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How badly do we want a Zelda II sequel?

That would be fucking awesome. It's the game that got me into the series.


Use whatever engine they are using with the new smash and make a nice big HD top down world with side scrolling combat and rpg elements.


And not a single puzzle, nagging side kick or tutorial insight. One can dream...sigh.
 
Why not? You're missing out.

For a couple of reasons:

(1) my main gaming display is a 55" HDTV. I imagine Zelda II (or any NES game for that matter) would probably not be very pleasant to the eyes. Maybe if I get a smaller CRT in the future from a thrift store, I'd consider it.

(2) My backlog is bad enough as it is, and there are games that I want to get to first, before Zelda II.

(3) I have a feeling that whatever the game innovated upon won't necessarily feel fresh to me since plenty of other games may potentially have done the same thing since then. Not saying those games may have done it better, just saying that it's something that I may say "oh, I've seen this before."

(4) (This may be the most controversial one of my reasons) From the sounds of it, this seems like one of those "hardcore" NES games that have no tutorials, no maps, no anything. If it's a linear game, then this is not an issue. But I'll always stand by my taste for challenge. I consider skill-based challenge fun; the kind of challenge I DON'T consider fun is the "we're so hardcore we're not gonna tell you anything, you have to figure out everything on your own. Need a map? Go to Gamefaqs and get one of those ASCII maps. Need to track which items you have and which dungeons you've completed? Pen and paper, buddy. Need to beat this boss? Figure out its cheap, repetitive AI pattern and you'll be good to go." I don't have that kind of time.

Now, Zelda II may be such an amazing game that it has none of these issues, or in the scale of things if these issues are there, they're not that bad. I'm not closed off to ever trying it; every Zelda game I've seen so far has been a real gem.

TL;DR. At this point in my adult life, the chances of going back to try the original NES Zelda II are slim. But I respect GAF, and if the opinion is that the game is THAT awesome, I'll give it a shot.
 
Edit: Eh, I don't really need two post that say the same thing.

I will say though, I do hope Zelda brings back the magic spells in some way. Maybe not as unique as some of the ones in Zelda II, but I still want to see the magic meter return, but as the green bar variant not the square variant.
 

Deadbeat

Banned
I liked Zelda 2. I remember seeing it at the store and buying it way back after playing LTTP and waiting for OoT. Was a good stop gap to satisfy my tastes for a while.

I could totally go for a sequel/successor/remake. Its a different type of zelda game and thats fine to me. There can be different zelda type games as there are different mario games. A franchise doesnt have to be one type of game (as long as it doesnt abandon the other types).
 
Imagine, if you will, a game that improves upon Zelda II to the same degree that Super Metroid improved upon the original Metroid. Imagine how awesome that game would be.
 
Zelda II was the Original Dark Souls. It hated you and wanted you to fail. Hell, considering I was a kid when I played this, I'm going to say it hated kids.

Zelda II hated kids and wanted them to die.
 

CorvoSol

Member
Zelda II was the Original Dark Souls. It hated you and wanted you to fail. Hell, considering I was a kid when I played this, I'm going to say it hated kids.

Zelda II hated kids and wanted them to die.

Remember the path to the final dungeon? Fireballs jumping out of pits of lava while eyeballs fly at you from the sides.
 

CorvoSol

Member
Yeah, you're giving way too much credit. I never got that far. I'm still in therapy over this game.

Also the fact that there is exactly one checkpoint in the entire game, and that's the door to the final dungeon. Or that there are only like, three one ups and they don't come back. Or the fact that this is the only Zelda game where enemies don't drop health.

I mean even Mega Man games the enemies drop health. Zelda II would be a much easier game if you could just get hearts by killing enemies.
 

yamo

Member

Zelda 2 had such awesome music, my favourite is the Palace Theme.

https://www.youtube.com/watch?v=7a7Sh82Mzdc

@ 54sec in..

umU.gif


My childhood flashes by in repeat hearing this music.
 
Also the fact that there is exactly one checkpoint in the entire game, and that's the door to the final dungeon. Or that there are only like, three one ups and they don't come back. Or the fact that this is the only Zelda game where enemies don't drop health.

