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TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

ChawlieTheFair

pip pip cheerio you slags!
Might end up doing 30 for SP and 60 for MP. Hell, as long is the 30 is rock solid (which it totally wasn't in PS3 version) then it's already gonna be a huge improvement.
 

Amir0x

Banned
Ok, Bro Namath. Saved.

if I am wrong, I will send you and Mr. StoopKid a $10 PSN code each.

Stipulations:

1. It has to look exactly like the trailer they showed in real-time @ 60fps for you to win.
2. It has to be 30fps for me to win.
3. If it has both options (a 30fps that looks closer to the trailer, and a 60fps option that doesn't) we'll split the difference.
 

Frostburn

Member
I for one am glad we have a CHOICE in the matter. Those that want to run at 30FPS locked with better shadows can and those that don't care and want 60FPS can play that way. As a primary PC gamer I LOVE the new trend of having some control or choices over graphics in games. Some people will prefer it one way and others will prefer it the other way, this makes everyone happy and you get your choice in trade-offs rather then not have a say at all and letting the developer chose which is "Best".
 

LiquidMetal14

hide your water-based mammals
I don't think 60fps is essential to the experience. Even solid 30fps at 1080p would be a huge step up from the PS3 version and the shadows would be icing on the cake.

30fps for me.

And remember this, we've only experienced TLoU at 30fps. It won praise at that frame pace. Let's not act like a higher res, higher detail version at 30fps is a step down when TLoU was a 30fps game before 60.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
Can't wait to try both, honestly.

I can live with locked 30 and better visuals... especially if it's a good locked actual 30.
 

MJLord

Member
is the ps4 not powerful enough to do 60fps and better shadows? wtf

nervously_sipping_coffee_spaceballs.gif
 

Celegus

Member
Has a console game ever given a choice like that to switch between 30/60? That's pretty novel, a good way to satisfy everyone. Good learning experience for ND getting used to PS4 too.
 
I also remember when John Carmack was saying if you take a ps3/360 game and up the resolution 1080p and make it run at 60fps you already are using most of the power of the new consoles. Seems like he was right, they took upped the IQ and added / refined some effects and they quickly reached the power budget.

Last gen games usually have an atrociously bad LOD distance, very low res shadows (and many many objects not casting shadows at all even in games with dynamic shadows), they run at <30 fps, they run at 720p or lower, they have no AF (which on pc gpus is free but in the 'supercharged' console ones apparently isn't)
They also often use tricks like shadows updating at half the framerate (crysis on consoles)
Don't many last gen console games use like quarter resolution dof?

Once you start reenabling all that stuff/doing it properly and at full res AND at 60 fps and 1080p it's already going to be several times more demanding

most of the 'optimising' for last gen ports was butchering settings and quality just to get to the complexity that the later games had.

Still, there's clearly room for way higher polygon counts n some cool particles some post process reflections etc if you look at games like the new infamous
 

LiquidMetal14

hide your water-based mammals
is the ps4 not powerful enough to have 60fps and achieve the shadows in 30fps mode?

Read the thread. The shadows at 60fps are already better than PS3's. 30fps increases the detail in them even more. Choice is nice. Just like PC. 2 780ti's struggled with certain games for me when it came to shadow res and LOD. Let that sink in.
 

pastrami

Member
is the ps4 not powerful enough to have 60fps and achieve the shadows in 30fps mode?

So basically you think the PS4 is some sort of infinitely powerful machine. Because it should be powerful to use the 30fps shadows in 60fps mode. But then they could make the 30fps shadows even better. But then the PS4 should be powerful enough to run those 30fps shadows in 60fps mode. Rinse and repeat until your shadow maps are infinitely sized. Then take advantage of the infinite power and infinite RAM used to create that infinitely sized shadow map to make every other aspect of the game infinitely better.

Because that's basically what I'm getting from your logic. Or lack thereof.
 
Has a console game ever given a choice like that to switch between 30/60? That's pretty novel, a good way to satisfy everyone. Good learning experience for ND getting used to PS4 too.
I actually don't like the choice when its a tradeoff like this. 30fps being exactly like the 60fps makes sense as a preference, but 30fps w/ better visuals and 60fps with less is problematic because one of the things I love best about console gaming is that what you see is what you get. Outside of magazine bullshots, gameplay footage is gameplay footage and it'll be the same on your TV at home.

If more games choose this route they'll only market the 30fps version and you'll lose the whole wysiwyg simplicity of consoles. Yes, that's right - I don't want a lot of graphics options in consoles.

In the case of TLOU at this point I'd just prefer they locked the damn thing to 60fps and be done with it.
 

Zakalwe

Banned
Shadows are one of the first options I turn down on PC if I have to, those extra soft lines just blur anyway if you're running at low frames.
 

