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Destiny Alpha Gameplay Leaks [Update: Luke from Bungie comments, read post 1557]

i think the first time people saw Halo 1, Halo 2, Halo 3, and Halo Reach people could tell just by snippets that those games would be great. Destiny so far isn't having that affect, that should tell you something right there.
The difference here is this footage was never meant to be publicly displayed like this, if at all.
 
Can someone tell me how this is different from any current/past shooters? It's almost looking like a first person, open world, Warframe-ish kind of game. I *want* to be interested, but it's looking kind of humdrum so far.
 

Kouichi

Member
Although I think the gameplay looks great, these videos and the official videos do nothing for me. All of my hype and interest in Destiny come from the features and MMORPG elements that surround the gameplay. Stuff like loot, character customization, gear customization, leveling up weapons, seamless co-op, open-world planet exploration, events etc. This is why I choose to safe my judgments and criticisms for when I play the beta since I'll have a good idea on how all the other elements and features play into the game as a whole. It would be unfair to judge a game like Fallout 3 based on a 10 minute video of some guy shooting random enemies.
 
I've been excited for this game for such a long time....but after these leaks, my excitement is starting to dissipate.

The gameplay really does look bland and boring. The design is interesting, but the execution just isn't there.

In every major gameplay video we've seen since last year's E3 reveal, we've seen a major focus on the same gameplay paradigm - circulate a given area and defeat wave after wave of incoming enemies.

I really hope Bungie has something more interesting to show us at E3.

Gotta agree.

When I first heard of Destiny, I thought it would be much more.. open world, in the sense that it was closer to an MMO (without necessarily being so massive), where you could actually travel to other planets (in real time, on a server with other players all around the solar system).

Not sure why I thought that originally, but to be fair, I feel like Bungie never properly explained the game. What I'm seeing seems standard, unless there are big things hidden in some end-game levels or whatever.

And actually, I'd just really like to see some straight up competitive MP. I thought that was an option. It'd be nice to see something like Halo/from Bungie on PS4, as most MP shooters are too big for my liking
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Can someone tell me how this is different from any current/past shooters? It's almost looking like a first person, open world, Warframe-ish kind of game. I *want* to be interested, but it's looking kind of humdrum so far.

watch the e3 footage. play the beta.
 

BigTnaples

Todd Howard's Secret GAF Account
Game looks great. It is the kind of game that only playing can give you a feel for.


I could record tons of videos of me playing Skyrim or Minecraft or Borderlands or Fallout or most games really that make it look full, but when your playing you are lost in it.


Bungie has said this near verbatim. Which is why they are treating the beta like a full product launch, because people need to play this to get it. They need to get together with friends, trade stories and loot, and get into the world. Videos can't convey that.
 

Cse

Banned
People really need to get over the alpha distinction for games. Alpha really just means it is a restricted pool of testers. In general, I have never noticed a difference from "leaked alpha" to the final game. Of course there are exceptions, but for the most part, what we are seeing is what Destiny will look come September.

I don't think its wrong to judge the game by this footage.

I agree completely.

Bugs, glitches, technical errors, etc, should be overlooked, because the game is still being tested.

However, the gameplay mechanics, level design, and overall philosophy and feel of the game can definitely be critiqued- these take years to develop, and are not going to suddenly change 6 months before release.
 
First off, this is footage that wasn't to be shown at all so this was not a snippet. This was leaked gameplay of ALPHA footage. You haven't even seen the different abilities, you haven't seen the different boss levels, but just a small capture part of the game where nothing is really going on. If I was to walk into someone playing a part in Halo that literally was just running and unlocking something, would it be fair to call the game boring if I haven't seen or player the rest of it? It wouldn't be, I haven't seen it all or experienced it all to say something like that.



Are you going to play like that? Is that a guarantee? Did you also forget you don't play this game alone while in this footage it was just him. That specific part in the re-upload shows a public event. He was alone in that public event. There was no other persons but him, but obviously in the actual game there will be more people as we saw in last year's E3 event.

It's okay to have your standards in FPS, but how do you know something has fit your standards if you haven't played it yet?
Halo: CE wasn't popular until it was released. The first trailer they showed at expos for the Xbox was actually met with disinterest (it actually has a lot in common with how the Destiny trailers are presented, https://www.youtube.com/watch?v=ijMxWftXvPg).

