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Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

NeonZ

Member
How often does Sakurai troll people only to disappoint them in the end? He's not a jerk.

hidden09_080318g-l.jpg

That's not nearly the same. He didn't post the picture and then leave things open regarding Ganondorf using his sword or not. In fact, the Ganondorf update was post release. And it says that he doesn't use it anyway.

So if they are going to make at least Lucario's and Charizard's final smash their mega evolution then wouldn't that mean that a trainer has to appear in their little final smash cutscene?

Well, Pokemon X/Y itself skips the trainer part when you're facing npcs, which don't have 3d battle models. However, the fact that the Direct didn't show any Mega Evolution sequence, skipping to the Pokemon already transformed does make me believe they might have kept some surprise for that sequence.
 

Tripon

Member
What do you meant by that? can you clarifying since your comment could implied other few things.



Here is the leaks and link

Well, according to RosalinaX, he know someone that are working on the game. Here is the rumors that he claimed;

http://www.mariokartwii.com/f105/inside-drift-133682-13.html








Someone asked RosalinaX a question is he friend of this man (leaker) in real life. (he know him by Skype)







then later on, someone contacted him; and asked him to share anything more on the rumor. He basically said Cap Falcon is in the game and 48 characters 4 cuts are still same.


This reads a lot like "My uncle works at Nintendo and this is what he told me..." type of leaks. I can't take it seriously.
 
My god, just played All-Star mode in Brawl and it literally goes from Pokemon to Pikmin and that's it.

Thank god Smash 4 has Animal Crossing and Wii Fit represented already, and hopefully those rumours are true and we get Rhythm Heaven, Mii's and Xenoblade in there as well.
 

Ricky 7

Member
Basically the Pokémon holds an item called Mega Stone (each Pokémon has their own) and the trainer has Key Stone that reacts to it. The main thing is that they emphasize in the game how there has to be a special connection between the Pokémon and the trainer so I think that's why it would be pretty lame if they didn't bring a trainer into all this in SSB4. If they do then I suppose that would mean that the Lucario in the game is not just any Lucario. Same goes for Charizard but that was true in Brawl too. That would also mean PKMN Trainer from Brawl wouldn't actually get cut just moved into a different role.

Here's mega evolution in action. It also features Korrina even if they don't show her doing that mega evolution move (the same Sakurai did in the Direct).

Mewtwo can mega evolve by himself in the anime so they'll probably go off that.
 
I feel like G&W's randomness is part of his character. He was random in Melee wasn't he? Do Kirby's different rock forms actually change the rock's hitbox? Though I do recall him transforming into a spiked enemy from time to time that hurt characters when they tried to touch him. It's been quite awhile since I played SSBB.

I don't know, I feel like a certain amount of randomness can genuinely be good for Smash Bros.- even at the high level of tournament play. To me, Smash Bros. is more than just a pure fighting game. Introducing random elements (and scalar elements like Lucarios "Anubis" feature) force players to adapt to new and surprising events that happen throughout the course of the game. That's not necessarily a bad thing. People watch games like Texas Hold Em', Blackjack, and Spades on ESPN pretty consistently- and those elements are much more random than anything we're talking about in Smash (except tripping, which should be gone). (BTW, if people are playing freaking card games and pool on ESPN, we should be able to get videogames on there or NBC Sports, but that's another discussion)

With regard to character randomness, I agree that some random elements should maybe be taken away from characters (DDD's assist characters)- but I feel as though others are interesting random elements (Olimar's Pikmin).

On the topic of the anti-randomness (or rather- pro-predictability) feeling in general, It annoys me that tournament players have banned all items and all custom stages. This stance ignores the fact that it does take skill to use some items, and that some players (like myself) are great at designing interesting stages for 1v1 and team matches. When tournaments have outright bans like that, I feel as though it shrinks the community of players they're able to speak to. While Smash does have a very refined fighting regime underlying it, it's undeniable that another one of the game's fundamental elements is adaptation to surprising events. Tournament players ax those elements entirely. Though I support the tournament scene because it promotes the playing of Smash, I feel as though they're becoming a very insular element within the whole Smash player base.

