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Watch Dogs 60fps on PS4? [Update: 1080/60fps text removed from website]

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whoa, thats sweet! def jealous of ps4 owners. was hoping my 780ti and 2500k would run it, but from the looks of it the ps4 version will be better. hey sony, drop the price to 300$,shit out a bunch of fun games, and i'll be back to ps nation.
 

QaaQer

Member
There are examples, both Forza and MGS:GZ both run at 60fps without fail I believe.

no such thing as locked framerate. all they do is cap it, and try to maximize time spent at the cap, even in pc land. Real time rendering, yo.

edit: holyshit! a howard the duck avatar!
 

iratA

Member
My gut tells me its variable (aka unlocked) frame rate that hits 60fps for most of the experience. Like most games that do this (especially in a sandbox) its likely to drop when things really start to heat up on screen. Not that it bothers me that much. So long as I get that 1080p resolution everything else is gravy.
 
no such thing as locked framerate. all they do is cap it, and try to maximize time spent at the cap, even in pc land. Real time rendering, yo.

edit: holyshit! a howard the duck avatar!
unbiased raytracers can have "locked" framerate. All they do is generate more noise when a frame needs more power.
 
Locked 60fps > Target 60fps

Things really should be abbreviated to:

L60 and T60

NO. Those words simply aren't good. They are really easily abused/misunderstood by marketing and fans. Locked means there has been an attempt to lock it, in other words it has been capped/put an upper limit on. "Locked" doesn't imply anything beyond that. V-sync synchronizes the frames with monitor refresh, which results in limited framerate, often 60. Target is the maximum the engine supports, if there aren't any sync or limiting methods in use.

The most informative and effecient way to report the framerate is the 95% confidence interval of its average.
 

Ploid 3.0

Member
shiiiiiiiiiiiet. really didn't want to upgrade the pc. ugh idk wtf to do.

Better off running the PC version on medium or such to get the console version feel. Also patches and updates should straighten out the PC version. Nvidia with it's 80% performance i ncrease in "Watch Dogs" "___" and "___" driver updates.
 
I wonder what the performance will be on my PC...8GB RAM, GTX 670

Already have it pre-ordered due to a 40% discount here in India. I effectively got Watch Dogs PC for 29$
 

scitek

Member
I wonder what the performance will be on my PC...8GB RAM, GTX 670

Already have it pre-ordered due to a 40% discount here in India. I effectively got Watch Dogs PC for 29$

I feel like my 670 will be able to run it at high without PhysX at 30fps, so I'll lock it there like I did with AC4. The cool thing about PC gaming to me has always been the ability to go back with new hardware later on and replay formerly taxing games at 60fps without a problem. It's like a different game sometimes.
 

Ploid 3.0

Member
How very subtle..

It's true...

Yeah I wasn't trying to be subtle anywhere. The PC version is said to be as closest to the reveal in graphics on the highest setting, which require impressive hardware. On medium or low (I forgot which) it's said to be similar to PS4.

I said "and 30, or 20" because those dip as well. Even if you could vsync 20fps to something a game can still go below 20fps depending on what's on screen and what the graphic settings are.

I wasn't trying to poke at anything or upset people. Just chatting.
 

Qassim

Member
No it isn't. Optimise is making code more efficient so that the same effects take up less processing power. If optimisation meant "dumbing down effects" games would look worse as time went on.

Uncharted: Drakes Fortune was 720p 2xMSAA
The Last Of Us: 720p some worse post-process AA.

Optimisation. It can and often does include decreasing the quality of certain things that developers see as not as important as other things.
 

Mr Moose

Member
Unlocked frame rates are like saying "my car goes 120mph". It obviously doesn't always go 120mph, but it CAN!

If the game runs at 30fps most of the time, then you look at the sky and it jumps up to 60, are you suddenly going to be like "this is the best game ever! I'm gonna run around looking at the sky to enjoy this silky smooth frame rate!"... no you're not. So if they lock it at 30fps, you'll be walking around and if you happen to look at the sky, nothing will change, and you can go back to what you were doing.

Unlocked frame rates just do not make any sense to me. It doesn't make the game any better, and to me, it makes the game noticeably worse because the frame rate switch is distracting.

How would you like it if you were playing a game in 1080p and during complex scenes, it dropped down to 480p? That's what a fluctuating frame rate seems like to me.

What?

It was perfectly fine on Tomb Raider and other games. If locked means a solid framerate with no dips, you must hate almost every game.
 

Hoo-doo

Banned
Uncharted: Drakes Fortune was 720p 2xMSAA
The Last Of Us: 720p some worse post-process AA.

Optimisation. It can and often does include decreasing the quality of certain things that developers see as not as important as other things.

And The Last of Us is probably the best looking game of the generation. I'm not seeing your point here.
Do you have some quality screengrabs to indicate the difference in AA implementation?
 

TheStruggler

Report me for trolling ND/TLoU2 threads
dat gravy

0112572_Pouring-Gravy_s4x3_lg.jpg
 

Qassim

Member
And The Last of Us is probably the best looking game of the generation. I'm not seeing your point here.
Do you have some quality screengrabs to indicate the difference in AA implementation?