The reason why people saw the Halo 2 and 3 trailers and were assured they would be hits is because they enjoyed the original Halo. Those trailers weren't anything special either, just shooting aliens and occasionally hopping into a vehicle. The reason people got excited because they knew from the previous installment that that is fun to them.
 

Booshka

Member
Designing 1st person animations is hard, they require more detail, more context, more effects because of how close you are. Similarly, in real life... do you see yourself suddenly in the third person because you do something?

What is so special about the ability being used in the video that it needs to go 3rd person? Other than the fact that it is easier from an art and design perspecitive to just say... yeah make that third person... it requires less detail.

An example of this in the other bungie games would be the pointless 3rd person camera changes in halo 3 when you pick up a larger weapon, or even the chang from first person to 3rd person in the warthog side seat. Only reason they did that is because how imprecise controllers are.

Similarly, you require a less detailed animation set, texture, etc...



To reiterate the above, it is lazy due to less budgeting for appropriate detailed First person art, but also lazy from a design perspective. It is much more complex and stenuous to get something looking right in first person, resorting to third person (when it has nothing to do with FOV problems) is lazy.

Unless it is impossible to communicate what is happening in first person, an FPS game should stay in FPS. It looks more detailed, communicates a sense of presenceand does not break illusion.

Similarly quick FOV changes always look bad. And that is exactly what is happening in this Destiny footage.
Dishonored, Bioshock and Shadowrun do first person powers and spells pretty damn well. I don't think Destiny needs the PoV swap for powers, not sure what their design theory is for that and how it speaks visually to the player. Putting your hand out and having the spell, power, etc visualized that way seems fine to me.

Such a short change in perspective is weird too, over the shoulder for the power, then back to first person only a second or two later. Could get really annoying if some powers become spammy, especially in PvP.
 

MikeDown

Banned
Are you referring to the $500 million? Didn't they end up saying it was for the lifetime of the franchise, not just this first game or am I imagining that?
For that amount you would think they could squeeze in room somewhere to do new animations.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Dishonored, Bioshock and Shadowrun do first person powers and spells pretty damn well. I don't think Destiny needs the PoV swap for powers, not sure what their design theory is for that and how it speaks visually to the player. Putting your hand out and having the spell, power, etc visualized that way seems fine to me.

Such a short change in perspective is weird too, over the shoulder for the power, then back to first person only a second or two later. Could get really annoying if some powers become spammy, especially in PvP.

i didnt find it problematic for some of the AAs of halo reach/4, should be fine here
 

jelly

Member
The difference here is this footage was never meant to be publicly displayed like this, if at all.

Doesn't excuse the official footage.

I love Bungie games but I'm so non pulsed by Destiny so far. It's a weird feeling over and over everytime they show it. Could be they haven't shown it well or you need to play it, just have to wait and see. I will say loot and firefight like moments are two aspects I don't care for at all which could be two main pillars for Destiny.
 
For that amount you would think they could squeeze in room somewhere to do new animations.

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I actually don't mind the swap to third-person for powers. It keeps the entire screen from being covered in explosions and gives you a second to assess your surroundings.
 
Doesn't excuse the official footage.

I love Bungie games but I'm so non pulsed by Destiny so far. It's a weird feeling over and over everytime they show it. Could be they haven't shown it well or you need to play it, just have to wait and see. I will say loot and firefight like moments are two aspects I don't care for at all which could be two main pillars for Destiny.
Well, if your not into loot heavy games, then Destiny may not be the best choice. One thing I do like though is that weapons will have their own upgrade trees so you can keep the ones you like. I never liked the loot race of Borderlands where a white level gimmick gun can quickly become better stat-wise over one of your proffered guns.
 

clav

Member
I'm already tired of this game lol


Hype went extremely downwards after the first showing at E3 last year

Also doesn't help the presenter no longer works at Bungie.

I have this game preordered, but now I just don't know.

I will give the beta a shot and decide then.
 

Booshka

Member
i didnt find it problematic for some of the AAs of halo reach/4, should be fine here

Well, as long as it is similar to Reach where not every AA (Power) changes your perspective, that should be fine. I understand if some powers necessitate a PoV change because that is part of their utility, kind of like Armor Lock in Reach, where you got to see all around you to assess your surroundings to decide when to exit out of the ability.

Although Armor Lock is terrible design in the first place, Smoke in Shadowrun is far better, and it sends you into third person, for similar reasons, but more well designed.
 

Tekku

Member
Designing 1st person animations is hard, they require more detail, more context, more effects because of how close you are. Similarly, in real life... do you see yourself suddenly in the third person because you do something?