Yeah, those need to go. If the random element is just a random detriment to the player using it, then it needs to be gone.
G&W hammer could count from 1 to 9. That would be kind of lame, but I don't know how else to derandomize it.
Basically the Pokémon holds an item called Mega Stone (each Pokémon has their own) and the trainer has Key Stone that reacts to it. The main thing is that they emphasize in the game how there has to be a special connection between the Pokémon and the trainer so I think that's why it would be pretty lame if they didn't bring a trainer into all this in SSB4. If they do then I suppose that would mean that the Lucario in the game is not just any Lucario. Same goes for Charizard but that was true in Brawl too. That would also mean PKMN Trainer from Brawl wouldn't actually get cut just moved into a different role.

Here's mega evolution in action. It also features Korrina even if they don't show her doing that mega evolution move (the same Sakurai did in the Direct).
Thank you!
 

ffdgh

Member
My god, just played All-Star mode in Brawl and it literally goes from Pokemon to Pikmin and that's it.

Thank god Smash 4 has Animal Crossing and Wii Fit represented already, and hopefully those rumours are true and we get Rhythm Heaven, Mii's and Xenoblade in there as well.

I'm hoping all star is random like melee again. Going in order over and over was so Boring in brawl.
 
custom stages?
that would be ridiculously difficult to implement across all setups for a single tourney
Err, not really, even on Wii's crappy system. Whoever designed or collected the stages could simply copy the stages onto multiple SD cards and have them loaded on each Wii before the tournament begins. Or, better yet, the people to host the tourney could load them onto a website and let players practice on them before they arrive (IGN used to/still does host Brawl stage designs on it's website). Doesn't seem that difficult at all to me. People have to simply see it as a worthwhile venture.

I'm assuming the Wii U's implementation will be better- if custom stages even exist (please Sakurai!)
 

IntelliHeath

As in "Heathcliff"
Apparently to best draw puffball you need to imagine puffball is a person and then base puffball poses on person. So says Sticker Star concept art

Thanks for sharing it with us. I found it very interesting.

New Side Special

So this is his new Side Special. Throws Swings his hammer and launches the Gordos at you. In Brawl it was Dedede throwing Waddle Dees with the chance of getting Waddle Doos, and Gordos, but both of them have a low chance of appearing.

This is another random move that Sakurai has changed so it is no longer random. Definitely a good change.

It's possible that Gordo can be deflected since Dedede seem that he can spammed it pretty fast so they probably decided to add one draw back which could be deflected back easily.

Yeah, it seem that we are losing the random aspect for Smash but I would like to see G and W kept his hammer because it's one of fun thing I like about him.

Since they took Waddle Dee out of the game so are we getting Bandana Dee or what? :p
 
I'm hoping all star is random like melee again. Going in order over and over was so Boring in brawl.
Exactly. Brawl putting all the single player modes in some order or another just neutered all of the fun they had in Melee. All-Star Mode suffered especially, and with SSB4 having an even larger roster... they really need to make it random again or it will be hellish to go through it with every character to unlock whatever doing that will inevitably unlock.

Err, not really, even on Wii's crappy system. Whoever designed or collected the stages could simply copy the stages onto multiple SD cards and have them loaded on each Wii before the tournament begins. Or, better yet, the people to host the tourney could load them onto a website and let players practice on them before they arrive (IGN used to/still does host Brawl stage designs on it's website). Doesn't seem that difficult at all to me. People have to simply see it as a worthwhile venture.

I'm assuming the Wii U's implementation will be better- if custom stages even exist (please Sakurai!)
This wouldn't be even slightly worth it for Brawl. Yes it's possible, but why would you bother? There's no reason to.

It's the same thing with making "item lists" with "item counterpicks" and the like - you can, but it doesn't significantly add to competitive play in any way so what's the point? It's important to keep tournament rules simple else things just get annoying and complicated.
 
