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Epic: About 1/3rd as many AAA games in dev this gen, but each with 3 times the budget

sflufan

Banned
No mid tier is not making a return as far as anyone can tell. Indie and f2p is what's gaining traction because you can sell those outside of the console market as well

"Mid-tier" is alive and well on the PC.

In fact, some of the so-called "indie" titles could easily be considered mid-tier ones.
 

Y2Kev

TLG Fan Caretaker Est. 2009
Well I guess people who are expecting huge numbers of games to be announced are probably going to be disappointed when it's the usual fare.

Don't worry, there are SO MANY GAMES coming this year, including this huge list of games that was announced a year ago at e3!
 

Nirolak

Mrgrgr
"Mid-tier" is alive and well on the PC.

In fact, some of the so-called "indie" titles could easily be considered mid-tier ones.

Personally I kind of view it as a shifting view of what mid-tier is.

I think the ceiling on indie games is rising pretty notably, but the floor on AAA games is too.

Things like Vanquish or Bayonetta feel out of reach for indie games currently, but they don't really seem to fit with Assassin's Creed 4 or GTA V in scope.

Even using a more similar genre, Saints Row 4 feels like a total mid-tier title relative to the two games I just listed, despite it likely being a $20+ million production.
 
Well, Unity 5 and Unreal Engine 4 are pretty efficient.

Gameloft, who seems to operate within the scope of a larger indie developer on individual games, does mill out open world action adventure mobile games pretty quickly that are easily PS2 quality or higher in terms of assets.

The main concern would be gameplay quality, but that's somewhat of a separate issue.

The leap from Gameloft quality to ND/Epic quality though is the difference of adding an extra headcount of at least 150 dev and an extra 12 months of dev time though...
 
A good example of this is EA, who at the start of last gen released 86 retail titles in a single fiscal year, whereas in the fiscal year that just ended, they only released 11.

Now, they do have some mobile and digital output that they didn't at the same time here, but the decline in retail titles is stark.

Here is a slide from a Sega financial report pointing to this trend too

iLoGD3RMwnhdf.png

There was a similar slide from Konami too but I can't find it atm.
 

eshwaaz

Member
I'd still like know how AAA is being defined here. I'm really looking forward to Wolfenstein - is that game AAA? Single A? 2 1/2 A? Or merely a BBB? It's such a silly, broad term.
 
This is the generation, where indies are going fo fill in the gaps between Big AAA releases. Sony recognized this and they have done a great job gathering titles for their platform.

I don't care if a game is made by an indie developer, and doesn't have a massive budget, so long as the game is fun. And so I've had plenty to play already this gen. Keep it coming, indies!
 
I remember when people told me budgets wouldn't inflate this time. Good times.

Came to post this... Everyone saying before the gen changed "But it'll be easier to program for so it'll be cheaper to make! They already make hi-res assets and then shrink them down!"

Glad I was in the wagon that knew better.

I'd still like know how AAA is being defined here. I'm really looking forward to Wolfenstein - is that game AAA? Single A? 2 1/2 A? It's such a broad term.

A and AA tiers don't exist and haven't for a long time. Anything that's below AAA tier is B tier. AAA just sounds a lot more exciting than A or (Japanese favorite term for above A) S.
 

Nirolak

Mrgrgr
The leap from Gameloft quality to ND/Epic quality though is the difference of adding an extra headcount of at least 150 dev and an extra 12 months of dev time though...
Right, that's why we see the mid-tier disappearing.

If you still need 40 people to do a mid-tier game justice and can only employ 10-12, you're not going to do a project of that scope.
 
It'll be a very interesting E3 this year if it turns out that there's only 2-3 big games coming out each on the PS4/Xbox One and lots of smaller indie games bridging the gaps for the remainder of the year.
 

hamchan

Member
Can someone with a technical background explain why budgets are going to be 3x PS3/360 gen? There isn't as large as a jump in my eyes from the PS2/Xbox -> PS3/360 as there is this gen. The systems are supposed to be more in line with PCs. What's driving the large budget increases?

I don't have much technical background but from an economic view it's probably just the law of diminishing marginal returns again. Marginal returns decreasing while marginal costs are increasing.
 

