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DOOM Teaser Trailer Released by Bethesda, full unveil at QuakeCon

Ganrob

Neo Member
but will it make it out of development hell?

That's actually part of the game. Between shooting unholy unions of metal and flesh, you need to prioritize artwork asset creation for the upcoming social media campaign while on a conference call with management and simultaneously reading up on European age rating specifications. After that comes the end boss with those wicked sick rocket jumps.
 

Draft

Member
Wow! I remember cyberdemons, and that sound effect. Those things brought me such joy as a child. If they were put into a new game, I would certainly love that and be inclined to buy that new game.
 

Funky Papa

FUNK-Y-PPA-4
I have SERIOUS doubts they'll be able to show something as graphic as this with current day technology. We finally have the hardware to make it real, but somehow developers seem to have lost all and any interest in creating genuinely gruesome FPS.
 
Rage had so much potential. The gunplay is very satisfying and the animations were amazing. My jaw hit the floor when I saw a soldier go down, drop his weapon and lean over pick it up and fire. The graphics were kind of odd, they look very good from a distance, but utter garbage up close (thanks Megatextures) and of course, the story was full of tripe, the pacing was poor and it had an abrupt ending. There was soooo much hype and media for this I thought it was going to be amazing, but of course id let us down.

DOOM is a franchise with immense nostalgia and a huge following so it can return to form I just don't know if the id that's left can do it. I'm praying they do.
 

G-Fex

Member
I don't know what to say really for this teaser but I'm hoping for the best.

I want the gameplay to be good of course, just like t he original doom had it. I'd love for them to learn a lot from the original game and the original map designs, Sandy Peterson and Romero were pretty much masters at it.


I'd like to see levels in the vein of this.

ibdO7dVUbyQTo0.gif


Original Engine stands up great doesn't it? ;)
 

Totobeni

An blind dancing ho
Hm? Oo

New engine? Care to elaborate? Haven't heard anything, who is in charge of that now?

not long ago Zenimax trademarked a new Engine called Void
http://www.neogaf.com/forum/showthread.php?t=715736


Then we know that they were hiring engine programmers for the engine in their Core Technology group team (the team in charge of that), and it's clearly for an FPS title(s)
Work with our Core Technology group to create the best in class FPS engine tailored for our legendary titles

http://jobs.zenimax.com/requisitions/view/618

so yeah. Void. new Engine. for FPS legendary title.

my guess is this will be Void engine first game.
 
Did I hear it right? The plot is that the "demons" are failed experiments? That is uncomfortably like the movie.

I took it to mean things like the Cyberdemon are the end results of the UAC's meddling with interdimensional portals, which is true. There was particular knowing emphasis on "unholy" in the VO, so I have no doubt that unlike the awful movie they're keeping the Hell angle.
 

ChawlieTheFair

pip pip cheerio you slags!
not long ago Zenimax trademarked a new Engine called Void
http://www.neogaf.com/forum/showthread.php?t=715736


Then we know that they were hiring engine programmers for the engine in their Core Technology group team (the team in charge of that), and it's clearly for an FPS title(s)


http://jobs.zenimax.com/requisitions/view/618

so yeah. Void. new Engine. for FPS legendary title.

my guess is this will be Void engine first game.

I imagine they are doing 30 fps right?
 

Ragnarok

Member
I don't know what to say really for this teaser but I'm hoping for the best.

I want the gameplay to be good of course, just like t he original doom had it. I'd love for them to learn a lot from the original game and the original map designs, Sandy Peterson and Romero were pretty much masters at it.


I'd like to see levels in the vein of this.

ibdO7dVUbyQTo0.gif


Original Engine stands up great doesn't it? ;)


what's that?! O_O
 

Totobeni

An blind dancing ho
I imagine they are doing 30 fps right?

Seems like they want the new engine to support 60fps and more

id Software is looking for a Senior Engine Programmer to help define, create, and maintain significant portions of idTech - the fastest and highest fidelity engine at 60hz+ on the planet. You will join our Core Technology group where your expertise and experience will be focused primarily on the base idTech engine but you should be comfortable touching many areas of the code and may also work on tools, game code and our entire technology suite. Expect your abilities and scope of work to expand in a fast paced and highly innovative environment.
http://jobs.zenimax.com/requisitions/view/618
 

Mr Swine

Banned
I took it to mean things like the Cyberdemon are the end results of the UAC's meddling with interdimensional portals, which is true. There was particular knowing emphasis on "unholy" in the VO, so I have no doubt that unlike the awful movie they're keeping the Hell angle.

Well the UAC fused the Cyberdemon with its technology in Doom 3 so here they are once again doing stuff they shouldn't really be doing. Capturing it and giving it a rocket launcher is probably not the smartest thing they have done
 
not long ago Zenimax trademarked a new Engine called Void
http://www.neogaf.com/forum/showthread.php?t=715736


Then we know that they were hiring engine programmers for the engine in their Core Technology group team (the team in charge of that), and it's clearly for an FPS title(s)


http://jobs.zenimax.com/requisitions/view/618

so yeah. Void. new Engine. for FPS legendary title.

my guess is this will be Void engine first game.