I can wait, the 3ds will help me I just worried by the time smash comes out in winter life will get in the way of playing with friends. Yes it has online but It does not have the same effect as playing with people that you know on the same tv.

The reasion I go with worshipers was because it seems as soon as someone post a neg about the game they will rip them apart calling them names and then there labeled whiners despite giving reasons on why we think this or that is bad, everyone is not guilty, there some that reasonable in there replays.

I don't believe ridley is playable I don't think directors have ever pretended something was something that it is not like ridley sit. except maybe metal gear( correct me if I am wrong) there Alphonso but the chances so small I don't want to invest it that to be shot done again. If ridley is in and he was messing with us, I definitely backpeddle and praise the lord sakurai for sending us Alphonzo his only son to pay for our sins.( sorry god please don't send me to hell :p )

As for the people asking how I came up with ridley and rool being the top requested I will go into in my article.

Again I am not at home raging about this like some prob picture me, I am just very passionate on things I believe in.

Alright cool man. I'm sorry for giving you a hard time. Glad you are getting the 3DS version though and not skipping it.
 
This wouldn't be even slightly worth it for Brawl. Yes it's possible, but why would you bother? There's no reason to.

It's the same thing with making "item lists" with "item counterpicks" and the like - you can, but it doesn't significantly add to competitive play in any way so what's the point? It's important to keep tournament rules simple else things just get annoying and complicated.

Why wouldn't it be worth it? Why is there "no reason to"? Are you trying to say Brawl's tournament scene =/= to Melee's toruney scene? That would be a terrible argument in my opinion- and ignorant of the fact that alot of people do play Brawl and 64 competitively (not to mention that Brawl is the best selling Smash and the best selling fighting game of all time at 11.49M units). Perhaps there aren't as many Brawl tourney players as not as many as Melee, but they're definitely out there and viable.

Also, I'm imagining this as a separate tournament for people who want to play the game with some items on (not big on counterpicks, just a set list) and a set list of 10 to 15 custom stages (plus a few of the neutral Brawl/Melee/64 stages). The regular tourney scene is healthy as it is, no reason to interrupt that. This would simply be an alternative for people who appreciate the game's random elements and the adaptation required to deal with them.
 

DaBoss

Member
Peach's Down Special is different than the others. I could see them dropping the chance of getting a Bob-omb and a Beam Sword, but keep the randomness of the turnips. The different faces is something you can see. It isn't integral to her like Olimar's Pikmin are. It isn't used immediately like Dedede's Waddle Dee Throw.
So if they are going to make at least Lucario's and Charizard's final smash their mega evolution then wouldn't that mean that a trainer has to appear in their little final smash cutscene? In that case it would be interesting to see which character they choose. Maybe Korrina for Lucario and Red for Charizard but who knows? I think just making the Pokémons mega evolve on their own would be going against the lore pretty hard so hopefully they don't do it. In any case considering it seems that some final smashes are already featuring some other characters (like Villager's and Mega-Man's final smashes) I think it's actually quite reasonable expectation.
http://youtu.be/Thjcman-1S0?t=1m18s

Then there is the fact that the trainer mega evolution animation doesn't even occur in any other battle format other than singles and I think it doesn't appear online either.

The whole trainer connection thing is something they can easily ignore.
 

Boss Doggie

all my loli wolf companions are so moe
Why do people call Wolf a villain again (in the "we need a hero/sidekick/villain trio pattern" mentality)? Even if you only play 64 he is explicitly stated as just a merc for hire.
 
Why wouldn't it be worth it? Why is there "no reason to"? Are you trying to say Brawl's tournament scene =/= to Melee's toruney scene? That would be a terrible argument in my opinion- and ignorant of the fact that alot of people do play Brawl and 64 competitively (not to mention that Brawl is the best selling Smash and the best selling fighting game of all time at 11.49M units). Perhaps there aren't as many Brawl tourney players as not as many as Melee, but they're definitely out there and viable.