Principate

Saint Titanfall
Personally I kind of view it as a shifting view of what mid-tier is.

I think the ceiling on indie games is rising pretty notably, but the floor on AAA games is too.

Things like Vanquish or Bayonetta feel out of reach for indie games currently, but they don't really seem to fit with Assassin's Creed 4 or GTA V in scope.

Even using a more similar genre, Saints Row 4 feels like a total mid-tier title relative to the two games I just listed, despite it likely being a $20+ million production.

Sadly both those games had significant trouble in funding, sequels.
 
I'd still like know how AAA is being defined here. I'm really looking forward to Wolfenstein - is that game AAA? Single A? 2 1/2 A? It's such a broad term.

A single player $60 FPS looking like it does, featuring as much cinematic polish as it does, seems much closer to AAA than mid-tier. Pretty sure that Bethsoft has their sights set on it being the start of a new franchise for this gen.
 

entremet

Member
I just wonder where are the posters who said it will be fine and costs shouldn't be rising with next gen?

There's a reason why Sony and MS are doubling down on Indies now.

If this means we are heading back to the gc/ps2/xbos era then yes please.

Who's making them? A lot of those developers from those days are dead, bought by bigger companies and under a leash, or releasing much less games. Moreover, while I like indies, the volume is not as high as people may think. Making games is a very resource intensive activity.
 
Was pretty obvious even last year.

Computer gamers are used to unpolished, buggy releases and have access to insanely low sale pricing, so indies have a shot there...but on consoles, with an audience so spoiled by the production values and refinement of AAA games, indies might have a hard time finding meaningful success there especially when the level of marketing and discoverability will be much lower for them unless platform holders get more deeply involved in their curation.

uh, what?

don't people complain about things on consoles being a buggy mess or the glitches here and there?
 

Nirolak

Mrgrgr
I'd still like know how AAA is being defined here. I'm really looking forward to Wolfenstein - is that game AAA? Single A? 2 1/2 A? It's such a broad term.

Wolfenstein I would consider the old definition of AAA.

Whether we want to still call it AAA and call things like Battlefield 4 AAAA, or is we want to call Battlefield 4 AAA and Wolfenstein AA is largely a matter of semantics.

The crux of the issue is that what was once the top of the pile production value wise and was already pretty expensive is now in at least the second tier of games.

Now, this has been happening every generation, but we've hit the point where it really sticks out much more than it ever did before due to how much money was already involved.
 

geordiemp

Member
Could anybody reaosnably play all the games that come out in a year? I always been saying they been pushing out too much big games a year. But these guys are confused and since the consumer is low information we shall 'suffer' until a balance is found.

I agree, even with just Ps4 I have yet to start infamous and tomb raider...

I always have a crazy backlog and some games I buy I don't even start last gen (Bioshock infinite springs to mind).

I think we need better AAA games but not as many, and hopefully the devs can get decent volume (not everybody enjoys Rockstar and COD sales)...

Even next month we have Watchdogs and I am interested in Spriderman (that's 2) and month after we have TLOU, Wolfstein etc..

So there is more than enough..add some indies and PSN games and all is good...
 

Mrbob

Member
Sony seems to have seen this future already. One of the reasons PC gaming is great is because it supports games of all types.

If you look at the steam top 30 games are selling at a bunch of different price points. I hope console gamers become more receptive to the 15 to 40 dollar game. Those tend to be the best ones available at the moment. They may not have the production values of AAA gaming but they are typically packed with content and bring more interesting concepts.

I'm more than fine with less AAA games.
 

saunderez

Member
People are pining for the mid tier titles to return. Unfortunately that isn't what's happening for the most part, outside of a few examples of such games. Indie/f2p is where the market is going because an indie title can also usually be ported to mobile (or starts it's life there)
I think indie games are growing in scope enough that they effectively are mid tier titles so I don't see this as a problem.
 

Nirolak

Mrgrgr
Sadly both those games had significant trouble in funding, sequels.
Yes, hence the "vanishing mid-tier" problem we've had.

