angular graphics
Banned
Mod Edit: Some posters are suggesting this is a scam. No confirmation on this matter is currently known. Read latest posts for details. Perform your own due diligence before deciding whether to back this project or not.
http://areal.west-games.com/
edit: Kickstarter is LIVE now. https://www.kickstarter.com/projects/1577656602/areal
- Goal: $50,000 We've completely exhausted our collective piggy banks in getting Areal to the point that it's at. Areal is in pre-alpha, and we've sorted out the A.I., inventory systems and many of the missions. The world of Areal is expanding everyday and we need your support on Kickstarter to finish it!
- Platforms: Areal will release on PS4, Xbox One, Wii U, Windows, Mac and Linux. Since we've already put in a lot of work into Areal, it's possible for us to release on many platforms with a relatively low base goal.
- Pledge $25 or more: You will get the digital version of Areal on either Windows, Linux, Mac, PS4, Wii U or Xbox One. You'll also be listed as a supporter of Areal on our official website. You get everything from previous reward tiers too. Estimated delivery: Sep 2015
Devs in question:
More devs, more info, concept art, etc: https://www.kickstarter.com/projects/1577656602/areal
http://areal.west-games.com/
edit: Kickstarter is LIVE now. https://www.kickstarter.com/projects/1577656602/areal
- Goal: $50,000 We've completely exhausted our collective piggy banks in getting Areal to the point that it's at. Areal is in pre-alpha, and we've sorted out the A.I., inventory systems and many of the missions. The world of Areal is expanding everyday and we need your support on Kickstarter to finish it!
- Platforms: Areal will release on PS4, Xbox One, Wii U, Windows, Mac and Linux. Since we've already put in a lot of work into Areal, it's possible for us to release on many platforms with a relatively low base goal.
- Pledge $25 or more: You will get the digital version of Areal on either Windows, Linux, Mac, PS4, Wii U or Xbox One. You'll also be listed as a supporter of Areal on our official website. You get everything from previous reward tiers too. Estimated delivery: Sep 2015
Areal is a new video game that's being developed by the people behind S.T.A.L.K.E.R. and Metro: Last Light. It features a massive and intricately detailed open world environment that is extremely varied and colorful, even though it's set in a post-apocalyptic setting. Areal depicts a future where civilization has fallen apart due to an unearthly material called Metamorphite, which eventually spreads, corrupts and infects the whole world. The source of Metamorphite comes from a meteor that impacted the earth long ago, and it is the site of constant conflict and bloodshed.
Areal's story is not linear players can choose how their characters act and speak everything from how you talk to who you kill changes the storyline of Areal. There is no morality system in Areal, so you are free to make choices that you think are best in any given situation, without being blinded and limited by a standard good/evil system. Ultimately, Areal is the culmination of everything that we want to see from a post apocalyptic game, and it's something that we can realize with full creative freedom because of the unique platform that is Kickstarter. All we need is your support!
Devs in question:
An experienced software engineer and successful entrepreneur. Eugene was directing S.T.A.L.K.E.R. Online's development over at GSC Game World, before moving on to West Games. He has actively provided consultations and advice for various video game companies.
He's a brilliant game developer who started his career in 2003 over at GSC Game World. He has presided over the development of every game in the S.T.A.L.K.E.R. series.
He has worked at leading video game studios (GSC and 4A Games) and designed game-play for many AAA class projects; some of which include Metro Last Light, S.T.A.L.K.E.R. Online, S.T.A.L.K.E.R. Call of Pripyat, S.T.A.L.K.E.R. Clear Sky, and S.T.A.L.K.E.R. Shadow Of Chernobyl.
Eugene is an extremely talented video game developer. He chiefly worked on the game engine for S.T.A.L.K.E.R. 2 before moving on to Areal. Eugene leads the programming side of things and strives to make Areal of triple-A quality.
An experienced lead animator, he was the head of the animations department of GSC Game World for S.T.A.L.K.E.R. Clear Sky, S.T.A.L.K.E.R. Call of Pripyat, and S.T.A.L.K.E.R. 2.
He assumed the mantles of lead artist, concept artist and animator on a project that was codenamed Oblivion Lost, and later known as S.T.A.L.K.E.R Shadow of Chernobyl. He now serves as a concept artist for Areal.
More devs, more info, concept art, etc: https://www.kickstarter.com/projects/1577656602/areal