I mean even Mega Man games the enemies drop health. Zelda II would be a much easier game if you could just get hearts by killing enemies.

Damn, was it really THAT bad?!
 

Lothar

Banned
For a couple of reasons:
(4) (This may be the most controversial one of my reasons) From the sounds of it, this seems like one of those "hardcore" NES games that have no tutorials, no maps, no anything. If it's a linear game, then this is not an issue. But I'll always stand by my taste for challenge. I consider skill-based challenge fun; the kind of challenge I DON'T consider fun is the "we're so hardcore we're not gonna tell you anything, you have to figure out everything on your own. Need a map? Go to Gamefaqs and get one of those ASCII maps. Need to track which items you have and which dungeons you've completed? Pen and paper, buddy. Need to beat this boss? Figure out its cheap, repetitive AI pattern and you'll be good to go." I don't have that kind of time.

Oh man, you just described heaven. I don't have a lot of time either; I only play 2-3 games a year, but I'd want one of those 2-3 games to be something you just described. And one of them was. You pretty much just described Dark Souls. Yes, a in game map would kill Zelda 2, just like it would kill Dark Souls. No you wouldn't go to gamefaqs to get a map, what? The game is giving you something great, why would you want to take it away?
 

CorvoSol

Member
Damn, was it really THAT bad?!

The final dungeon actually let's you start from its doorstep even if you gameover, I think. But you can't even hurt the penultimate boss, Thunder Bird, without the Thunder Spell. I think you can in fact cover all that distance without getting this spell, which means you could make it all the way to the second-to-last boss in the game without the spell you need to render the boss vulnerable and thereby allow you a chance to beat the game.

God I hate Thunder Bird. Shadow Link has nothing on that guy.
 

yamo

Member
Oh man, you just described heaven. I don't have a lot of time either; I only play 2-3 games a year, but I'd want one of those 2-3 games to be something you just described. And one of them was. You pretty much just described Dark Souls. Yes, a in game map would kill Zelda 2, just like it would kill Dark Souls. No you wouldn't go to gamefaqs to get a map, what? The game is giving you something great, why would you want to take it away?

Zelda 2 was pretty much the Dark Souls of it's time imho.

I remember having trouble with the horse man boss in the first castle, so I always saved that boss until I had the downward thrust and then I could come back and cheese him.
 
Damn, was it really THAT bad?!

No, you can save your progress. You always start your game at the same place in the map but the map is laid out so you can quickly get back to where you were. If you stay on the paths there are no enemy encounters. There was a checkpoint at the final palace because that was the only place where you had to go through a long stretch of unpathed terrain.
 

IrishNinja

Member
it was an interesting one-over that felt nothing like the rest of the series...i'm glad it happened for those that dug it, glad i saw it through, but it really doesn't need an update/sequel of any kind. putting it on VC to be remembered is enough.
 

yamo

Member
The final dungeon actually let's you start from its doorstep even if you gameover, I think. But you can't even hurt the penultimate boss, Thunder Bird, without the Thunder Spell. I think you can in fact cover all that distance without getting this spell, which means you could make it all the way to the second-to-last boss in the game without the spell you need to render the boss vulnerable and thereby allow you a chance to beat the game.

God I hate Thunder Bird. Shadow Link has nothing on that guy.

I found Thunder Bird easy (or at least I managed to kill him), but I never managed to beat Shadow Link as a kid. Luckily I could go to my friends house and watch him kill the boss!
 

zulux21

Member
if you are talking taking zelda 2 gameplay mechanics and expanding them and making the game modern then very very very very very badly.

if we are talking an actual sequel... meh... slightly as the mechanics would likely be updated, but it's not like the setting was amazing :p
 

Morfeo

The Chuck Norris of Peace
Have you beaten it? I went through a NES controller because of that game. It made the difficulty that was already laughable in ZII, seem like an on rails Adventure.

Some of the enemies in that game make me want to headbutt reality.



You are a good person that inspires joyful feelings.