Woah, so this rumored Void Engine could pretty well be idTech6 with a different name? That would be rather hype if they debuted Doom with a bran new engine. I wonder if Carmack had any input on the Void engine before he left id?
 

G-Fex

Member
what's that?! O_O

That would be map 9 of a doom wad (a new set of levels) called Sunder. It's for the original game on PC. A series of slaughtermaps that are difficult as hell.

The architecture though put into some of these levels are incredible.
 

Ragnarok

Member
That would be map 9 of a doom wad (a new set of levels) called Sunder. It's for the original game on PC. A series of slaughtermaps that are difficult as hell.

The architecture though put into some of these levels are incredible.

nice i stick to the retail wads. Haven't really poked around at all with any of the fan made stuff. That looks amazing though!
 
I'm also hoping that it's more like Doom 1/2 instead of 3. Who knows though. It will probably be different than anything from the past.
 

Seyavesh

Member
the quakecon reveal better start with this and then immediately transition to a literal recreation of the doom comic's intro featuring this:

a0YiqPd.png
 
I still wish Nintendo would update that for the Virtual Console -- just up the resolution and framerate. That's all I would need.

The framerate would be too fast if they updated it. It was already 60 fps I believe. All the creatures were sprites so it was able to move extremely fast.
 

dr_rus

Member
Serious question: What exactly are you hyped for?

The trailer shows nothing. None of the talent from id works there anymore and the last good Doom game came out in 2004.

Corrected that mistake of yours. Otherwise a good post, 10/10.

Also I must be the only man on the planet who had zero problems with Tech 5 and actually like how it looks. (Use CUDA transcode for VTs, guys.)
 
No. I think it's just their experiment, unrelated to the demons, opened a portal to hell. Essentially the story of the past three Dooms.

The Cyberdemon had stuff like "Danger" on the plating near his rocket launcher and the UAC logo on his armor. I'm afraid he might be right. Surely they know people mostly hated the movie for this very reason though? SURELY....
 
Corrected that mistake of yours. Otherwise a good post, 10/10.

Also I must be the only man on the planet who had zero problems with Tech 5 and actually like how it looks. (Use CUDA transcode for VTs, guys.)

You didn't notice the horrible texture pop-in in Rage every time you turned your head?
 

dr_rus

Member
You didn't notice the horrible texture pop-in in Rage every time you turned your head?

I had no such problem with CUDA transcode enabled. There is some pop-in but it's hardly any worse than any LOD pop-in in any open world game out there.
Actually, it's quite ok now even on CPU in Wolfenstein.
Maybe you all are playing this on consoles? id isn't exactly known for good console ports.
 

JaseC

gave away the keys to the kingdom.
not long ago Zenimax trademarked a new Engine called Void
http://www.neogaf.com/forum/showthread.php?t=715736


Then we know that they were hiring engine programmers for the engine in their Core Technology group team (the team in charge of that), and it's clearly for an FPS title(s)


http://jobs.zenimax.com/requisitions/view/618

so yeah. Void. new Engine. for FPS legendary title.

my guess is this will be Void engine first game.

That the listing specifically asks for help creating the engine suggests to me that it doesn't really exist in a tangible form yet. I'd say you could be cautiously optimistic, but Bethesda is unveiling the game itself next month, so it's most definitely using id Tech 5.
 
I had no such problem with CUDA transcode enabled. There is some pop-in but it's hardly any worse than any LOD pop-in in any open world game out there.
Actually, it's quite ok now even on CPU in Wolfenstein.
Maybe you all are playing this on consoles? id isn't exactly known for good console ports.

Yeah. The console versions had a ton of pop-in.
 

Spoo

Member
I'm glad that this teaser exists, primarily for people who (like me) bought Wolfenstein: TNO in part because of a lingering curiosity for the DOOM beta, but also for what DOOM will be -- we know it's seen development hell, so, they *could have* stayed closed lip about it and been annoyingly sheepish with info.

I hope the reveal is good. I hope id Tech 6 / "Void" represents the best foot forward with the tech and its inherent promises (60 fps being one of those promises), but I also hope that it moves into a more sustainable paradigm for visuals (in a world with CryEngine and UE4, physically-based rendering is a must, and real-time lighting comes along for the ride, so baked-lights really need to GTFO). It would be nice if geometry streaming becomes a reality in the form Carmack would have seen it be, but I doubt that's a viable direction to take right now.

The primary hope for me is, be halfway between DOOM 3 and DOOM. Keeping it dark and gritty is fine, but favor action early and frequently; make it a game to remind people why we even liked Doom in the first place. Introduce campaign COOP -- Far Cry 4 and AC Unity are proving that a world without your friends just isn't as interesting, and the history is there for DOOM to safely bring that in.