Also, I'm imagining this as a separate tournament for people who want to play the game with some items on (not big on counterpicks, just a set list) and a set list of 10 to 15 custom stages (plus a few of the neutral Brawl/Melee/64 stages). The regular tourney scene is healthy as it is, no reason to interrupt that. This would simply be an alternative for people who appreciate the game's random elements and the adaptation required to deal with them.

They did try ISP for Brawl, it flopped because nobody was really interested.
And you really don't get that custom stages would create problems because not everyone has equal access to them?
 
Why wouldn't it be worth it? Why is there "no reason to"? Are you trying to say Brawl's tournament scene =/= to Melee's toruney scene? That would be a terrible argument in my opinion- and ignorant of the fact that alot of people do play Brawl and 64 competitively (not to mention that Brawl is the best selling Smash and the best selling fighting game of all time at 11.49M units). Perhaps there aren't as many Brawl tourney players as not as many as Melee, but they're definitely out there and viable.

Also, I'm imagining this as a separate tournament for people who want to play the game with some items on (not big on counterpicks, just a set list) and a set list of 10 to 15 custom stages (plus a few of the neutral Brawl/Melee/64 stages). The regular tourney scene is healthy as it is, no reason to interrupt that. This would simply be an alternative for people who appreciate the game's random elements and the adaptation required to deal with them.
Nah, I didn't mean it wouldn't be worth it for Brawl specifically, just that it wouldn't be worth in in general given the setup of the game. Having custom stages just adds a handful of setup time for a small amount of additional stage variety - which, granted, would probably be useful since Brawl's competitive-friendly stages can be counted on one hand. Either way, having a set list of custom stages that a significant portion of competitive Brawl players agree on would be nigh-impossible I would think. Plus there are issues with getting them out to all the players, making sure that the given stages are actually good... and that's not to mention how utterly aesthetically boring the custom stages are inherently.

There doesn't seem to be a particularly great reason to add items, either, even if you limit it to a small list of "neutral" items. It would only serve to widen the tier gaps - fast characters that are already good would get better since they can get to items more efficiently and slow characters that are already bad would just get worse. Brawl's tournament scene is already practically stagnant what with Meta Knight dominating everything, why would you seek to add in an element that would make him even better due to his amazing mobility?
 
They did try ISP for Brawl, it flopped because nobody was really interested.
And you really don't get that custom stages would create problems because not everyone has equal access to them?
That'd probably be the case when you're pitching it to people who almost never play with items, but you have a point. I'm sort of pitching as a wholly separate venture though.

And not everyone has equal access to the internet and an SD card/USB drive? I'd imagine those two things are ubiquitous enough that equal access wouldn't be an issue if the custom stage distribution system was well designed.
 
Why do people call Wolf a villain again (in the "we need a hero/sidekick/villain trio pattern" mentality)? Even if you only play 64 he is explicitly stated as just a merc for hire.
In Assault he's more of an anti hero, helping out Fox.
But in Command it's implied him and his team became criminals, since they have massive bounties on their heads.
 

Boss Doggie

all my loli wolf companions are so moe
In Assault he's more of an anti hero, helping out Fox.
But in Command it's implied him and his team became criminals, since they have massive bounties on their heads.

crooks can be anti-heroes too ya know

He's still a crook in Assault (space pirates, yarr!)

also isn't Command not canon
 

SkyOdin

Member
Honestly, I'd really like to see the LTTP style Ganon in Smash...

Yeah, same here. Ganon has a pretty solid list of iconic moves that aren't reflected in his current moveset, and several of those require his trident. In any case, to me, Ganondorf is still just Ganon's first form, while pig-Ganon is the real deal.

Anyways, A Link Between Worlds spoilers:
It is interesting to see Smash Bros.'s representation of Ganondorf feeding back to the actual Zelda games, now that Ganon (well, not really, but we all know that was Ganon's moveset for the most part) used the Warlock Punch in aLBW. Well, a Warlock Stab, but that is actually cooler. Anyways, it means that a switch to classic Ganon doesn't mean that he would have to lose all of his familiar moves.
 

