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Capcom completely denies that their COO says SF5 could have pay2win mechanics

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Zetta

Member
First I'm like
YES_YES_YES.gif


after the p2w crap though

236%20-%20Raw%20autoplay_gif%20gif%20headset%20stone_cold_steve_austin%20wwf.gif


Fucking Crapcom at their best. Thank god for Guilty Gear Xrd.
 

kirblar

Member
LOOOOL fuck that shit.

You think people are still playing SF4 because it was accessible? Fighting games don't have extreme longevity with casuals, this is a terrible idea. Longevity comes from the hardcore and competitive. Accessibility comes fr barriers to entry, aka is the game fun, and how much does it cost? Basically, DoTA and LoL.

Ugh. Capcom you are really idiotic if this is true.
You can play SF4 with only short combos and specials and it still plays really well.
 

vg260

Member
If they want casuals to buy their fighters, put a bunch of single player content like MK, and Injustice. Casuals drop fighters hard fast no matter what and that's the stuff that sells fighters to casuals, not pay 2 win nonsense that won't keep them around. Casuals don't care enough about playing to compete to pay for perks anyway. Skill will always win out.
 

Xpliskin

Member
Honestly, I wonder what's up with Capcom (outside the new engine issues).

We have one F2p game annoucned for PS4 and DR3 developped by Capcom Vancouver.

Outside of the next RE games, we don't even know what they're working on.
Radio silence at E3.
 

Ferrio

Banned
I don't know. I think the main reason something like SFxTK got rejected had more to do with fundamental problems with the game and not DLC gems. If they made a really good game with some stupid bullshit in it, it's only really a matter how much that bullshit spills into everything else. It would be bad press through and through though.

How many of those fundamental problems arose due to the concentration on all that bullshit though? When you set out with the goal of nickeling and diming people, how much do you think they really care about a well made game?
 
So they're going to double down on Gems Logic despite all the shit they got for it in SFxT, huh? Typical Capcpom.

You know how I would help new players?

- Have a simplified "newcomer" control scheme that can be filtered out online.

- A GOOD tutorial system that goes super in-depth at all levels. Like...I want to see them actually go into detail on pulling off a proper Dragon Punch motion on a variety of control types (pad, joystick, etc.). Then they can build from that all the way up to stuff like option selects.

- Character specific strategies you can play through, which can get updated as the game evolves over time. Capcom designed each character with a specific playstyle/approach in mind; they should show it to you in the actual game and try it out.

- Extensive training options--frame data, hitboxes, training with your friends on PSN/XBL, recording, the works. It's utterly embarrassing that an indie game like Skullgirls managed to run circles around Capcom on that front despite all the shit Mike Z. and Co. had to deal with just to get their game out. No excuses.

So there. Anyone who REALLY wants to get into the game will have all the tools available to them in an interactive way. Those who don't can still play online and off. And you won't have to compromise the game with stupid mechanics or Assist Gem nonsense.

But they won't do that, because there's more money in pay-to-win mechanics and pushing strategy guides instead. -_-
 

Not Spaceghost

Spaceghost
This is the kind of system that would have decent short term impact on revenue but would likely drop off pretty fast.

Good players won't use it, bad players will probably not stick around when they realize they have to keep using it and those in the middle will probably really resent it.
 
LOOOOL fuck that shit.

You think people are still playing SF4 because it was accessible? Fighting games don't have extreme longevity with casuals, this is a terrible idea. Longevity comes from the hardcore and competitive. Accessibility comes fr barriers to entry, aka is the game fun, and how much does it cost? Basically, DoTA and LoL.

Ugh. Capcom you are really idiotic if this is true.

some people play the game like an rpg, grinding out bp but still playing like shit. like that xblackhawkdownx guy for example.
 
You can play SF4 with only short combos and specials and it still plays really well.

That's fine. That's what I would consider to be depth of game mechanics. Broadening accessibility should be achieved by other avenues as I mentioned. Maybe making the game free to play for a few characters and charge for others for example. And then actually have a tutorial mode that explains more than just combos, but rather space control, footsies, move advantage/disadvantage, etc.
 

Riposte

Member
How many of those fundamental problems arose due to the concentration on all that bullshit though? When you set out with the goal of nickeling and diming people, how much do you think they really care about a well made game?

Competitive players didn't care about DLC gem packs while they were playing. They cared about time-outs and such.
 

Curufinwe

Member
Ideally it'd be through a sort of quest mode than can train people in the game. That wouldn't be so bad and it'd raise the perceived value immensely.