Of course, please bring MachineGames in to help work on it. They 'got' Wolfenstein, and I'm sure they'll 'get' Doom just as well if not better. Bring a little bit of the crazy back into Doom -- make it contemporary without being a slave to what games are doing today (TNO struck a great balance!).

Here's hoping it doesn't suck. It probably will, but Doom really, really doesn't deserve to have a potential last outing as a shit game that just reminds us id Software is on the way out.
 
I feel like one super important thing they need to nail is the shotgun. Doom had an amazing shotgun, which was satisfying and meaty and reliable and everything a staple FPS gun should be.

People forget this, but the shotgun was also useful out to a fair distance. Unlike a lot of later FPS shotguns, the Doom shotgun didn't have spread like a waterhose, but had a nice tight grouping of pellets for a good long ways. This was tragically discarded in Doom 3, where the shotgun felt like it had to be fired only when an enemy got within... like, 12-15 feet. The spread on it felt like it was about 45 degrees to either side of the crosshair. Just awful. That needs to be forgotten. Doom 4's shottie needs to go back to the classic Doom model, where you could count on it for medium range encounters.
 

dr_rus

Member
Yeah. The console versions had a ton of pop-in.

Have you played Wolfenstein TNO on PS4/XBO? I wonder if that has changed on the new generation... Technically GCN should be capable of accelerating PRTs on GPU plus 8 GBs of RAM must help with texture cache.
 

G-Fex

Member
I feel like one super important thing they need to nail is the shotgun. Doom had an amazing shotgun, which was satisfying and meaty and reliable and everything a staple FPS gun should be.

People forget this, but the shotgun was also useful out to a fair distance. Unlike a lot of later FPS shotguns, the Doom shotgun didn't have spread like a waterhose, but had a nice tight grouping of pellets for a good long ways. This was tragically discarded in Doom 3, where the shotgun felt like it had to be fired only when an enemy got within... like, 12-15 feet. The spread on it felt like it was about 45 degrees to either side of the crosshair. Just awful. That needs to be forgotten. Doom 4's shottie needs to go back to the classic Doom model, where you could count on it for medium range encounters.

Ah yes the good ol shotgun. That and oddly enough the chaingun were what were used for long distance shots. Perfect for picking off heavy weapons dudes off the ledge or revenants.

My friend made a weapons mod that replaces the shotgun with a shotgun that fires normally and alternate fires a rifle bullet for long distance perfect percision. Also he replaced the super shotgun with a triple barreled shotgun.
 

JaseC

gave away the keys to the kingdom.
Have you played Wolfenstein TNO on PS4/XBO? I wonder if that has changed on the new generation... Technically GCN should be capable of accelerating PRTs on GPU plus 8 GBs of RAM must help with texture cache.

A mate and I smashed through most of Wolf14 on the X1 and I can't say I noticed even the slightest instance of texture pop-in. I assume the PS4 holds up equally well.
 
The Cyberdemon had stuff like "Danger" on the plating near his rocket launcher and the UAC logo on his armor. I'm afraid he might be right.

This was already the deal though. The demons burst through the portal and started to incorporate technology from the place they arrived.
 

nOoblet16

Member
Bingo. Movement and maping were every bit as important in Doom as the shooting itself, and God knows Doom had a whole lot of shooting. Most developers still struggle with this concept, but some people understand it.

20 Years of Doom: The Most Influential Shooter Ever



Lessons from Doom



This picture was made in 2010 and it's still relevant today in 2014.

http://i.imgur.com/EjNIGm5.jpg

It goes on to show how deeply the genre has sunk.
No it isn't. That picture is bullshit because

1) Doom maps were not multi levelled
2) The 2nd picture "modern game" picture is a joke picture, while the first picture shows an entire map from doom. You can take any one corridor from that entire doom map and it will look like the 2nd picture.
3) It ignores the fact that games like Crysis, Deus Ex, Wolfenstein, Farcry exist. Speaking of which you didn't have games like Farcry in 1993.
 

Funky Papa

FUNK-Y-PPA-4
No it isn't. That picture is bullshit because

1) Doom maps were not multi levelled
2) The 2nd picture "modern game" picture is a joke picture, while the first picture shows an entire map from doom. You can take any one corridor from that entire doom map and it will look like the 2nd picture.
3) It ignores the fact that games like Crysis, Deus Ex, Wolfenstein, Farcry exist. Speaking of which you didn't have games like Farcry in 1993.

You missed the point in which the picture is a parody, making fun of the current market. As such, the fact that intends to transmit is amplified by the literary device known as exaggeration. Sheesh.

Anyways, the point still stands. Even Doom's bidimensional maps were massively more complex and open than most modern ones, multi levelled or not. There's a good reason why the launch of a new Crysis or Far Cry game are events by themselves, and that's because they bring something relatively unusual to the market.

Most current day FPS undestand level progression as pushing the player through a level by means such as explosions and moving vehicles, whereas in Doom you could take multiple paths at your own pace, not the one dictated by the developers. One of the things I hate most about CoD and Battlefield is the feeling of being the content inside of a syringe.
 
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