Geez, a linear blockbuster title should NEVER cost that much. EVER.
We were pretty much there for God of War Ascension: http://www.gameranx.com/updates/id/...war-ascension-cost-40--60-million-to-develop/

God of War 3 was $44 million and I get the impression Ascension was a bit more based on the statement: http://www.gamesindustry.biz/articles/god-of-war-iii-budget-is-USD44-million
 

Principate

Saint Titanfall
uh, what?

don't people complain about things on consoles being a buggy mess or the glitches here and there?

That's the point, for the most part they aren't which is why certain examples stick out. e.g Skyrim and BF4 and so people complain a lot.

On the whole AAA games are fairly polished
 
I don't have much technical background but from an economic view it's probably just the law of diminishing marginal returns again. Marginal returns decreasing while marginal costs are increasing.

I understand that, but triple? A game that cost $10 million will now cost $30 million?

A game that cost $20 million will now cost $60 million?

How? Costs increase, yes. What is turning a 20 million game to be 60 million now? What changed versus 6 years ago. Certainly salaries didn't go up that much.
 
While AAA titles can be phenomenal (when well executed) for me as a console only gamer for the most part it's been refreshing and exciting to have more creative, artistic, smaller experiences via the indie scene launching on consoles.

If less big budget blockbusters and more indie titles on consoles is the best way to keep the industry healthy then i'm all for it. It's kind of like the movie scene. While a big summer action movie or comedy has it's place, it's the independent films and foreign movie scene that keep things fresh and I think that applies to games these days too.
 

low-G

Member
I don't really feel like 'ye olde AAA' title from 1995-2004 really exists today as a 'mid tier' or 'indie' game for the most part... I think they're different things, sadly.
 

Shion

Member
What's the difference between a "traditional" mid-tier game and something like this?

animation2_by_digi_matrix_d7dzwtb_by_digi_matrix-d7f6ex5.gif


I'm more than fine with less AAA games.
 

ReaperXL7

Member
Indies are the secret weapon. I recently had a chance to play Johan Sebastian's Joust and I believe it could easily catch on (provided you have space to play it).

No Mans Sky is still one of the most impressive looking games to me out of all the titles currently announced.

I imagine Indies as something like this
tumblr_lydrzaodQb1r5ehlpo1_400.gif
 

JaggedSac

Member
I understand that, but triple? A game that cost $10 million will now cost $30 million?

A game that cost $20 million will now cost $60 million?

How? Costs increase, yes. What is turning a 20 million game to be 60 million now? What changed versus 6 years ago. Certainly salaries didn't go up that much.

I am assuming content creation.
 
I understand that, but triple? A game that cost $10 million will now cost $30 million?

A game that cost $20 million will now cost $60 million?

How? Costs increase, yes. What is turning a 20 million game to be 60 million now? What changed versus 6 years ago. Certainly salaries didn't go up that much.

Basically, the fact that the PS360 hardware was weak is what was keeping the price down. People don't want PS360 games at 1080p, they want that next gen leap. That means open, larger worlds. Those worlds need to be populated... not just by the same 10 models with clothes swaps. Their buildings need to be fleshed out. Neighborhoods constructed. Etc etc.

All of that costs a ton to make, and requires more and more artists/modelers/motion capture/etc. Then couple that added expense with the fact that you have to SELL more to make up for it. How do you do that? Larger advertising budgets. Several million dollar budget for next gen marketing is pretty much a guarantee for AAA titles going forward. Expect to be beaten to death by them.

So yes, it's VERY easy to believe that budgets will triple for the top tier quality game.
 
uh, what?

don't people complain about things on consoles being a buggy mess or the glitches here and there?

Compared to the output on PCs, console games are extremely polished. My point was that the audience on PC is far more forgiving because the output there is more buggy, more unpolished than the average output of traditional consoles. The lines started to blur last gen because so many console games were ported to PCs and many formerly PC exclusives became a bit console-oriented, so there's plenty of opportunity for them to expose console gamers to buggy PC stuff. Console gamers may complain just as much as any other, but they're used to a far higher level of refinement just down to the fact that patching, until this generation now, was far more difficult and costly and because targeting a fixed spec box is far more conducive to producing optimized software.
 

Nirolak

Mrgrgr
I understand that, but triple? A game that cost $10 million will now cost $30 million?

A game that cost $20 million will now cost $60 million?

How? Costs increase, yes. What is turning a 20 million game to be 60 million now? What changed versus 6 years ago. Certainly salaries didn't go up that much.