ChipotIe

Banned
is the ps4 not powerful enough to have 60fps and achieve the shadows in 30fps mode?

You do realize that in some setups shadows can mean the difference between a stable 60 fps to an unstable 40fps. Shadows are incredibly taxing things to render. In the past the only options you'd get are shadows on and off. Be glad they even have the option for better shadows - they didn't need to put it in there at all.
 
I actually don't like the choice when its a tradeoff like this. 30fps being exactly like the 60fps makes sense as a preference, but 30fps w/ better visuals and 60fps with less is problematic because one of the things I love best about console gaming is that what you see is what you get. Outside of magazine bullshots, gameplay footage is gameplay footage and it'll be the same on your TV at home.

If more games choose this route they'll only market the 30fps version and you'll lose the whole wysiwyg simplicity of consoles.

In the case of TLOU at this point I'd just prefer they locked the damn thing to 60fps and be done with it.

Not always the case with console games, often promotional screens or footage is from superior versions or PC. There's many instances of this. Options are always a good thing, and as long as everyone is given the same options its not a big deal.
 

zoozilla

Member
I'm having a hard time understanding some of the people in this thread.

Every game that runs at 60 fps could look better if it ran at 30 fps.

Targeting 60 fps takes up resources that could be used for other visual elements (like, say, shadows or anti-aliasing) at 30 fps.

Seems pretty obvious, but it sounds like some people think that this game only looks better at 30 fps because it gives the player the option to switch between it and 60 fps. Just because a game runs at 60 and doesn't allow switching to 30 doesn't mean that it couldn't look better at 30.

It'll still look good at 60 fps, I'm sure of it. It'll look a little better at 30, but why wouldn't it? It's running at half the frame-rate.

This thread does show why most developers aim for 30 fps, though.
 
Honestly, that's pretty great. This way both sides win. The 60 FPS get their higher framerate, and the 30 FPS get a better looking game.

Win win all around, no?
 

LiquidMetal14

hide your water-based mammals
Shadows are one of the first options I turn down on PC if I have to, those extra soft lines just blur anyway if you're running at low frames.

Further kudos to ND because adding shadow detail and a 30fps option isn't free. They had to optimize basically a 30 and 60fps game. This is unheard of for a console game.
 

AKyemeni

Member
As someone who has the game and is now starting
winter season
, once you go 60FPS, it is impossible to go back to 30.
 

Peterthumpa

Member
Well, this pic was taken using the unpatched version:

xdsnaqljkt2.jpg


Really, how much better shadows could look than this? Unless they upped the shadow quality here since not a lot of geometry and so on. But I guess not.

If that's how it's going to look, 30 FPS shouldn't be that much better I believe.
 
I'm not an expert, but:

Since the screen's refresh rate is evenly divisible by 30, the same should be true at 30 fps.

And judder is an effect caused by frametime fluctuations, regardless of whether the average frame rate stays the same. So even if your premise of 'in sync with refresh rate' were correct, I would have thought that that argument better would have better applied to changes in average frame rate than to judder specifically.

Not an expert either but from my personal experience both are bad. 60fps gives you a feeling of almost perfect smoothness that makes every framedrop jarring, but of course if you go below 30 things get terrible as well. Guess this comes down to preference but either should be avoided.
 

viveks86

Member
Not always the case with console games, often promotional screens or footage is from superior versions or PC. There's many instances of this. Options are always a good thing, and as long as everyone is given the same options its not a big deal.

Not always the case with console games. ;)

I think if shadows are the only difference, my choice is easy. If they improved IQ as well, then I'd be really conflicted. So in my case, it isn't a good thing. Options are great for people who want it.
 

LiquidMetal14

hide your water-based mammals
Well, this pic was taken using the unpatched version:

xdsnaqljkt2.jpg


Really, how much better shadows could look than this? Unless they upped the shadow quality here since not a lot of geometry and so on. But I guess not.

If that's how it's going to look, 30 FPS shouldn't be that much better I believe.

Could be better AO. Also taxing. There are shots shown hat have some missing shadow detail in 60fps mode. We need more 30fps mode shots to compare.
 
Not always the case with console games, often promotional screens or footage is from superior versions or PC. There's many instances of this. Options are always a good thing, and as long as everyone is given the same options its not a big deal.
Promo footage of the PC version while described as console footage, or inferring its console footage (by not saying its PC and running it with a controller during a console conference) are just as problematic and lead to false expectations and disappointment with downgrades, and is just plain deceptive.

If the TLOU thing catches on then you'll have devs talking about their great shadow tech while also talking about how awesome 60fps is, and they'll comfortably leave out that you can't have em both at the same time, because marketing.

Graphics options like these are the strength of PCs, and its not why I play console games. In fact, the only reason these options exist in the console games they do right now is because those games have failed to live up to their promises of a smooth 60fps.
 
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