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Ubisoft: Watch_Dogs will run at 900p on PS4 and 792p on XB1, both at 30fps

Scum

Junior Member
Oh, Ubi.
5YRcF.gif
 

TyrantII

Member
Because the graphics aren't exactly stellar. 900p by itself sucks but if it has good textures and overall graphics behind it isn't the end of the world. This game looks ok graphically now. At least in comparison. They dropped the ball hard.


Resolution also becomes more important in open world games, especially as draw distances increase.

Having 4 individual pixles to resolve something very far in the distance is a big deal over 4 pixles repeating the same info and forming one large one.

In a game like BF its the difference between picking an enemy out in the tree line at 300 yards and not seeing him because its a blury bush. In this game it'll be seeing what's coming at you way down the road while traveling fast, or picking out details across the map.

Resolution is very important as draw distances and views increase.
 

Leb

Member
So what happened to the oft repeated axiom that, "the devs know best"? Reading through the various 'The Order 21:9', 'DriveClub 30 fps', 'Titanfall 720p' threads, etc, the common refrain was that gamers should respect the developer's vision and that surely the devs would know what was best for their game.

Well, Ubisoft clearly decided that they wanted to push a few more effects/push the simulation a bit harder and decided that sacrificing a bit of resolution was an acceptable tradeoff. I mean, let's be absolutely clear, there's nothing magical about 1080p in and of itself -- they could have hit that resolution but it would have come at the expense of other features that they clearly felt were more important.

Bottom line, we're dealing with fixed performance budgets and playing a zero sum game -- as games continue to push the envelope, something's going to have to give and increasingly, that something is going to be resolution.
 
In a thread about resolution/frame rates (and on an enthusiast gaming forum) I think it's pretty obvious that you should see expect to see people who care about that type of thing discussing about it.

Wasn't just talking about this thread; it's the board as a whole. For example, every time a new game comes out for the Vita, there's always a few who label it as unplayable trash or what have you because it doesn't have a perfect frame rate.

I understand people have different expectations but they seem to be a bit extreme here.

On a side note, I'd argue that higher frame rates make a game more fun to play due to better responsiveness between the player and the game.

There's no question a higher frame rate is better, but increasing the frame rate from 30 to 60 won't suddenly make a boring game fun.
 

HowZatOZ

Banned
good luck getting this game to run at 60 FPS locked on pc bro

maybe if you play it on low settings at 720p then maybe
I reckon a 4770k with 770 will easily hit 60FPS with maybe some reduction to the enthusiast settings like MXAA. Blanketing statements like that is just wrong when it is highly possible.

Just delay this until they get it right.

900p is almost %50 less pixels!, and 792p? what the hell was new generation of consoles for?!
Haha this comment is gold. Yes lets delay a game that is due to release this month because people counting pixels are upset. This is what happens when a generation of hardcore enthusiasts want better graphics, the systems required need to be beefier which just isn't feasible. That's why consoles are far more popular because they are cheaper, so the tech won't be as great as a PC that the user can throw cash at. If you want the high quality, go PC, simple as that.

Also people keep forgetting this is an open world game, it can be rather demanding to get things looking pretty, hell GTA V used some voodoo magic to get it looking how it is on PS3/X360. Personally gameplay > graphics for me because I'd rather enjoy the actual game than be like "wow this is pretty but terribly boring." Hopefully that is exactly what the delay was about, fixing up the game so it is fun, which from all the trailers and gameplay it looks to be.
 
I reckon a 4770k with 770 will easily hit 60FPS with maybe some reduction to the enthusiast settings like MXAA. Blanketing statements like that is just wrong when it is highly possible.


Haha this comment is gold. Yes lets delay a game that is due to release this month because people counting pixels are upset. This is what happens when a generation of hardcore enthusiasts want better graphics, the systems required need to be beefier which just isn't feasible. That's why consoles are far more popular because they are cheaper, so the tech won't be as great as a PC that the user can throw cash at. If you want the high quality, go PC, simple as that.

Again, the bar was raised by games like Infamous: Second Son, so it's normal that people are expecting 1080p to be the standard for PS4.
 

Swarna

Member
good luck getting this game to run at 60 FPS locked on pc bro

maybe if you play it on low settings at 720p then maybe

Don't think we'll have to go that extreme. AC4 ran at 1080/60 on my 2009 rig with some of the more ridiculous settings turned off. This game will obviously be more demanding but I expect medium-end rigs like mine should manage 1080/30 pretty easily and 60 FPS with some cuts. Or maybe major ones. I don't know.
 