Boss Doggie

all my loli wolf companions are so moe
What if Ganondorf is still the same thing in Brawl/Melee except he uses his sword for his B moves, but are fundamentally the same (Warlock Punch uses a sword than a punch, Wizard's Foot uses a sword than his leg, his Up B involves stabbing than a bear hug, and his Side B involves stabbing than choking)
 
What if Ganondorf is still the same thing in Brawl/Melee except he uses his sword for his B moves, but are fundamentally the same (Warlock Punch uses a sword than a punch, Wizard's Foot uses a sword than his leg, his Up B involves stabbing than a bear hug, and his Side B involves stabbing than choking)

I still think they should give Ganondorf his own unique moveset and give his old moveset to Black Shadow.
 
I still think they should give Ganondorf his own unique moveset and give his old moveset to Black Shadow.

While this makes sense from a logistical point of view, I doubt they'll make a new character at this point only to give them an old moveset. Not after all the shit they got for it in the first place.
 
Nah, I didn't mean it wouldn't be worth it for Brawl specifically, just that it wouldn't be worth in in general given the setup of the game. Having custom stages just adds a handful of setup time for a small amount of additional stage variety - which, granted, would probably be useful since Brawl's competitive-friendly stages can be counted on one hand. Either way, having a set list of custom stages that a significant portion of competitive Brawl players agree on would be nigh-impossible I would think. Plus there are issues with getting them out to all the players, making sure that the given stages are actually good... and that's not to mention how utterly aesthetically boring the custom stages are inherently.

There doesn't seem to be a particularly great reason to add items, either, even if you limit it to a small list of "neutral" items. It would only serve to widen the tier gaps - fast characters that are already good would get better since they can get to items more efficiently and slow characters that are already bad would just get worse. Brawl's tournament scene is already practically stagnant what with Meta Knight dominating everything, why would you seek to add in an element that would make him even better due to his amazing mobility?

I feel like issues with "what stages are we going to use" could be solved in a number of ways, like voting for and against stages before the tournament begins. Determining whether a stage is good is pretty easy- simply find a community of playtesters who would be willing to test the stages for a number of different criteria. People like to play Smash naturally, I don't feel like finding stages would really be a problem.

You do have a point with fast characters. I believe however that this can be mitigated by using larger (and large custom stages) in item fights. My brother and I tested the hell out of a shitload of custom stages designed by one another, and we've found that the stage design (and altering the item appearance rate) can greatly balance issues like character mobility and item use. Understanding and using the stage sort of becomes a strategy in and of itself. This is a huge part of Brawl that remains unexplored by competitive play.

Once I get out of grad school and get a steady job, I hope to possibly start a community committed to exploring these issues. I understand that at this point, it would have to be almost completely separate and distinct from the current tourney scene. But I don't really have a problem with that.
 

Ryce

Member
I don't think Ganondorf should use his sword, but he does need some new attacks.

Standard special - electricity projectile (from OOT)
Up special - maybe a darkness teleport like his entrance animation
Down special - ground pound shockwave punch (from OOT)
Up tilt - something new (that weird vacuum kick looks terrible and makes no sense)
Side smash - Warlock Punch (since he'd have a new neutral B)

I'd be content if the rest of his move set was untouched, but the more unique animations the merrier.
 
The big tragedy of Ganon is that his final smash wasn't becoming pig ganon and knocking dudes around with a spear or two giant swords.

Maybe they felt it would be too similar to Bowser.
 

DedValve

Banned
Toon Ganon with a more realistic style to match Zelda or bust. Dual sword swinging action.

The big tragedy of Ganon is that his final smash wasn't becoming pig ganon and knocking dudes around with a spear or two giant swords.

Maybe they felt it would be too similar to Bowser.


They do not give a shit about similarity whatsoever. At least when it came to super smash bros. landmaster for the wii.
 

Azure J

Member
I don't think Ganondorf should use his sword, but he does need some new attacks.

