Boogalogist
Member
While you're at it, could you make it less floaty?
While you're at it, could you make it less floaty?
This is the bare minimum that's expected....
Platforming physics will still be ass, though .
While you're at it, could you make it less floaty?
While you're at it, could you make it less floaty?
Will 60fps make the platforming less floaty?
Honest question: is "targeting" going to be the new key term for developers this gen? Seen that word pop up in a couple of thread titles now...
And I will be targeting to make a billion dollars in my lifetime!
Get back to me when you have something to show.
And I will be targeting to make a billion dollars in my lifetime!
Get back to me when you have something to show.
Arne mentioned that Sony wants them to use it in order to avoid backlash if there wind up being occasional drops. It still means that they are working to make a 60fps game, I think it's just something the legal department insists on. I see no reason why LBP3 wouldn't be able to easily hit that on PS4.Honest question: is "targeting" going to be the new key term for developers this gen? Seen that word pop up in a couple of thread titles now...
I would think they will prioritize both and modify graphical complexity and effects to reach these benchmarks.LBP3 @ 60fps would be glorious. They should prioritize that over 1080p.
Going by what Arne said in one of the TLOU's threads, it's just a term to avoid legal issues. Apparently Sony doesn't want their studios saying that any of their games will have locked 60FPS, understanding that it will never be consistent.
Im still pissed at creative gauge being the same as PS3
I can see the word "targeting" becoming an overused term this generation. It already annoys me.
It will still be floaty and awkward.
Update: A Sony representative reached out to GamingBolt with the following statement: The game will target 30fps/1080p to ensure were able to build the game for both the PS3 and PS4 systems.
Read more at http://gamingbolt.com/littlebigplan...aithful-to-the-series-dna#GMpV98U89Y8EHMYD.99
I'd hope so, it's a cross-gen game.
Update: A Sony representative reached out to GamingBolt with the following statement: “The game will target 30fps/1080p to ensure we’re able to build the game for both the PS3 and PS4 systems.”
Read more at http://gamingbolt.com/littlebigplan...aithful-to-the-series-dna#GMpV98U89Y8EHMYD.99
Way to not read the thread. They're tightening the jump mechanics.
We are definitely taking full advantage of the PlayStation 4 to give you LittleBigPlanet 3 with 1080P HD graphics and increased texture resolutions to make LittleBigPlanet look its best ever on the new generation of console, however for compatibility reasons the new game is required to run at 30FPS on both PlayStation 3 and PlayStation 4.
Going by what Arne said in one of the TLOU's threads, it's just a term to avoid legal issues. Apparently Sony doesn't want their studios saying that any of their games will have locked 60FPS, understanding that it will never be consistent.
parity strikes again!
still gonna get it, it could become my only local mp game
I think being 'cross gen' is a bit misunderstood in some cases. Some people seem to treat it like its a last-gen game just ported up to new hardware with a mere higher resolution or something. But many cross-gen games are actually built for next-gen as the priority but are then scaled down for older hardware, sometimes even by a different team altogether.
I'm not saying that's the case here, but it seemed like you were under the impression that cross-gen means something it doesn't.
Anyways, really great news. The more 60fps, the merrier. I want people to get accustomed to it to where everybody complains when they don't get it!