What is so special about the ability being used in the video that it needs to go 3rd person? Other than the fact that it is easier from an art and design perspecitive to just say... yeah make that third person... it requires less detail.

An example of this in the other bungie games would be the pointless 3rd person camera changes in halo 3 when you pick up a larger weapon, or even the chang from first person to 3rd person in the warthog side seat. Only reason they did that is because how imprecise controllers are.

Similarly, you require a less detailed animation set, texture, etc...



To reiterate the above, it is lazy due to less budgeting for appropriate detailed First person art, but also lazy from a design perspective. It is much more complex and stenuous to get something looking right in first person, resorting to third person (when it has nothing to do with FOV problems) is lazy.

Unless it is impossible to communicate what is happening in first person, an FPS game should stay in FPS. It looks more detailed, communicates a sense of presenceand does not break illusion.

Similarly quick FOV changes always look bad. And that is exactly what is happening in this Destiny footage.

I think the official statement is that they want you to see your character when he is doing an awesome thing. It has the RPG elements after all, and people will invest a lot of time in their characters looks, which is very rare in the FPS genre.
 
Why is this game hyped so much? From the media so far looks like just another FPS with some good art. Is it just because its Bungie behind it or another media created hype?
 
Halo: CE wasn't popular until it was released. The first trailer they showed at expos for the Xbox was actually met with disinterest (it actually has a lot in common with how the Destiny trailers are presented, https://www.youtube.com/watch?v=ijMxWftXvPg).

The reason why people saw the Halo 2 and 3 trailers and were assured they would be hits is because they enjoyed the original Halo. Those trailers weren't anything special either, just shooting aliens and occasionally hopping into a vehicle. The reason people got excited because they knew from the previous installment that that is fun to them.

A) Exactly. Which is why I'm not down with judging a book by its cover.

B) This is the first installment of Destiny.
 

Bsigg12

Member
Look, if I dress up like a cycloptic, hot-pink Boba Fett I should be able to enjoy it like everyone else.

Well, you will, just in the city where you're walking around in 3rd person. You'll even get to see your face! That said, I'm still not sure how I feel about the transitions. I'll have to see how it feels while playing rather than seeing someone else do it to decide if it's as jarring as it seems.
 

Fbh

Member
Looks cool but not spectacular IMO.

But I'm still optimistic as I think the whole point of it is playing it with others.
So I'm hoping it's a bit like borderlands which IMO isn't fun to watch or play alone but is a blast when actually playing with other people
 
Idk if its the gun he/she is using, but Im not really liking the shooting mechanics. It just doesn't look right, compared to what they did with halo. I miss the bass punch of the BR and such. All the guns shown firing so far, seem like future pew pew laser staple guns. I still have this preordered with the beta access, but Im really gonna have to make a tough decision if this is gonna be worth it day one, or a few months down the road at a cheaper price. I love the premise, and the epic possibilities, but the core gun mechanics just don't seem that satisfying killing enemies. The unique powers on the other hand look/sound great!
 

Booshka

Member
I think the official statement is that they want you to see your character when he is doing an awesome thing. It has the RPG element after all, and people will invest a lot of time in their characters looks, which is very rare in the FPS genre.

I wonder if there was less character customization and ZOMG Skyboxes they would be able to get closer to reaching 60FPS. I'll take 60FPS over 30FPS with those kind of sacrifices any day, especially for a shooter, but it is Bungie, and a console FPS, so 30 FPS is still acceptable I guess.

I was hoping that next gen would make 60 FPS for action games an absolute must across the board, but I guess I was wrong. Maybe when this series finally makes it to PC, I can enjoy it at 60FPS.
 

vpance

Member
I literally fell asleep watching this footage. Something about this game makes it feel very boring... Are the levels randomly generated?
 
Bungie hasn't lead me astray yet so I'll be grabbing the game for sure but some of that footage looks like a toned down Halo, I bet it's just that guy only using that one weapon though.

I really hope the Destiny footage at Sony's press conference shows off the campaign, bit odd we've hardly seen any of it so far.
 
People have pretty insane expectations for this game. It's Halo gameplay in a sharded MMO world. What does everyone want?

After the letdown of Titanfall, nothing will please anyone anymore unless it's a god damn mind-blowing gaming EPIPHANY.
 

Tekku

Member
Why is this game hyped so much? From the media so far looks like just another FPS with some good art. Is it just because its Bungie behind it or another media created hype?