Standard special - electricity projectile (from OOT)
Up special - maybe a darkness teleport like his entrance animation
Down special - ground pound shockwave punch (from OOT)
Up tilt - something new (that weird vacuum kick looks terrible and makes no sense)
Side smash - Warlock Punch (since he'd have a new neutral B)

I'd be content if the rest of his move set was untouched, but the more unique animations the merrier.

I really like this.
 
I feel like issues with "what stages are we going to use" could be solved in a number of ways, like voting for and against stages before the tournament begins. Determining whether a stage is good is pretty easy- simply find a community of playtesters who would be willing to test the stages for a number of different criteria. People like to play Smash naturally, I don't feel like finding stages would really be a problem.

You do have a point with fast characters. I believe however that this can be mitigated by using larger (and large custom stages) in item fights. My brother and I tested the hell out of a shitload of custom stages designed by one another, and we've found that the stage design (and altering the item appearance rate) can greatly balance issues like character mobility and item use. Understanding and using the stage sort of becomes a strategy in and of itself. This is a huge part of Brawl that remains unexplored by competitive play.

Once I get out of grad school and get a steady job, I hope to possibly start a community committed to exploring these issues. I understand that at this point, it would have to be almost completely separate and distinct from the current tourney scene. But I don't really have a problem with that.

I'm going to let you in on a secret: Those who prefer playing with items on aren't interested in participating in tournaments to begin with.
You might be able to set up an online community, but live tournaments? forget it
 

SkyOdin

Member
What if Ganondorf is still the same thing in Brawl/Melee except he uses his sword for his B moves, but are fundamentally the same (Warlock Punch uses a sword than a punch, Wizard's Foot uses a sword than his leg, his Up B involves stabbing than a bear hug, and his Side B involves stabbing than choking)

If Ganondorf get's a weapon, it better darn well be either a trident (Classic-style) or a pair of scimitars (WW or OoT style). That Twilight Princess sword would be the absolute worst choice of weapon for him, mostly since Twilight Princess was his most boring incarnation. He doesn't actually do anything cool with that sword.

Besides, he really needs his teleport and projectile attack. Ganon has a pretty classic and iconic moveset that has been fairly consistent across his history, that hasn't been reflected at all in Smash Bros. Here is a B skill list that would cover it pretty well:

neutral B: Warlock Punch/Stab (keeping this because its iconic to Smash Bros.)
forward B: Projectile attack that splits into smaller ones when it hits a wall.
up-B: Ganon throws his trident and teleports, then re-appears to catch the trident in a new location. The trident's movement can be controlled mid-flight to determine where he re-appears.
down-B: falling earthquake attack/ or alternatively summon Phantom Ganon to attack.
 
I'm going to let you in on a secret: Those who prefer playing with items on aren't interested in participating in tournaments to begin with.
You might be able to set up an online community, but live tournaments? forget it
We'll see. It all depends on how you package it. Sure, when you play on a super small, mostly flat stages like Battlefield and its ilk, yes, items are very annoying. But I've been playing mostly on larger stages like Great Fox and Hyrule Castle since the N64 days for precisely those reasons. There may be a niche out there that appreciates larger stages, the item chase, and the ability to flee on larger stages.
 
I'd actually be a bit disappointed if they gave Ganondorf a sword heavy moveset at this point, I've grown to like him just knocking the wind out of opponents with his dark (martial) arts.
The omission of magical tennis orb is something worth rectifying though and I wouldn't say no to the trident even though he never is seen to wield it himself in human form at least.
In any case I need him to retain the flame choke.

Toon Ganon with a more realistic style to match Zelda or bust. Dual sword swinging action.

I still kinda think that Toon Ganondorf with the dual swords wouldn't be that bad a fit for a last Zelda rep, double the dorf doesn't actually look that odd with two Links and Zelda alongside her alter ego.
 

