The demo dumped us into the beginning of Chapter 3 (titled "Inequalities") and gave us a first-hand look at the combat system. While we've known that it's a third-person cover-based shooter, we weren't exactly sure how it'd play. The cover mechanics are built around a "soft cover" system, as the developers called it, meaning that the protagonist will automatically take refuge behind any pillars or walls, without the need for a button prompt to execute this.
While the cover system was effective enough, it was the introduction of the Thermite Rifle that made the demo a thoroughly enjoyable affair. The Thermite Rifle shoots iron pellets that can, in theory at least, be used to shoot enemies. That's not the fun approach, though. The intended function of the Thermite Rifle is to paint the areas above and behind your attackers, and then shoot a flair at it. This ignition causes a chemical reaction that basically makes fire rain down on your enemies.