You can play SF4 with only short combos and specials and it still plays really well.LOOOOL fuck that shit.
You think people are still playing SF4 because it was accessible? Fighting games don't have extreme longevity with casuals, this is a terrible idea. Longevity comes from the hardcore and competitive. Accessibility comes fr barriers to entry, aka is the game fun, and how much does it cost? Basically, DoTA and LoL.
Ugh. Capcom you are really idiotic if this is true.
I don't know. I think the main reason something like SFxTK got rejected had more to do with fundamental problems with the game and not DLC gems. If they made a really good game with some stupid bullshit in it, it's only really a matter how much that bullshit spills into everything else. It would be bad press through and through though.
I'm surprised SNK is even still making games in some form at this point.Is SNK making a new KOF?
Is SNK making a new KOF?
A new KOF and Samurai Shodown, according to a job listing from last year.
LOOOOL fuck that shit.
You think people are still playing SF4 because it was accessible? Fighting games don't have extreme longevity with casuals, this is a terrible idea. Longevity comes from the hardcore and competitive. Accessibility comes fr barriers to entry, aka is the game fun, and how much does it cost? Basically, DoTA and LoL.
Ugh. Capcom you are really idiotic if this is true.
You can play SF4 with only short combos and specials and it still plays really well.
2D or can't tell it's 3D(cel shaded) please
How many of those fundamental problems arose due to the concentration on all that bullshit though? When you set out with the goal of nickeling and diming people, how much do you think they really care about a well made game?
Ideally it'd be through a sort of quest mode than can train people in the game. That wouldn't be so bad and it'd raise the perceived value immensely.
Double-Motions and 1f links would be examples of accessibility issues. They definitely know both are an issue- they intentionally dropped double motions and added chains to SFxT to try and work around those issues. (The former worked, the latter did not.)That's fine. That's what I would consider to be depth of game mechanics. Broadening accessibility should be achieved by other avenues as I mentioned. Maybe making the game free to play for a few characters and charge for others for example.
Competitive players didn't care about DLC gem packs while they were playing. They cared about time-outs and such.
Their pricing is offensive though.
One of my favorite buffers. It makes IAD so much easier. Stuff like that makes me want to play Mike Z's Lei Lei in my imaginary Darkstalkers IV.There's no buffer for links in SG. In BlazBlue, it's a universal 5-frame input buffer if you hold the button down. SG uses a wide variety of different buffers to create ease-of-use. For example, in some situations in SG, you have NO buffers for inputs. Just hard links.
10 Frame gatling buffer (I think)
Prejump to Minimum Height Airdash/Normal Buffer
Forward/Backdash Buffer when using 66 or 44 (Not Two Buttons, unless you're airborn... I think)
Normal and special buffer during Flight Mode (Painwheel)
30-60 frame Universal Buffer during Hatred Install (Painwheel)
Then there are occasional buffers peppered throughout the game that I can't remember.
Yeah, it gets people talking and rabble is better than no rabble.At this point I'm fully convinced Capcom is more out to shock the world than anything else.
And yet how long has ST been played? MvC2? 3s?
Don't get me wrong, I'm glad development is starting, but I don't expect to see a console version till 2019. And I'm perfectly okay with that. I far prefer a 10 year lifespan with support than a new game every few years.
Double-Motions and 1f links would be examples of accessibility issues. They definitely know both are an issue- they intentionally dropped double motions and added chains to SFxT to try and work around those issues. (The former worked, the latter did not.)
Yeah, you can't avoid them, but you can use some level of buffering to smooth them out.Links are kind of essential to fighting games though, unless you go full dial a combo and juggle heavy like the recent MK games. But I don't know if that's still SF at that point.
Except Street Fighter isn't necessarily a $60 title, with the development and support a game like this demands, it's more like a $200 game with the cost staggered out over time. SF4 was worth every penny at launch, and even more so now, if you jumped in now on Ultra at retail.Capcom just isn't satisfied with a one time $60 purchase.
If they want casuals to buy their fighters, put a bunch of single player content like MK, and Injustice. Casuals drop fighters hard fast no matter what and that's the stuff that sells fighters to casuals, not pay 2 win nonsense that won't keep them around. Casuals don't care enough about playing to compete to pay for perks anyway. Skill will always win out.
Wait, what's wrong with Ultra? I haven't followed it at all since the PC version is coming so late, is there a summary of its issues somewhere?Ultra, DMC, and Res 6 effectively killed like, 80% of that loyalty, though. And the Mega Man alt in UMVC3 did in the rest.
First I'm like
after the p2w crap though
Fucking Crapcom at their best. Thank god for Guilty Gear Xrd.
Wait, what's wrong with Ultra? I haven't followed it at all since the PC version is coming so late, is there a summary of its issues somewhere?
Other than some bugfix/netcode issues, the game's great. Some people are just obsessed with owning THE definitive version of a game and can't stand the expansion pack model.Wait, what's wrong with Ultra? I haven't followed it at all since the PC version is coming so late, is there a summary of its issues somewhere?
It is, but they have sales on occasion. Since they're only cosmetic, it's fine. Also, the free version comes with some extra costumes, so it's not like they're holding everything behind a paywall.
Links are kind of essential to fighting games though, unless you go full dial a combo and juggle heavy like the recent MK games. But I don't know if that's still SF at that point. I guess they could make them (links) more lenient if anything.
As a means to achieve that (prevent unskilled players from losing instantaneously), Capcom is looking into possibly implementing some kind of pay-for-advantage system in Street Fighter 5 that will allow new players to cover for their lack of skill in matches.
Nothing is wrong with Ultra and beyond the initial outburst, nobody gave a fuck about MegaMan not being in UMvC3, especially since Zero went ham in it
Good, I'm totally fine with that model.Other than some bugfix/netcode issues, the game's great. Some people are just obsessed with owning THE definitive version of a game and can't stand the expansion pack model.
I refuse to believe this is real. You can't make me.
A new KOF and Samurai Shodown, according to a job listing from last year.
"We'd like to steer away from making the next game such that skilled players will win, but unskilled players will lose almost instantaneously,"
making it more accessible for newcomers.