Linkhero1

Member
Re: Ganondorf. I'm fine if they completely change his entire moveset. Just add Black Shadow and give him Ganondorf's old moveset :)

I think there are many factors that go into determining why certain characters get in and others don't. Popularity and gameplay potential being a big one but I do think surprise factor is one. Greninja seems slightly random, not that im complaining. If series relevancy was a sole factor we wouldve gotten Toad in by now instead of Rosalina. Im rather surprised Sakurai hasn't gone with Tingle to be honest. Hes had several spin off games and has been a recurring Zelda character and he seems to have that quirky charm Sakurai would find funny to put in the game.

Im still bitter about Midna and Wolf Link being a playable character.
I'd like to believe that Sakurai has more than one Pokemon XY character developed for the game and he ended up going with Greninja based off popularity of the game. That's if the recently rumored leaks are true, which would make sense why the leaker wouldn't have known which XY Pokemon would be in the game.

I'd have loved Midna as a playable character but I don't think Zelda will get any more reps. I want more reps though :(


Hey!! He's also an extremely important character in the games.
Holy shit. I just spit out my coffee.

Infinite bunny hood effect.

Yes!
 

Azure J

Member
Oh, and FWIW regarding Ganondorf, I would by far prefer more of the dark sorceror aspects to be played up over him becoming a swordsman.
 

IntelliHeath

As in "Heathcliff"
Re: Ganondorf. I'm fine if they completely change his entire moveset. Just add Black Shadow and give him Ganondorf's old moveset :)


I'd like to believe that Sakurai has more than one Pokemon XY character developed for the game and he ended up going with Greninja based off popularity of the game. That's if the recently rumored leaks are true, which would make sense why the leaker wouldn't have known which XY Pokemon would be in the game.

I'd have loved Midna as a playable character but I don't think Zelda will get any more reps. I want more reps though :(



Holy shit. I just spit out my coffee.



Yes!

Well, Midna is assist trophy now so... At least, she's in the game right?
 

Azure J

Member
Midna is still the greatest tragedy of the Zelda series in Smash. She totally should have made playable from the Brawl days. Then again, she'd be a walking spoiler in one form or limited to being a part of a "Wolf Link" and that'd be pretty resource intensive I'd imagine.
 

Village

Member
I honestly think the zelda parts of nintendo aside from certain circumstances care or even like pig gannon

That was a part of zelda lore besides a transformation and LTTP2, they was like , NOOOOPE!
 
While this makes sense from a logistical point of view, I doubt they'll make a new character at this point only to give them an old moveset. Not after all the shit they got for it in the first place.

I feel like I remember you saying that to me when I mentioned it in the Brawl Dojo thread 5 or so years ago...
 

FSLink

Banned
Decided to play Brawl for the first time in forever.

Went through my photos and there's some memories in there :')

I like this one lol:

UHuLrSM.png


That's hilarious. And btw, if you have a way of putting the SD card on your computer, you can just use a screenshot converter so they're not some camera pic instead. :p
 

BY2K

Membero Americo
Dedede's Gordo Throw

New Side Special

So this is his new Side Special. Throws Swings his hammer and launches the Gordos at you. In Brawl it was Dedede throwing Waddle Dees with the chance of getting Waddle Doos, and Gordos, but both of them have a low chance of appearing.

There are clips (which I can't seem to find) where it shows it bouncing of the ground which means it doesn't disappear after one bounce. It also doesn't disappear immediately when it hits someone. It actually bounces off the opponent after it hits (which isn't actually shown in the GIF or WebM, whoops). Whether it still can hurt other characters after it bounces off is unknown. Here is a YouTube link that shows that: http://youtu.be/7xUWnQu2Grs?t=20m17s

The hit shown in the GIF is right when the Gordo is touching the ground I assume.

We then see ZSS hit the Gordo (with a Forward Tilt) which causes it to be deflected back at Dedede. Maybe any attack can do that? Maybe ZSS has some crazy stuff happening with her jet boots thing. Or it could be some new way the projectiles are being handled like people are theorizing. Who knows.

This is another random move that Sakurai has changed so it is no longer random. Definitely a good change.

What's Samus doing when you hits the ground? That recovery was fast as fuck.
 
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