I don't, but image quality and performance wise, The Last of Us was *far* from the best looking game of the console generation.

My point is simple, optimisation isn't always about just making things look better across the board. It's often about optimising your use of resources, and developers can do that in a way that can make some things look worse than previous iterations. Screenshots don't do the difference justice anyway, aliasing looks extra ugly in motion.
 

AdanVC

Member
After the Watch_Dogs graphics downgrade it's difficult to believe in Ubisoft anymore. However, this is in a PlayStation website SO... Really cool if true.
 

dark10x

Digital Foundry pixel pusher
Uncharted: Drakes Fortune was 720p 2xMSAA
The Last Of Us: 720p some worse post-process AA.

Optimisation. It can and often does include decreasing the quality of certain things that developers see as not as important as other things.
Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.

Uncharted 1 looked worse in motion as well due to severe tearing and no object blur. Uncharted 2 was their peak this gen.
 
Wow this is such a hot topic for some people. Sure it'll be nice to have a higher framerate, but it won't change my opinion of the game. I thoroughly enjoyed Black Flag on PS4, despite it being capped at 30 fps. Outside shooters and fighters it is hard to justify needing a higher framerate to enjoy the experience.
 

Qassim

Member
Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.

Uncharted 1 looked worse in motion as well due to severe tearing and no object blur. Uncharted 2 was their peak this gen.

"Post process AA" as a generic term for the many different techniques used isn't a particularly useful thing to say. I've seen plenty of implementations that aren't better than 2xMSAA, and The Last of Us didn't strike me as one of the good ones.

Besides, back to the original point - which is optimisation isn't just finding faster ways to process things in code, it's also about changing the way you do certain things - that can involve doing something like changing to a cheaper AA solution. What we believed looked better or not isn't really what I was originally responding to.
 

ethomaz

Banned
Good to hear... even if variable it is better than 30fps in the games I played.

Bioshock, Killzone and inFAMOUS are better with unlocked fps... controller response is way better.
 
Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.
The bolded isn't true at all, but that's not the point. In this case "optimization" meant ditching some graphical calculations altogether, not lighter, more intelligent coding.
 

Gurish

Member
Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.

Uncharted 1 looked worse in motion as well due to severe tearing and no object blur. Uncharted 2 was their peak this gen.

You think Uncharted 2 was more impressive than The Last of Us and Uncharted 3?
 

Seik

Banned
Good to hear... even if variable it is better than 30fps in the games I played.

Bioshock, Killzone and inFAMOUS are better with unlocked fps... controller response is way better.

This, I'm perfectly happy with the experiences inFAMOUS and KZ gave me, if WD achieves the same thing, I'll be happy.
 

Gurish

Member
Performance wise he's right.
But he is talking about IQ not FPS, it sounds like he thinks Uncharted 2 looked better than their latter games.

This, I'm perfectly happy with the experiences inFAMOUS and KZ gave me, if WD achieves the same thing, I'll be happy.
Yea i agree with that, it felt much smoother with unlocked frame rate in Infamous, Hope they can achieve that with Watch Dogs, they can always give the option to lock FPS to whoever wants it, but i think most are satisfied with unlocked whenever possible.
 

gruenel

Member
The bolded isn't true at all, but that's not the point. In this case "optimization" meant ditching some graphical calculations altogether, not lighter, more intelligent coding.

Depends. The SMAA used in inFamous is post-process AA, and I'd say it looks a lot better than 2x MSAA. Of course there are PP AA solutions that look markedly worse, such as FXAA, but you can't really say that 2x MSAA looks better than any PP AA solution.
 
Depends. The SMAA used in inFamous is post-process AA, and I'd say it looks a lot better than 2x MSAA. Of course there are PP AA solutions that look markedly worse, such as FXAA, but you can't really say that 2x MSAA looks better than any PP AA solution.

PP AA methods don't even look as good as total lack of AA, let alone multisampling ones.
 

Reese-015

Member
PP AA methods don't even look as good as total lack of AA, let alone multisampling ones.

Wow wow buddy hold up there, I don't think you'd find a lot of people who would prefer Infamous's look if you take out the SMAA. There's certainly a level of subjectivity when it comes to which types of AA you prefer.
 

Hawk269

Member
It's too specific to be a typo. Let's see if this is true in the end.

I agree. Way too specific. They specifically call out that it is the best console version as well and then the 60fps/1080p. Hope it is accurate, if it is not, that is some blatant lying going on.
 
Wow wow buddy hold up there, I don't think you'd find a lot of people who would prefer Infamous's look if you take out the SMAA. There's certainly a level of subjectivity when it comes to which types of AA you prefer.

It would certainly look better. The subjectivity thing is that some people don't seem to like to be reminded of the fact that the image consists of pixels, and that they're really just playing a game.
 

maneil99

Member
It would certainly look better. The subjectivity thing is that some people don't seem to like to be reminded of the fact that the image consists of pixels, and that they're really just playing a game.

Ugh no, how would having no AA in Infamous look better then SMAA..
 
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