I have beaten it yeah, and I agree it is much harder than Zelda 2.
 
Oh man, you just described heaven. I don't have a lot of time either; I only play 2-3 games a year, but I'd want one of those 2-3 games to be something you just described. And one of them was. You pretty much just described Dark Souls. Yes, a in game map would kill Zelda 2, just like it would kill Dark Souls. No you wouldn't go to gamefaqs to get a map, what? The game is giving you something great, why would you want to take it away?

Hahaha. I respect that, yo. I'm probably ever so slightly jealous of the EXTREME sense of satisfaction you get when you're done with games like that!

Although in the kind of gaming environment we're in these days, if Zelda II gets a direct sequel or spiritual successor, it might not be as hardcore as the original NES one, at least along those lines.
 

Morfeo

The Chuck Norris of Peace
For a couple of reasons:

(1) my main gaming display is a 55" HDTV. I imagine Zelda II (or any NES game for that matter) would probably not be very pleasant to the eyes. Maybe if I get a smaller CRT in the future from a thrift store, I'd consider it.

(2) My backlog is bad enough as it is, and there are games that I want to get to first, before Zelda II.

(3) I have a feeling that whatever the game innovated upon won't necessarily feel fresh to me since plenty of other games may potentially have done the same thing since then. Not saying those games may have done it better, just saying that it's something that I may say "oh, I've seen this before."

(4) (This may be the most controversial one of my reasons) From the sounds of it, this seems like one of those "hardcore" NES games that have no tutorials, no maps, no anything. If it's a linear game, then this is not an issue. But I'll always stand by my taste for challenge. I consider skill-based challenge fun; the kind of challenge I DON'T consider fun is the "we're so hardcore we're not gonna tell you anything, you have to figure out everything on your own. Need a map? Go to Gamefaqs and get one of those ASCII maps. Need to track which items you have and which dungeons you've completed? Pen and paper, buddy. Need to beat this boss? Figure out its cheap, repetitive AI pattern and you'll be good to go." I don't have that kind of time.

Now, Zelda II may be such an amazing game that it has none of these issues, or in the scale of things if these issues are there, they're not that bad. I'm not closed off to ever trying it; every Zelda game I've seen so far has been a real gem.

TL;DR. At this point in my adult life, the chances of going back to try the original NES Zelda II are slim. But I respect GAF, and if the opinion is that the game is THAT awesome, I'll give it a shot.

Zelda 2 doesnt tell you where to go, but its always easy to figure out since there are not that many options. It does a dick-move pretty early on, forcing you to go through a dark cave before you get the item that lights the cave, but there is only one enemy there, so it doesnt really matter much. I think its the third best game for the Nes (after SMB3 and Mega Man 2), and something you should definitely consider playing if you have an interest in gameplay-based games at all.
 

Sentenza

Member
Not bad at all.
In fact, don't want one and I disliked even the original.
It's probably the only Zelda game I don't love to any degree.
 

Morfeo

The Chuck Norris of Peace
The game does not need a remake, it holds up extremely well. Try play this game again guys, you will be at the final dungeon in one evening, its really not that hard to get far in this game, the difficulty is extremely overblown these days, and the map is laid out perfectly (with roads and all) so that you are never far from where you were last. Try it out people, its actually a really amazing game!
 

CorvoSol

Member
I found Thunder Bird easy (or at least I managed to kill him), but I never managed to beat Shadow Link as a kid. Luckily I could go to my friends house and watch him kill the boss!

You can drive Shadow Link into a corner and stab his knees. Thunderbird I dunno. I think I just panic at that point.
 
The game does not need a remake, it holds up extremely well. Try play this game again guys, you will be at the final dungeon in one evening, its really not that hard to get far in this game, the difficulty is extremely overblown these days, and the map is laid out perfectly (with roads and all) so that you are never far from where you were last. Try it out people, its actually a really amazing game!

I think the 'difficulty' comes from me being 7 or so at the time.
 

CorvoSol

Member
I think the 'difficulty' comes from me being 7 or so at the time.