HowZatOZ

Banned
Again, the bar was raised by games like Infamous: Second Son, so it's normal that people are expecting 1080p to be the standard for PS4.

Well it doesn't help when you compare an exclusive title on the PlayStation 4 to one that is cross-gen across six platforms. Also I'd probably argue from what I have seen that Watch Dogs is far more interesting in its open-world sense than InFamous, that didn't really have anything at the end to encourage you to keep playing (besides the free DLC).
 
Has anyone here played the game extensively?
People asking about what Ubi did with extra dev time, maybe polishing?
In truth, the density of the world will speak for itself. If the concession to resolution and
the depth of the world don't match up, then Ubi montreal dropped the ball. Just as well this game looks and sounds very dense, time will tell. At least going forward, people who aren't getting it no longer have to enter WD threads.
 
First game of the generation by this team, fret not. I am not saying they'll go 1080p, but the prettiness will be worth it, if they don't next time round.
 

Insano Jaco

Neo Member
Not buying it.

This game was delayed for months and even after that they couldn't deliver 1080p, and we have inFamous Second Son, a better looking game, running at 1080p @~45fps.

Watchdogs is a cross-generation game, should be running at 1080p and constant 30fps at least on PS4, because the console already proved that can run the thing. If people put their hands down to this lack of commitment from devs in the first 6 months of the new consoles, it’s better keep expectations low for next games.

That's the problem with EA: they delivered a incomplete game like BF4, full of bugs, with DLC dated before caring about fix the game. People paid for BF4, and EA next game was even more incomplete: Titanfall.

Konami releases a prologue at inflated prices.

Now Ubisoft published a periodic table detailing the different editions of WatchDogs and you notice that you have to pay 150$ to have the real full game, the 60$ is a mutilated version with a lot of content removed. All this for a cross-gen game that is not even running at the same resolution of another better looking games.

The truth is people dictate how things should work, all that Microsoft 180º happened because people stood up. Sony changed Driveclub Plus version because people stood up. Watchdogs selling loads of copies on PS4 will show to Ubisoft that is OK to release the next Titanfall with even less content, the next prologue at full-price tag...
 

iamvin22

Industry Verified
Watch it run 1080p30 on Wii U but with a lot less going on and people misinterpret it and go like "OMG EVEN THE WII U CAN RUN IT 1080P stupid Ubi!!!!"

im sure the wii u will look like the new amazing spiderman game.
 

rob305

Member
Haha this comment is gold. Yes lets delay a game that is due to release this month because people counting pixels are upset. This is what happens when a generation of hardcore enthusiasts want better graphics, the systems required need to be beefier which just isn't feasible. That's why consoles are far more popular because they are cheaper, so the tech won't be as great as a PC that the user can throw cash at. If you want the high quality, go PC, simple as that.

Also people keep forgetting this is an open world game, it can be rather demanding to get things looking pretty, hell GTA V used some voodoo magic to get it looking how it is on PS3/X360. Personally gameplay > graphics for me because I'd rather enjoy the actual game than be like "wow this is pretty but terribly boring." Hopefully that is exactly what the delay was about, fixing up the game so it is fun, which from all the trailers and gameplay it looks to be.

THIS! Finally people are making sense in this thread
 

Obeso

Banned
Uh... so yeah, PC.

PC it is then

high profile ubisoft games really should be played on the PC, i say this as a console user

How many months optimizing and they can't hit 1080p.

At sub 1080p, I really do think GTAV looks comparable.

Eh, I'll be playing on PC anyway.

Glad i'm getting it on PC.

I won't be getting 60fps, though. Hell, I don't think many PC players will.

Yeah, yeah, PC would be nice, but I would need a new PC for the specs required. And will happen the same with Far Cry 4. Better stick with this 900p version, and hope a very unlikely patch.
 

rvy

Banned
Not buying it.

This game was delayed for months and even after that they couldn't deliver 1080p, and we have inFamous Second Son, a better looking game, running at 1080p @~45fps.

Watchdogs is a cross-generation game, should be running at 1080p and constant 30fps at least on PS4, because the console already proved that can run the thing. If people put their hands down to this lack of commitment from devs in the first 6 months of the new consoles, it’s better keep expectations low for next games.

That's the problem with EA: they delivered a incomplete game like BF4, full of bugs, with DLC dated before caring about fix the game. People paid for BF4, and EA next game was even more incomplete: Titanfall.