Capcom need much better training modes. I didn't play SF this gen, but the training in MvC3 was a joke. Even Persona 4 Arena did a much better job.
 

XenoRaven

Member
This company is run by a great big bunch of trolls.

Leave SF alone. Make another fighting game franchise to put all your hare brained money grab ideas into and see how well it fares. Oh wait, you already did that and it sucked.
 

kirblar

Member
That's fine. That's what I would consider to be depth of game mechanics. Broadening accessibility should be achieved by other avenues as I mentioned. Maybe making the game free to play for a few characters and charge for others for example.
Double-Motions and 1f links would be examples of accessibility issues. They definitely know both are an issue- they intentionally dropped double motions and added chains to SFxT to try and work around those issues. (The former worked, the latter did not.)
 

Ferrio

Banned
Competitive players didn't care about DLC gem packs while they were playing. They cared about time-outs and such.

I understand. What I'm getting at is that maybe the concentration on the gems and all that other bullshit made them lose sight of actually making a good game.

So ya... players can ignore all those things... but they can't stop the affect they had on the development of the game. Maybe if they hadn't included all that bullshit and concentrated on the core game we may of never had those issues.
 

GuardianE

Santa May Claus
Their pricing is offensive though.

It is, but they have sales on occasion. Since they're only cosmetic, it's fine. Also, the free version comes with some extra costumes, so it's not like they're holding everything behind a paywall.
 
There's no buffer for links in SG. In BlazBlue, it's a universal 5-frame input buffer if you hold the button down. SG uses a wide variety of different buffers to create ease-of-use. For example, in some situations in SG, you have NO buffers for inputs. Just hard links.

10 Frame gatling buffer (I think)
Prejump to Minimum Height Airdash/Normal Buffer
Forward/Backdash Buffer when using 66 or 44 (Not Two Buttons, unless you're airborn... I think)
Normal and special buffer during Flight Mode (Painwheel)
30-60 frame Universal Buffer during Hatred Install (Painwheel)

Then there are occasional buffers peppered throughout the game that I can't remember.
One of my favorite buffers. It makes IAD so much easier. Stuff like that makes me want to play Mike Z's Lei Lei in my imaginary Darkstalkers IV.
At this point I'm fully convinced Capcom is more out to shock the world than anything else.
Yeah, it gets people talking and rabble is better than no rabble.
 
And yet how long has ST been played? MvC2? 3s?

Don't get me wrong, I'm glad development is starting, but I don't expect to see a console version till 2019. And I'm perfectly okay with that. I far prefer a 10 year lifespan with support than a new game every few years.

A game being played=/=a game being popular, making money, etc.

Trust me, you don't want to go into the fucking dark days from when MvC2 came out to when SF4 came out, that's some zombie shit. It's hilarious that you bring up 3s too, considering that shit fucking died so quick after SFIV came out it basically never existed.

And to be blunt, who cares what you want? If you want to play old games, you're more than welcome to, but the reality is they need to start now, or they fall into the dark ages again. People don't just want to play the old games over and over and over again. Not enough people do for it to be useful, anyway.
 
Double-Motions and 1f links would be examples of accessibility issues. They definitely know both are an issue- they intentionally dropped double motions and added chains to SFxT to try and work around those issues. (The former worked, the latter did not.)

Links are kind of essential to fighting games though, unless you go full dial a combo and juggle heavy like the recent MK games. But I don't know if that's still SF at that point. I guess they could make them (links) more lenient if anything.
 

kirblar

Member
Links are kind of essential to fighting games though, unless you go full dial a combo and juggle heavy like the recent MK games. But I don't know if that's still SF at that point.
Yeah, you can't avoid them, but you can use some level of buffering to smooth them out.
 
Whole lot of conclusions drawn up in here. EO mechanics never broke a game, gem system was convoluted, but didn't really upset the skill gap. I doubt Capcom will shit the bed with a Street Fighter game.

Capcom just isn't satisfied with a one time $60 purchase.
Except Street Fighter isn't necessarily a $60 title, with the development and support a game like this demands, it's more like a $200 game with the cost staggered out over time. SF4 was worth every penny at launch, and even more so now, if you jumped in now on Ultra at retail.
 
If they want casuals to buy their fighters, put a bunch of single player content like MK, and Injustice. Casuals drop fighters hard fast no matter what and that's the stuff that sells fighters to casuals, not pay 2 win nonsense that won't keep them around. Casuals don't care enough about playing to compete to pay for perks anyway. Skill will always win out.