Nah, I still struggle with the game's stuff. Getting the Hammer, the trip to the final dungeon, and the Volvagia boss fight are all pretty ridiculous.

Not to mention the fake walls and floors that start showing up. You're not going to reach the Final dungeon in one evening if you don't know what to look for.
 

Krejlooc

Banned
Damn, was it really THAT bad?!

Enemies can drop health, it's just much rarer. More importantly, enemies can drop XP, which will let you increase your magic bar. You get a spell to heal yourself midway through the game. Enemies can also drop items to refill your magic.
 
This thread has been sort of liberating to know that the game is perhaps legit hard and I wasn't just terrible at computer games at 7. Doesn't explain why I'm terrible at them now, but hey.
 
I'm not sure I need an actual sequel, but I would LOVE a Zelda game with that kind of exciting, always life-threatening combat. Say what you want about the quality of gameplay mechanics, but you were always on the edge of your seat whenever you were fighting in that game.
 
I feel that the Nintendo of today would never truly capture what made Zelda II great, notably the brilliant challenge.

Dark Souls is modern Zelda II to me, so I feel like I've already gotten a sequel.

From what I've heard of the Souls games that comparison is apt.

Zelda II had brutally difficult combat (Huggers is insane or a gaming god if he thinks it "wasn't that hard") that was still fair, aside from the aforementioned platforming bits where cheap monster placement cost you your life.

It didn't explain a single thing to you. Don't know how to use magic? Tough. Didn't know you had to search under the table in that completely unrelated house for that lady's missing mirror? Sucks for you. Missed a magic container somewhere in this absurdly vast overworld and now you can't cast Thunder and get into the final dungeon? Guess you're screwed then!

I love to hate Zelda 2 and I think a sequel could be super cool. I was actually a tiny bit disappointed by how un-Zelda II like Shovel Knight was.
 

QisTopTier

XisBannedTier
I don't think Zelda 2 was really hard, it's more about having to learn how to fight each enemy type. Once you know how to it goes smoothly. Though there are a few tough sections.
 

Morfeo

The Chuck Norris of Peace
I think the 'difficulty' comes from me being 7 or so at the time.

Yep I believe this is it. I also had problems with it when I was 7, but then again, I also struggled with the original, Contra, Mega Man 2 and other Nes-games at that age that I all can beat today.

Nah, I still struggle with the game's stuff. Getting the Hammer, the trip to the final dungeon, and the Volvagia boss fight are all pretty ridiculous.

Not to mention the fake walls and floors that start showing up. You're not going to reach the Final dungeon in one evening if you don't know what to look for.

Only the trip to the final dungeon is hard, and when you finally get there, you can use the continue feature to stay there. The road to the hammer is challenging, but something most careful players will be able to do on their second or maybe third try if they just dont rush it. The Volvagia boss fight is a joke really (use the upper-thrust), and the only challenge there is that you might fall into the lava if you are stupidly placed on the plattform. With fake walls, I assume you mean in the ghostly dungeon in the maze? If so, I agree this dungeon is confusing, but not really that hard (and the boss is ridiculously easy). Its all about taking your time, mentally making maps of where you have been etc. Stuff that is common in games like this.
 

Huggers

Member
You can drive Shadow Link into a corner and stab his knees. Thunderbird I dunno. I think I just panic at that point.

Thunderbird is easily the toughest part of the game. Once you get the technique down to dodge that (most of) shit that rains down on you though he isn't so bad.

Needs repeating, this game isn't very difficult really. Just takes a measured patient approach
 
Nah, I still struggle with the game's stuff. Getting the Hammer, the trip to the final dungeon, and the Volvagia boss fight are all pretty ridiculous.

Not to mention the fake walls and floors that start showing up. You're not going to reach the Final dungeon in one evening if you don't know what to look for.
The final dungeon is sooo confusing! I had to google a map. :(
 

yamo

Member
You can drive Shadow Link into a corner and stab his knees. Thunderbird I dunno. I think I just panic at that point.

Yeah, I learned about that tactic later but never tried it. But he was way harder than Thunderbird otherwise as far as I can remember.

This was me as a 10 year old kid though...
 
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