I believe it's the MMO aspect of the game, which is rather unique. There's really not many (if any) FPS games out there that lets you explore big planets with dungeons and raids that you can complete with random players or friends.

I can see a lot of people just jumping in, exploring, doing objectives, completing hard challenges and gathering sweet loot. Then they hang in the social hubs looking for nice people to chat or team up with.
 
This is the same gameplay video I saw from Vimeo:
http://vimeo.com/97588130

Looks pretty drab for the developers of Halo. Halo's strength was in letting people mix and match different methods of attack in a really fluid way. Assualt Rifle > Grenade to clear out clumps of enemies > Pistol/Melee to catch stragglers, etc.

Assuming this isn't an official trailer, I'm hoping the guy playing is just a dunce who doesn't realize you're supposed to combine attacks. If it is official, then it's really not the way to show off your game in a week of extensive media coverage.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Looks pretty drab for the developers of Halo. Halo's strength was in letting people mix and match different methods of attack in a really fluid way. Assualt Rifle > Grenade to clear out clumps of enemies > Pistol/Melee to catch stragglers, etc.

Assuming this isn't an official trailer, I'm hoping the guy playing is just a dunce who doesn't realize you're supposed to combine attacks. If it is official, then it's really not the way to show off your game in a week of extensive media coverage.

its not official, its a leak. and yeah, the guy isnt the best at showing off thee combat. lots of hiding behind cover, unloading a clip, hiding and reloading. rinse and repeat.
 

Dregun

Banned
While I never cared for the halo series I've always had respect for Bungie as a developer. With that being said I have faith that the game is going to be a huge success once released. Gaf critics are the hardest critics. Everything has to be new, yet the same. Different but not too different. Play at a high frame rate yet still look steller...etc etc.

If the game has the scope bungie is shooting for it opens a lot of different play mechanics..stuff they will probably show soon enough.
 

Acccent

Member
Designing 1st person animations is hard, they require more detail, more context, more effects because of how close you are. Similarly, in real life... do you see yourself suddenly in the third person because you do something?

Dishonored, Bioshock and Shadowrun do first person powers and spells pretty damn well. I don't think Destiny needs the PoV swap for powers, not sure what their design theory is for that and how it speaks visually to the player. Putting your hand out and having the spell, power, etc visualized that way seems fine to me.

I can't know the actual reasoning behind going to 3rd person for some moves, but Dictator's right when he says animating 1st person is way harder as soon as complex movements are involved. Dishonored and Bioshock do it well (though Bioshock doesn't do anything too complicated) but the key difference is that they're single player games, and you only need look at Mirror's Edge animations in 3rd person to see that what makes sense in 1st person sometimes reeeeeally doesn't when you see the whole body. In 1st person you need to have onscreen feedback for what you're doing, so for instance pulling a fist back before a punch is super hard to do because you can only convey it with the other hand and the camera movement; and if on top of that you need to do it in a way that still makes sense when viewe from another player's perspective, it's quite the challenge.

(also did you really use shadowrun as an example for good animations)
 

Bsigg12

Member
its not official, its a leak. and yeah, the guy isnt the best at showing off thee combat. lots of hiding behind cover, unloading a clip, hiding and reloading. rinse and repeat.

Also known as, conditioned by Call of Duty. We'll probably see something Monday with people who actually know the game and aren't scared to mix it up to show off the combat a little better.
 

tasch

Banned
I can't know the actual reasoning behind going to 3rd person for some moves, but Dictator's right when he says animating 1st person is way harder as soon as complex movements are involved. Dishonored and Bioshock do it well (though Bioshock doesn't do anything too complicated) but the key difference is that they're single player games, and you only need look at Mirror's Edge animations in 3rd person to see that what makes sense in 1st person sometimes reeeeeally doesn't when you see the whole body. In 1st person you need to have onscreen feedback for what you're doing, so for instance pulling a fist back before a punch is super hard to do because you can only convey it with the other hand and the camera movement; and if on top of that you need to do it in a way that still makes sense when viewe from another player's perspective, it's quite the challenge.

(also did you really use shadowrun as an example for good animations)

no, he's wrong. From a technical point of view, producing a dynamic camera change in context with the animation is much, much more difficult, especially since you have to design the camera around the environment and make sure the character looks fine in adjustment.

Look at skyrim, the first person view is miles better than third person, why? because all you need to animate is the camera position and hands, the third person view require the character model, the camera, the action itself ect.
 
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