As an example, Dragon Age 2 was a peak team of about 200 with a 12-15 month development cycle whereas Dragon Age 3 seems to have a peak team size of over 400 and has had a 3.5 year development cycle.

We're taking the same number of staff that used to be one three times as many games and putting them on one third the number of titles instead, with each of those titles being astronomically large.
 

Dr. Buni

Member
That sounds like a recipe for disaster, now every failure will count even more, and the size of the market will only shrink with such mentality.
I don't see how that is a bad thing. If the market shrinking means we might get less game, but with better quality, then that is a perfect scenario to me.
 

Atomski

Member
I don't see how that is a bad thing. If the market shrinking means we might get less game, but with better quality, then that is a perfect scenario to me.

The funny thing is I dont think we will be getting better quality.. I mean have we so far??

Not only are there less games and bigger budgets but I feel like theres more pressure from investors to get games out before they are ready.
 

Jarlaxle

Member
Could anybody reaosnably play all the games that come out in a year? I always been saying they been pushing out too much big games a year. But these guys are confused and since the consumer is low information we shall 'suffer' until a balance is found.

I don't think it's about playing all the games that come out in a year. I think it's more about having a wider choice of what's out there to play. Less games, means less choice.
 

KungFucius

King Snowflake
....what

I have to admit this is why I am relishing the indie games hater patrol. They are going to be so miserable this gen.

edit: Oh I think I see. You are saying you think the midtier will be more populous instead of AAA. I think it is more likely AAA is just depopulated and indies fill in the rest and no one makes anything else due to the costs and risk.

Mid tier games should have mid tier pricing. Indie $10-20 depending on depth; Mid tier games $40-50; AAA $60.

They just need to figure out the marketing so consumers understand that mid tier games are full games they just don't cost a ton to develop. Right now the few mid tier games that make it out are magically expected to compete with the GTAs and Skyrims because there is no way to really distinguish them @ retail.

Does Epic consider Nintendo's big Wii U titles to be AAA?

I was thinking about this recently. I am not sure about their budgets, but to me Nintendo games seem like highly polished mid tier games. They don't craft lavish set pieces or hire voice actors, they just make meaty games built around simple concepts. The main source of cost of a Nintendo game is development time, not the size of the project.
 
Right, that's why we see the mid-tier disappearing.

If you still need 40 people to do a mid-tier game justice and can only employ 10-12, you're not going to do a project of that scope.

What is mid tier in this day and age .
A lot of games we call mid tier are are now indies , imo tech is what kill the mid tier market .
Either way the game industry always wanted to become like Hollywood at that is what is happening .
 

EagleEyes

Member
What would something like Sniper elite 3 be considered? Its definitely not AAA and also not budget or indie so imo that would fit the mid tier level.
 
As an example, Dragon Age 2 was a peak team of about 200 with a 12-15 month development cycle whereas Dragon Age 3 seems to have a peak team size of over 400 and has had a 3.5 year development cycle.

We're taking the same number of staff that used to be one three times as many games and putting them on one third the number of titles instead, with each of those titles being astronomically large.

On a much smaller userbase. The death of the mid tier game will come back to bite this industry in the ass.

, imo tech is what kill the mid tier market .

That along with the terrible pricing model.
 
There are plenty of indie games that really can be considered mid tier sized by now. A lot of them have gained success which has truly enabled them to really make big games as has been said.

This I prefer because at least these new mid tier Indies aren't beholden to publishers like during up until the last gen.

It'll make for more creative and higher quality games.
 

AHA-Lambda

Member
As an example, Dragon Age 2 was a peak team of about 200 with a 12-15 month development cycle whereas Dragon Age 3 seems to have a peak team size of over 400 and has had a 3.5 year development cycle.

We're taking the same number of staff that used to be one three times as many games and putting them on one third the number of titles instead, with each of those titles being astronomically large.

What the hell?!
 
I was gonna ask if this means one solid flop could ruin a studio, but I think that's been happening for a while already.

So will the majority of people jump on every AAA title released out of starvation making this approach successful? I wonder if months of drought for predominantly AAA consumers will lead them to abandon consoles, or lead them to actually embracing indies as the new mid-tier.
 
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