Single player stuff and Hollywood movie story modes cost $$$, and Capcom seems very hesitant in spending that money. So they are looking for anything else, by hook or by crook.
 

ViviOggi

Member
Ultra, DMC, and Res 6 effectively killed like, 80% of that loyalty, though. And the Mega Man alt in UMVC3 did in the rest.
Wait, what's wrong with Ultra? I haven't followed it at all since the PC version is coming so late, is there a summary of its issues somewhere?
 

Raitaro

Member
First I'm like
YES_YES_YES.gif


after the p2w crap though

236%20-%20Raw%20autoplay_gif%20gif%20headset%20stone_cold_steve_austin%20wwf.gif


Fucking Crapcom at their best. Thank god for Guilty Gear Xrd.

Yep, exact same reaction, except I never really cared for Guilty Gear (or BlazBlue for that matter) and thus are even more dependent on Capcom for giving me my street brawling action. Very very curious what will become of my most loved game series after this statement...

Edit: just to clarify, I'm not really trying to read to much into this or jump to conclusions just yet despite my first gut reaction. I'll certainly try to wait and see (with bated breath, but still) for what will follow.
 
Wait, what's wrong with Ultra? I haven't followed it at all since the PC version is coming so late, is there a summary of its issues somewhere?

Nothing is wrong with Ultra and beyond the initial outburst, nobody gave a fuck about MegaMan not being in UMvC3, especially since Zero went ham in it
 

Cornbread78

Member
sweet, I suck at fighters, so I could buy 1 button invincible super power moves to beat you hardcore fighter bastards to get those online trophies?? Time to spam that $hit for $1 an hour! Hell yeah Capcon, hell friggen' yeah!
 

kirblar

Member
Wait, what's wrong with Ultra? I haven't followed it at all since the PC version is coming so late, is there a summary of its issues somewhere?
Other than some bugfix/netcode issues, the game's great. Some people are just obsessed with owning THE definitive version of a game and can't stand the expansion pack model.
 

Benslammin

Neo Member
Literally go fuck yourself capcom, you already made SF4 to make it more accessible to new-comers. Now can you just make a fighting game that appeals more to the fighting game community? Not saying that SF4 didn't, but I would like something leaning more towards Third Strike where it was a big love letter to the competitive scene.


Maybe they mean more accessible to fans by creating tutorial modes?

Also pay to win in a fucking street fighter game? Are you kidding me? Jesus christ I am nerdraging hard right now, I hope they are kind of testing the community reaction with this statement and then they review the reaction for future plans.
 

vg260

Member
It is, but they have sales on occasion. Since they're only cosmetic, it's fine. Also, the free version comes with some extra costumes, so it's not like they're holding everything behind a paywall.

The existence of paid cosmetic DLC is fine, their pricing on said DLC is not.
There are a crap ton of costumes at about double the cost of those for most other fighters. I don't think they should get a pass just because they're cosmetic. The pricing is still way out of line with the market for that type of content.
 

Krackatoa

Member
Links are kind of essential to fighting games though, unless you go full dial a combo and juggle heavy like the recent MK games. But I don't know if that's still SF at that point. I guess they could make them (links) more lenient if anything.

If they add an input buffer. It's going to be a bit easier to do tight frame traps, a bit easier to punish with normals (As an example, a 3 frame input buffer would make punishing Fei Rekkas with Cody's cr.LK a 4-frame window if you plink, as opposed to 2-frame with plinking).

Honestly, it's not a big deal. Any advantage it gives to people who do things like mash jab in-between untight strings (Which would be the first complaint), could be beaten with simple frametraps (Which would also be easier).
 

Z3M0G

Member
As a means to achieve that (prevent unskilled players from losing instantaneously), Capcom is looking into possibly implementing some kind of pay-for-advantage system in Street Fighter 5 that will allow new players to cover for their lack of skill in matches.

Horrifying...
 

Riposte

Member
I refuse to believe this is real. You can't make me.

It's not real until they actually make the game with or without these features. Development is just starting and they* happen to be considering something really dumb.

EDIT: *: They meaning an exec who doesn't actually work on games.
 

Raticus79

Seek victory, not fairness
I actually used "that's like P2W in a street fighter game" in a discussion about Star Citizen's monetization recently. This blows my mind.
 

[Fugo]

Member
if this will come true that'll mark the end of my 20-year long SF career.
This is really saddening.

Well, I can accept that ONLY if that bs goes into a separate mode / online only and such.
I don't want them to mess the skill-based competitive aspect
 
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