Konami releases a prologue at inflated prices.

Now Ubisoft published a periodic table detailing the different editions of WatchDogs and you notice that you have to pay 150$ to have the real full game, the 60$ is a mutilated version with a lot of content removed. All this for a cross-gen game that is not even running at the same resolution of another better looking games.

The truth is people dictate how things should work, all that Microsoft 180º happened because people stood up. Sony changed Driveclub Plus version because people stood up. Watchdogs selling loads of copies on PS4 will show to Ubisoft that is OK to release the next Titanfall with even less content, the next prologue at full-price tag...

I like this post.
 
Not buying it.

This game was delayed for months and even after that they couldn't deliver 1080p, and we have inFamous Second Son, a better looking game, running at 1080p @~45fps.

Watchdogs is a cross-generation game, should be running at 1080p and constant 30fps at least on PS4, because the console already proved that can run the thing. If people put their hands down to this lack of commitment from devs in the first 6 months of the new consoles, it’s better keep expectations low for next games.

That's the problem with EA: they delivered a incomplete game like BF4, full of bugs, with DLC dated before caring about fix the game. People paid for BF4, and EA next game was even more incomplete: Titanfall.

Konami releases a prologue at inflated prices.

Now Ubisoft published a periodic table detailing the different editions of WatchDogs and you notice that you have to pay 150$ to have the real full game, the 60$ is a mutilated version with a lot of content removed. All this for a cross-gen game that is not even running at the same resolution of another better looking games.

The truth is people dictate how things should work, all that Microsoft 180º happened because people stood up. Sony changed Driveclub Plus version because people stood up. Watchdogs selling loads of copies on PS4 will show to Ubisoft that is OK to release the next Titanfall with even less content, the next prologue at full-price tag...

This. Vote with your wallet. Wait for Steam, PSN, or XBL sale if you truly feel compelled to play it and give the dev some money to keep an IP going but this unfinished product and content behind additional paywalls to "unlock" more game content is bullshit.
 
Because the graphics aren't exactly stellar. 900p by itself sucks but if it has good textures and overall graphics behind it isn't the end of the world. This game looks ok graphically now. At least in comparison. They dropped the ball hard.

I agree.

Of course i want all by PS4 games with 1080p, because it looks the best on my native 1080p plasma panel, but i could live with 900p when i can see the trade off. But with Watch Dogs i just don`t see it - the game looks highly average to me.
 
I might understand the 900/792p thing if this was a current gen game pushing the craziness, but as a cross-gen title aren't these up-ports of a last gen game? Shouldn't it be 1080p/30fps easy?

Whats missing here? Do the last gen versions scale down big time on interactivity or crowd size? If not and they all have gameplay parity, what is the big hit on the current consoles?

Tomb Raider DE had physX/hair tech and was in the launch window, what is the technical trade-off being made here? I'm sure there are trade-offs being made, and this could very well represent the best compromises, but why?
 
I honestly wasn't expecting 1080p/60 on the PS4 for an open world multiple platform title.

I was expecting 1080p/30 though.

I didn't have it pre-ordered, so I'll just wait until user impressions and if the game is any good.
 

kairu

Member
Damnit. I was really hoping for both 1080p and 60fps, but would have been happy with 1 or the other. To get neither... damn damn damn.

Thanks Obama.
 

Raonak

Banned
I didn't expect 60fps for an openworld game (30+ is fine with me, tbh), but damn not even 1080p? wtf. the game doesn't even look that good by current gen standards.

ubi is lucky the next gen release schedule is kinda dry, or else I wouldn't give this a second look.
 

antitrop

Member
But that's more through good design than tech. I'm fairly certain that watchdogs has more polygons, better textures etc. etc.

And I would hope that Watch_Dogs doesn't routinely dip to 20fps as often as GTA V does. GTA V was quite the looker on last gen consoles, but it ran like absolute shiiiiiiiiiiiiiit. Better than GTA IV, but that's saying literally nothing.
 

BashNasty

Member
Second son manages to pull off 1080 at 30fps upwards unlocked and still looks better than Watch Dogs,

New levels of incompetence reached for Ubi

You have no proof of that. I'm not saying it does or doesn't, but Watch Dogs could be doing a lot more behind/in front of the scenes. Don't make judgements before you've played the game. Watch Dogs could very well suck, but 900p will not be the reason.
 
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