Raging Spaniard
If they are Dutch, upright and breathing they are more racist than your favorite player
The game doesnt need a sequel, it needs a damn remake.
There's not even a fan remake for Zelda II, that's how much people don't want it.
There's nothing interesting about Zelda 2 that hasn't been done better in an overhead / 3d Zelda game.
Why not? You're missing out.
There's not even a fan remake for Zelda II, that's how much people don't want it.
It sounds the same as asking for a spirit track sequel to me.
Zelda II was the Original Dark Souls. It hated you and wanted you to fail. Hell, considering I was a kid when I played this, I'm going to say it hated kids.
Zelda II hated kids and wanted them to die.
Remember the path to the final dungeon? Fireballs jumping out of pits of lava while eyeballs fly at you from the sides.
Yeah, you're giving way too much credit. I never got that far. I'm still in therapy over this game.
Also the fact that there is exactly one checkpoint in the entire game, and that's the door to the final dungeon. Or that there are only like, three one ups and they don't come back. Or the fact that this is the only Zelda game where enemies don't drop health.
I mean even Mega Man games the enemies drop health. Zelda II would be a much easier game if you could just get hearts by killing enemies.
For a couple of reasons:
(4) (This may be the most controversial one of my reasons) From the sounds of it, this seems like one of those "hardcore" NES games that have no tutorials, no maps, no anything. If it's a linear game, then this is not an issue. But I'll always stand by my taste for challenge. I consider skill-based challenge fun; the kind of challenge I DON'T consider fun is the "we're so hardcore we're not gonna tell you anything, you have to figure out everything on your own. Need a map? Go to Gamefaqs and get one of those ASCII maps. Need to track which items you have and which dungeons you've completed? Pen and paper, buddy. Need to beat this boss? Figure out its cheap, repetitive AI pattern and you'll be good to go." I don't have that kind of time.
Damn, was it really THAT bad?!
Oh man, you just described heaven. I don't have a lot of time either; I only play 2-3 games a year, but I'd want one of those 2-3 games to be something you just described. And one of them was. You pretty much just described Dark Souls. Yes, a in game map would kill Zelda 2, just like it would kill Dark Souls. No you wouldn't go to gamefaqs to get a map, what? The game is giving you something great, why would you want to take it away?
Damn, was it really THAT bad?!
The final dungeon actually let's you start from its doorstep even if you gameover, I think. But you can't even hurt the penultimate boss, Thunder Bird, without the Thunder Spell. I think you can in fact cover all that distance without getting this spell, which means you could make it all the way to the second-to-last boss in the game without the spell you need to render the boss vulnerable and thereby allow you a chance to beat the game.
God I hate Thunder Bird. Shadow Link has nothing on that guy.
Have you beaten it? I went through a NES controller because of that game. It made the difficulty that was already laughable in ZII, seem like an on rails Adventure.
Some of the enemies in that game make me want to headbutt reality.
You are a good person that inspires joyful feelings.
Oh man, you just described heaven. I don't have a lot of time either; I only play 2-3 games a year, but I'd want one of those 2-3 games to be something you just described. And one of them was. You pretty much just described Dark Souls. Yes, a in game map would kill Zelda 2, just like it would kill Dark Souls. No you wouldn't go to gamefaqs to get a map, what? The game is giving you something great, why would you want to take it away?
For a couple of reasons:
(1) my main gaming display is a 55" HDTV. I imagine Zelda II (or any NES game for that matter) would probably not be very pleasant to the eyes. Maybe if I get a smaller CRT in the future from a thrift store, I'd consider it.
(2) My backlog is bad enough as it is, and there are games that I want to get to first, before Zelda II.
(3) I have a feeling that whatever the game innovated upon won't necessarily feel fresh to me since plenty of other games may potentially have done the same thing since then. Not saying those games may have done it better, just saying that it's something that I may say "oh, I've seen this before."
(4) (This may be the most controversial one of my reasons) From the sounds of it, this seems like one of those "hardcore" NES games that have no tutorials, no maps, no anything. If it's a linear game, then this is not an issue. But I'll always stand by my taste for challenge. I consider skill-based challenge fun; the kind of challenge I DON'T consider fun is the "we're so hardcore we're not gonna tell you anything, you have to figure out everything on your own. Need a map? Go to Gamefaqs and get one of those ASCII maps. Need to track which items you have and which dungeons you've completed? Pen and paper, buddy. Need to beat this boss? Figure out its cheap, repetitive AI pattern and you'll be good to go." I don't have that kind of time.
Now, Zelda II may be such an amazing game that it has none of these issues, or in the scale of things if these issues are there, they're not that bad. I'm not closed off to ever trying it; every Zelda game I've seen so far has been a real gem.
TL;DR. At this point in my adult life, the chances of going back to try the original NES Zelda II are slim. But I respect GAF, and if the opinion is that the game is THAT awesome, I'll give it a shot.
The game doesnt need a sequel, it needs a damn remake.
I found Thunder Bird easy (or at least I managed to kill him), but I never managed to beat Shadow Link as a kid. Luckily I could go to my friends house and watch him kill the boss!
The game does not need a remake, it holds up extremely well. Try play this game again guys, you will be at the final dungeon in one evening, its really not that hard to get far in this game, the difficulty is extremely overblown these days, and the map is laid out perfectly (with roads and all) so that you are never far from where you were last. Try it out people, its actually a really amazing game!
I think the 'difficulty' comes from me being 7 or so at the time.
Damn, was it really THAT bad?!
I feel that the Nintendo of today would never truly capture what made Zelda II great, notably the brilliant challenge.
Dark Souls is modern Zelda II to me, so I feel like I've already gotten a sequel.
I think the 'difficulty' comes from me being 7 or so at the time.
Nah, I still struggle with the game's stuff. Getting the Hammer, the trip to the final dungeon, and the Volvagia boss fight are all pretty ridiculous.
Not to mention the fake walls and floors that start showing up. You're not going to reach the Final dungeon in one evening if you don't know what to look for.
You can drive Shadow Link into a corner and stab his knees. Thunderbird I dunno. I think I just panic at that point.
The final dungeon is sooo confusing! I had to google a map.Nah, I still struggle with the game's stuff. Getting the Hammer, the trip to the final dungeon, and the Volvagia boss fight are all pretty ridiculous.
Not to mention the fake walls and floors that start showing up. You're not going to reach the Final dungeon in one evening if you don't know what to look for.
You can drive Shadow Link into a corner and stab his knees. Thunderbird I dunno. I think I just panic at that point.