that Wolfenstein can run at 1080p60fps on Xbox, but super physics Excitebike can't? What is going on? Save us DX12!!
I expected this gen to give us 4k... they want to sell 4k TVs... so in this part Sony disappointed me.Can't wait for all the rage next generation when the consoles can't run 4K resolution.
lol at people thinking an API will solve all the problems.
You have a console that is unplayable without day one patch...I fully expect games to be unplayable without the day 1 patch in the near future.
Well at least it had stable fps before the patch on the X1.
I love how devs now talk more openly about this things.
Have we seen what Wolfenstein actually looks like at 1080p60 on Xbone? Genuine question, is there any footage?How is it that Wolfenstein can run at 1080p60fps on Xbox, but super physics Excitebike can't? What is going on? Save us DX12!!
Not yet(for X1).Have we seen what Wolfenstein actually looks like at 1080p60 on Xbone? Genuine question, is there any footage?
I expected this gen to give us 4k... they want to sell 4k TVs... so in this part Sony disappointed me.
I expected a real $150 GPU... and it can reach 4k in some games... in AMD flops I expected at least a 2.5Tflops GPU.You expected Sony to release a $1000+ console? Or did you think they could magically pull off 4K games with a $150 GPU?
I expected this gen to give us 4k... they want to sell 4k TVs... so in this part Sony disappointed me.
A high end GPU... to the console have 1080p easily and maybe some 4k games like we has 1080p last gen.High end GPU's have a tough time with 4K and a good framerate. What did you expect?
A high end GPU... to the console have 1080p easily and maybe some 4k games like we has 1080p last gen.
Can call me crazy but I expected something like GTX 680... today it is not that high end but it is better than most GPUs in the market... this chip today can cost ~$150 to manufacture.
But expectation are never matched
dev on Trials Fusions said:We reach double frame rate compared to the graphically demanding titles such as Infamous Second Son, Killzone (SP), Assassin's Creed and Ryse: Son of Rome.
Rough mapping:
720p @ 60 fps is slightly more demanding to the GPU than 1080p @ 30 fps
900p @ 60 fps is almost 50% more demanding to the GPU than 1080p @ 30 fps
1080p @ 60 fps is twice as demanding to the GPU than 1080p @ 30 fps
For our game, stable 60 fps is the most important thing. Pushing twice as many frames requires twice as many GPU and CPU cycles. This makes our game very demanding to the hardware.
There aren't many 60 fps locked games on next gen consoles. We are locked 60 fps all the time, not fluctuating between 30-50 fps (when things start to happen) like most of the other "60 fps" games do. Also our rendering resolutions are higher compared to these games.
FYI Trials Fusion isn't digital only, it has a retail release which is the game on disc + season pass codeWhy would there be a day one patch for a digital only game? I understand retail, but for digital surely they'd just patch the server side copy and make you download the one complete file
60fps locked at all times according to a dev for all versions.
http://beyond3d.com/showpost.php?p=1840758&postcount=22
He also says no differences in AA/AF/shaders etc. 360 uses 1/6 of total CPU power on sound while ps4/x1 uses their audio DSP freeing up the CPU.
DX12
"Consistent 60 on all platforms" yet requiring a patch to improve framerate on PS4, okay.
I'm getting so damn sick of all this resolutiongate and framegate and etc
I suspect Sony are mandating 1080p or 60fps and these post release patches somehow are a loophole.
BF4 is 900p.
Well at least it had stable fps before the patch on the X1.
I love how devs now talk more openly about this things.
What's with this generation? I'm excited to play this but daaaaamn!
It's most likely both. They still managed 1080p on PS4.Lol XB1
Either that, or Ubisoft sucks
is the difference of 900 and 1080p extremely noticeable? Like 720 to 1080? 900p is only missing 180 p to be 1080p
"Consistent 60 on all platforms" yet requiring a patch to improve framerate on PS4, okay.
I'm getting so damn sick of all this resolutiongate and framegate and etc
Yes, it looks softer. If you wear glasses, rub vaseline all over them, then put them on. That's the feel of 900p