which means just about zero games on consoles can be touted as 60fps...
There are examples, both Forza and MGS:GZ both run at 60fps without fail I believe.
which means just about zero games on consoles can be touted as 60fps...
There are examples, both Forza and MGS:GZ both run at 60fps without fail I believe.
hey sony, drop the price to 300$
whoa, thats sweet! def jealous of ps4 owners. was hoping my 780ti and 2500k would run it, but from the looks of it the ps4 version will be better. hey sony, drop the price to 300$,shit out a bunch of fun games, and i'll be back to ps nation.
unbiased raytracers can have "locked" framerate. All they do is generate more noise when a frame needs more power.no such thing as locked framerate. all they do is cap it, and try to maximize time spent at the cap, even in pc land. Real time rendering, yo.
edit: holyshit! a howard the duck avatar!
Locked 60fps > Target 60fps
Things really should be abbreviated to:
L60 and T60
unbiased raytracers can have "locked" framerate. All they do is generate more noise when a frame needs more power.
I get the feeling you may be waiting a long time.
shiiiiiiiiiiiet. really didn't want to upgrade the pc. ugh idk wtf to do.
whoa, thats sweet! def jealous of ps4 owners. was hoping my 780ti and 2500k would run it, but from the looks of it the ps4 version will be better. hey sony, drop the price to 300$,shit out a bunch of fun games, and i'll be back to ps nation.
Or 30fps. Or 20fps.
Better off running the PC version on medium or such to get the console version feel.
How very subtle..
No,my CPU needs to be upgraded. This game for some reason requires a good CPU. My Gpu is fine.sarcasm?
No,my CPU needs to be upgraded. This game for some reason requires a good CPU. My Gpu is fine.
I wonder what the performance will be on my PC...8GB RAM, GTX 670
Already have it pre-ordered due to a 40% discount here in India. I effectively got Watch Dogs PC for 29$
How very subtle..
It's true...
No it isn't. Optimise is making code more efficient so that the same effects take up less processing power. If optimisation meant "dumbing down effects" games would look worse as time went on.
Unlocked frame rates are like saying "my car goes 120mph". It obviously doesn't always go 120mph, but it CAN!
If the game runs at 30fps most of the time, then you look at the sky and it jumps up to 60, are you suddenly going to be like "this is the best game ever! I'm gonna run around looking at the sky to enjoy this silky smooth frame rate!"... no you're not. So if they lock it at 30fps, you'll be walking around and if you happen to look at the sky, nothing will change, and you can go back to what you were doing.
Unlocked frame rates just do not make any sense to me. It doesn't make the game any better, and to me, it makes the game noticeably worse because the frame rate switch is distracting.
How would you like it if you were playing a game in 1080p and during complex scenes, it dropped down to 480p? That's what a fluctuating frame rate seems like to me.
Uncharted: Drakes Fortune was 720p 2xMSAA
The Last Of Us: 720p some worse post-process AA.
Optimisation. It can and often does include decreasing the quality of certain things that developers see as not as important as other things.
And The Last of Us is probably the best looking game of the generation. I'm not seeing your point here.
Do you have some quality screengrabs to indicate the difference in AA implementation?
Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.Uncharted: Drakes Fortune was 720p 2xMSAA
The Last Of Us: 720p some worse post-process AA.
Optimisation. It can and often does include decreasing the quality of certain things that developers see as not as important as other things.
Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.
Uncharted 1 looked worse in motion as well due to severe tearing and no object blur. Uncharted 2 was their peak this gen.
The bolded isn't true at all, but that's not the point. In this case "optimization" meant ditching some graphical calculations altogether, not lighter, more intelligent coding.Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.
We still haven't heard anything from Sony or Ubisoft?
Weird.
Post process AA looks way better than 2x MSAA by itself. MSAA doesn't touch any transparent edges and features inferior edge coverage.
Uncharted 1 looked worse in motion as well due to severe tearing and no object blur. Uncharted 2 was their peak this gen.
You think Uncharted 2 was more impressive than The Last of Us and Uncharted 3?
Good to hear... even if variable it is better than 30fps in the games I played.
Bioshock, Killzone and inFAMOUS are better with unlocked fps... controller response is way better.
But he is talking about IQ not FPS, it sounds like he thinks Uncharted 2 looked better than their latter games.Performance wise he's right.
Yea i agree with that, it felt much smoother with unlocked frame rate in Infamous, Hope they can achieve that with Watch Dogs, they can always give the option to lock FPS to whoever wants it, but i think most are satisfied with unlocked whenever possible.This, I'm perfectly happy with the experiences inFAMOUS and KZ gave me, if WD achieves the same thing, I'll be happy.
The bolded isn't true at all, but that's not the point. In this case "optimization" meant ditching some graphical calculations altogether, not lighter, more intelligent coding.
Depends. The SMAA used in inFamous is post-process AA, and I'd say it looks a lot better than 2x MSAA. Of course there are PP AA solutions that look markedly worse, such as FXAA, but you can't really say that 2x MSAA looks better than any PP AA solution.
PP AA methods don't even look as good as total lack of AA, let alone multisampling ones.
It's too specific to be a typo. Let's see if this is true in the end.
Wow wow buddy hold up there, I don't think you'd find a lot of people who would prefer Infamous's look if you take out the SMAA. There's certainly a level of subjectivity when it comes to which types of AA you prefer.
PP AA methods don't even look as good as total lack of AA, let alone multisampling ones.
It would certainly look better. The subjectivity thing is that some people don't seem to like to be reminded of the fact that the image consists of pixels, and that they're really just playing a game.